Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unarmed Cursed Talents 1.7.6Fixes the inconsistency that some Cursed talents could be used unarmed while others could not. All Cursed talents should now be able to be used while unarmed. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Cursed (Savage) |
Level / Exp | 30 / 33% |
Size | big |
Lifes / Deaths | Killed by Adynn the skeleton magus at level 29 on the 50th Quantumnal 1337th year of Ascendancy at 05:04 4 / 2Killed by Xeresebeth the fire drake hatchling at level 30 on the 50th Quantumnal 1337th year of Ascendancy at 07:19 |
Primary Stats
Strength | 64 (base 56) |
Dexterity | 23 (base 19) |
Constitution | 26 (base 26) |
Magic | 16 (base 10) |
Willpower | 53 (base 50) |
Cunning | 18 (base 10) |
Resources
Life | 906/906 |
Hate | 108/108 |
Healing Factor | 1.2831300010614 |
Regeneration | 4.1701725034497 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Invisible | -8.8817841970013E-16 |
Stealth | 33 |
Offense: Barehand
Damage | 104 |
Accuracy | 45 |
Crit Chance | 49% |
APR | 15 |
Speed | 1.20 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Light | +9% |
Temporal | +12% |
Blight | +3% |
Physical | +33% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Lightning | +15% |
Light | +15% |
Physical | +11% |
Defense: Base
Armour (hardiness) | 32.522593642275 (62.32946707186%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 15 |
Physical Save | 40 |
Spell Save | 39 |
Mental Save | 31 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 15%( 70%) |
Physical | + 8%( 70%) |
Cold | + 15%( 70%) |
All | + 3%( 70%) |
Lightning | + 6%( 70%) |
Light | + 12%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 9%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Confusion Resistance | 47% |
Fear Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Grappling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. | active |
Equipment
On feet | Layagavena the pair of iron boots (0 def, 3 armour) Layagavena the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% blight ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +80.00 Heal.mod +5% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | voratun gauntlets 'Glyta' (0 def, 3 armour) voratun gauntlets 'Glyta' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Mag dps ---------- Phys.crit +19.0% Spell.crit +14% Mind.crit +19% Crit.mult +13.00% Mind.pwr +9 (+3 eff.) Melee+ 12 acid 40 mind 32 darkness Dmg.mod +8% acid +12% temporal Res.pen +10% blight On Hit (Melee): * 25% chance to reduce all saves and defense by 32 ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +9% temporal Mind.save -7 (-3 eff.) ---------- misc Max.mana +40.00 Unarmed combat: Power 37.5 - 52.5 Physical Uses 40% Wil, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +23.0% Atk.spd 83% On Crit.r2 +15 acid On Hit: 10% Reproach 5 On Hit: 10% Corrosive Breath 5 On Crit: 20% Cripple 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Huredan (Madness) (0 def, 1 armour) Huredan (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% physical Res.pen +5% physical ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% Phys.save +12 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Madness A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 521.81 You won the Ring of Blood trial, and this is your reward. |
On fingers | Chiblek the steel ring Chiblek the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% physical Acc +10 (+3 eff.) ----- def ----- Resists +6% darkness +5% physical Mind.save +7 (+4 eff.) Confus- +28% Rings make your fingers look great! |
Around neck | gold amulet 'Chargeglamour' gold amulet 'Chargeglamour'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +15.00% Res.pen +15% lightning ----- def ----- Armour +4 Die.at -20.00 life ---------- misc Masteries +0.28 Cursed/Fears Amulets make your neck look great! |
Main armor | Toritar (Corpses) (2 def, 14 armour) Toritar (Corpses) (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +2% Crit.mult +20.00% Melee Ret 4 mind ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% ---------- misc Max.hate +4.00 Infravis +2 Curse of Corpses A suit of armour made of mail. |
Light source | Oloyon the Radianceshaper Oloyon the Radianceshaper1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +3 Mag dps ---------- Phys.crit +2.0% Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +12% physical Res.pen +15% light ----- def ----- Armour +2 Mind.save +7 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Xanerida the cashmere cloak (Nightmares) (2 def, 0 armour) Xanerida the cashmere cloak (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Mind.pwr +25 (+8 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +12% blight HP.reg +3.00 Heal.mod +15% ---------- misc Equi/ret +0.12 Max.hate +4.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Shinestrider Shinestrider1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +6% physical Res.pen +6% physical Melee Ret 4 light 8 fire ----- def ----- Resists +9% light +12% cold ---------- misc Light +2 A belt that goes around your waist. |
Inventory
healing infusion (heal 57; cd 14) healing infusion (heal 57; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 57 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Layurikira Layurikira0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +1 Wil dps ---------- Mind.crit +2% ----- def ----- Crit.chn- 5.00% ---------- misc Psi/ret +0.04 Max.hate +6.00 Amulets make your neck look great! |
warrior's gold amulet of willpower (+4) warrior's gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Brightpeal the copper ring Brightpeal the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% fire +5% cold Melee Ret 6 acid 2 fire ----- def ----- Resists +6% blight +12% fire +6% nature Poison- +12% Disease- +11% Rings make your fingers look great! |
pixie's gold ring of time (+11%) pixie's gold ring of time (+11%)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+5 eff.) Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
solipsist's steel ring of arcana (+0.12/turn) solipsist's steel ring of arcana (+0.12/turn)0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Silence- +25% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Xolewe the Bleakrace (Nightmares) (22-33 power, 2 apr) Xolewe the Bleakrace (Nightmares) (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 26% * 25% chance for lightning to strike from the target to a second target dealing 19 damage While equipped: dps ---------- Dmg.mod +12% fire Res.pen +10% darkness +5% fire ----- def ----- Resists +15% blight +3% darkness Curse of Nightmares Massive two-handed battleaxes. |
iron battleaxe (Madness) (15-23 power, 1 apr) iron battleaxe (Madness) (15-23 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Madness Massive two-handed battleaxes. |
arcing iron greatmaul of massacre (Corpses) (24-36 power, 1 apr) arcing iron greatmaul of massacre (Corpses) (24-36 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane/Master Power 24.5 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Curse of Corpses Massive two-handed mauls. |
quick steel greatmaul of erosion (Nightmares) (28-42 power, 2 apr) quick steel greatmaul of erosion (Nightmares) (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Nature/Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +9 (+3 eff.) Curse of Nightmares Massive two-handed mauls. |
Magmagash (Madness) (34-55 power, 2 apr) Magmagash (Madness) (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +4 lightning +8 fire While equipped: Stats +7 Str +7 Dex +9 Mag +7 Wil +7 Cun +9 Con dps ---------- Dmg.mod +12% fire Melee Ret 8 lightning ---------- misc Light +3 Curse of Madness Massive two-handed swords. |
Morbuswrecker the dwarven-steel greatsword (Nightmares) (34-55 power, 2 apr) Morbuswrecker the dwarven-steel greatsword (Nightmares) (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +8 darkness On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+3 eff.) Dmg.mod +3% nature +12% darkness Res.pen +20% nature ----- def ----- Resists +3% light Curse of Nightmares Massive two-handed swords. |
yew longbow 'Layylramina' (Shrouds) yew longbow 'Layylramina' (Shrouds)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +15 Wil +5 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +15% temporal Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Geba the dwarven-steel mace (Nightmares) (26-37 power, 4 apr) Geba the dwarven-steel mace (Nightmares) (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: Stats +3 Mag +5 Cun +2 Con dps ---------- Mind.pwr +20 (+7 eff.) Res.pen +10% arcane Melee Ret 6 mind ---------- misc Equi/ret +0.08 Light +2 Curse of Nightmares Blunt and deadly. |
Glareripper the thorny mindstar (Shrouds) (9-10 power, 24 apr, mind damage) Glareripper the thorny mindstar (Shrouds) (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 acid +8 arcane On Crit.r2 +20 light While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% physical Res.pen +20% acid +5% physical ----- def ----- Resists +9% acid +5% physical +12% light ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Betimira the ash magestaff (Misfortune) (15-18 power, 3 apr, fire element) Betimira the ash magestaff (Misfortune) (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +14 (+9 eff.) Dmg.mod +12% mind +15% fire Res.pen +15% mind +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +12% acid +15% mind ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Ragahir the yew starstaff (Misfortune) (20-24 power, 4 apr, light element) Ragahir the yew starstaff (Misfortune) (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +4 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +9 (+6 eff.) Dmg.mod +20% light +12% physical Apr +4 ----- def ----- Defense +10 (+5 eff.) Resists +12% light Phys.save +12 (+4 eff.) Poison- +20% ---------- misc Light +4 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 61.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood starstaff (Shrouds) (25-30 power, 5 apr, darkness element) blighted elven-wood starstaff (Shrouds) (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +16 (+10 eff.) Dmg.mod +25% darkness ---------- misc Vim/s.crit +1.00 Max.vim +15.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Salann the hardened leather belt Salann the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +9% mind Res.pen +10% mind Acc +30 (+10 eff.) ----- def ----- Phys.save +6 (+2 eff.) Stealth +6 ---------- misc T.Disarm +14 Stam/turn +1.00 Infravis +4 A belt that goes around your waist. |
Winterspiker the rough leather belt Winterspiker the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Cun +4 Dex dps ---------- Spell.pwr +3 (+3 eff.) Dmg.mod +6% cold ----- def ----- Resists +12% cold Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Xuldath (Misfortune) (21 def, 0 armour) Xuldath (Misfortune) (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Phys.crit +1.0% ----- def ----- Defense +21 (+10 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (Madness) (1 def, 0 armour) linen cloak of the Shaloren (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhurim the woollen robe (Shrouds) (3 def, 2 armour) Radhurim the woollen robe (Shrouds) (3 def, 2 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +11% temporal +9% mind +12% fire Res.pen +5% mind ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +11% temporal +18% fire +6% mind +9% all Phys.save +17 (+6 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe of Linaniil (Corpses) (0 def, 0 armour) ancient silk robe of Linaniil (Corpses) (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+9 eff.) Dmg.mod +12% temporal +7% physical Res.pen +10% temporal +8% physical ----- def ----- Resists +13% all Anom.red +12 ---------- misc Mana/turn +0.22 Max.mana +56.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bokomador the pair of iron boots (10 def, 3 armour) Bokomador the pair of iron boots (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue -2% Phys.save +5 (+2 eff.) Heal.mod +15% Silence- +10% Stun/Frz- +10% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Duathelscar the hardened leather gloves (0 def, 2 armour) Duathelscar the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Cun dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% nature Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +2 Unarmed combat: Power 21.5 - 23.7 Physical Uses 40% Wil, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Morningjeer the rough leather gloves (0 def, 1 armour) Morningjeer the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +4% nature +3% light ----- def ----- Armour +1 Resists +6% nature +6% mind ---------- misc Light +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Wil, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) spellstreaming dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +18 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+4 eff.) Disarm- +24% ---------- misc Mana/turn +0.19 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Wil, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +8 arcane +13 physical On Hit: 10% Juggernaut 1 On Hit: 10% Elemental Bolt 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Zanyndil the Dourbright (Shrouds) (2 def, 0 armour) Zanyndil the Dourbright (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Cun +5 Mag dps ---------- Mind.crit +2% Melee Ret 8 fire ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness Spell.save +11 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +4.00 Max.psi +50.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
cashmere wizard hat (Corpses) (2 def, 0 armour) cashmere wizard hat (Corpses) (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Nimbustouch' (Shrouds) (0 def, 4 armour) dwarven-steel helm 'Nimbustouch' (Shrouds) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning Res.pen +25% lightning Melee Ret 2 lightning ----- def ----- Armour +4 Fatigue +4% Resists +6% acid +5% arcane Die.at -80.00 life Poison- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven cashmere wizard hat of lightning (+19%) (Corpses) (2 def, 0 armour) mindwoven cashmere wizard hat of lightning (+19%) (Corpses) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +13% lightning ----- def ----- Defense +2 (+1 eff.) Resists +19% lightning ---------- misc Psi/turn +0.21 Curse of Corpses A pointy cloth hat, very wizardly... |
stabilizing iron helm of strength (+2) (Shrouds) (0 def, 3 armour) stabilizing iron helm of strength (+2) (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of dexterity (+4) (Misfortune) (0 def, 4 armour) thaloren dwarven-steel helm of dexterity (+4) (Misfortune) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Dex +2 Wil ----- def ----- Armour +4 Fatigue +4% Resists +7% blight Mind.save +10 (+5 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of delving (Misfortune) (3 def, 8 armour) dwarven-steel mail armour of delving (Misfortune) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +13% darkness +8% physical ---------- misc Light +1 Curse of Misfortune Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable steel mail armour of acid resistance (Nightmares) (2 def, 11 armour) impenetrable steel mail armour of acid resistance (Nightmares) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid Curse of Nightmares A suit of armour made of mail. |
Flashvengeance (Madness) (6 def, 10 armour) Flashvengeance (Madness) (6 def, 10 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 6 fire Ranged+ 7 fire Dmg.mod +3% lightning Res.pen +5% temporal ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +7% Resists +23% acid +25% physical +6% temporal +19% fire +18% lightning +9% cold Curse of Madness A suit of armour made of leather. |
Flamedeath (Shrouds) (0 def, 11 armour) Flamedeath (Shrouds) (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% mind +20% fire Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +11 Fatigue +22% Resists +21% acid +15% light +13% darkness Curse of Shrouds A suit of armour made of metal plates. |
Gebers the Shockburst (Shrouds) (0 def, 4 armour, 13-15 power, 41 block) Gebers the Shockburst (Shrouds) (0 def, 4 armour, 13-15 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 Melee+ +8 temporal On Hit.r1 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Armour +4 Fatigue +8% Resists +19% acid +18% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 alchemist agate 63 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Silubeth (dig speed 27 turns) Silubeth (dig speed 27 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +3 Dex +3 Mag dps ---------- Spell.crit +7% Crit.mult +15.00% Dmg.mod +24% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +12 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Getimas the Sungash Getimas the Sungash2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical +6% cold Apr +3 Melee Ret 2 physical ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) ---------- misc Max.stam +30.00 Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lisadalle the Dourbutcher [power 4] (10/25 cooldown) Lisadalle the Dourbutcher [power 4] (10/25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +21% temporal ----- def ----- Resists +3% darkness +3% temporal Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 19% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Lisylaith' [power 190] (10/15 cooldown) steel torque of mindblast 'Lisylaith' [power 190] (10/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to reduce armor by 19% ----- def ----- Resists +24% acid +12% blight Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By fawea the Ogre Cursed level 28
49th Quantumnal 1337th year of Ascendancy at 23:27 see stats
By fawea the Ogre Cursed level 10
44th Quantumnal 1337th year of Ascendancy at 07:26 see stats
By fawea the Ogre Cursed level 20
47th Quantumnal 1337th year of Ascendancy at 18:55 see stats
By fawea the Ogre Cursed level 30
50th Quantumnal 1337th year of Ascendancy at 06:27 see stats
By fawea the Ogre Cursed level 28
50th Quantumnal 1337th year of Ascendancy at 01:12 see stats
By fawea the Ogre Cursed level 21
48th Quantumnal 1337th year of Ascendancy at 03:42 see stats
Log
1]Xeresebeth the fire drake hatchling converts some damage to Psi!
1]fawea hits Xeresebeth the fire drake hatchling for 3 to psi, 4 darkness, 3 to psi, 3 mind (16 total damage).
1]Xeresebeth the fire drake hatchling briefly catches sight of you!
1]Xeresebeth the fire drake hatchling activates a prepared device.
4]Xeresebeth the fire drake hatchling receives 8 healing (12 psi heal).
6]Xeresebeth the fire drake hatchling notices you at the last moment!
6]Xeresebeth the fire drake hatchling converts some damage to Psi!
6]fawea hits Xeresebeth the fire drake hatchling for 36 to psi, 41 physical, (12 blocked), 0 acid, 12 to psi, 14 darkness, 13 to psi, 15 mind, 66 to psi, 76 physical, (12 blocked), 0 acid, 12 to psi, 14 darkness, 13 to psi, 15 mind (332 total damage).
6]Melee retaliation hits fawea for 8 fire, 0 arcane, 8 fire, 0 arcane (17 total damage).
6]Bloodcaller hits fawea for 1 healing, 2 healing (0 total damage) [4 healing].
8]Prox's Lucky Halfling Foot twitches, alerting Fawea that a hidden trap is nearby.
0]Xeresebeth the fire drake hatchling moves reluctantly!
0]Xeresebeth the fire drake hatchling converts some damage to Psi!
0]Bleeding from Xeresebeth the fire drake hatchling hits fawea for 60 physical damage.
0]Restless Night from Xeresebeth the fire drake hatchling hits fawea for 21 mind damage.
0]Mindrot hits Xeresebeth the fire drake hatchling for 2 to psi, 2 mind, 2 to psi, 2 darkness (9 total damage).
1]Xeresebeth the fire drake hatchling converts some damage to Psi!
1]fawea hits Xeresebeth the fire drake hatchling for 3 to psi, 4 darkness, 3 to psi, 3 mind (16 total damage).
2]Xeresebeth the fire drake hatchling uses Mind Sear.
2]Xeresebeth the fire drake hatchling's mind surges with critical power!
2]Xeresebeth the fire drake hatchling hits fawea for 302 mind damage.
2]fawea the level 30 ogre cursed was mindraped to death by Xeresebeth the fire drake hatchling on level 6 of Dreadfell.
2]Xadhelevea the grave wight is no longer being stalked by fawea.
2]You have 4 life(s) left.
2]You enter a zero gravity zone, beware!
2]From the brink of death you seem to be yanked to another plane.
2]Xeresebeth the fire drake hatchling killed fawea!
2]Saving game...
2]Saving done.
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QUICK Campaign Zones
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Norgos Lair
Scintillating Caves
Sandworm lair
Daikara: Volcano
Dreadfell
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QUICK Campaign Perks
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1: Infusion: Movement
2: Talents: Conversion/Resonance Field
3: Artifact: Bloodcaller
4: Sandqueen Heart: Normal
5: Immunity: Stun