










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 22 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Glorowe the gigantic corrosive tunneler at level 22 on the 72nd Haze 122nd year of Ascendancy at 04:24 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 62 (base 51) |
| Willpower | 25 (base 13) |
| Cunning | 47 (base 41) |
Resources
| Life | -665/128 |
| Mana | 127/322 |
| Soul | 13/16 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143889 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 9 |
| See Stealth | 6 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 22 |
| Crit Chance | 16% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +6% |
| Cold | +11% |
| All | 0% |
| Darkness | +37% |
| Light | +10% |
| Temporal | +11% |
| Mind | +3% |
| Nature | +9% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 44 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 12 |
| Physical Save | 18 |
| Spell Save | 25 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 45%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 56%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 37%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 45%( 70%) |
| Lightning | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Teleport Resistance | 20% |
| Confusion Resistance | 77% |
| Silence Resistance | 31% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 4 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (238 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Cyrerabeth (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +3% mind Res.pen +10% acid ----- def ----- Armour +6 Resists +8% lightning +9% temporal Silence- +31% Confus- +27% Stun/Frz- +25% ---------- misc Hate/m.crit +1.00 Infravis +1 A pair of boots made of leather. |
| Light source | Grinenarirath the brass lantern =20 confuse=2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +3% blight +5% arcane +3% acid Mind.save +6 (+2 eff.) Confus- +20% Knockbk- +10% Teleport- +20% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Earotorim the Ravenlace (dig speed 29 turns) =10 respen=3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +10% darkness Acc +10 (+5 eff.) ----- def ----- Resists +5% arcane Crit.dmg- 10.00% ---------- misc Stam/turn +3.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
| On fingers | gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +9 (+4 eff.) Rings make your fingers look great! |
| Around waist | insulating hardened leather belt of unlife =Breath=1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +9% blight +8% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Undeathradiance (146% power, 6 apr, darkness element)3.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage While equipped: dps ---------- Spell.crit +5% Spell.pwr +19 (+5 eff.) Dmg.mod +3% acid +9% nature +37% darkness Res.pen +10% nature On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +6% acid +18% darkness ---------- misc Talents +1 Command Staff This staff offers 37% bonus, 18% resistance to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloryriann (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +3 Dex +5 Wil +4 Con dps ---------- Melee+ 9 temporal Ranged+ 10 temporal Dmg.mod +11% temporal ----- def ----- Armour +2 Resists +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Beluvena the drakeskin leather armour (29 def, 30 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Melee+ 7 fire Ranged+ 7 fire Dmg.mod +6% physical ----- def ----- Armour +30 Defense +29 (+14 eff.) Fatigue +8% Resists +25% fire +7% mind +20% physical Mind.save +37 (+13 eff.) Die.at -20.00 life A suit of armour made of leather. |
| Cloak | murderer's linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Glittersweeper the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck dps ---------- Res.pen +15% acid Acc +6 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Defense +6 (+3 eff.) Resists +9% light Unseen.red 11% ---------- misc Light +2 Amulets make your neck look great! |
insulating copper amulet of constitution (+3) =3 con=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% fire +12% cold Amulets make your neck look great! |
restful copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
Ebonygrinder the ash starstaff (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +19 (+5 eff.) S.pwr/crit +12 Dmg.mod +15% darkness Res.pen +15% darkness ----- def ----- Max.HP +60.00 Confus- +10% ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff This staff offers 15% bonus to darkness damage. (included above) Conjure elemental energy in a radius 4 cone, dealing 26.89 to 32.27 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Erelytir the ash vilestaff (111% power, 3 apr, darkness element)3.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +10 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Resists +12% lightning +5% arcane +3% acid Spell.save +3 (+1 eff.) HP.reg +0.70 Heal.mod +10% ---------- misc Talents +1 Command Staff This staff offers 15% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Wintervalor (111% power, 3 apr, light element) =6 str=3.0 T2 staff 1H weapon Reqs Mag 16 [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +3 Dmg.mod +15% light +9% cold ----- def ----- Resists +6% fire Phys.save +6 (+4 eff.) Heal.mod +15% ---------- misc Talents +1 Command Staff This staff offers 15% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
linen robe 'Neregamina' (10 def, 14 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% mind ----- def ----- Armour +14 Defense +10 (+5 eff.) Resists +12% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Zerugen'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +6 Resists +3% fire Phys.save +15 (+8 eff.) Max.HP +80.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
blood-soaked pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+2 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.30 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Polimira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Spell.pwr +10 (+3 eff.) Dmg.mod +11% darkness +12% blight ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
Hellstalker (0 def, 1 armour) =3 con/3 str=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Mag +1 Wil +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% fire Crit.dmg- 10.00% A cap made of leather. |
rough leather cap 'Veluna' (20 def, 3 armour) =20 def=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Apr +1 ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +1% Resists +6% lightning +6% temporal +12% acid Phys.save +9 (+5 eff.) A cap made of leather. |
Quasit's Skull (0 def, 12 armour) =Based Quasit=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+7 eff.) Stun/Frz- +30% Skullcr.mult +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
539 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bethemira2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness Max.HP +40.00 ---------- misc Light +4 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Kilnwell' =3 con=2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Dex +3 Con dps ---------- Crit.mult +5.00% Res.pen +5% fire Apr +1 Melee Ret 12 fire ----- def ----- Defense +5 (+3 eff.) Resists +9% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ulustir' =6 light=2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Apr +1 Melee Ret 11 fire ----- def ----- Resists +2% physical +6% fire ---------- misc Light +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of stinging 'Blazecutter' [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str +4 Dex +2 Mag +6 Con dps ---------- Dmg.mod +6% lightning +6% fire Sting an enemy dealing 283 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Dmg.mod: + 16% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding 'Phlegmlady' [power 116] (20 cooldown) =8 con=2.0 T1 wand charm [Rare] Arcane While equipped: Stats +8 Con dps ---------- Dmg.mod +12% nature ----- def ----- Crit.dmg- 10.00% Mind.save +3 (+1 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Nimbusstalker the ash wand of shielding [power 194] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +1 Wil +1 Con ----- def ----- Resists +6% lightning ---------- misc See.Invis +12 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Cleanse 1 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gonondaas the Shalore Necromancer level 8
3rd Flare 122nd year of Ascendancy at 01:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Gonondaas the Shalore Necromancer level 17
36th Haze 122nd year of Ascendancy at 23:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gonondaas the Shalore Necromancer level 10
5th Dusk 122nd year of Ascendancy at 02:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gonondaas the Shalore Necromancer level 20
44th Haze 122nd year of Ascendancy at 19:31 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Gonondaas the Shalore Necromancer level 8
2nd Dusk 122nd year of Ascendancy at 05:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gonondaas the Shalore Necromancer level 8
8th Flare 122nd year of Ascendancy at 14:08 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Gonondaas the Shalore Necromancer level 15
41st Dusk 122nd year of Ascendancy at 04:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gonondaas the Shalore Necromancer level 15
37th Dusk 122nd year of Ascendancy at 23:32 see stats
Log
Gonondaas casts Drawn To Death.
Gonondaas casts Rune: Blink.
Gonondaas casts Ghost Walk.
Gonondaas's form becomes intangible!
Spikes of Decrepitude hits Glorowe the gigantic corrosive tunneler for 21 cold, 16 darkness (37 total damage).
Burning from Glorowe the gigantic corrosive tunneler hits Gonondaas for (25 absorbed), 0 fire (0 total damage).
Glorowe the gigantic corrosive tunneler uses Mindhook.
Gonondaas is dazed!
Gonondaas casts Consume Soul.
Gonondaas receives 211 healing.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Gonondaas is not dazed anymore.
Your shield crumbles under the damage!
The shield around Gonondaas crumbles.
Gonondaas speeds up.
Spikes of Decrepitude hits Yellow ooze for 24 cold, 17 darkness (42 total damage).
Spikes of Decrepitude hits Green jelly for 16 cold, 20 darkness (36 total damage).
Spikes of Decrepitude hits Black ooze for 23 cold, 20 darkness (43 total damage).
Spikes of Decrepitude hits Glorowe the gigantic corrosive tunneler for 19 cold, 15 darkness (35 total damage).
Glorowe the gigantic corrosive tunneler's Beyond the Flesh hits Gonondaas for (2 absorbed), 27 physical, 3 darkness, 12 physical (42 total damage).
Burning from Glorowe the gigantic corrosive tunneler hits Gonondaas for 25 fire damage.
Glorowe the gigantic corrosive tunneler uses Kinetic Strike.
Gonondaas is pinned to the ground.
Glorowe the gigantic corrosive tunneler hits Gonondaas for 102 physical, 12 physical, 65 physical (179 total damage).
Glorowe the gigantic corrosive tunneler uses Thermal Strike.
Glorowe the gigantic corrosive tunneler's mind surges with critical power!
Glorowe the gigantic corrosive tunneler hits Gonondaas for 42 cold, 12 physical, 86 cold (140 total damage).
Gonondaas the level 22 shalore necromancer was frozen and shattered into a million little shards to death by Glorowe the gigantic corrosive tunneler on level 2 of Sandworm lair.











































































































