









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 26 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Ivulrawyn the bloated horror at level 26 on the 16th Regrowth 123rd year of Ascendancy at 21:05 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 26 (base 10) |
| Magic | 65 (base 57) |
| Willpower | 18 (base 13) |
| Cunning | 57 (base 50) |
Resources
| Life | -648/326 |
| Mana | 257/357 |
| Soul | 0/14 |
| Healing Factor | 1.2316586254954 |
| Regeneration | 7.6978664093462 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 11 |
| Crit Chance | 31% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Darkness | +30% |
| Blight | +6% |
| Physical | +15% |
| Mind | +14% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Fire | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 30 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | + 40%( 70%) |
| Blight | + 29%( 70%) |
| Darkness | + 29%( 70%) |
| Acid | + 31%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Pinning Resistance | 24% |
| Knockback Resistance | 54% |
| Disarm Resistance | 62% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 425 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Bethetta the rattlesnake. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Ivuwyn the hummerhorn. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed minotaur nose. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of luminous horror dust. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duskbender the pair of rough leather boots (5 def, 9 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue -5% Phys.save +6 (+3 eff.) Die.at -40.00 life ---------- misc Max.enc +20 A pair of boots made of leather. |
| Light source | Phoenixkill the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Die.at -60.00 life Max.HP +42.00 Heal.mod +10% Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ivuta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +9% physical Acc +5 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Die.at -40.00 life ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
| Tool | Lisybrenne the Prismbloom [power 110] (3/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +10 Spell.save +6 (+3 eff.) ---------- misc Light +3 Blast the opponent's mind dealing 125 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Reduce 1 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galohek the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +6% physical ----- def ----- Resists +9% acid +9% lightning Max.HP +23.00 HP.reg +4.00 Disarm- +22% Pinning- +24% Knockbk- +24% Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around waist | rough leather belt of unlife =Breath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Daimeruikan' (136% power, 6 apr, darkness element)1.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Mag +6 Cun +10 Con dps ---------- Phys.crit +7.0% Spell.crit +13% Crit.mult +33.00% Spell.pwr +15 (+5 eff.) Dmg.mod +12% acid +30% darkness On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Spell.save +6 (+3 eff.) Mind.save +12 (+6 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +3.00 Max.vim +47.00 Max.N.En +35.00 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) =30 stun=1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Tafast (3 def, 3 armour)2.0 T3 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +9% Mind.crit +3% Spell.pwr +20 (+7 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +14% mind +6% blight Res.pen +10% mind ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% all Phys.save +18 (+9 eff.) Mind.save +9 (+5 eff.) ---------- misc Mana/turn +0.13 Psi/turn +0.63 Max.mana +42.00 Max.psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Arydas the Duathelransom (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Res.pen +5% physical ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% darkness Max.HP +30.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
Inventory
warrior's steel amulet of constitution (+4) =4 con=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
ash vilestaff 'Dimidol' (111% power, 3 apr, darkness element) =2 light=1.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +7% Crit.mult +5.00% Spell.pwr +10 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Defense +5 (+2 eff.) Resists +6% blight +3% darkness HP.reg +0.90 Heal.mod +12% ---------- misc Light +2 Talents +1 Command Staff This staff offers 15% bonus to darkness damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 79.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent yew bonestaff of might (127% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +13 (+4 eff.) Dmg.mod +24% darkness ---------- misc Talents +1 Command Staff This staff offers 24% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Cracklesage (119% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +4 lightning While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +6% temporal Res.pen +15% lightning Acc +10 (+9 eff.) Melee Ret 4 lightning ----- def ----- Resists +3% lightning +15% temporal One-handed war axes. |
Layata the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +15% acid +3% physical Res.pen +5% physical ----- def ----- Resists +22% acid +5% blight +9% all Mind.save +17 (+8 eff.) Max.HP +40.00 HP.reg +2.30 Heal.mod +14% ---------- misc Stam/turn +3.00 Mana/s.crit +2.00 Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Burnbolt the steel mail armour (2 def, 6 armour) =4 wil=14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +5% fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% lightning +5% physical +3% darkness +11% blight +17% nature Phys.save +13 (+6 eff.) Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Mayolle' =Better than Mighty=1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck ----- def ----- Armour +4 Resists +12% light +12% acid Stealth +9 Max.HP +20.00 Disarm- +20% Teleport- +20% ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
Glorydama (0 def, 3 armour) =5 con=2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 ---------- misc Max.mana +20.00 Max.vim +50.00 Light +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) =4 wil=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+5 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive hardened leather gloves of strength (+2) (0 def, 2 armour) =2 str=1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+9 eff.) Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +2 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Borentir' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +8% Crit.mult +6.00% Dmg.mod +12% temporal Acc +6 (+6 eff.) ----- def ----- Armour +2 Resists +5% arcane +3% temporal Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) HP.reg +3.00 Disarm- +28% ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Scumvein (0 def, 1 armour) =3 con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% nature +5% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +1 Fatigue +1% Resists +6% nature A cap made of leather. |
Layulratta the hardened leather cap (0 def, 3 armour) =31 confuse=2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +9% temporal +3% blight +14% mind +5% arcane Mind.save +19 (+9 eff.) Confus- +31% ---------- misc Hate/m.crit +4.00 A cap made of leather. |
Sleetsun the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% arcane +3% mind Res.pen +10% arcane Melee Ret 4 cold ----- def ----- Armour +3 Fatigue +3% Resists +16% darkness +6% cold +5% arcane +15% mind ---------- misc Infravis +5 A cap made of leather. |
Sleetvein (0 def, 3 armour) =21 cold=2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% cold Melee Ret 6 light ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +34% cold A cap made of leather. |
Ragolen (0 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +11 Fatigue +5% Resists +1% physical Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Halogatar' (5 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Dex +4 Cun +6 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+9 eff.) Dmg.mod +12% arcane Apr +9 ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +5% Resists +13% darkness Die.at -40.00 life ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
416 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ereludunakhad the Shimmerlore2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning +5% physical Acc +5 (+5 eff.) ----- def ----- Resists +1% physical Mind.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tempestumbra2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +1 Cun +2 Con dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xeramira the alchemist's lamp =9 light=1.0 T3 lite [Rare] Master While equipped: Stats +4 Str +3 Wil +4 Con ---------- misc Light +9 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gleamstrike (dig speed 35 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% ----- def ----- Resists +3% fire +9% mind +3% cold Mind.save +3 (+2 eff.) Teleport- +10% ---------- misc Max.mana +22.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of gale force 'Velaremira' [power 415] (3/15 cooldown) =Damag=2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +9% acid Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 477 physical damage Puts all charms on 15 cooldown Heal for 87. Res.pen: + 27% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Estriethi the Shalore Necromancer level 22
33rd Haze 122nd year of Ascendancy at 05:50 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Estriethi the Shalore Necromancer level 7
6th Flare 122nd year of Ascendancy at 14:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Estriethi the Shalore Necromancer level 18
5th Haze 122nd year of Ascendancy at 13:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Estriethi the Shalore Necromancer level 10
11st Dusk 122nd year of Ascendancy at 23:26 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Estriethi the Shalore Necromancer level 20
19th Haze 122nd year of Ascendancy at 12:06 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Estriethi the Shalore Necromancer level 23
39th Haze 122nd year of Ascendancy at 22:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Estriethi the Shalore Necromancer level 20
19th Haze 122nd year of Ascendancy at 15:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Estriethi the Shalore Necromancer level 6
8th Mirth 122nd year of Ascendancy at 14:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Estriethi the Shalore Necromancer level 8
5th Dusk 122nd year of Ascendancy at 06:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Estriethi the Shalore Necromancer level 22
33rd Haze 122nd year of Ascendancy at 08:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Estriethi the Shalore Necromancer level 15
45th Dusk 122nd year of Ascendancy at 21:12 see stats
Log
Something hits Estriethi for 92 fire damage.
Rotting Disease from Ivulrawyn the bloated horror hits Estriethi for 25 blight damage.
Entropic Gift from Ivulrawyn the bloated horror hits Estriethi for 66 temporal, 43 darkness (109 total damage).
Estriethi casts Rune: Shatter Afflictions.
Estriethi is free from the rotting disease.
A shield forms around Estriethi.
Your shield crumbles under the damage!
The shield around Estriethi crumbles.
Lava floor burns Estriethi!
Something hits Estriethi for 93 fire damage.
Entropic Gift from Ivulrawyn the bloated horror hits Estriethi for (66 absorbed), 0 temporal, (33 absorbed), 10 darkness (10 total damage).
Estriethi casts Invoke Darkness.
Estriethi's spell attains critical power!
Estriethi hits Ivulrawyn the bloated horror for 65 darkness damage.
Lava floor heals Ivulrawyn the bloated horror!
Ivulrawyn the bloated horror casts Pacification Hex.
Estriethi is hexed!
Ivulrawyn the bloated horror receives 160 healing.
Ivulrawyn the bloated horror loses 24 health to the entropy.
Estriethi has survived the entropic gift.
Ivulrawyn the bloated horror deactivates Fearscape.
Lava floor burns Estriethi!
Ivulrawyn the bloated horror hits Estriethi for 116 fire damage.
Bane of Confusion from Estriethi hits Ivulrawyn the bloated horror for 9 darkness damage.
Spikes of Decrepitude hits Ivulrawyn the bloated horror for 11 cold, 9 darkness (20 total damage).
Erupting Shadows hits Ivulrawyn the bloated horror for 9 darkness damage.
Frost Cut from Estriethi hits Ivulrawyn the bloated horror for 25 cold damage.
Estriethi the level 26 shalore necromancer was scorched to death by Ivulrawyn the bloated horror on level 1 of Fearscape.
You are brought back from the Fearscape!










































































































