









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 117% |
| Size | medium |
| Lifes / Deaths | Killed by Ilron at level 50 on the 57th Haze 124th year of Ascendancy at 09:46 / 1 |
Primary Stats
| Strength | 8 (base 7) |
| Dexterity | 46 (base 36) |
| Constitution | 39 (base 13) |
| Magic | 77 (base 64) |
| Willpower | 78 (base 63) |
| Cunning | 64 (base 60) |
Resources
| Life | 49/1340 |
| Mana | 692/812 |
| Paradox | 878 |
| Healing Factor | 2.176254336803 |
| Regeneration | 111.53303476115 |
Speed
| Mental | -7.9825035470549E-12% |
| Attack | -7.9825035470549E-12% |
| Movement | +2.2204460492503E-13% |
| Spell | -7.9825035470549E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 20 |
| See Invisible | 35 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 45 |
| Crit Chance | 59% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 85% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 60% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +21% |
| Arcane | +14% |
| Cold | +6% |
| All | 0% |
| Darkness | +9% |
| Temporal | +57% |
| Physical | +9% |
| Mind | +24% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +15% |
| Blight | +40% |
| Arcane | +15% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.000000000005 (65.65183292883%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 6 |
| Physical Save | 29 |
| Spell Save | 51 |
| Mental Save | 55 |
Defense: Resistances
| Mind | + 45%( 70%) |
| Lightning | + 23%( 70%) |
| Nature | + 46%( 70%) |
| Temporal | + 35%( 70%) |
| Blight | + 28%( 70%) |
| Acid | + 23%( 70%) |
| Fire | + 28%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 0% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 4 times. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Ilron. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by orc assassin. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost tinker from death by Vorithra the skeleton warrior. Escort: lost tinker (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by ultimate shivgoroth. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Betasethra the void horror. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Ilron. Escort: repented thief (level 7 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed multi-hued wyrm scale. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | dwarven lantern 'Rhiruikhad'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+4 eff.) Dmg.mod +6% blight Res.pen +25% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Phys.save +12 (+6 eff.) Die.at -20.00 life Heal.mod +22% Blind- +32% Confus- +26% ---------- misc Light +11 See.Stealth +20 See.Invis +20 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Brightwinnow' (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +27% temporal Melee Ret 4 mind 4 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +19% mind +15% temporal Mind.save +21 (+6 eff.) Confus- +38% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
| Tool | Olygar [power 2] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% ----- def ----- Resists +6% fire Heal.mod +20% Pinning- +20% ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Res.pen: + 22% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% cold ----- def ----- Armour +4 Defense +20 (+5 eff.) Max.HP +178.00 HP.reg +40.00 Heal.mod +36% Stun/Frz- +41% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Velynne'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Mag +3 Wil +3 Cun +5 Con dps ---------- Res.pen +15% blight Acc +10 (+3 eff.) ----- def ----- Resists +6% blight Spell.save +20 (+7 eff.) Mind.save +8 (+3 eff.) Die.at -20.00 life Max.HP +100.00 HP.reg +11.00 Heal.mod +18% Confus- +50% Stun/Frz- +60% ---------- misc Max.stam +33.00 Rings make your fingers look great! |
| Around waist | Sileyalle1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Apr +6 On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +8 Die.at -80.00 life Max.HP +54.00 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Isodheth' (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +29% Mind.crit +2% Crit.mult +60.00% Spell.pwr +31 (+8 eff.) Melee+ 33 fire Dmg.mod +9% mind +30% temporal Res.pen +5% mind ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +18.00 See.Invis +15 Talents +1 Command Staff This staff offers 30% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Migorn (0 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +23% Crit.mult +11.00% Mind.pwr +15 (+5 eff.) Dmg.mod +15% blight Apr +3 Melee Ret 10 physical ----- def ----- Armour +15 Fatigue +5% Die.at -84.29 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Velykira the Unlightspawn (18 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +9 Dex dps ---------- Phys.crit +3.0% Spell.crit +6% Crit.mult +30.00% Spell.pwr +10 (+3 eff.) Dmg.mod +9% physical +14% arcane +9% darkness Res.pen +15% arcane +15% physical Acc +25 (+8 eff.) On Hit (Melee): * 21% chance to reduce all saves and defense by 33 ----- def ----- Defense +18 (+5 eff.) Resists +9% mind Die.at -82.75 life ---------- misc Stam/turn +3.10 Max.mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-Hand =Vor=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (159). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
regeneration infusion (heal 310; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 80; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
grounding copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
Gleamsorrow the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +2 Con dps ---------- Crit.mult +10.00% Res.pen +25% physical Acc +10 (+3 eff.) ----- def ----- Resists +6% light ---------- misc Max.stam +20.00 Masteries +0.22 Chronomancy/Fate Weaving Amulets make your neck look great! |
Obsidianreaper =15 cun=0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +15 Cun +2 Str dps ---------- Crit.mult +14.00% Spell.pwr +7 (+2 eff.) Dmg.mod +9% blight +9% fire +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ---------- misc See.Invis +9 Amulets make your neck look great! |
cleansing gold amulet of mastery (0.25 Cunning / Survival)0.1 T3 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +16% nature +16% blight Poison- +31% Disease- +29% ---------- misc Masteries +0.25 Cunning/Survival Amulets make your neck look great! |
Flashpiercer the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% light +3% cold ----- def ----- Resists +9% light +12% cold Phys.save +12 (+6 eff.) Max.HP +58.00 HP.reg +6.00 Heal.mod +26% Cut- +70% ---------- misc Masteries +0.31 Chronomancy/Matter +0.31 Chronomancy/Gravity Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
wanderer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +8 Cun +7 Con dps ---------- Crit.mult +17.00% Spell.pwr +12 (+3 eff.) Mov.spd +10% Dmg.mod +12% blight +11% fire ----- def ----- Fatigue -8% HP.reg +5.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chamogohor the Lightreign =3 light=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Wil +5 Con dps ---------- Dmg.mod +12% nature Melee Ret 4 mind ----- def ----- Resists +24% nature ---------- misc Light +3 Rings make your fingers look great! |
titan's copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +46.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
warrior's copper ring of clarity =3 str=0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +5 (+2 eff.) Confus- +23% Rings make your fingers look great! |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
gladiator's steel ring of light (+22%) =5 str=0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
Aridesus0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Wil +5 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Mind.save +20 (+6 eff.) Max.HP +60.00 HP.reg +9.00 Heal.mod +15% ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +10 (+3 eff.) Rings make your fingers look great! |
gold quartz ring =6 str=0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+4 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring 'Chillshaper'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- Melee Ret 8 physical ----- def ----- Armour +10 Resists +15% cold Phys.save +9 (+4 eff.) HP.reg +4.00 Stun/Frz- +32% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
gold ring 'Mayoriwen' =38 confuse=0.1 T3 ring jewelry [Rare] Psionic While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +9% nature Mind.save +11 (+4 eff.) Heal.mod +20% Confus- +38% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.28 Max.hate +10.00 Rings make your fingers look great! |
marksman's gold ring of perseverance =Stun=0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal ---------- misc Anom.red +10 Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 327.88 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
cruel ash magestaff of greater warding (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego+] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% arcane ----- def ----- Armour +8 Defense +8 (+2 eff.) ---------- misc Wards +3 arcane Talents +2 Ward +1 Command Staff This staff offers 15% bonus, 3 wards to arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
crippling short elven-wood vilestaff (129% power, 5 apr, fire element)3.0 T4 staff 1H weapon [Ego+] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire ---------- misc Talents +1 Command Staff This staff offers 25% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Nimbustyphoon' (136% power, 6 apr, cold element)1.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +7.0% Spell.crit +5% Spell.pwr +21 (+5 eff.) Dmg.mod +30% cold Res.pen +15% acid ----- def ----- Defense +15 (+4 eff.) Resists +6% lightning +12% fire +5% arcane +12% darkness Spell.save +6 (+2 eff.) HP.reg +0.80 Heal.mod +15% ---------- misc Light +5 Talents +1 Command Staff This staff offers 30% bonus to cold damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 114.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Beludhelle the Nightraze (204% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 204% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +8 darkness +12 physical On Hit: * 20% chance to reduce damage dealt by 27% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +10% physical ----- def ----- Armour +6 Resists +3% physical ---------- misc Max.stam +10.00 Massive two-handed battleaxes. |
enhanced voratun dagger of torment (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Psionic Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +9 Str +9 Dex +13 Mag +10 Wil +10 Cun +9 Con Sharp, short and deadly. |
stormwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +7 Mag +6 Wil dps ---------- Spell.pwr +14 (+4 eff.) Dmg.mod +16% lightning +5% physical +24% cold +10% all ----- def ----- Resists +11% lightning +12% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Dmg.mod +10% all ----- def ----- Resists +13% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiritwalker's hardened leather belt of unlife =Breath=1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +6 Mag ----- def ----- Resists +5% blight ---------- misc Mana/turn +0.28 Max.mana +31.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Faluruidir1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid +9% temporal Res.pen +26% acid On Hit (Melee): * 21% chance to reduce armor by 38% ----- def ----- Defense +21 (+5 eff.) Resists +14% lightning +14% temporal +6% acid Stealth +15 Max.HP +70.00 A belt that goes around your waist. |
Vorakira (1 def, 0 armour) =7 str=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +7 Str +3 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+0 eff.) Resists +12% mind +15% fire Phys.save +15 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Relgoruiblek' (1 def, 12 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +12 Defense +1 (+0 eff.) Resists +2% physical Crit.dmg- 15.00% Max.HP +34.00 Disarm- +20% ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Hellssquall' (9 def, 0 armour) =6 con=2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +3 Wil +8 Cun +6 Con dps ---------- Res.pen +15% blight ----- def ----- Defense +9 (+2 eff.) Resists +16% light +28% fire Crit.dmg- 10.00% Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neruvena (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +9 (+2 eff.) Dmg.mod +12% acid +15% arcane Res.pen +15% arcane ----- def ----- Defense +3 (+1 eff.) Resists +1% physical Phys.save +14 (+7 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life Max.HP +57.00 Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +99.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetsin the pair of rough leather boots (0 def, 5 armour) =4 str=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +9% darkness +6% physical ----- def ----- Armour +5 Resists +6% darkness +15% fire HP.reg +4.00 ---------- misc Equi/ret +0.12 Max.psi +50.00 Size +1 A pair of boots made of leather. |
Leleneg (0 def, 3 armour) =10 stun=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Res.pen +5% blight ----- def ----- Armour +3 Resists +6% mind Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Heal.mod +20% Stun/Frz- +10% ---------- misc Mana/turn +0.08 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots 'Nerirata' (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +8 (+2 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Mind.save +3 (+1 eff.) Silence- +48% Confus- +50% Stun/Frz- +28% ---------- misc Hate/m.crit +4.00 Infravis +2 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 65.55 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Skymarrow the rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +6% lightning +4% physical Res.pen +5% mind ----- def ----- Armour +7 Resists +9% blight +6% cold Spell.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +52.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 61.83 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves 'Woestrike' (0 def, 3 armour) =9 str=1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +3 Dex +7 Mag +9 Cun dps ---------- Phys.pwr +14 (+7 eff.) Dmg.mod +8% arcane +3% darkness ----- def ----- Armour +3 Crit.dmg- 15.00% Phys.save +11 (+5 eff.) ---------- misc See.Invis +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Skyreeve (0 def, 25 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Str +9 Mag +9 Wil +13 Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +13 (+3 eff.) Melee+ 17 arcane 20 temporal Ranged+ 10 temporal Dmg.mod +18% lightning +6% temporal +8% arcane ----- def ----- Armour +25 Hardiness +13% Fatigue +5% Resists +8% physical +9% arcane +11% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gleamrip the cashmere wizard hat (2 def, 4 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +20 (+10 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Phys.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Equi/ret +1.90 Psi/ret +1.30 Hate/ret +1.20 Hate/m.crit +2.00 Light +1 A pointy cloth hat, very wizardly... |
Elawyn (0 def, 3 armour) =5 str=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% arcane Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +5% acid +9% fire +8% cold +8% lightning Phys.save +15 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30.9 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Lelysin (2 def, 0 armour) =Mult=2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Phys.crit +8.0% Spell.crit +4% Crit.mult +20.00% Spell.pwr +4 (+1 eff.) Res.pen +10% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Defense +2 (+0 eff.) Resists +2% physical ---------- misc Stam/turn +2.00 Mana/turn +0.18 A pointy cloth hat, very wizardly... |
Earukan the Strikewreath (0 def, 5 armour) =11 con=2.0 T5 head armor [Random Unique] Master While equipped: Stats +12 Str +8 Dex +11 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% mind Melee Ret 8 lightning ----- def ----- Armour +5 Fatigue +5% ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 30.9 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Brandrebel (0 def, 3 armour) =3 light=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +15% fire Melee Ret 4 cold ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +12% cold Mind.save +6 (+2 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salyda the Plaguesweeper (0 def, 6 armour) =3 str=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Melee Ret 6 nature ----- def ----- Armour +6 Fatigue +4% Mind.save +3 (+1 eff.) HP.reg +2.00 Disarm- +20% ---------- misc Stam/ret +1.70 Equi/ret +1.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Freezestrike' (0 def, 4 armour) =Water=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +21% cold +6% fire Res.pen +15% cold ----- def ----- Armour +4 Fatigue +4% Resists +10% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Zytar'1.0 T3 lite [Rare] Master While equipped: Stats +6 Str +10 Dex +4 Con dps ---------- Phys.crit +8.0% Crit.mult +15.00% ----- def ----- Resists +2% physical ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +51.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 207/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ebonyriver [power 180] (15 cooldown) =9 con=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +4 Mag +6 Wil +9 Con dps ---------- Dmg.mod +6% darkness Melee Ret 8 mind ----- def ----- Resists +6% darkness Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 196 physical damage Puts all charms on 15 cooldown Heal for 58. Torques are made by powerful psionics to store psionic powers. |
Lisylle the steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 61% * 20% chance to reduce armor by 38% ----- def ----- Resists +6% darkness +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Beagrim the Toxinsweeper [power 85] (25 cooldown) =DAMN=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +6% nature +12% mind Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +6% lightning +12% mind +9% nature Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 25 cooldown Cleanse 3 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ilron the Shalore Paradox Mage level 38
41st Regrowth 124th year of Ascendancy at 23:56 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ilron the Shalore Paradox Mage level 37
40th Regrowth 124th year of Ascendancy at 04:57 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Ilron the Shalore Paradox Mage level 42
61st Regrowth 124th year of Ascendancy at 19:56 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ilron the Shalore Paradox Mage level 49
7th Haze 124th year of Ascendancy at 04:28 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ilron the Shalore Paradox Mage level 41
56th Regrowth 124th year of Ascendancy at 18:27 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Ilron the Shalore Paradox Mage level 39
48th Regrowth 124th year of Ascendancy at 11:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ilron the Shalore Paradox Mage level 7
8th Flare 122nd year of Ascendancy at 12:53 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ilron the Shalore Paradox Mage level 40
51st Regrowth 124th year of Ascendancy at 09:06 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ilron the Shalore Paradox Mage level 31
78th Pyre 123rd year of Ascendancy at 18:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ilron the Shalore Paradox Mage level 22
23rd Haze 122nd year of Ascendancy at 22:19 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ilron the Shalore Paradox Mage level 33
71st Haze 123rd year of Ascendancy at 02:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ilron the Shalore Paradox Mage level 10
10th Dusk 122nd year of Ascendancy at 10:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ilron the Shalore Paradox Mage level 20
8th Haze 122nd year of Ascendancy at 18:41 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ilron the Shalore Paradox Mage level 30
6th Allure 123rd year of Ascendancy at 19:56 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Ilron the Shalore Paradox Mage level 40
51st Regrowth 124th year of Ascendancy at 04:42 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Ilron the Shalore Paradox Mage level 50
53rd Haze 124th year of Ascendancy at 20:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ilron the Shalore Paradox Mage level 23
58th Haze 122nd year of Ascendancy at 09:31 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ilron the Shalore Paradox Mage level 50
57th Haze 124th year of Ascendancy at 04:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ilron the Shalore Paradox Mage level 36
36th Regrowth 124th year of Ascendancy at 08:45 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ilron the Shalore Paradox Mage level 40
51st Regrowth 124th year of Ascendancy at 11:43 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ilron the Shalore Paradox Mage level 25
67th Haze 122nd year of Ascendancy at 11:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ilron the Shalore Paradox Mage level 7
4th Dusk 122nd year of Ascendancy at 03:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ilron the Shalore Paradox Mage level 11
13rd Dusk 122nd year of Ascendancy at 14:01 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ilron the Shalore Paradox Mage level 43
14th Pyre 124th year of Ascendancy at 01:52 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ilron the Shalore Paradox Mage level 31
21st Haze 123rd year of Ascendancy at 03:49 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ilron the Shalore Paradox Mage level 22
23rd Haze 122nd year of Ascendancy at 15:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ilron the Shalore Paradox Mage level 17
51st Dusk 122nd year of Ascendancy at 00:26 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ilron the Shalore Paradox Mage level 37
39th Regrowth 124th year of Ascendancy at 06:49 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Ilron the Shalore Paradox Mage level 5
4th Mirth 122nd year of Ascendancy at 04:20 see stats
Log
Ilron casts Temporal Bolt.
Ilron casts Redux.
Talent Webs of Fate is ready to use.
Talent Temporal Reprieve is ready to use.
Talent Attenuate is ready to use.
Talent Seal Fate is ready to use.
Talent Materialize Barrier is ready to use.
Talent Time Skip is ready to use.
Ilron converts damage to paradox!
Ilron receives 89 healing from Attenuate from Ilron.
Ilron receives 79 healing from Temporal Restoration Field.
Reality Smearing hits Ilron for (145 converted) damage.
Cauterize hits Ilron for 0 fire damage.
Ilron casts Attenuate.
Ilron's spell attains critical power!
Ilron vanishes from sight.
Ilron deactivates Secrets of the Eternals.
Ilron's Secrets of the Eternals has been deactivated!
Ilron is no longer out of phase.
Ilron's loses some focus.
Talent Rune: Stormshield is ready to use.
Ilron converts damage to paradox!
Ilron receives 456 healing from Attenuate from Ilron.
Ilron receives 79 healing from Temporal Restoration Field.
Reality Smearing hits Ilron for (156 converted) damage.
Cauterize hits Ilron for 364 fire damage.
Ilron the level 50 shalore paradox mage burnt to death by cauterize on level 3 of Vor Pride.
Space restabilizes around you.








































































































































