Wanderer the level 1 Cornac Wanderer3in1 by Cumdalon Magus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassWanderer3in1
Level / Exp1 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower14 (base 14)
Cunning13 (base 13)

Resources

Life108/108
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage5
Accuracy20
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save9
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

Poison from White worm mass hits Wanderer for 2 nature damage.
Wanderer hits White worm mass for 4 physical damage.
Wanderer killed White worm mass!
White worm mass envelops Wanderer with poison.
White worm mass hits Wanderer for 2 nature damage.

Poison from White worm mass hits
Wanderer for 4 nature damage.
White worm mass hits Wanderer for 3 physical damage.

Poison from White worm mass hits
Wanderer for 4 nature damage.
Wanderer hits White worm mass for 4 physical damage.
Wanderer killed White worm mass!

Poison from White worm mass hits
Wanderer for 4 nature damage.

Poison from White worm mass hits
Wanderer for 4 nature damage.
Resting starts...

Wanderer stops being poisoned.

Rested for 22 turns (stop reason: all resources and life at maximum).


Wanderer picks up (f.):
iron waraxe (12-17 power, 2 apr).
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 7 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wanderer picks up (o.):
pouch of iron shots (21/21, 15-18 power, 1 apr).
Ran for 2 turns (stop reason: hostile spotted to the east (fox)).