Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unarmed Cursed Talents 1.7.6Fixes the inconsistency that some Cursed talents could be used unarmed while others could not. All Cursed talents should now be able to be used while unarmed. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Demolisher |
Level / Exp | 15 / 70% |
Size | big |
Lifes / Deaths | Killed by temporal hound at level 12 on the 45th Quantumnal 1337th year of Ascendancy at 21:17 1 / 5Killed by faweaw at level 15 on the 46th Quantumnal 1337th year of Ascendancy at 19:18 Killed by Zubylrayavea the red ooze at level 15 on the 46th Quantumnal 1337th year of Ascendancy at 20:19 Killed by Zubylrayavea the red ooze at level 15 on the 46th Quantumnal 1337th year of Ascendancy at 22:30 Killed by faweaw at level 15 on the 46th Quantumnal 1337th year of Ascendancy at 22:35 |
Primary Stats
Strength | 28 (base 13) |
Dexterity | 35 (base 30) |
Constitution | 20 (base 10) |
Magic | 13 (base 10) |
Willpower | 13 (base 10) |
Cunning | 52.2 (base 41) |
Resources
Life | 478/478 |
Hull | 292/292 |
Steam | 113/113 |
Healing Factor | 1.0870588855781 |
Regeneration | 4.6200002637069 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 20 |
Accuracy | 52 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 52 |
Crit Chance | 12% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Acid | +3% |
Mind | +19% |
Nature | +12% |
Offense: Damage Penetration
Mind | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 3 (51.69962066283%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 33 |
Defense: Resistances
Physical | + 13%( 70%) |
Lightning | + 14%( 70%) |
Nature | + 15%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 16%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 15%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 100%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Piloting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Engine | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Pyromaniac | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Drones | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Steamtech / Explosives | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
Effects
Quests
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. | active |
Equipment
On feet | Belurin (0 def, 1 armour) Belurin (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +5% lightning +5% temporal +2% physical Max.HP +40.00 A pair of boots made of leather. |
Quiver | deadly pouch of iron shots of wind (11/13, 18-22 power, 1 apr) deadly pouch of iron shots of wind (11/13, 18-22 power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 85 physical damage Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Growthtyphoon' brass lantern 'Growthtyphoon'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +3% lightning Max.HP +144.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat 'Nerylenor' (0 def, 1 armour) rough leather hat 'Nerylenor' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +2 Cun +3 Con dps ---------- Crit.mult +10.00% Acc +10 (+4 eff.) Apr +3 ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+2 eff.) A hat made of leather. Very stylish. |
On hands | restful iron gauntlets of strength (+2) (0 def, 1 armour) restful iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | copper ring 'Delyrach' copper ring 'Delyrach'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +1 Mag dps ---------- Melee Ret 6 mind ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
On fingers | copper ring 'Velyta' copper ring 'Velyta'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Dex +7 Con dps ---------- Phys.pwr +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +5% arcane +3% temporal Rings make your fingers look great! |
Around neck | copper amulet 'Flowerire' copper amulet 'Flowerire'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +3% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
In main hand | acidic iron waraxe (11-16 power, 2 apr) acidic iron waraxe (11-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 One-handed war axes. |
Around waist | Frostfoe the rough leather belt Frostfoe the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +6% nature +9% cold Stealth +6 Die.at -40.00 life HP.reg +2.00 Knockbk- +10% A belt that goes around your waist. |
In off hand | Unerring Scalpel (15-19 power, 25 apr) Unerring Scalpel (15-19 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | Borand the Deepsspiker (1 def, 0 armour) Borand the Deepsspiker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +9% mind +6% darkness +6% nature Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) ---------- misc Hate/m.crit +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Frozenvengeance the linen robe (0 def, 0 armour) Frozenvengeance the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind Res.pen +5% mind Melee Ret 2 mind ----- def ----- Resists +3% nature +10% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 600%; cd 12) movement infusion (speed 600%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Magnetic Shell schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Beralaralach (32-48 power, 2 apr) Beralaralach (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 darkness Against +10% Living While equipped: Stats +4 Str +1 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +3% lightning Spell.save +9 (+4 eff.) Massive two-handed battleaxes. |
iron dagger (9-12 power, 5 apr) iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
thorny mindstar (8-8 power, 24 apr, mind damage) thorny mindstar (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eilinavena the hardened leather sling Eilinavena the hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Crit +2.0% Atk.spd 100% Range +8 Proj.spd +200% While equipped: dps ---------- Phys.pwr +15 (+7 eff.) Res.pen +7% all Acc +31 (+10 eff.) Apr +11 ---------- misc See.Invis +3 Slings are used to hurl stones or metal shots at your foes. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betidarin the Spidertaint (0 def, 3 armour) Betidarin the Spidertaint (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +6 Dex +3 Wil +4 Cun dps ---------- Melee Ret 8 nature ----- def ----- Armour +3 Crit.chn- 15.00% Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+4 eff.) ---------- misc See.Invis +6 A pair of boots made of leather. |
Glyyamina the iron helm (0 def, 3 armour) Glyyamina the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.crit +2.0% Acc +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Belarera' (3 def, 8 armour) dwarven-steel mail armour 'Belarera' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Mind.crit +2% Crit.mult +15.00% ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +22% lightning ---------- misc Hate/m.crit +4.00 A suit of armour made of mail. |
prismatic rough leather armour of cold resistance (3 def, 2 armour) prismatic rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% cold +11% light +11% darkness A suit of armour made of leather. |
Fulundil the Obsidianwish (20/20, 33-46 power, 10 apr) Fulundil the Obsidianwish (20/20, 33-46 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 33.0 - 46.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Proj.spd +200% Ranged+ +4 acid +8 mind On Crit.r2 +4 darkness +4 acid On Hit: * 20% chance to reduce armor by 17% * 20% chance to reduce damage dealt by 16% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 85 physical damage Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
48 alchemist agate 48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 129] simple healing salve [power 129]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 129 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (19/19, 13-16 power, 1 apr) pouch of iron shots (19/19, 13-16 power, 1 apr)3.0 T1 shot ammo [Normal] Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By faweaw the Ogre Demolisher level 10
44th Quantumnal 1337th year of Ascendancy at 17:55 see stats
By faweaw the Ogre Demolisher level 15
46th Quantumnal 1337th year of Ascendancy at 22:35 see stats
Log
0]Zubylrayavea the red ooze deflects the projectile from faweaw to the north!
1]Hurricane drone hits Zubylrayavea the red ooze for 15 lightning damage.
3]Zubylrayavea the red ooze uses Heartseeker.
4]Zubylrayavea the red ooze hits faweaw for (19 guarded), 73 physical, (0 guarded), 4 nature, 95 physical, 5 darkness, 4 nature (184 total damage).
4]Melee retaliation hits Zubylrayavea the red ooze for 4 mind, 8 mind (13 total damage).
8]Zubylrayavea the red ooze is no longer evading attacks.
1]Hurricane drone hits Zubylrayavea the red ooze for 15 lightning damage.
2]Melee retaliation hits faweaw for (1 guarded), 0 light (0 total damage).
2]Faweaw's gunner drone hits Zubylrayavea the red ooze for (21 parried), 14 physical (14 total damage).
2]faweaw receives 165 healing.
8]Zubylrayavea the red ooze uses Dual Strike.
8]Faweaw is stunned!
8]Zubylrayavea the red ooze performs a melee critical strike against faweaw!
8]Zubylrayavea the red ooze hits faweaw for (18 guarded), 56 physical, 5 darkness, 4 nature, 132 physical (199 total damage).
8]Melee retaliation hits Zubylrayavea the red ooze for 4 mind, 3 mind (8 total damage).
8]faweaw the level 15 ogre demolisher was sliced to death by Zubylrayavea the red ooze on level 2 of Sandworm lair.
8]You have 1 life(s) left.
8]You enter a zero gravity zone, beware!
8]From the brink of death you seem to be yanked to another plane.
8]Zubylrayavea the red ooze killed faweaw!
8]Saving game...
8]Saving done.
0]Talent Patch Job is ready to use.
0]Talent Create Tinker is ready to use.
0]Talent Explosive Charge is ready to use.
8]Ran for 2 turns (stop reason: interesting character).
8]Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
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QUICK Campaign Zones
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Ruins of Kor'Pul
Scintillating Caves
Sandworm lair
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QUICK Campaign Perks
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1: Infusion: Movement
2: Talent: Last Engineer Standing
3: Artifact: Unerring Scalpel