

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 21 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Poryrann the animated skull at level 21 on the 66th Haze 122nd year of Ascendancy at 16:01 / 1 |
Primary Stats
| Strength | 58 (base 31) |
| Dexterity | 13 (base 10) |
| Constitution | 45 (base 25) |
| Magic | 13 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 52 (base 43) |
Resources
| Life | -463/631 |
| Steam | 98/100 |
| Healing Factor | 1.5215932453146 |
| Regeneration | 19.168233233705 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 44 |
| Crit Chance | 18% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 44 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +19% |
| Temporal | +3% |
| Cold | +9% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 75.317011280365 (92.903125182002%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 1 |
| Physical Save | 40 |
| Spell Save | 20 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 70%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 16%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
| Stun Resistance | 78% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -349 life. The duration and life will increase by 1% for every 1% life you have lost (currently 953 life, 19 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.6 steam per turn. Can be activated for an instant burst of 68 steam. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Smeargash' (0 def, 8 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +8 Resistance +15% fire +6% nature +9% temporal Mind save +6 (+3 eff.) Unlife -40.00 life other ------- Infravision +2 Talents +1 Rocket Boots A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Ulidil the Scabwedge (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Ignore resists +5% nature Accuracy +9 (+3 eff.) defense ------ Armor +3 Fatigue +3% Resistance +12% blight +3% lightning +12% darkness +8% nature Spell save +5 (+2 eff.) Life +58.00 Healmod +12% other ------- Light +5 See Invisibility +9 A hat made of leather. Very stylish. |
| On hands | Assassin's Surprise (0 def, 4 armour)1.5 Encumbrance T2 hands armor [Unique] Steamtech While equipped: Stats +5 Cun offense ------ On-Hit 10 poison defense ------ Armor +4 Poison Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a poisonous bolt out to range 6 that deals 14 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 41 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| Tool | steel torque of clear mind 'Squalorserpent' [power 2] (21/25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +10% nature defense ------ Resistance +9% mind Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 40. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold onyx ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Dex +3 Mag +3 Wil +4 Cun +3 Con offense ------ Damage +15% acid +12% fire defense ------ Armor +16 Defense +25 (+8 eff.) Resistance +33% acid +24% fire +3% nature Cut Resist +20% Rings make your fingers look great! |
| On fingers | gold lapis lazuli ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +9% light +3% temporal When Hit 6 light 4 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +6 (+2 eff.) Resistance +13% acid +19% fire +12% lightning +15% cold Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Life Regen +9.00 Stun Resist +58% other ------- Light +1 Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Adilenn (41-62 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +96 On-hit +16 blight On-Hit, radius 1 +4 mind On-crit, radius 2 +20 mind On Hit: * 10% chance to reduce strength, dexterity, and constitution by 8 * splashes acid on your target dealing 55 damage and reducing their armor On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 2 blight defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +29% cold other ------- Wards +5 lightning +8 temporal +6 darkness +6 fire +6 nature +3 blight +6 cold +6 arcane +6 light Talents +1 Ward +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | chilling dwarven-steel steamsaw of cold resistance (+16%) (22-32 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Weapon Damage 21.5 - 32.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +44 On-hit +5 cold On Hit: * splashes acid on your target dealing 55 damage and reducing their armor Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% Resistance +16% cold other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Amirab the cashmere cloak (2 def, 4 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +7% acid +17% fire +3% blight +22% cold +15% nature +7% lightning Unlife -80.00 life Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iceward (3 def, 18 armour) 14.0 Encumbrance T3 heavy armor [Random Unique] Arcane/Master While equipped: offense ------ On-Hit 11 acid 11 fire Damage +9% cold Ignore resists +20% cold When Hit 10 acid 10 fire defense ------ Armor +18 Hardiness +20% Defense +3 (+1 eff.) Fatigue +8% Resistance +19% acid +6% physical +19% fire Physical save +18 (+6 eff.) A suit of armour made of mail. |
Inventory
steam generator implant of the warrior (steam 11)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 31 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.2 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Zubynor the Tideenvy0.1 Encumbrance T5 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +39 (+18 eff.) Ignore resists +10% cold defense ------ Resistance +6% acid Mind save +10 (+5 eff.) Confus Resist +14% other ------- Psi when Hit +0.24 Amulets make your neck look great! |
shimmering ash vilestaff of might (15-18 power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +6 (+6 eff.) Damage +15% acid other ------- Mana/turn +0.15 Max mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short yew magestaff of might (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Ego] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +9 (+8 eff.) Damage +20% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Sparkdash' (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Str +3 Mag +3 Con offense ------ Spell Crit +13% Critical power +20.00% Spellpower +21 (+14 eff.) Damage +3% lightning +30% temporal defense ------ Resistance +9% lightning other ------- Vim-on-crit +5.00 Max vim +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite battleaxe 'Cinderresolve' (60-90 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Arcane Weapon Damage 60.0 - 90.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +5 Str offense ------ Damage +6% mind +6% fire defense ------ Resistance +2% physical Massive two-handed battleaxes. |
voratun battleaxe 'Kindlewarden' (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Master Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +8 light While equipped: Stats +7 Str offense ------ Damage +9% temporal +6% light +7% physical Ignore resists +10% light Accuracy +27 (+9 eff.) When Hit 10 light Massive two-handed battleaxes. |
Blazebrawn (26-37 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Arcane Weapon Damage 26.5 - 37.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 cold While equipped: Stats +3 Mag offense ------ Spellpower +5 (+5 eff.) Mindpower +10 (+5 eff.) Damage +6% mind defense ------ Resistance +9% lightning other ------- Max psi +30.00 Blunt and deadly. |
Shiverwoe (34-48 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +8 fire While equipped: offense ------ Damage +9% mind When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +12% cold +6% temporal Blunt and deadly. |
Sleetraze (54-76 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 54.0 - 75.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +12% arcane +9% cold Ignore resists +15% arcane When Hit 4 arcane 2 light defense ------ Resistance +5% arcane +9% cold Blunt and deadly. |
Emath (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +10 fire While equipped: Stats +5 Mag offense ------ Spellpower +5 (+5 eff.) Damage +12% arcane Ignore resists +10% arcane When Hit 6 arcane One-handed war axes. |
voratun waraxe 'Dazzlebraid' (50-69 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 49.5 - 69.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Ignore resists +25% mind When Hit 4 light defense ------ Resistance +12% light other ------- Infravision +2 One-handed war axes. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Balysaduyon the Deepsqueen (18-19 power, 43 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +43 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Str +2 Dex offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +9% lightning +15% physical +18% darkness +24% fire +6% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yvatta the living mindstar (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind While equipped: offense ------ Spell Crit +4% Mind Crit +5% Spellpower +5 (+5 eff.) Mindpower +10 (+5 eff.) Damage +15% mind When Hit 4 arcane defense ------ Mind save +5 (+3 eff.) other ------- Max psi +33.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow of fire4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +17 fire While equipped: offense ------ Damage +17% fire Longbows are used to shoot arrows at your foes. |
Sparkgrinder4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +4 blight +17 fire On-Hit, radius 1 +8 mind +20 blight While equipped: Stats +2 Wil offense ------ Mind Crit +3% Damage +3% lightning +26% fire other ------- Hate-on-crit +2.00 Longbows are used to shoot arrows at your foes. |
steel steamgun4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot [Normal] Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazing quiver of ash arrows (2/12, 20-27 power, 7 apr)3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Ego] Nature Weapon Damage 19.5 - 27.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 12 On-ranged-hit +15 fire On-crit, radius 2 +9 fire Arrows are used with bows to pierce your foes to death. |
pouch of steel shots (24/24, 22-26 power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Normal] Weapon Damage 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 24 Shots are used with slings to pummel your foes to death. |
Salirith the Frozenbreeze (24/24, 53-64 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Rare] Master Weapon Damage 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +6 Critical Rate +7.0% Capacity 24 On-ranged-hit +20 cold On-Hit, radius 1 +20 acid +20 cold Shots are used with slings to pummel your foes to death. |
flaming steel shield of mind resistance (+11%) (0 def, 4 armour, 42.5 block)7.0 Encumbrance T2 shield armor [Ego] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 fire When Hit 5 fire defense ------ Armor +4 Fatigue +8% Resistance +11% mind other ------- Talents +1 Block Handheld deflection devices. |
Glulera the Dusk's kiss (0 def, 10 armour, 238.5 block)7.0 Encumbrance T5 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +12% arcane defense ------ Armor +10 Fatigue +8% Resistance +26% fire Mind save +18 (+9 eff.) Pinning Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
spellwoven woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +3 (+3 eff.) defense ------ Resistance +9% all Spell save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's cured leather armour (10 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +5 Str +4 Dex defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +7% Physical save +7 (+2 eff.) A suit of armour made of leather. |
Dairuralach the Splendourdeath (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Arcane While equipped: offense ------ On-Hit 11 acid 14 fire Ignore resists +20% light When Hit 11 acid 11 fire 4 light defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +16% acid +29% fire +9% light other ------- Light +3 A suit of armour made of leather. |
cleansing steel plate armour of cold resistance (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego] Disrupt/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +11% blight +19% cold +10% nature A suit of armour made of metal plates. |
blighted drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 9 blight Damage +4% blight Accuracy +10 (+3 eff.) defense ------ Armor +3 Resistance +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Hylar' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +5 Cun +6 Dex offense ------ On-Hit 16 temporal On-Ranged-Hit 13 temporal Damage +5% temporal Ignore resists +5% temporal defense ------ Armor +3 Fatigue +5% Resistance +11% temporal other ------- See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather hat 'Bleakransom' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex offense ------ Ignore resists +25% darkness When Hit 4 darkness defense ------ Armor +3 Fatigue +3% Resistance +12% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 145.6 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
hardened leather hat 'Lorukalthomas' (5 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +1 Dex +1 Con offense ------ Critical power +10.00% When Hit 10 physical defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +3% Resistance +10% blight +3% temporal +7% darkness Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 4 turns. A hat made of leather. Very stylish. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
356 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Psionic While equipped: defense ------ Mind save +7 (+4 eff.) other ------- Light +4 See Stealth +10 See Invisibility +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
miner's iron pickaxe (dig speed 27 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of gale force 'Velukira' [power 350] (21/15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +2 Wil defense ------ Resistance +9% blight +12% cold Disease Resist +10% other ------- Light +3 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 350 physical damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
soothing yew totem of stinging [power 266] (21/15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 38. Natural totems are made by powerful wilders to store nature power. |
focusing yew wand of conjuration [power 255] (21/15 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Fire a magical bolt dealing 293 acid damage Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Keka_35 the Cornac Sawbutcher level 15
9th Dusk 122nd year of Ascendancy at 02:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Keka_35 the Cornac Sawbutcher level 10
2nd Mirth 122nd year of Ascendancy at 03:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Keka_35 the Cornac Sawbutcher level 20
53rd Haze 122nd year of Ascendancy at 05:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Keka_35 the Cornac Sawbutcher level 7
78th Pyre 122nd year of Ascendancy at 03:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Keka_35 the Cornac Sawbutcher level 19
50th Haze 122nd year of Ascendancy at 18:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Keka_35 the Cornac Sawbutcher level 20
54th Haze 122nd year of Ascendancy at 01:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Keka_35 the Cornac Sawbutcher level 15
2nd Flare 122nd year of Ascendancy at 23:00 see stats
Log
Keka_35 is free from the grapple.
Burning from Eloldayawyn the skeleton warrior hits Keka_35 for 0 fire damage.
Poryrann the animated skull's desolate waste area effect hits Keka_35 for 6 cold damage.
Animated hand has released the hold.
Aether Breach from Eloldayawyn the skeleton warrior hits Animated hand for (20 flat reduction), (95 absorbed), 0 arcane (0 total damage).
Aether Breach from Eloldayawyn the skeleton warrior hits Keka_35 for 107 arcane damage.
Aether Breach from Eloldayawyn the skeleton warrior hits Poryrann the animated skull for (103 absorbed), 0 arcane (0 total damage).
Burning from Keka_35 hits Poryrann the animated skull for (9 absorbed), 0 fire (0 total damage).
Burning from Keka_35 hits Animated hand for (19 flat reduction), 0 fire (0 total damage).
Animated hand is corroded.
Tempest of Metal performs a melee critical strike against Poryrann the animated skull!
The shield around Poryrann the animated skull crumbles.
Poryrann the animated skull is corroded.
The shield around animated hand crumbles.
Poryrann the animated skull casts Invoke Darkness.
Eloldayawyn the skeleton warrior casts Manathrust.
Tempest of Metal hits Poryrann the animated skull for (34 absorbed), 0 physical, (14 absorbed), 0 blight, (11 absorbed), 0 acid, (26 absorbed), 0 fire, (11 absorbed), 0 fire, (2 absorbed), 0 nature, (16 absorbed), 0 light, (2 absorbed), 0 mind, (21 absorbed), 0 physical, (5 absorbed), 0 cold, (11 absorbed), 0 acid, (8 absorbed), (12 absorbed), 6 fire, (7 absorbed), 4 fire, (1 absorbed), 1 nature, (11 absorbed), 5 light, (37 absorbed), 18 acid (34 total damage).
Tempest of Metal hits Animated hand for (20 flat reduction), (23 absorbed), 0 physical, (16 flat reduction), 0 blight, (13 flat reduction), 0 acid, (20 flat reduction), (9 absorbed), 0 fire, (12 flat reduction), 0 fire, (2 flat reduction), 0 nature, (18 flat reduction), 0 light, (4 flat reduction), 0 mind, (13 flat reduction), 0 physical, (5 flat reduction), 0 cold, (13 flat reduction), 0 acid, (20 flat reduction), (8 absorbed), 1 fire, (12 flat reduction), 0 fire, (2 flat reduction), 0 nature, (18 flat reduction), 0 light (1 total damage).
Keka_35 hits Animated hand for (20 flat reduction), (85 absorbed), 0 physical, (16 flat reduction), 0 blight, (13 flat reduction), 0 acid, (20 flat reduction), (9 absorbed), 0 fire, (12 flat reduction), 0 fire, (2 flat reduction), 0 nature, (18 flat reduction), 0 light, (4 flat reduction), 0 mind, (20 flat reduction), (42 absorbed), 0 acid, (20 flat reduction), 26 physical, (5 flat reduction), 0 cold, (13 flat reduction), 0 acid, (20 flat reduction), 9 fire, (12 flat reduction), 0 fire, (2 flat reduction), 0 nature, (18 flat reduction), 0 light (35 total damage).
Poryrann the animated skull hits Keka_35 for 120 darkness damage.
Eloldayawyn the skeleton warrior hits Keka_35 for 176 arcane damage.
Poryrann the animated skull's Hiemal Shield hits Keka_35 for 9 cold damage.
Animated hand casts Frost Grab.
Keka_35 resists the effect 'Slow movement'!
Animated hand hits Keka_35 for 4 cold damage.
Burning from Eloldayawyn the skeleton warrior hits Keka_35 for 17 fire damage.
Poryrann the animated skull is invogorated by death!
Poryrann the animated skull's desolate waste area effect hits Keka_35 for 6 cold damage.
Keka_35 the level 21 cornac sawbutcher was frozen to death by Poryrann the animated skull on level 1 of Hallowed Fields.






































































































