











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 18 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Glorugath the green ooze at level 16 on the 1st Allure 123rd year of Ascendancy at 17:15 / 2Killed by thief at level 18 on the 7th Pyre 123rd year of Ascendancy at 03:33 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 26 (base 10) |
| Willpower | 71 (base 46) |
| Cunning | 56 (base 40) |
Resources
| Life | -87/215 |
| Equilibrium | 18 |
| Psi | 205/413 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.85000026349668 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 35.308559597209 |
| See Invisible | 35.308559597209 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 46 |
| Crit Chance | 18% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Acid | +6% |
| Fire | +18% |
| Cold | +16% |
| Physical | +20% |
| Mind | +57% |
| Nature | +5% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +21% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 23.06 |
| Spell Save | 29.99 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 31%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 61%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 23% |
| Poison Resistance | 20% |
| Confusion Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of hardened leather boots 'Aeriradhewyn' (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mind Crit +2% Mindpower +30 (+8 eff.) defense ------ Armor +3 Defense +10 (+5 eff.) Resistance +8% fire +8% cold Confus Resist +20% other ------- Psi when Hit +0.08 A pair of boots made of leather. |
| Light source | Betama the Burnwaker1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Damage +8% mind +12% fire defense ------ Resistance +3% blight +6% acid Unlife -80.00 life other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Rainire the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +5 Dex offense ------ Damage +3% cold defense ------ Defense +2 (+1 eff.) Resistance +7% lightning +8% temporal other ------- Light +2 A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | yew wand of shielding 'Xeretha' [power 254] (12 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +1 Dex offense ------ Physical Power +5 (+2 eff.) Ignore resists +15% physical defense ------ Defense +5 (+2 eff.) Physical save +6 (+3 eff.) other ------- Max stamina +20.00 Light +3 Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+4 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
| On fingers | marksman's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +2 Dex offense ------ Accuracy +12 (+6 eff.) Ignore Armor +7 defense ------ Defense +9 (+4 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | gold amulet 'Airransom'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +24% mind +6% fire Ignore resists +10% mind defense ------ Resistance +30% lightning Stun Resist +23% Amulets make your neck look great! |
| In main hand | gifted vined mindstar of sand (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) On-Hit 6 physical Damage +4% physical Ignore resists +6% physical defense ------ Resistance +6% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Getemarand the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +4 Cun +6 Lck offense ------ Damage +6% acid On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Stealth +6 other ------- Disarm Traps +5 Max psi +10.00 Light +1 Infravision +4 A belt that goes around your waist. |
| In off hand | creative mossy mindstar of life (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +1% Critical power +8.00% Mindpower +2 (+1 eff.) defense ------ Life +13.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Grineruigen (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +6 Cun offense ------ Mind Crit +1% On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Defense +2 (+1 eff.) Mind save +9 (+3 eff.) Life +43.00 other ------- Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dairyzor the Stormsting (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +11 Mag +11 Wil offense ------ Damage +18% lightning +16% physical +25% mind +13% cold When Hit 4 lightning defense ------ Resistance +18% lightning +13% cold +25% mind +13% all other ------- Mana/turn +0.14 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Gichik the Cleansepower0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str offense ------ On-Hit (Melee): * 10% chance to slow global speed by 63% defense ------ Resistance +3% lightning +6% nature Crit Resistance 10.00% Blind Resist +13% other ------- Light +1 Infravision +5 Sight +2 See Invisibility +6 Amulets make your neck look great! |
cleansing steel amulet of constitution (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +10% nature +11% blight Poison Resist +21% Disease Resist +23% Amulets make your neck look great! |
Lavaparry (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Spell Crit +8% Critical power +12.00% Spellpower +6 (+3 eff.) Damage +15% arcane Ignore resists +25% fire +10% light +10% mind defense ------ Resistance +9% light other ------- EQ when Hit +0.04 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel greatmaul 'Hellnoon' (128% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 128% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +4 fire Damage Against +16% Unnatural On-Hit, radius 1 +12 fire On Hit: * 20% chance to slow global speed by 63% While equipped: Stats +3 Wil offense ------ Ignore resists +10% mind When Hit 6 fire Massive two-handed mauls. |
Sootspar (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Arcane While equipped: offense ------ When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 10% chance to reduce damage dealt by 29% defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +12% blight +6% arcane +9% darkness Spell save +13 (+5 eff.) A suit of armour made of leather. |
scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +2 Con offense ------ When Hit: * 17 arcane resource burn defense ------ Armor +2 Fatigue +3% Physical save +11 (+5 eff.) Spell save +15 (+6 eff.) Mind save +4 (+1 eff.) Disarm Resist +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Turogomas the voratun torque of gale force [power 440] (9 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +1 Dex +3 Cun offense ------ Ignore resists +5% blight other ------- Light +1 See Invisibility +12 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 528 physical damage Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 53. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Tales of Maj'EEYIKES the Cornac Solipsist level 10
49th Haze 122nd year of Ascendancy at 09:40 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Tales of Maj'EEYIKES the Cornac Solipsist level 17
2nd Allure 123rd year of Ascendancy at 10:04 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Tales of Maj'EEYIKES the Cornac Solipsist level 18
7th Pyre 123rd year of Ascendancy at 03:32 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Tales of Maj'EEYIKES the Cornac Solipsist level 9
15th Dusk 122nd year of Ascendancy at 04:32 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tales of Maj'EEYIKES the Cornac Solipsist level 16
1st Allure 123rd year of Ascendancy at 11:38 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Tales of Maj'EEYIKES the Cornac Solipsist level 16
1st Allure 123rd year of Ascendancy at 17:15 see stats
Log
Tales of Maj'EEYIKES converts some damage to Psi!
Thief hits Tales of Maj'EEYIKES for (18 resonance), 6 to psi, 9 physical, (3 resonance), 1 to psi, 2 light (18 total damage).
Melee retaliation hits Thief for 2 lightning damage.
Sleep is still on cooldown for 1 turns.
Tales of Maj'EEYIKES uses Mind Sear.
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
Tales of Maj'EEYIKES hits Thief for 186 mind damage.
Tales of Maj'EEYIKES hits Something for 93 mind damage.
Tales of Maj'EEYIKES hits Something for 186 mind damage.
Tales of Maj'EEYIKES is not silenced anymore.
Talent Sleep is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Attune Mindstar is ready to use.
Tales of Maj'EEYIKES receives 3 healing (3 psi heal).
Rogue uses Infusion: Regeneration.
Rogue starts regenerating health quickly.
Eleta the shadowblade casts Drain.
Your resonance field crumbles under the damage!
The psychic field around Tales of Maj'EEYIKES crumbles.
Tales of Maj'EEYIKES converts some damage to Psi!
Eleta the shadowblade hits Tales of Maj'EEYIKES for (40 resonance), 14 to psi, 20 blight, (18 resonance), 7 to psi, 9 blight, (11 resonance), 4 to psi, 5 darkness, (13 resonance), 5 to psi, 6 blight, (7 resonance), 5 to psi, 7 darkness, 15 to psi, 21 fire (118 total damage).
Melee retaliation hits Eleta the shadowblade for 2 lightning, 2 lightning (5 total damage).
Thief uses Disarm.
Thief misses Tales of Maj'EEYIKES.
Tales of Maj'EEYIKES shrugs off the effect 'Disarmed'!
Tales of Maj'EEYIKES converts some damage to Psi!
Thief hits Tales of Maj'EEYIKES for 6 to psi, 8 physical (14 total damage).
Melee retaliation hits Thief for 2 lightning damage.
Tales of Maj'EEYIKES the level 18 cornac solipsist was disembowelled to death by a thief on level 1 of Damp Cave.

















































































