










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 29 / 68% |
| Size | big |
| Lifes / Deaths | Killed by Urdo's Inner Demon at level 29 on the 26th Regrowth 123rd year of Ascendancy at 00:14 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 27 (base 12) |
| Constitution | 24 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 66 (base 57) |
| Cunning | 10 (base 10) |
Resources
| Life | -146/1027 |
| Hate | 86/100 |
| Equilibrium | 30 |
| Healing Factor | 1.1569883360938 |
| Regeneration | 17.181276790993 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Invisible | 15 |
| Stealth | 23 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 44 |
| Crit Chance | 30% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 44 |
| Crit Chance | 40% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +18% |
| Cold | +15% |
| All | 0% |
| Darkness | +12% |
| Mind | +15% |
| Lightning | +9% |
| Fire | +12% |
| Nature | +36% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +20% |
| Darkness | +25% |
| Fire | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (68.594633868923%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 45 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 24%( 70%) |
| Mind | + 38%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 22%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 10% |
| Confusion Resistance | 100% |
| Fear Resistance | 41% |
| Knockback Resistance | 41% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 757% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost sun paladin from death by 3-headed hydra. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Yvissra the snow giant. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Scaldbane' (Nightmares) (0 def, 3 armour) =10 dex=2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +15 Lck +10 Dex dps ---------- Spell.pwr +20 (+5 eff.) Res.pen +10% fire ----- def ----- Armour +3 Resists +8% lightning +7% temporal Spell.save +9 (+3 eff.) Stealth +17 Curse of Nightmares A pair of boots made of leather. |
| Light source | alchemist's lamp 'Ivywe'1.0 T3 lite [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Resists +5% arcane +12% blight Max.HP +56.00 HP.reg +4.00 Poison- +20% Cut- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aeraba the cashmere wizard hat (Madness) (12 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +12 (+4 eff.) Resists +5% physical +3% fire Spell.save +9 (+3 eff.) Die.at -40.00 life Max.HP +40.00 ---------- misc Psi/turn +0.12 Curse of Madness A pointy cloth hat, very wizardly... |
| On hands | Nightstake (Nightmares) (0 def, 2 armour) =War=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +12% Crit.mult +7.00% Dmg.mod +9% darkness ----- def ----- Armour +2 Fatigue +3% Resists +9% blight +5% arcane Mind.save +9 (+3 eff.) Max.HP +80.00 Unarmed combat: Power 130% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +14.0% Atk.spd 83% On Crit: 20% Cripple 3 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glitterwend the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str dps ---------- Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% cold Res.pen +10% light Apr +13 ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +6% light +7% physical While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wretchnaught0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +12% nature +3% darkness Res.pen +25% darkness On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Max.HP +60.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Cuthychak0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +5 Con dps ---------- Melee Ret 10 mind ----- def ----- Mind.save +8 (+2 eff.) Confus- +30% ---------- misc Light +3 Infravis +3 See.Invis +15 Rings make your fingers look great! |
| Around neck | Furnacerune the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Lck dps ---------- Res.pen +25% fire Acc +18 (+6 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +14% light +12% darkness +5% arcane Unseen.red 23% Blind- +20% Amulets make your neck look great! |
| In main hand | Blazecutter (Nightmares) (129% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +9% lightning +6% fire Res.pen +25% lightning Melee Ret 8 lightning Curse of Nightmares Blunt and deadly. |
| Around waist | Hellsdare the rough leather belt (Madness)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% physical +9% nature +6% fire Res.pen +5% fire Melee Ret 4 physical ----- def ----- Die.at -60.00 life HP.reg +0.60 Heal.mod +10% Curse of Madness A belt that goes around your waist. |
| In off hand | Perseverance (Nightmares) (153% power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 154% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Confus- +30% Stun/Frz- +10% ---------- misc Masteries +0.10 Race/Krog Curse of Nightmares It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
| Cloak | Isariatha the Noonweeper (Shrouds) (21 def, 0 armour) =1 light=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +1.0% Res.pen +10% light Acc +5 (+2 eff.) Apr +2 ----- def ----- Defense +21 (+6 eff.) ---------- misc Light +1 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
manasurge rune (regen 960% over 10 turns; mana 48; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 960% for 10 turns (0 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
grounding steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
Scorchgrit0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% cold +6% fire Res.pen +5% fire +15% cold ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
gladiator's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bilesear0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% nature ----- def ----- Resists +12% lightning +12% fire +6% blight Spell.save +12 (+4 eff.) Mind.save +8 (+2 eff.) Confus- +30% Rings make your fingers look great! |
Tulunik0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Str +3 Mag +3 Wil dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +5% all Acc +10 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) ---------- misc See.Invis +12 Rings make your fingers look great! |
steel ring 'Deepssteel' =7 dex=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +7 Dex +2 Con dps ---------- Dmg.mod +14% acid Melee Ret 6 darkness ----- def ----- Resists +28% acid +5% arcane ---------- misc Infravis +2 Rings make your fingers look great! |
Falidur the gold ring =Stun phyys=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% physical Melee Ret 2 arcane ----- def ----- Resists +9% acid +14% physical +3% fire +5% arcane +12% mind Die.at -20.00 life Silence- +20% Stun/Frz- +20% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Arthelen (Madness) (129% power, 4 apr, cold element)3.0 T3 staff 1H weapon Reqs Mag 24 [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +7.00% Spell.pwr +11 (+2 eff.) Dmg.mod +25% cold Res.pen +25% physical Acc +10 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff This staff offers 25% bonus to cold damage. (included above) Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Blastglean the dragonbone magestaff (Corpses) (136% power, 6 apr, fire element)1.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +18 (+4 eff.) Melee+ 20 fire Dmg.mod +6% physical +30% fire Res.pen +5% lightning +6% all Acc +4 (+1 eff.) Apr +7 ----- def ----- Armour +6 Defense +21 (+6 eff.) Phys.save +3 (+2 eff.) ---------- misc Light +3 See.Invis +8 Talents +1 Command Staff This staff offers 30% bonus to fire damage. (included above) Curse of Corpses Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron battleaxe (Shrouds) (114% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Psionic Power 114% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 mind On Hit: * 17% chance to reduce all saves and defense by 31 While equipped: Stats +2 Cun +2 Wil Curse of Shrouds Massive two-handed battleaxes. |
Salyriawe (Misfortune) (136% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex dps ---------- Phys.crit +9.0% Res.pen +10% mind Apr +4 Melee Ret 2 mind ----- def ----- Disease- +15% Curse of Misfortune Massive two-handed battleaxes. It was changed by the digestive sack. |
Morbusqueller the voratun greatsword (Misfortune) (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Wil dps ---------- Phys.crit +17.0% Dmg.mod +3% mind On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +3% nature Mind.save +6 (+2 eff.) Curse of Misfortune Massive two-handed swords. |
Emylle (Nightmares) (116% power, 2 apr) =1 light=3.0 T1 longsword 1H weapon [Rare] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +4 Str ---------- misc Light +1 Curse of Nightmares Sharp, long, and deadly. |
iron longsword 'Ebonyvagrant' (Shrouds) (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 darkness Against +5% Living On Hit.r1 +4 darkness While equipped: dps ---------- Res.pen +25% mind On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +3% darkness Curse of Shrouds Sharp, long, and deadly. |
Darktreason the dwarven-steel mace (Corpses) (132% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 133% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +8 Con +7 Wil dps ---------- Phys.crit +5.0% Phys.pwr +11 (+3 eff.) Spell.pwr +5 (+1 eff.) S.pwr/crit +4 Res.pen +6% all Acc +5 (+2 eff.) Apr +7 On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +6% darkness Max.HP +50.00 Curse of Corpses Blunt and deadly. |
Kindlepunish the iron waraxe (Shrouds) (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Resists +3% light Curse of Shrouds One-handed war axes. |
Lavahacker (Misfortune) (115% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 temporal On Hit.r1 +4 nature +16 temporal On Crit.r2 +4 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +5% fire Curse of Misfortune One-handed war axes. |
Frozenpiety the steel waraxe (Misfortune) (117% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 cold On Crit.r2 +8 cold While equipped: Stats +1 Str dps ---------- Dmg.mod +6% cold +7% physical Res.pen +5% cold +5% physical Acc +17 (+6 eff.) Apr +7 Melee Ret 2 cold Curse of Misfortune One-handed war axes. |
quick steel waraxe (Shrouds) (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +7 (+2 eff.) Curse of Shrouds One-handed war axes. |
steel waraxe 'Gubar' (Misfortune) (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 On Hit: * 20% chance to reduce all saves and defense by 31 * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +12% blight Res.pen +20% mind +10% temporal Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 Curse of Misfortune One-handed war axes. |
Darkhack (Shrouds) (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +18% darkness ----- def ----- Resists +3% temporal +3% darkness +6% fire +5% arcane +3% light Curse of Shrouds One-handed war axes. |
Swordbreaker (Corpses) (129% power, 20 apr) =8 dex=1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Issulamnir the mossy mindstar (Nightmares) (77% power, 12 apr, mind damage) =1 dex=3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +3 Wil dps ---------- Mind.crit +1% Phys.pwr +10 (+3 eff.) Mind.pwr +2 (+0 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% darkness Spell.save +4 (+1 eff.) Knockbk- +20% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt 'Elothra' (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Defense +9 (+3 eff.) Resists +6% acid +9% cold +5% arcane Stealth +5 HP.reg +4.00 ---------- misc Max.hate +6.00 Curse of Misfortune A belt that goes around your waist. |
linen cloak 'Aerita' (Madness) (26 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +26 (+8 eff.) Phys.save +6 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Disease- +10% Disarm- +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betisewyn (Madness) (2 def, 0 armour) =2 dex=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +5 Cun dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) Mind.save +12 (+4 eff.) ---------- misc Light +2 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getokan the pair of rough leather boots (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +8 Dex +6 Lck +5 Con dps ---------- Crit.mult +20.00% ----- def ----- Armour +1 Crit.dmg- 10.00% Stealth +6 ---------- misc Equi/ret +0.16 Curse of Shrouds A pair of boots made of leather. |
Shoes of Moving Slowly (Madness) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Madness Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Ce'Nytha (Misfortune) (15 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% physical Acc +10 (+3 eff.) ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gyba the Woelady (Shrouds) (0 def, 2 armour) =5 dex=1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +3% acid Acc +7 (+2 eff.) Apr +11 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +12% darkness +18% acid Unarmed combat: Power 116% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +3.0% Atk.spd 100% On Hit: 15% Perfect Strike 3 Curse of Shrouds Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of strength (+3) (Madness) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 8 physical Dmg.mod +3% physical ----- def ----- Armour +7 Fatigue +3% Unarmed combat: Power 131% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +5 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 3 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Morningstreak' (Shrouds) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 lightning Dmg.mod +3% lightning +15% temporal ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% light HP.reg +5.00 ---------- misc Stam/turn +0.80 Psi/turn +0.33 Light +3 Unarmed combat: Power 146% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +10 lightning On Hit: 10% Lightning Breath 5 On Hit: 10% Second Wind 1 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Loampyre' (Corpses) (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Acc +15 (+5 eff.) On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Defense +6 (+2 eff.) Resists +6% lightning +6% temporal ---------- misc Stam/turn +3.00 Curse of Corpses A pointy cloth hat, very wizardly... |
rough leather cap 'Unlightkill' (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +3% mind +6% cold ---------- misc Max.hate +2.00 Curse of Corpses A cap made of leather. |
Hailspawn (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% nature +3% cold Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness +6% cold Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron helm of dexterity (+3) (Nightmares) (0 def, 3 armour) =3 dex=3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
165 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Cloudwhisper the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid +3% temporal +3% light +6% blight Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Rimemonster' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Dmg.mod +6% cold Acc +4 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +6% lightning +9% light Spell.save +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind 'Iviba' [power 1] (14/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Phys.pwr +20 (+5 eff.) ---------- misc Light +2 See.Invis +12 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Increase 1 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
Xanugatta [power 150] (14/15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun dps ---------- Melee Ret 2 mind Blast the opponent's mind dealing 172 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Fatigue - 20% for 2 turns. Cleanse 1 disease/wound/poison. Increase 1 buffs' duration by 1. Torques are made by powerful psionics to store psionic powers. |
Hathehad the dwarven-steel torque of gale force [power 210] (14/15 cooldown) =2 dex=2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Dex ----- def ----- Resists +9% darkness Phys.save +18 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 248 physical damage Puts all charms on 15 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Porytta' [power 225] (14/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +15.00% Phys.pwr +20 (+5 eff.) ----- def ----- Armour +4 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 266 physical damage Puts all charms on 15 cooldown Res.pen: + 13% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Urdo the Krog Cursed level 19
70th Dusk 122nd year of Ascendancy at 05:34 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Urdo the Krog Cursed level 7
9th Mirth 122nd year of Ascendancy at 18:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Urdo the Krog Cursed level 23
2nd Haze 122nd year of Ascendancy at 15:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Urdo the Krog Cursed level 10
1st Dusk 122nd year of Ascendancy at 16:06 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Urdo the Krog Cursed level 20
71st Dusk 122nd year of Ascendancy at 01:44 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Urdo the Krog Cursed level 26
42nd Haze 122nd year of Ascendancy at 20:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Urdo the Krog Cursed level 7
3rd Flare 122nd year of Ascendancy at 05:35 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Urdo the Krog Cursed level 28
8th Regrowth 123rd year of Ascendancy at 03:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Urdo the Krog Cursed level 21
72nd Dusk 122nd year of Ascendancy at 05:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Urdo the Krog Cursed level 16
40th Dusk 122nd year of Ascendancy at 15:32 see stats
Log
Mindrot hits Urdo for 1 mind, (3 antimagic), 0 darkness (1 total damage).
Urdo's Inner Demon is moving at extreme speed!
Urdo's Inner Demon slows down.
Urdo's Inner Demon performs a melee critical strike against Urdo!
Urdo's Inner Demon uses Cripple.
Urdo's Inner Demon misses Urdo.
Urdo's Inner Demon misses Urdo.
Urdo's Inner Demon harrows Urdo!
Urdo's Inner Demon slows down.
Urdo's Inner Demon redirects the effect 'Poison'!
Urdo is poisoned!
Urdo's Inner Demon performs a melee critical strike against Urdo!
Urdo begins rampaging!
Urdo's Inner Demon misses Urdo.
Urdo's Inner Demon uses Infusion: Healing.
Urdo's Inner Demon stops being poisoned.
Urdo's Inner Demon receives 254 healing from Infusion: Healing.
Melee retaliation hits Urdo's Inner Demon for (9 antimagic), 0 lightning, (20 antimagic), 0 nature, (3 antimagic), 0 nature, (9 rampage shugs off), 0 mind, (4 rampage shugs off), 0 physical, (9 antimagic), 0 lightning, (20 antimagic), 0 nature, (3 antimagic), 0 nature, (5 rampage shugs off), 0 mind, (4 rampage shugs off), 0 physical, (9 antimagic), 0 lightning, (20 antimagic), 0 nature, (3 antimagic), 0 nature, (5 rampage shugs off), 0 mind, (5 rampage shugs off), 0 physical (0 total damage).
Curse of Nightmares hits Urdo for 19 mind, (19 antimagic), 0 darkness (19 total damage).
Urdo's Inner Demon hits Urdo for 117 physical, 77 physical, (25 antimagic), 0 fire, (25 antimagic), 0 fire, (66 rampage shugs off), 98 physical, 0 arcane, (25 antimagic), 0 fire (292 total damage).
Urdo's Inner Demon performs a melee critical strike against Urdo!
Urdo is no longer being stalked by Urdo's Inner Demon.
Urdo's Inner Demon misses Urdo.
Urdo's Inner Demon performs a melee critical strike against Urdo!
Urdo's Inner Demon harrows Urdo!
Urdo's Inner Demon is poisoned!
Urdo's Inner Demon hits Urdo for 212 physical damage.
Melee retaliation hits Urdo's Inner Demon for (9 antimagic), 0 lightning, (20 antimagic), 0 nature, (3 antimagic), 0 nature, (5 rampage shugs off), 0 mind, (5 rampage shugs off), 0 physical, (9 antimagic), 0 lightning, (20 antimagic), 0 nature, (3 antimagic), 0 nature, (5 rampage shugs off), 0 mind, (5 rampage shugs off), 0 physical (0 total damage).
Urdo the level 29 krog cursed was bled to death by a Urdo's Inner Demon on level 3 of Ruined halfling complex.
Layyth the skeleton warrior is no longer being stalked by Urdo.





















































































































