














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous :     - https://te4.org/games/addons/tome/adven_addon
    - allows adventurer to use talents from classes that don't spawn on randbosses
    - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead)     - https://te4.org/games/addons/tome/every_tree
    - allows the adventurer to use every talents, including monster only and debug talent trees. 
    - tends to have issues with classes from other addons due to the way it loads their data.
    Improved Adventurer :     - https://te4.org/games/addons/tome/Improved_Adventurer 
    - my own adventurer skill addon. 
    - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
    - use this one if you use addons that add new classes/races and want their talents on an adventurer
    
    Note : use only one of those three. They are not compatible with eachother Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Adventurer | 
| Level / Exp | 26 / 12% | 
| Size | medium | 
| Lifes / Deaths | Killed by Elyrin the elven warrior at level 26 on the 12nd Dearth 122nd year of Ascendancy at 13:26/ 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 36 (base 16) | 
| Dexterity | 18 (base 12) | 
| Constitution | 28 (base 16) | 
| Magic | 10 (base 12) | 
| Willpower | 53 (base 39) | 
| Cunning | 64 (base 52) | 
Resources
| Hate | 100/100 | 
| Equilibrium | 25 | 
| Life | -106/860 | 
| Steam | 100/100 | 
| Psi | 123/143 | 
| Healing Factor | 1.4656298990389 | 
| Regeneration | 1.8320373737987 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 38 | 
| Accuracy | 24 | 
| Crit Chance | 31% | 
| APR | 9 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 2.5 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 57 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Light | +3% | 
| Nature | +25% | 
| Cold | +12% | 
| Lightning | +10% | 
| Mind | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Lightning | +10% | 
| Mind | +5% | 
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 28 (73.292302510663%) | 
| Defense | 35 | 
| Ranged Defense | 37 | 
| Fatigue | 0 | 
| Physical Save | 37 | 
| Spell Save | 54 | 
| Mental Save | 45 | 
Defense: Resistances
| Blight | + 13%( 70%) | 
| Arcane | + 28%( 70%) | 
| Mind | + 7%( 70%) | 
| All | + 4%( 70%) | 
| Lightning | + 32%( 70%) | 
| Physical | + 11%( 70%) | 
| Temporal | + 7%( 70%) | 
| Darkness | + 10%( 70%) | 
| Cold | + 10%( 70%) | 
| Fire | + 29%( 70%) | 
| Nature | + 48%( 70%) | 
Defense: Immunities
| Stun Resistance | 35% | 
| Teleport Resistance | 20% | 
| Confusion Resistance | 30% | 
| Disarm Resistance | 70% | 
| Knockback Resistance | 40% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Implants | Effective talent level: 2.5Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Willpower stat. | 
| Implants | Effective talent level: 2.5Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Willpower stat. | 
Class Talents
| Cursed / Gloom | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Psionic / Absorption | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Wild-gift / Earthen vines | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Furnace | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Steamtech / Thoughts of iron | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Ooze | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Gestalt | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Psionic / Feedback | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Dark sustenance | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Antimagic | 1.50 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth.Cleaning the trash Save our people and show the evildoers the wrongness of their way. Permanently. | active | 
| You failed to protect the lone alchemist from death by war hound.Escort: lone alchemist (level 3 of Old Forest) | failed | 
| You failed to protect the lost tinker from death by giant venus flytrap.Escort: lost tinker (level 3 of Norgos Lair) | failed | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed orc heart. | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| Psionic focus |  iron battleaxe 'Tuliromirand' (14-21 power, 1 apr) 3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 14.0 - 21.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * shock your foe dealing 17 damage and draining some of their resources While equipped: dps ---------- Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 34 ----- def ----- Resists +3% mind Massive two-handed battleaxes. | 
| On hands |  Spellhunt Remnants (2 def, 3 armour) 1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Disarm- +70% ---------- misc Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. | 
| Light source |  Blizzardwrack the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +6% nature +6% fire Phys.save +5 (+3 eff.) Die.at -80.00 life Max.HP +60.00 Heal.mod +12% Blind- +20% Teleport- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Umbrawalker (10 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun dps ---------- Res.pen +5% darkness On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce damage dealt by 27% ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +5% Mind.save +9 (+3 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On feet |  Zeroyon the Nimbusweeper (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +9% lightning +14% fire +3% temporal +6% cold Spell.save +3 (+1 eff.) A pair of boots made of leather. | 
| Tool |  Toragen the Glareglory (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +3% mind +3% light +6% nature Res.pen +5% mind ----- def ----- Resists +11% nature ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Bilebraid the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +10 Str +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +16 (+6 eff.) Dmg.mod +6% nature Acc +10 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 27% Rings make your fingers look great! | 
| On fingers |  copper ring 'Sparkwisp' 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Dmg.mod +10% lightning Res.pen +10% lightning ----- def ----- Resists +20% lightning +6% fire +9% blight Spell.save +9 (+3 eff.) Rings make your fingers look great! | 
| Around neck |  Gloritha the Jettouch 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% acid +12% mind ----- def ----- Resists +6% darkness +7% physical ---------- misc Stam/turn +0.60 Amulets make your neck look great! | 
| In main hand |  Perseverance (31-43 power, 9 apr) 3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Hit: * shock your foe dealing 21 damage and draining some of their resources On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand |  swashbuckler's dwarven-steel shield of resilience (0 def, 6 armour, 80 block) 7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +5 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +6 Fatigue +8% Max.HP +41.00 ---------- misc Talents +1 Block Handheld deflection devices. | 
| Cloak |  linen cloak 'Bilewill' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% nature Melee Ret 6 lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Nature's Blessing (8 def, 9 armour) 9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +9 Hardiness +20% Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +11% Resists +20% nature +25% arcane Spell.save +18 (+6 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. | 
Inventory
|  steam generator implant of the psychic (steam 7) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions | 
|  biting gale rune (damage 88; dur 4; cd 22) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.48 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  3 schematic: Acid Groove 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Air Recycler 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Armour Reinforcement 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Corrosive Shell 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Deflection Field 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  3 schematic: Fiery Salve 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Headlamp 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  3 schematic: Healing Salve 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Kinetic Stabiliser 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Magnetic Shell 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  4 schematic: Mental Stimulator 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Saw Shell 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Spike Attachment 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Spring Grapple 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Steamgun 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Water Salve 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Waterproof Coating 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  Daiminaridan the Offallore 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +9% nature Res.pen +10% light Acc +5 (+3 eff.) ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! | 
|  titan's steel ring of clarity 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! | 
|  bloodlich's elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag +3 Wil +3 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +19 (+4 eff.) Dmg.mod +25% fire ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.mana +42.00 Max.vim +28.00 Max.N.En +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Xanygara the dwarven-steel battleaxe (32-48 power, 2 apr) 3.0 T3 battleaxe 2H weapon [Rare] Master Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex +5 Wil dps ---------- Phys.crit +16.0% S.pwr/crit +10 Dmg.mod +12% blight ----- def ----- Resists +5% arcane ---------- misc Max.mana +60.00 Max.vim +30.00 Massive two-handed battleaxes. | 
|  iron greatsword (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. | 
|  Cautery Sword (40-56 power, 10 apr) 3.0 T3 longsword 1H weapon [Unique] Steamtech Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. | 
|  Shocksquall the stralite mace (34-48 power, 5 apr) 3.0 T4 mace 1H weapon [Rare] Arcane Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +22 cold While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +10% arcane ----- def ----- Resists +5% arcane Die.at -80.00 life Max.HP +100.00 Cut- +20% Pinning- +20% Blunt and deadly. | 
|  Flamestrike the steel waraxe (26-36 power, 3 apr) 3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 mind +8 fire On Crit.r2 +8 fire On Hit: * 10% chance to reduce all saves and defense by 34 While equipped: Stats +2 Cun +1 Wil ----- def ----- Spell.save +3 (+1 eff.) One-handed war axes. | 
|  truestriking stralite waraxe (30-43 power, 5 apr) 3.0 T4 waraxe 1H weapon [Ego+] Master Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +17 (+9 eff.) Apr +9 One-handed war axes. | 
|  horrifying mossy mindstar of life (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Eye of Winter (8-9 power, 18 apr, cold damage) 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. | 
|  Ivuna the Smearcast (18-28 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 18.5 - 27.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Crit.mult +23.00% Res.pen +25% light +25% nature Apr +11 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +5% arcane +12% darkness Disease- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  Natureblur (22-34 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 22.5 - 33.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +52 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% nature +30% darkness Res.pen +15% nature ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +21% acid +15% light ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  chilling stralite steamsaw of lightning resistance (+25%) (30-44 power, 0 apr) 3.0 T4 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 29.5 - 44.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Melee+ +9 cold Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +25% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  iron shield (0 def, 2 armour, 23.5 block) 7.0 T1 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  windwalling iron shield (0 def, 2 armour, 21 block) 7.0 T1 shield armor Reqs Shield usage training [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil ----- def ----- Armour +2 Fatigue +8% Resists +11% physical Shield.near.proj +19 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  wrathful stralite shield of the stars (0 def, 8 armour, 139 block) 7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun +6 Mag dps ---------- Dmg.mod +14% light +14% darkness On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +8% fire +23% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. | 
|  linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+5 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 43.20 to 54.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
|  cashmere robe 'Winterquarry' (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Cun +6 Con dps ---------- Spell.crit +10% Spell.pwr +24 (+4 eff.) Dmg.mod +12% mind Res.pen +25% mind ----- def ----- Resists +21% cold +11% all ---------- misc Mana/turn +0.28 Max.mana +75.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 86.68 to 260.05 lightning damage (173.37 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  prismatic reinforced leather armour of Toknor (12 def, 7 armour) 9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +14% light +15% darkness A suit of armour made of leather. | 
|  Glintworm 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +15% fire Res.pen +5% fire +10% cold ----- def ----- Resists +6% lightning +5% temporal +3% light ---------- misc Light +1 A belt that goes around your waist. | 
|  blurring hardened leather belt of dampening 1.0 T3 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +15 (+6 eff.) Resists +7% acid +7% fire +7% lightning +7% cold Stealth +9 A belt that goes around your waist. | 
|  enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Gorilin the Glimmerglean (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature +6% light Res.pen +5% mind Melee Ret 6 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  corrosive iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Thundernoon the linen wizard hat (6 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +12% lightning Res.pen +5% lightning ----- def ----- Defense +6 (+3 eff.) Resists +16% acid +3% cold Crit.chn- 5.00% A pointy cloth hat, very wizardly... | 
|  Tundragrinder (2 def, 16 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Res.pen +10% cold ----- def ----- Armour +16 Defense +2 (+1 eff.) Resists +6% mind Phys.save +11 (+5 eff.) Spell.save +18 (+6 eff.) Knockbk- +20% A pointy cloth hat, very wizardly... | 
|  9 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  9 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  5 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  321 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Dairelar the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind ----- def ----- Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) Max.HP +20.00 Confus- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Automated Portable Extractor 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  steel armour reinforcement 0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +2 Hardiness +20% Fatigue +4% Tinkers can be attached to normal items to improve them with steam power! | 
|  steel spike attachment 0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 20 physical ----- def ----- Armour +8 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! | 
|  Lightsever the iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% acid +15% light +3% lightning Res.pen +10% acid ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.
			Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By Auto Insanity the Dwarf Adventurer level 23
22nd Wealth 122nd year of Ascendancy at 07:56 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Auto Insanity the Dwarf Adventurer level 21
11st Wealth 122nd year of Ascendancy at 05:07 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Auto Insanity the Dwarf Adventurer level 10
4th Profit 122nd year of Ascendancy at 13:08 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Auto Insanity the Dwarf Adventurer level 20
44th Profit 122nd year of Ascendancy at 00:41 see stats
 Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Auto Insanity the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 09:58 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Auto Insanity the Dwarf Adventurer level 6
3rd Acquisition 122nd year of Ascendancy at 01:07 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Auto Insanity the Dwarf Adventurer level 22
13rd Wealth 122nd year of Ascendancy at 13:19 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Auto Insanity the Dwarf Adventurer level 15
15th Profit 122nd year of Ascendancy at 22:07 see stats
Log
AI cancelled for low health
Auto Insanity uses Resilience of the Dwarves.
Auto Insanity's skin turns to stone.
Elyrin the elven warrior is seized by a stone vine.
Auto Insanity shares damage with her oozes!
Weakness Disease from Gligamira the elven cultist hits Auto Insanity for 21 blight damage.
Mindrot hits Elyrin the elven warrior for (2 absorbed), 0 mind, (4 absorbed), 0 darkness (0 total damage).
Auto Insanity receives 16 healing.
Auto Insanity shares damage with her oozes!
Elyrin the elven warrior's defensive darkness area effect hits Bloated ooze for 14 darkness damage.
Elyrin the elven warrior's defensive darkness area effect hits Auto Insanity for 2 darkness damage.
Elyrin the elven warrior's light area effect hits Auto Insanity for (26 to psi shield), 15 light (15 total damage).
Elyrin the elven warrior's defensive darkness area effect killed Bloated ooze!
Stone Vine from Auto Insanity hits Elyrin the elven warrior for (25 absorbed), 0 nature, (15 absorbed), 0 arcane (0 total damage).
Weakness Disease from Gligamira the elven cultist hits Elyrin the elven warrior for (36 absorbed), 0 blight (0 total damage).
Auto Insanity's mind surges with critical power!
Talent Implant: Steam Generator is ready to use.
Auto Insanity shares damage with her oozes!
Weakness Disease from Gligamira the elven cultist hits Auto Insanity for 22 blight damage.
Mindrot hits Elyrin the elven warrior for (3 absorbed), 0 mind, (6 absorbed), 0 darkness (0 total damage).
Auto Insanity receives 16 healing.
Auto Insanity shares damage with her oozes!
Elyrin the elven warrior's defensive darkness area effect hits Bloated ooze for 14 darkness damage.
Elyrin the elven warrior's defensive darkness area effect hits Auto Insanity for 2 darkness damage.
Elyrin the elven warrior's light area effect hits Bloated ooze for 58 light damage.
Elyrin the elven warrior's light area effect hits Auto Insanity for (26 to psi shield), 15 light (15 total damage).
Elyrin the elven warrior casts Moonlight Ray.
Elyrin the elven warrior's light area effect killed Bloated ooze!
Elyrin the elven warrior hits Auto Insanity for 150 darkness damage.
Auto Insanity the level 26 dwarf adventurer was shadowed to death by Elyrin the elven warrior on level 1 of Dark crypt.




























































