









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Skeletal Lichform 1.6.0Makes Lichform turn you into a skeleton and not a baconman. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 31 / 85% |
| Size | small |
| Lifes / Deaths | Killed by Bethuledhenne the large brown snake at level 14 on the 41st Dusk 122nd year of Ascendancy at 02:22 0 / 7Killed by Adelenn the giant ice ant at level 23 on the 34th Haze 122nd year of Ascendancy at 10:19 Killed by Elumirin the sand-drake at level 24 on the 39th Haze 122nd year of Ascendancy at 15:43 Killed by Lisowe the large white snake at level 27 on the 8th Decay 122nd year of Ascendancy at 09:00 Killed by Ce'Nirianor the large white snake at level 28 on the 8th Decay 122nd year of Ascendancy at 20:17 Killed by Yvobeth the corrupted mastocytic feeder at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 15:00 Killed by ritch flamespitter at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 23:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 20 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 22 (base 22) |
| Willpower | 78 (base 60) |
| Cunning | 82 (base 51) |
Resources
| Life | -297/406 |
| Equilibrium | 0 |
| Psi | 0/465 |
| Healing Factor | 1.0000003099962 |
| Regeneration | 1.7500005424933 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 49 |
| Crit Chance | 31% |
| APR | 39 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 49 |
| Crit Chance | 31% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +6% |
| Nature | +44% |
| Darkness | +7% |
| Cold | +20% |
| Mind | +19% |
| All | 0% |
Offense: Damage Penetration
| Acid | +40% |
| Nature | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 35 (65.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 34.75 |
| Spell Save | 43.99 |
| Mental Save | 54 |
Defense: Resistances
| Cold | + 44%( 70%) |
| Lightning | + 20%( 70%) |
| Nature | + 46%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 14%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 14%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 55% |
| Disarm Resistance | 10% |
| Pinning Resistance | 30% |
| Poison Resistance | 20% |
| Knockback Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved mental save by +12. | done |
You failed to protect the lone alchemist from death by Cyrulratha the giant army ant. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of faeros ash. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed bear paw. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed naga tongue. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Salyda' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex defense ------ Armor +1 Resistance +3% blight +3% cold Mind save +15 (+5 eff.) Stealth +7 Unlife -60.00 life A pair of boots made of leather. |
| Light source | Eclipseraider2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Cun offense ------ Mindpower +5 (+1 eff.) Damage +3% darkness When Hit 2 mind defense ------ Life +42.00 Cut Resist +20% Disarm Resist +10% Pinning Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aroyawyn the dwarven-steel helm (0 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Cun defense ------ Armor +8 Fatigue +4% Resistance +10% lightning +8% temporal Mind save +15 (+5 eff.) Unlife -80.00 life Pinning Resist +20% Knockbk Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+2 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+1 eff.) Spell save +10 (+3 eff.) Life +80.00 Unarmed combat: Weapon Damage 28.0 - 39.2 Physical Uses 40% Dex, 40% Str, 40% Cun Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Eilinywyn the Frostgore [power 390] (6/15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% nature +9% cold When Hit 6 cold defense ------ Resistance +12% cold Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 390 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +5 Dex offense ------ Accuracy +15 (+7 eff.) Ignore Armor +7 defense ------ Defense +9 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Emelulralle0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% cold Ignore resists +15% acid defense ------ Armor +2 Resistance +3% fire +22% cold Crit Resistance 5.00% Unlife -60.00 life Poison Resist +20% Disease Resist +10% Rings make your fingers look great! |
| Around neck | Velikira0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun offense ------ Physical Crit +3.0% defense ------ Defense +30 (+9 eff.) Resistance +9% nature Physical save +18 (+7 eff.) Spell save +9 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
| In main hand | gifted pulsing mindstar of life (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +13 (+3 eff.) defense ------ Life +19.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | horrifying pulsing mindstar of life (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 7 mind 5 darkness Damage +4% mind +4% darkness defense ------ Life +10.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Dawnknave' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +6% light When Hit 6 physical defense ------ Defense +1 (+0 eff.) Physical save +3 (+2 eff.) Unlife -80.00 life Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion of the psychic (die at -492; dur 8; cd 29)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 29 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -492 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1343 life, 21 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 450; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet 'Blazewolf'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Damage +3% light +3% mind defense ------ Healmod +11% Cut Resist +50% other ------- EQ when Hit +0.12 Psi when Hit +0.08 Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 344 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Xywyn0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +2 Dex +4 Mag offense ------ Damage +9% blight Accuracy +15 (+7 eff.) defense ------ Resistance +22% mind Physical save +9 (+4 eff.) Unlife -60.00 life Confus Resist +34% Amulets make your neck look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
Glethra the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con defense ------ Resistance +5% nature +6% blight Spell save +11 (+3 eff.) Life Regen +2.00 Poison Resist +11% Disease Resist +14% Stun Resist +26% other ------- Max stamina +14.00 Light +3 Rings make your fingers look great! |
dragonbone vilestaff of protection (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% blight defense ------ Resistance +15% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beogen (44-67 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Weapon Damage 44.5 - 66.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats +3 Mag offense ------ Spellpower/crit +8 Damage +12% blight Ignore resists +10% arcane Accuracy +19 (+9 eff.) defense ------ Armor +10 Defense +34 (+10 eff.) Resistance +9% lightning Blind Resist +20% Disarm Resist +56% Massive two-handed battleaxes. |
Cyrevena the stralite battleaxe (54-80 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 53.5 - 80.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +11.5% Attack Speed 100% On-hit +17 blight +20 physical On Hit: 20% Epidemic 4 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +8 Str offense ------ Ignore resists +25% acid defense ------ Resistance +9% acid Disease Resist +42% other ------- Max stamina +30.00 Massive two-handed battleaxes. |
Korulatharath (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Dex +3 Cun +7 Con offense ------ Ignore resists +15% blight +25% acid On-Hit (Melee): * 20% chance to reduce armor by 15% Massive two-handed battleaxes. |
voratun battleaxe of crippling (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 57.5 - 86.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Massive two-handed battleaxes. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Emelykira the Chargenull (36-51 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Rare] Psionic Weapon Damage 36.5 - 51.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Wil +8 Mag offense ------ When Hit 10 blight 10 lightning defense ------ Resistance +24% lightning Blunt and deadly. |
enhanced voratun waraxe of massacre (50-71 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 50.5 - 70.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +10 Str +9 Dex +8 Mag +11 Wil +8 Cun +13 Con One-handed war axes. |
Boredan the Naturestrider (4-4 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to reduce damage dealt by 30% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +15% nature defense ------ Armor +8 Resistance +5% arcane +3% lightning Spell save +3 (+1 eff.) Mind save +4 (+2 eff.) Life +100.00 other ------- Max psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of balance (12-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +4% Critical power +8.00% Mindpower +8 (+2 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +3 (+1 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of resolve (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Cun +4 Wil offense ------ Mind Crit +4% Critical power +13.00% Mindpower +8 (+2 eff.) defense ------ Spell save +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
runic drakeskin leather sling of lightning4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 [Ego+] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +6 lightning On Hit: 10% Arcane Vortex 5 While equipped: Stats +5 Mag offense ------ Spellpower +8 (+2 eff.) Damage +10% arcane +21% lightning Slings are used to hurl stones or metal shots at your foes. |
pouch of stralite shots 'Glintpierce' (19/19, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Rare] Nature Weapon Damage 44.0 - 52.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +15.5% Capacity 19 Projectile Speed +400% On-ranged-hit +20 light +12 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 60 physical damage While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 54.67 to 68.33 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
silk robe 'Emelenn' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +4 Mag +5 Wil offense ------ Mind Crit +3% Mindpower +7 (+1 eff.) Damage +7% lightning +15% physical +12% mind +14% fire +9% arcane +12% cold Ignore resists +5% mind defense ------ Resistance +5% lightning +21% fire +8% cold +13% all other ------- Psi/turn +0.52 Vim-on-crit +2.00 Max mana +60.00 Max psi +24.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +8 Wil offense ------ Spell Crit +5% Spellpower +18 (+4 eff.) Spellpower/crit +5 Damage +10% arcane +16% temporal defense ------ Resistance +15% all Silence Resist +34% other ------- Max mana +58.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Life +34.00 Life Regen +3.40 Healmod +10% A suit of armour made of leather. |
Gyta the Unlightwake (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Rare] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +8 defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +4% physical +19% light +15% blight +6% nature +22% darkness Spell save +6 (+2 eff.) Silence Resist +20% Knockbk Resist +20% A suit of armour made of leather. |
hardened dwarven-steel mail armour of Eyal (3 def, 16 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego++] Nature/Master While equipped: defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Resistance +8% acid +8% physical +7% cold +7% lightning +7% fire Life +41.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
impenetrable stralite mail armour of implacability (4 def, 25 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: defense ------ Armor +25 Defense +4 (+1 eff.) Fatigue +4% Physical save +9 (+4 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 27 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: defense ------ Armor +27 Defense +5 (+1 eff.) Fatigue +12% Life +55.00 Life Regen +8.00 Healmod +19% A suit of armour made of mail. |
Turandur the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Wil +4 Cun offense ------ Physical Crit +4.0% Mind Crit +2% Critical power +18.00% Physical Power +5 (+3 eff.) Mindpower +10 (+2 eff.) Ignore resists +10% acid defense ------ Defense +8 (+2 eff.) Physical save +12 (+5 eff.) Spell save +13 (+4 eff.) Mind save +13 (+5 eff.) Stealth +8 A belt that goes around your waist. |
murderer's elven-silk cloak of Eldoral (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +7 (+3 eff.) Ignore Armor +7 defense ------ Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zanysakath the Scorchpierce (21 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +3% acid Ignore resists +10% fire defense ------ Defense +21 (+7 eff.) Resistance +3% fire Mind save +18 (+6 eff.) Unlife -40.00 life A pointy cloth hat, very wizardly... |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
260 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.9 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 16% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of gale force [power 120] (6/19 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Whisper in Your Head the Yeek Solipsist level 29
2nd Wintertide 123rd year of Ascendancy at 03:09 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Whisper in Your Head the Yeek Solipsist level 26
63rd Haze 122nd year of Ascendancy at 21:23 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Whisper in Your Head the Yeek Solipsist level 24
40th Haze 122nd year of Ascendancy at 08:10 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Whisper in Your Head the Yeek Solipsist level 22
19th Haze 122nd year of Ascendancy at 09:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Whisper in Your Head the Yeek Solipsist level 24
40th Haze 122nd year of Ascendancy at 05:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Whisper in Your Head the Yeek Solipsist level 24
34th Haze 122nd year of Ascendancy at 17:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Whisper in Your Head the Yeek Solipsist level 29
2nd Wintertide 123rd year of Ascendancy at 02:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Whisper in Your Head the Yeek Solipsist level 10
7th Mirth 122nd year of Ascendancy at 07:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Whisper in Your Head the Yeek Solipsist level 20
72nd Dusk 122nd year of Ascendancy at 07:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Whisper in Your Head the Yeek Solipsist level 30
10th Allure 123rd year of Ascendancy at 21:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Whisper in Your Head the Yeek Solipsist level 30
1st Regrowth 123rd year of Ascendancy at 22:34 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Whisper in Your Head the Yeek Solipsist level 29
2nd Wintertide 123rd year of Ascendancy at 03:09 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Whisper in Your Head the Yeek Solipsist level 23
34th Haze 122nd year of Ascendancy at 12:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Whisper in Your Head the Yeek Solipsist level 12
9th Mirth 122nd year of Ascendancy at 20:15 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Whisper in Your Head the Yeek Solipsist level 29
2nd Wintertide 123rd year of Ascendancy at 03:09 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Whisper in Your Head the Yeek Solipsist level 12
1st Summertide 122nd year of Ascendancy at 10:10 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Whisper in Your Head the Yeek Solipsist level 25
40th Haze 122nd year of Ascendancy at 15:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Whisper in Your Head the Yeek Solipsist level 18
64th Dusk 122nd year of Ascendancy at 16:28 see stats
Log
Polynn the corrupted plasmic disruptor steals healing from Whisper in Your Head!
Poison from Whisper in Your Head hits Polynn the corrupted plasmic disruptor for 4 nature damage.
Polynn the corrupted plasmic disruptor receives 16 healing from Healing Nexus Redirection from Polynn the corrupted plasmic disruptor.
Bethugada the corrupted plasmic disruptor's Inner Demon uses Dual Strike.
Bethugada the corrupted plasmic disruptor's Inner Demon performs a melee critical strike against Ritch flamespitter!
Ritch flamespitter is stunned!
Bethugada the corrupted plasmic disruptor's Inner Demon performs a melee critical strike against Ritch flamespitter!
Ritch flamespitter resists Bethugada the corrupted plasmic disruptor's Inner Demon's 'Rotting Disease'!
Bethugada the corrupted plasmic disruptor's Inner Demon hits Ritch flamespitter for 161 physical, 7 darkness, 33 darkness, 175 physical, 4 blight, 33 darkness (412 total damage).
Ritch flamespitter spits flames!
Whisper in Your Head converts some damage to Psi!
Ritch flamespitter hits Whisper in Your Head for 26 to psi, 41 fire (67 total damage).
Whisper in Your Head uses Slumber.
Polynn the corrupted plasmic disruptor is in a deep sleep.
Ritch flamespitter spits flames!
Whisper in Your Head converts some damage to Psi!
Ritch flamespitter hits Whisper in Your Head for 74 to psi, 117 fire (191 total damage).
Polynn the corrupted plasmic disruptor is suffering from insomnia.
Polynn the corrupted plasmic disruptor speeds up.
Polynn the corrupted plasmic disruptor's healing is amplified!
Polynn the corrupted plasmic disruptor steals healing from Whisper in Your Head!
Poison from Whisper in Your Head hits Polynn the corrupted plasmic disruptor for 4 nature damage.
Polynn the corrupted plasmic disruptor receives 16 healing from Healing Nexus Redirection from Polynn the corrupted plasmic disruptor.
Bethugada the corrupted plasmic disruptor's Inner Demon uses Slime Spit.
Bethugada the corrupted plasmic disruptor's Inner Demon's mind surges with critical power!
Ritch flamespitter spits flames!
Whisper in Your Head converts some damage to Psi!
Ritch flamespitter hits Whisper in Your Head for 14 to psi, 61 fire (75 total damage).
Whisper in Your Head the level 31 yeek solipsist was roasted to death by a ritch flamespitter on level 1 of The Godfeaster.





















































































































