











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 2231% |
| Size | medium |
| Lifes / Deaths | Killed by Warmaster Gnarg at level 40 on the 61st Haze 123rd year of Ascendancy at 22:21 / 1 |
Primary Stats
| Strength | 21 (base 7) |
| Dexterity | 28 (base 8) |
| Constitution | 84 (base 46) |
| Magic | 179 (base 63) |
| Willpower | 135 (base 62) |
| Cunning | 105 (base 60) |
Resources
| Life | 1266/1266 |
| Paradox | 400 |
| Healing Factor | 1.4376823682621 |
| Regeneration | 0.35942059206551 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| See Stealth | 25 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 25 |
| Crit Chance | 76% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 104 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +83% |
| Physical | +32% |
| Arcane | +49% |
| All | +21% |
| Nature | +33% |
Offense: Damage Penetration
| Darkness | +45% |
| Temporal | +44% |
| Physical | +35% |
| Arcane | +38% |
| Mind | +51% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 98.261623411125 (30%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 3 |
| Physical Save | 46 |
| Spell Save | 66 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 47%( 70%) |
| All | + 39%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 48%( 70%) |
| Physical | + 40%( 70%) |
| Mind | + 67%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Blind Resistance | 50% |
| Silence Resistance | 21% |
| Bleed Resistance | 60% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 995 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 804% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Gravity Locus |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Empower |
| talent | Contingency |
| talent | Extension |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Gadaba the grave wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Othilie. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by master vampire. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Adythra the white crystal. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duvikhad (10 def, 13 armour) =DAMN!!!!!!!=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: ----- def ----- Armour +13 Defense +10 (+2 eff.) Fatigue +2% Resists +1% physical Phys.save +3 (+1 eff.) Silence- +21% Confus- +23% Stun/Frz- +41% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Budan0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +27 (+4 eff.) ----- def ----- Max.HP +78.00 Blind- +50% Confus- +27% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +12 See.Stealth +25 See.Invis +21 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | rough leather cap 'Rimewrack' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +3% cold +13% mind +6% acid Mind.save +14 (+4 eff.) Die.at -40.00 life Max.HP +80.00 Confus- +43% A cap made of leather. |
| Tool | elm wand of conjuration 'Emuna' [power 110] (15 cooldown) =10 stun=2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% mind +12% nature Disease- +10% Stun/Frz- +10% Knockbk- +20% ---------- misc Light +3 Fire a magical bolt dealing 133 cold damage Puts all charms on 15 cooldown Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +3 Dex +28 Mag +12 Wil +8 Cun +3 Con dps ---------- Spell.pwr +28 (+5 eff.) ----- def ----- Spell.save +20 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Max.psi +20.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around waist | Falyrig1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag +8 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +11.00% Phys.pwr +4 (+2 eff.) ----- def ----- Armour +19 Defense +27 (+6 eff.) Resists +6% light +5% arcane Phys.save +23 (+8 eff.) A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Boritodan' (136% power, 6 apr, temporal element)3.0 T5 staff 1H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Mag +24 Wil +20 Cun dps ---------- Spell.crit +7% Crit.mult +30.00% Spell.pwr +24 (+4 eff.) S.pwr/crit +25 Melee+ 22 fire Dmg.mod +15% arcane +30% temporal Phasing +30% ----- def ----- Resists +3% acid ---------- misc Vim/s.crit +2.72 Max.P.En +10.00 Max.N.En +10.00 See.Invis +18 Talents +1 Command Staff This staff offers 30% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | drakeskin leather gloves 'Blackclamor' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +28% Mind.crit +19% Crit.mult +15.00% Spell.pwr +13 (+2 eff.) Melee+ 19 temporal Ranged+ 10 temporal Dmg.mod +8% temporal Res.pen +10% darkness ----- def ----- Armour +3 Resists +9% blight +6% fire +14% temporal Crit.dmg- 5.00% Cut- +10% Pinning- +10% ---------- misc Mana/turn +0.40 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Blindpunish the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +13% Spell.pwr +46 (+8 eff.) Dmg.mod +11% physical +24% temporal +14% all Res.pen +10% physical +19% temporal Melee Ret 6 temporal ----- def ----- Resists +3% light +15% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.34 Max.mana +85.00 Anom.red +13 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Sepsiswasp' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +13% Crit.mult +30.00% Spell.pwr +9 (+1 eff.) Dmg.mod +12% nature +13% arcane Res.pen +13% arcane +26% mind +10% darkness ----- def ----- Defense +3 (+1 eff.) Resists +12% nature ---------- misc Max.mana +91.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +30 Con ----- def ----- Armour +5 Resists +10% darkness +25% nature +10% cold +30% mind +5% all Crit.dmg- 23.00% Confus- +30% Fear- +30% ---------- misc Light +2 Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
movement infusion (speed 761%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 761% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 34; blocks 10; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 10 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Flashripper' =30 confus=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% temporal +12% blight Res.pen +20% lightning +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Resists +14% mind Confus- +30% Amulets make your neck look great! |
Amentir the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +5.00% S.pwr/crit +4 Res.pen +10% arcane ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue -6% Resists +10% light +15% darkness Res.Cap +4% all Phys.save +13 (+5 eff.) HP.reg +2.00 Blind- +29% ---------- misc Mana/turn +0.08 Amulets make your neck look great! |
Tulidunarig the Kilnlash =9 con=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Crit.mult +15.00% Res.pen +15% fire ----- def ----- Armour +14 Defense +30 (+6 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Unflinching Eye =Blind confus=0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: (Instant) Level 1.3 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Aerodig0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Str +2 Dex +5 Wil +3 Cun +7 Con dps ---------- On Hit (Melee): * 21% chance to reduce armor by 51% ----- def ----- Resists +25% temporal Crit.dmg- 15.00% Phys.save +16 (+6 eff.) Max.HP +62.00 HP.reg +9.00 Pinning- +50% Knockbk- +35% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arimina the Toxintrial0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% S.pwr/crit +4 Res.pen +15% blight Melee Ret 4 nature ----- def ----- Spell.save +3 (+1 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Voruldann0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Resists +6% mind Mind.save +15 (+4 eff.) HP.reg +6.00 Heal.mod +20% Stun/Frz- +22% Rings make your fingers look great! |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Max.HP +21.00 Disarm- +21% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
warrior's copper ring of blight (+11%) =3 str=0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% blight ----- def ----- Armour +6 Resists +11% blight Rings make your fingers look great! |
Aerille the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +11% fire Res.pen +10% mind ----- def ----- Resists +22% fire Mind.save +23 (+6 eff.) HP.reg +2.00 Heal.mod +5% Poison- +10% Confus- +27% Stun/Frz- +20% Rings make your fingers look great! |
steel ring 'Xessra'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness Res.pen +10% blight ----- def ----- Resists +12% blight +28% darkness +5% arcane Die.at -60.00 life HP.reg +4.00 Silence- +20% Confus- +20% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Blizzardstreak'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Phys.pwr +11 (+6 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +5% all Res.pen +15% cold +25% temporal Melee Ret 2 cold ----- def ----- Resists +6% cold HP.reg +4.00 Stun/Frz- +34% Rings make your fingers look great! |
marksman's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+4 eff.) Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Cuthudekhad the Chargevault =2 con=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Fatigue -9% Resists +12% temporal +15% mind +6% fire Phys.save +15 (+5 eff.) ---------- misc Max.enc +32 Rings make your fingers look great! |
stralite ring 'Lisille'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +15% lightning Acc +11 (+6 eff.) Apr +15 ----- def ----- Defense +11 (+2 eff.) Resists +30% lightning +6% blight +3% darkness +3% nature Spell.save +3 (+1 eff.) Max.HP +40.00 Disease- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal ---------- misc Anom.red +10 Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 493.37 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
gladiator's voratun ring of pilfering =8 con=0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Str +8 Con dps ---------- Phys.pwr +13 (+7 eff.) Acc +16 (+8 eff.) Apr +12 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +25% Acc +15 (+8 eff.) ----- def ----- Defense +13 (+3 eff.) Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Smearwitch the dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +7 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +12% mind +30% cold Res.pen +25% physical Melee Ret 12 nature ----- def ----- Defense +56 (+11 eff.) Resists +18% nature Mind.save +18 (+5 eff.) ---------- misc Stam/turn +4.08 Max.stam +40.80 Light +5 Talents +1 Command Staff This staff offers 30% bonus to cold damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 214.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Woeblood the dragonbone starstaff (136% power, 6 apr, darkness element)3.0 T5 staff 1H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 154 damage While equipped: Stats +2 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +48% darkness +27% cold Res.pen +15% mind On Hit (Melee): * 27% chance to reduce damage dealt by 30% * 27% chance to reduce all saves and defense by 37 ----- def ----- Resists +27% darkness ---------- misc Psi/ret +0.24 Max.P.En +20.00 Max.N.En +20.00 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of breaching (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc Talents +1 Command Staff This staff offers 30% bonus, 15% penetration to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of channeling (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +40 (+7 eff.) Dmg.mod +30% arcane Phasing +30% ----- def ----- Defense +25 (+5 eff.) Shield.pwr +16% ---------- misc Mana/turn +0.60 Talents +1 Command Staff This staff offers 30% bonus to arcane damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of wizardry (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +37 (+6 eff.) Melee+ 35 fire Dmg.mod +30% darkness ---------- misc Max.mana +110.00 See.Invis +20 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
voratun battleaxe (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Normal] Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Massive two-handed battleaxes. |
truestriking voratun greatmaul (177% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 177% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +35 (+17 eff.) Apr +16 Massive two-handed mauls. |
Unramadil the Daynight (177% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Arcane Power 177% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 light On Hit.r1 +52 fire On Hit: * 27% chance to reduce armor by 51% While equipped: dps ---------- Dmg.mod +41% light +24% mind Res.pen +25% arcane +20% acid On Hit (Melee): * 27% chance to reduce all saves and defense by 37 ----- def ----- Resists +7% arcane Massive two-handed swords. |
truestriking orichalcum trident of vileness (165% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +28 blight On Hit: * 41% chance to reduce strength, dexterity, and constitution by 40 While equipped: dps ---------- Res.pen +21% physical Acc +33 (+16 eff.) Apr +19 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic iron longsword of rage (102% power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Nature/Master Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +12 acid +13 nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Res.pen +9% acid +9% nature Acc +9 (+5 eff.) Apr +7 Sharp, long, and deadly. |
blazebringer's voratun longsword (155% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +83 fire While equipped: dps ---------- All.spd +11% Res.pen +25% fire Sharp, long, and deadly. |
blazebringer's voratun mace of erosion (158% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +90 fire While equipped: dps ---------- All.spd +10% Res.pen +20% fire Blunt and deadly. |
voratun mace 'Cinderradiance' (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 light Against +24% Undead While equipped: dps ---------- Dmg.mod +27% acid +15% fire +27% arcane Res.pen +34% fire On Hit (Melee): * 27% chance to reduce armor by 51% * 27% chance to reduce damage dealt by 30% ----- def ----- Resists +21% fire +7% arcane +18% darkness Blunt and deadly. |
warbringer's voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+8 eff.) Res.pen +12% physical ----- def ----- Disarm- +35% Blunt and deadly. |
Isina (163% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 163% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 arcane On Crit.r2 +14 lightning +26 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag dps ---------- Phys.crit +11.0% Mov.spd +39% Dmg.mod +9% arcane +6% blight Res.pen +16% lightning +19% cold One-handed war axes. |
plaguebringer's voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 40 While equipped: ----- def ----- Disease- +31% One-handed war axes. |
thought-forged voratun waraxe of crippling (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +25 mind On Hit: * 35% chance to reduce all saves and defense by 37 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +15.0% One-handed war axes. |
truestriking voratun waraxe of torment (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +11% physical Acc +25 (+13 eff.) Apr +15 One-handed war axes. |
voratun waraxe 'Wildhunger' (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +27 mind +16 nature On Hit: * 27% chance to reduce all saves and defense by 37 On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+7 eff.) Dmg.mod +33% nature Res.pen +15% nature Melee Ret 14 mind On Hit (Melee): * 27% chance to slow global speed by 65% ----- def ----- Resists +30% lightning +21% acid One-handed war axes. |
voratun waraxe of shearing (147% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% all Acc +25 (+13 eff.) Apr +15 One-handed war axes. |
nature's thorny mindstar of life (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% nature ----- def ----- Resists +7% blight Max.HP +30.00 HP.reg +1.40 Disease- +19% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of flames (109% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +7% Melee+ 17 fire 13 mind 11 darkness Dmg.mod +17% fire +9% mind +9% darkness Res.pen +17% fire ----- def ----- Resists +12% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty yew longbow of dexterity (+8)4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +9 Dex dps ---------- Phys.pwr +17 (+9 eff.) Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
Lisavea4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Crit.mult +27.20% Res.pen +34% mind Apr +6 ----- def ----- Die.at -108.81 life ---------- misc Reload +5 Stam/turn +4.08 Psi/ret +0.28 Longbows are used to shoot arrows at your foes. |
Falugund the Splendourshine4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +24 temporal +20 cold On Hit: * 27% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Str +4 Dex +4 Mag +7 Wil +5 Cun +3 Con dps ---------- Dmg.mod +22% cold Res.pen +34% light ----- def ----- Resists +7% arcane +20% temporal Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of acid4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +19 acid While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +22% acid Acc +15 (+8 eff.) Slings are used to hurl stones or metal shots at your foes. |
blazebringer's stralite steamgun of tinkering (+5)4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +57 fire Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Steampwr +13 (+4 eff.) All.spd +9% Res.pen +20% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced stralite steamgun of tinkering (+11)4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +11 Str +11 Dex +11 Mag +11 Wil +17 Cun +10 Con dps ---------- Steampwr +13 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
self-loading quiver of elven-wood arrows of accuracy (17/17, 151% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane/Master Power 151% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +29 Apr +14 Crit +2.5% Capacity 17 Arrows are used with bows to pierce your foes to death. |
Deepsraven (21/21, 178% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Master Power 178% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +36 Apr +18 Crit +22.0% Capacity 21 Proj.spd +272% On Crit.r2 +27 darkness While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
blazing pouch of stralite shots of wind (17/22, 157% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Nature Power 157% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Proj.spd +200% Ranged+ +28 fire On Crit.r2 +13 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 56 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of crippling (21/21, 181% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master Power 181% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +37.0% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
chilling pouch of voratun shots of accuracy (22/22, 161% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego] Arcane/Master Power 162% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +25 Apr +6 Crit +7.0% Capacity 22 Ranged+ +28 cold Shots are used with slings to pummel your foes to death. |
crackling dwarven-steel shield (0 def, 6 armour, 76 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Dex dps ---------- Melee Ret 16 lightning ----- def ----- Armour +6 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Arthudig (20 def, 28 armour, 183 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Mag +9 Cun +2 Con dps ---------- Dmg.mod +17% light +18% darkness ----- def ----- Armour +28 Defense +20 (+4 eff.) Fatigue +8% Resists +24% cold +18% temporal +18% darkness +18% light ---------- misc Max.stam +40.80 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (591) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Dairumarand the voratun shield (0 def, 41 armour, 251.40588203494 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +41 Fatigue +8% Resists +8% physical HP.reg +5.44 Disease- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc See.Invis +33 Talents +1 Block Handheld deflection devices. |
coruscating voratun shield (0 def, 10 armour, 196 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str dps ---------- Melee Ret 23 fire ----- def ----- Armour +10 Fatigue +8% Resists +20% fire ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Unlightweeper' (0 def, 10 armour, 211 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +12% mind Res.pen +20% mind Melee Ret 4 blight On Hit (Melee): * 27% chance to reduce damage dealt by 30% * 27% chance to reduce all saves and defense by 37 ----- def ----- Armour +10 Fatigue +8% Resists +29% lightning +24% light +27% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Earegrim the linen robe (0 def, 0 armour) =6 str 2 con=2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +6 Str +7 Mag +9 Wil +2 Con dps ---------- Dmg.mod +6% acid ----- def ----- Resists +7% all ---------- misc Mana/turn +0.13 Psi/turn +0.14 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Starwarden' (3 def, 3 armour)2.0 T3 cloth armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +8 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +21% acid +18% temporal +15% light +17% arcane +12% physical Res.pen +8% physical +8% temporal ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% all Phys.save +21 (+7 eff.) ---------- misc Max.mana +36.00 Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Thunderblast (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +18 (+3 eff.) Dmg.mod +15% lightning +20% temporal +9% nature +17% all ----- def ----- Resists +6% lightning +20% temporal +16% darkness +15% mind +3% nature +13% all Phys.save +14 (+5 eff.) Spell.save +17 (+5 eff.) Mind.save +32 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +25% acid +25% physical +20% fire +25% cold ----- def ----- Resists +20% acid +20% physical +20% fire +17% cold +15% all Spell.save +30 (+8 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +10 Cun dps ---------- Crit.mult +20.00% Spell.pwr +20 (+3 eff.) S.pwr/crit +3 ----- def ----- Resists +15% all Silence- +49% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Mind.save +19 (+5 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% acid HP.reg +8.00 ---------- misc Stam/turn +1.90 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of command (34 def, 18 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun ----- def ----- Armour +18 Defense +34 (+7 eff.) Fatigue +8% Mind.save +22 (+6 eff.) HP.reg +8.00 ---------- misc Stam/turn +2.50 A suit of armour made of leather. |
troll-hide drakeskin leather armour of the wind (35 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +10.0% Apr +17 ----- def ----- Armour +8 Defense +35 (+7 eff.) Fatigue +8% Max.HP +62.00 HP.reg +15.00 Heal.mod +20% ---------- misc Stam/turn +1.50 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 175 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
hardened iron mail armour of resilience (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% physical +7% cold +7% lightning +7% fire Max.HP +28.00 A suit of armour made of mail. |
prismatic voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% physical +37% darkness +20% light ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Psionic While equipped: Stats +8 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +25 (+7 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +26% blight +20% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
rough leather belt 'Growthstake'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% nature On Hit (Melee): * 10% chance to reduce armor by 51% ----- def ----- Resists +3% acid +12% fire +3% nature Max.HP +30.00 A belt that goes around your waist. |
rough leather belt 'Xoba' =4 str=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 65% ----- def ----- Resists +3% blight +6% fire +3% nature +5% cold ---------- misc See.Invis +3 A belt that goes around your waist. |
Ichorflash the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +7 Wil +4 Mag dps ---------- Dmg.mod +9% nature Res.pen +20% nature ----- def ----- Resists +12% lightning Mind.save +8 (+2 eff.) Max.HP +61.00 ---------- misc Infravis +2 A belt that goes around your waist. |
spiritwalker's hardened leather belt of unlife =Breath=1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +6 Mag ----- def ----- Resists +5% blight ---------- misc Mana/turn +0.10 Max.mana +27.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ulfaregomas the Skydeath1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Mag +14 Wil +8 Cun dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning Against +42% Summoned ----- def ----- Resists +25% acid +15% blight +10% fire +10% cold +10% lightning D.Red.from +41% Summoned ---------- misc Light +3 A belt that goes around your waist. |
linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +13.00% Acc +7 (+4 eff.) Apr +7 ----- def ----- Defense +1 (+0 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phlegmbearer the cashmere cloak (2 def, 0 armour) =15 temp=2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% nature +15% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +9% nature Mind.save +8 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 225.01 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
elven-silk cloak 'Frostblur' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +3 Dex +5 Mag +4 Wil +7 Con dps ---------- Mind.crit +4% Res.pen +20% acid ----- def ----- Defense +3 (+1 eff.) Resists +18% acid +18% cold Max.HP +60.00 ---------- misc Equi/ret +0.12 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +7% acid +10% fire +10% lightning +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blightbringer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +10 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% blight ----- def ----- Armour +5 Disease- +49% ---------- misc Stam/turn +1.30 Max.stam +31.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Blastworth' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Dex +9 Mag dps ---------- Dmg.mod +41% physical Res.pen +20% lightning +34% fire Melee Ret 14 physical ----- def ----- Armour +5 Fatigue -10% Resists +4% physical Phys.save +15 (+5 eff.) ---------- misc Max.enc +49 Infravis +4 A pair of boots made of leather. |
pair of drakeskin leather boots 'Emeloyara' (0 def, 14 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +41% blight Melee Ret 14 blight On Hit (Melee): * 27% chance to reduce armor by 51% ----- def ----- Armour +14 Phys.save +18 (+6 eff.) Disarm- +27% ---------- misc Infravis +3 A pair of boots made of leather. |
pair of drakeskin leather boots of evasion (14 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +14 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of speed (0 def, 12 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +12 Resists +15% acid +15% fire +15% lightning +14% cold A pair of boots made of leather. |
blightbringer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +10% acid +10% blight ----- def ----- Armour +5 Fatigue +4% Disease- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+3 eff.) Res.pen +20% darkness +20% temporal Apr +13 ----- def ----- Armour +5 Fatigue +4% Resists +30% darkness +30% temporal Def/telep +29 Res/telep +19% Dur/telep +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Fatigue +4% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue -6% Phys.save +15 (+5 eff.) ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Cyrasemina' (0 def, 1 armour) =2 str 5 con=1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +5 Dex +5 Wil +5 Con ----- def ----- Armour +1 Resists +6% acid +3% nature Disarm- +22% ---------- misc Equi/ret +0.04 Psi/ret +0.04 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Shockrazor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +20 (+3 eff.) Melee+ 8 nature Dmg.mod +7% nature +6% blight Res.pen +10% lightning ----- def ----- Armour +2 Fatigue +3% Resists +8% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
shielding elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +10 Mag ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% temporal +8% light +8% fire +7% nature +8% acid +8% blight +8% cold +8% darkness Spell.save +12 (+3 eff.) A pointy cloth hat, very wizardly... |
prismatic rough leather cap of strength (+4) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +1 Fatigue +1% Resists +12% light +12% darkness A cap made of leather. |
hardened leather cap 'Isiwen' (0 def, 3 armour) =20 sp=2.0 T3 head armor [Rare] Master While equipped: Stats +6 Mag +2 Wil dps ---------- Mind.crit +4% Crit.mult +30.00% Spell.pwr +20 (+3 eff.) S.pwr/crit +8 ----- def ----- Armour +3 Fatigue +3% Resists +10% cold +8% fire A cap made of leather. |
bladed drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +12 Str ----- def ----- Armour +5 Fatigue +5% Skullcr.mult +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 57.3 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Furnacekiller' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Con dps ---------- Dmg.mod +41% acid +12% fire Res.pen +34% blight +34% fire On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Armour +5 Fatigue +5% Resists +7% arcane +27% blight A cap made of leather. |
mindcaging voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +30 (+8 eff.) Confus- +44% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of dexterity (+9) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +9 Dex +8 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +7 Str +14 Dex +14 Cun +7 Con dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
15 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2020 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glilrathra' =2 con=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Light +3 See.Stealth +5 See.Invis +14 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
voratun pickaxe 'Pyregash' (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +14 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +15% mind +12% fire ----- def ----- Resists +10% darkness +34% fire Mind.save +15 (+4 eff.) ---------- misc Psi/ret +0.44 Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1218.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of clear mind 'Boltfury' [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Str +4 Con dps ---------- Dmg.mod +6% fire ----- def ----- Resists +15% lightning Crit.dmg- 10.00% ---------- misc Light +2 See.Invis +15 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of gale force [power 460] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 607 physical damage Puts all charms on 15 cooldown Heal for 107. Torques are made by powerful psionics to store psionic powers. |
Shiverpall [power 255] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire +18% temporal Melee Ret 4 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% cold +6% temporal Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 687 Base Damage: 293 Armor: 18 All Resist: 17 Puts all charms on 25 cooldown Heal for 72. Natural totems are made by powerful wilders to store nature power. |
Tree of Life =6 con=2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Othilie the Shalore Paradox Mage level 35
34th Haze 123rd year of Ascendancy at 08:46 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Othilie the Shalore Paradox Mage level 48
29th Dusk 124th year of Ascendancy at 07:41 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Othilie the Shalore Paradox Mage level 35
31st Haze 123rd year of Ascendancy at 23:20 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Othilie the Shalore Paradox Mage level 40
56th Haze 123rd year of Ascendancy at 15:09 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Othilie the Shalore Paradox Mage level 43
37th Pyre 124th year of Ascendancy at 12:17 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Othilie the Shalore Paradox Mage level 38
47th Haze 123rd year of Ascendancy at 23:56 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Othilie the Shalore Paradox Mage level 31
63rd Dusk 123rd year of Ascendancy at 16:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Othilie the Shalore Paradox Mage level 10
6th Flare 122nd year of Ascendancy at 11:40 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Othilie the Shalore Paradox Mage level 37
42nd Haze 123rd year of Ascendancy at 12:33 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Othilie the Shalore Paradox Mage level 31
66th Dusk 123rd year of Ascendancy at 16:52 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Othilie the Shalore Paradox Mage level 50
51st Pyre 125th year of Ascendancy at 21:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Othilie the Shalore Paradox Mage level 21
5th Pyre 123rd year of Ascendancy at 06:33 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Othilie the Shalore Paradox Mage level 30
49th Dusk 123rd year of Ascendancy at 08:44 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Othilie the Shalore Paradox Mage level 28
19th Dusk 123rd year of Ascendancy at 07:40 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Othilie the Shalore Paradox Mage level 50
79th Regrowth 125th year of Ascendancy at 01:44 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Othilie the Shalore Paradox Mage level 49
32nd Haze 124th year of Ascendancy at 10:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Othilie the Shalore Paradox Mage level 10
6th Flare 122nd year of Ascendancy at 11:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Othilie the Shalore Paradox Mage level 20
1st Time of Balance 123rd year of Ascendancy at 13:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Othilie the Shalore Paradox Mage level 30
45th Dusk 123rd year of Ascendancy at 15:53 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Othilie the Shalore Paradox Mage level 40
55th Haze 123rd year of Ascendancy at 07:23 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Othilie the Shalore Paradox Mage level 50
34th Haze 124th year of Ascendancy at 04:13 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Othilie the Shalore Paradox Mage level 50
76th Regrowth 125th year of Ascendancy at 22:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Othilie the Shalore Paradox Mage level 18
4th Decay 122nd year of Ascendancy at 18:37 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Othilie the Shalore Paradox Mage level 50
37th Haze 124th year of Ascendancy at 07:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Othilie the Shalore Paradox Mage level 44
3rd Mirth 124th year of Ascendancy at 11:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Othilie the Shalore Paradox Mage level 28
20th Dusk 123rd year of Ascendancy at 15:22 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Othilie the Shalore Paradox Mage level 37
42nd Haze 123rd year of Ascendancy at 16:24 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Othilie the Shalore Paradox Mage level 50
51st Pyre 125th year of Ascendancy at 21:51 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Othilie the Shalore Paradox Mage level 25
51st Pyre 123rd year of Ascendancy at 10:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Othilie the Shalore Paradox Mage level 10
3rd Dusk 122nd year of Ascendancy at 00:54 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Othilie the Shalore Paradox Mage level 50
76th Regrowth 125th year of Ascendancy at 16:45 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Othilie the Shalore Paradox Mage level 50
47th Pyre 125th year of Ascendancy at 03:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Othilie the Shalore Paradox Mage level 5
3rd Mirth 122nd year of Ascendancy at 17:35 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Othilie the Shalore Paradox Mage level 41
2nd Decay 123rd year of Ascendancy at 01:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Othilie the Shalore Paradox Mage level 23
20th Pyre 123rd year of Ascendancy at 00:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Othilie the Shalore Paradox Mage level 16
29th Haze 122nd year of Ascendancy at 09:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Othilie the Shalore Paradox Mage level 40
61st Haze 123rd year of Ascendancy at 22:21 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Othilie the Shalore Paradox Mage level 34
30th Haze 123rd year of Ascendancy at 05:03 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Othilie the Shalore Paradox Mage level 5
3rd Mirth 122nd year of Ascendancy at 10:08 see stats
Log
Othilie picks up (I.): infernal dragonbone starstaff of wizardry (136% power, 6 apr, darkness element).
Othilie picks up ( .): pearl.
Othilie picks up (V.): truestriking voratun waraxe of torment (149% power, 6 apr).
Ran for 13 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Othilie picks up ( .): chilling pouch of voratun shots of accuracy (22/22, 161% power, 6 apr).
Ran for 3 turns (stop reason: at object).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 38 turns (stop reason: at portal).




























































































































































































