










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 22 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Polybrewe the warg at level 22 on the 61st Dusk 122nd year of Ascendancy at 19:21 / 2Killed by Polybrewe the warg at level 22 on the 61st Dusk 122nd year of Ascendancy at 19:35 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 60 (base 50) |
| Willpower | 16 (base 13) |
| Cunning | 41 (base 39) |
Resources
| Life | -547/344 |
| Mana | 282/321 |
| Soul | 12/12 |
| Healing Factor | 1.1100003099961 |
| Regeneration | 10.267502867464 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 30.709119195249 |
| See Invisible | 39.709119195249 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 27 |
| Crit Chance | 18% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Cold | +34% |
| Nature | +3% |
| Blight | +3% |
| Physical | +15% |
| Fire | +23% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Mind | +20% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 3 |
| Physical Save | 20 |
| Spell Save | 34 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 36%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 19%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 48%( 70%) |
| Mind | + 27%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Bleed Resistance | 10% |
| Confusion Resistance | 31% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (60 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Grinuhir' (0 def, 9 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Armour +9 Resists +6% mind Die.at -60.00 life ---------- misc Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
| Light source | brass lantern 'Silitta'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +20% mind ----- def ----- Max.HP +40.00 ---------- misc Psi/ret +0.04 Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Freezedeath the hardened leather cap (20 def, 8 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex +2 Mag dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% cold Acc +25 (+12 eff.) ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+4 eff.) ---------- misc See.Invis +9 A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | steel ring 'Cuthosus'0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 11 physical Dmg.mod +3% blight +12% cold Melee Ret 6 arcane On Hit (Melee): * 11% chance to reduce all saves and defense by 16 On Hit (Ranged): * 11% chance to reduce all saves and defense by 16 ----- def ----- Resists +24% cold Max.HP +42.00 HP.reg +5.00 Heal.mod +11% ---------- misc Mana/turn +0.08 Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | warrior's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +6 Resists +22% fire Rings make your fingers look great! |
| Around waist | Oozeroar the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Armour +10 Resists +7% lightning +6% temporal Max.HP +60.00 Cut- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In main hand | Betithra the ash magestaff (118% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +8 (+3 eff.) Dmg.mod +19% cold Res.pen +10% temporal ----- def ----- Resists +3% cold Silence- +10% Confus- +10% ---------- misc Mana/turn +0.15 Max.mana +44.00 Talents +1 Command Staff This staff offers 19% bonus to cold damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Hazebrand (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +5 Str +1 Dex dps ---------- Melee+ 7 physical Dmg.mod +4% physical Res.pen +10% cold ----- def ----- Armour +7 Crit.dmg- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Zuberiaba (20 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% acid +12% fire +11% physical ----- def ----- Defense +20 (+8 eff.) Resists +18% acid +18% fire +11% physical +9% all Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Korolatharachik (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +2% physical HP.reg +4.00 ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
Inventory
manasurge rune of the psychic (regen 1031% over 10 turns; mana 52; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1031% for 10 turns (75 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
archmage's copper amulet of mastery (0.14 Spell / Necrosis) =Raw sp=0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +5% acid +5% fire +4% cold +5% lightning ---------- misc Masteries +0.14 Spell/Necrosis Amulets make your neck look great! |
copper amulet 'Duskoracle' =sp/crit=0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 Dmg.mod +6% acid +3% cold Res.pen +5% darkness Melee Ret 2 acid ----- def ----- Resists +3% acid +9% darkness ---------- misc Mana/turn +0.13 Max.mana +26.00 Amulets make your neck look great! |
conjurer's copper ring of power =Power=0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +7 (+4 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Hathemnir the gold ring =4 con=0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +7 Wil +6 Cun +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +14 (+7 eff.) Dmg.mod +6% blight Res.pen +5% blight Acc +4 (+2 eff.) Rings make your fingers look great! |
Bezilamas the Glaresting (100% power, 2 apr, cold element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +9 (+3 eff.) S.pwr/crit +6 Dmg.mod +15% mind +10% cold ----- def ----- Resists +6% light ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Light +3 Talents +1 Command Staff This staff offers 10% bonus to cold damage. (included above) Conjure elemental energy in a radius 2 cone, dealing 39.01 to 46.81 cold damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
Aerith the steel battleaxe (138% power, 2 apr) =10 con=3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 While equipped: Stats +10 Con +12 Wil dps ---------- Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +6% blight Max.HP +14.00 Massive two-handed battleaxes. |
Sootserpent the steel shield (0 def, 4 armour, 38 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +15% mind Res.pen +10% darkness +10% cold ----- def ----- Armour +4 Fatigue +8% Resists +12% mind +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Erelykalthorin the woollen robe (0 def, 0 armour) =2sop/crt=2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +6 Wil +3 Con dps ---------- S.pwr/crit +2 Dmg.mod +8% nature +14% lightning ----- def ----- Resists +21% lightning +9% all Spell.save +3 (+1 eff.) Poison- +26% Disease- +25% ---------- misc Mana/turn +0.10 Psi/turn +0.14 Hate/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour 'Radhysafast' (3 def, 6 armour)9.0 T1 light armor [Rare] Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +18% acid +12% darkness +11% nature A suit of armour made of leather. |
Silorawyn the Pyrepain =15 sp=1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Spell.pwr +15 (+5 eff.) Res.pen +20% fire ----- def ----- Resists +6% fire +6% cold ---------- misc Mana/s.crit +1.00 Max.vim +30.00 A belt that goes around your waist. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
linen wizard hat 'Obsidianrune' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +12% cold Res.pen +5% darkness +5% acid On Hit (Melee): * 20% chance to reduce armor by 32% * 10% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+0 eff.) Resists +12% acid +18% cold A pointy cloth hat, very wizardly... |
Emydheda the Stormresolve (0 def, 1 armour) =3 str=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% fire Res.pen +20% lightning Melee Ret 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% light +6% temporal Skullcr.mult +2 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 68.6 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Gama the rough leather cap (0 def, 3 armour) =7 con=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +7 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +1% Phys.save +3 (+1 eff.) ---------- misc Infravis +1 A cap made of leather. |
rough leather cap 'Magmarot' (0 def, 3 armour) =5 con=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +5 Con ----- def ----- Armour +3 Fatigue +1% Resists +12% fire ---------- misc Light +1 Infravis +2 A cap made of leather. |
Poramiwyn (0 def, 3 armour) =9 str=2.0 T3 head armor [Rare] Master While equipped: Stats +9 Str +1 Mag +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Mind.save +9 (+4 eff.) A cap made of leather. |
Dimsquall (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
220 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 36 turns) =3 str=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gikira the Kindlequick (dig speed 16 turns) =6 str=3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +3% physical Res.pen +10% fire Apr +4 ----- def ----- Die.at -40.00 life Max.HP +23.00 ---------- misc Max.stam +49.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Scuar the Higher Necromancer level 8
10th Mirth 122nd year of Ascendancy at 19:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Scuar the Higher Necromancer level 10
7th Flare 122nd year of Ascendancy at 02:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Scuar the Higher Necromancer level 20
50th Dusk 122nd year of Ascendancy at 23:25 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Scuar the Higher Necromancer level 3
78th Pyre 122nd year of Ascendancy at 10:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Scuar the Higher Necromancer level 9
3rd Flare 122nd year of Ascendancy at 07:31 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Scuar the Higher Necromancer level 11
3rd Dusk 122nd year of Ascendancy at 03:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Scuar the Higher Necromancer level 18
43rd Dusk 122nd year of Ascendancy at 03:50 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Scuar the Higher Necromancer level 22
61st Dusk 122nd year of Ascendancy at 19:21 see stats
Log
Polybrewe the warg hits Skeleton master archer for 123 physical damage.
Polybrewe the warg killed Skeleton master archer!
Scuar casts Chill of the Tomb.
Scuar's spell attains critical power!
Polybrewe the warg receives 30 healing from Unnatural Body.
Scuar has regained its confidence.
Scuar is no longer out of phase.
Scuar's Chill of the Tomb hits Polybrewe the warg for 206 cold damage.
Scuar's morale has been lowered.
Polybrewe the warg uses Beckon.
Scuar has been beckoned.
Polybrewe the warg receives 26 healing from Unnatural Body.
Polybrewe the warg uses Block.
Scuar is lost in despair!
Talent Call of the Crypt is ready to use.
Talent Infusion: Wild is ready to use.
Polybrewe the warg uses Rampage.
Polybrewe the warg begins rampaging!
Polybrewe the warg uses Slash.
Polybrewe the warg performs a melee critical strike against Scuar!
Scuar is jolted to attention by the damage and is no longer being beckoned.
Scuar is no longer beckoned.
Scuar starts to bleed.
Scuar is cut deeply.
Polybrewe the warg performs a melee critical strike against Scuar!
Polybrewe the warg hits Scuar for 219 physical, 7 lightning, 11 mind, 15 darkness, 639 physical (891 total damage).
Melee retaliation hits Polybrewe the warg for (6 blocked), 0 arcane, (5 blocked), 0 arcane (0 total damage).
Scuar the level 22 higher necromancer was mauled to death by Polybrewe the warg on level 2 of Old Forest.



































































































