Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 37 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Poregaba the water imp at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 06:04 0 / 8Killed by Bethyvena the elven cultist at level 27 on the 49th Regrowth 123rd year of Ascendancy at 23:20 Killed by Ximira the corrupted plasmic disruptor at level 30 on the 4th Pyre 123rd year of Ascendancy at 01:39 Killed by ritch flamespitter at level 30 on the 4th Pyre 123rd year of Ascendancy at 12:23 Killed by Salita the patchwork troll at level 37 on the 15th Dusk 123rd year of Ascendancy at 21:47 Killed by Salita the patchwork troll at level 37 on the 16th Dusk 123rd year of Ascendancy at 00:30 Killed by Lisalebeth the patchwork troll at level 37 on the 16th Dusk 123rd year of Ascendancy at 02:56 Killed by Lisalebeth the patchwork troll at level 37 on the 16th Dusk 123rd year of Ascendancy at 12:17 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 86 (base 60) |
| Constitution | 40 (base 10) |
| Magic | 25 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 59 (base 30) |
Resources
| Life | -158/997 |
| Steam | 100/100 |
| Stamina | 133/293 |
| Psi | 146/156 |
| Healing Factor | 1.9822297605397 |
| Regeneration | 27.057436231366 |
Speed
| Mental | -6.6613381477509E-14% |
| Attack | 0% |
| Movement | +3.9968028886506E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 36.114050962765 |
| See Invisible | 36.114050962765 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 69 |
| Crit Chance | 54% |
| APR | 23 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +11% |
| Darkness | +3% |
| Light | +7% |
| Nature | +16% |
| Blight | +8% |
| Physical | +15% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +10% |
| Mind | +30% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 18 (38.594633868923%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 4.9238052216851 |
| Physical Save | 56 |
| Spell Save | 30 |
| Mental Save | 41 |
Defense: Resistances
| Blight | + 45%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 61%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 38%( 70%) |
| Lightning | + 57%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Pinning Resistance | 67% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Stun Resistance | 30% |
| Disarm Resistance | 70% |
| Poison Resistance | 40% |
| Knockback Resistance | 58% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 696% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 752 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -476 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1028 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Agility | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by 3-headed hydra. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by faerlhing. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Beteba the skeleton warrior. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed black mamba head. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed red crystal shard. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed storm wyrm claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duathelwreath the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +19 (+4 eff.) Spell.pwr +15 (+7 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +3% darkness Apr +9 ----- def ----- Armour +5 Fatigue +4% Resists +1% physical +6% fire Spell.save +6 (+3 eff.) Mind.save +9 (+3 eff.) Poison- +20% ---------- misc Stam/turn +1.30 Max.stam +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of stralite shots of crippling (20/20, 166% power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +5 Crit +21.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Beliserin the Ebonyhue1.0 T5 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +5% blight Acc +30 (+7 eff.) Apr +1 Melee Ret 4 blight ----- def ----- Resists +6% darkness +3% physical Phys.save +12 (+4 eff.) Heal.mod +28% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Balemamnir the Shockward (3 def, 0 armour) 2.0 T5 head armor [Rare] Nature While equipped: Stats +10 Cun dps ---------- Phys.crit +3.0% Crit.mult +20.00% Dmg.mod +16% nature Res.pen +15% acid +10% lightning Apr +5 ----- def ----- Defense +3 (+1 eff.) Resists +24% nature +27% lightning Phys.save +12 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... |
| On hands | Bethymina the voratun gauntlets (10 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Melee+ 8 blight 17 light Dmg.mod +8% blight +7% light ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +8% blight +13% light Phys.save +24 (+7 eff.) Spell.save +7 (+3 eff.) Mind.save +4 (+1 eff.) Disarm- +41% ---------- misc Talents +4 Flash Powder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Velibeth the voratun torque of clear mind [power 5] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+8 eff.) Resists +7% physical Phys.save +18 (+5 eff.) HP.reg +4.00 Poison- +20% Silence- +20% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +5 Mag +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +15% mind ----- def ----- Resists +12% cold Spell.save +10 (+5 eff.) Max.HP +32.00 Disarm- +28% Pinning- +28% Knockbk- +28% ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | steel ring 'Godhevena'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +4 Wil +4 Cun +1 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +11% cold ----- def ----- Resists +22% cold Die.at -60.00 life HP.reg +2.00 Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Radhedukhad0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Dex +5 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +18% mind ----- def ----- Resists +20% temporal Pinning- +38% Knockbk- +30% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
| In main hand | Eldoral Last Resort 4.0 T3 sling 1H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 On Hit.r1 +80 20% chance of physical repulsion While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | Adowe1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +30 (+6 eff.) Spell.pwr +4 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Mind.save +7 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In off hand | Madular the voratun shield (0 def, 10 armour, 178% power, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +16 lightning On Crit.r2 +24 light +10 fire While equipped: Stats +3 Dex +2 Wil dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +9% mind On shield block: * Deals 82 light and fire damage to each enemy blocked Melee Ret 17 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +27% fire +10% light +3% mind ---------- misc Psi/ret +0.12 Talents +1 Block Handheld deflection devices. |
| Cloak | Tarramavon (31 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +4.0% Apr +3 ----- def ----- Defense +31 (+8 eff.) Resists +15% nature +15% cold ---------- misc Stam/turn +3.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerudhetha the cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con dps ---------- Mind.crit +3% Res.pen +15% mind ----- def ----- Resists +21% blight +11% all Max.HP +164.00 HP.reg +7.40 Heal.mod +48% ---------- misc Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 151% / cooldown 62%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 151% efficiency and cooldown mod of 62%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 136% / cooldown 67%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 67%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 212; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 222; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 167; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 167 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 215; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -714; dur 7; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -714 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1542 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 753%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 352; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 425; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 219; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 269; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 373; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 373; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 260; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 196; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 338; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 36%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; mental; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 5; phase 14; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 79; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 72; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 141; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 133; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 63; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 303; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 74; blocks 4; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 74 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 82; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
stabilizing copper amulet of mastery (0.10 Technique / Conditioning)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +21% ---------- misc Masteries +0.10 Technique/Conditioning Amulets make your neck look great! |
Olileg0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil dps ---------- Res.pen +10% physical ----- def ----- Resists +14% temporal +3% nature +6% light Pinning- +22% Knockbk- +26% ---------- misc Masteries +0.16 Technique/Archery training Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Torchbraze0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% acid Res.pen +10% fire On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Resists +3% acid +10% light +13% darkness Blind- +23% ---------- misc Masteries +0.19 Cunning/Survival +0.19 Cunning/Poisons Amulets make your neck look great! |
insulating steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% fire +12% cold Amulets make your neck look great! |
steel amulet 'Gliwen'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 arcane ----- def ----- Fatigue -4% Resists +9% nature +6% mind Mind.save +9 (+3 eff.) Max.HP +20.00 HP.reg +4.00 Amulets make your neck look great! |
Coalstrike0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Cun +7 Str dps ---------- Crit.mult +14.00% Spell.pwr +11 (+5 eff.) Dmg.mod +11% blight +29% fire Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% fire Amulets make your neck look great! |
mindweaver's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +8 (+3 eff.) Blind- +18% Confus- +13% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.18 Max.mana +29.00 Amulets make your neck look great! |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
stralite amulet 'Seartrial'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Str +2 Wil dps ---------- Res.pen +25% fire Melee Ret 8 acid ----- def ----- Resists +9% acid ---------- misc Infravis +3 Masteries +0.31 Technique/Archery prowess Amulets make your neck look great! |
archmage's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +13.00% Spell.pwr +4 (+2 eff.) Dmg.mod +6% acid +6% fire +6% cold +6% lightning Acc +6 (+1 eff.) Apr +15 Amulets make your neck look great! |
Aeruyaba0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Resists +5% arcane Crit.dmg- 10.00% Mind.save +6 (+2 eff.) Max.HP +22.00 Blind- +20% Disarm- +24% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
copper ring 'Magmafist'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness +3% fire ----- def ----- Resists +9% blight +6% temporal +22% darkness Rings make your fingers look great! |
copper ring 'Stormbile'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% lightning +3% acid Phys.save +9 (+3 eff.) Max.HP +22.00 Disarm- +40% Confus- +20% Pinning- +32% Knockbk- +23% Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
copper ring of time (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Rings make your fingers look great! |
psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +12 (+4 eff.) Confus- +22% Rings make your fingers look great! |
rogue's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +4 (+1 eff.) Resists +22% darkness Rings make your fingers look great! |
titan's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 30 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nimbusoath0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +8 Resists +15% mind Crit.dmg- 15.00% Spell.save +9 (+4 eff.) Mind.save +8 (+3 eff.) Die.at -60.00 life Heal.mod +20% Confus- +28% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Stormminister0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +12% nature Melee Ret 2 lightning ----- def ----- Fatigue -4% Resists +29% nature +6% blight Poison- +10% Disease- +12% ---------- misc Max.enc +22 Rings make your fingers look great! |
marksman's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% acid Acc +4 (+1 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) Rings make your fingers look great! |
solipsist's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
steel ring 'Cutherain'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Wil dps ---------- Dmg.mod +9% blight Res.pen +25% blight Phasing +30% ----- def ----- Silence- +32% ---------- misc Mana/turn +0.30 Vim/s.crit +2.00 Max.vim +50.00 Rings make your fingers look great! |
warrior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Str dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Armour +6 Defense +9 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Flashfury the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +14% darkness +15% lightning Acc +9 (+2 eff.) Apr +12 Melee Ret 6 lightning ----- def ----- Defense +10 (+3 eff.) Resists +28% darkness Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Gloomstoker0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Mag +2 Cun dps ---------- Dmg.mod +16% nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +32% nature +9% darkness ---------- misc See.Invis +15 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Yarathad the Dimreign0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% lightning +15% darkness Melee Ret 4 darkness ----- def ----- Defense +8 (+2 eff.) Resists +26% lightning +12% darkness Max.HP +40.00 HP.reg +9.00 Heal.mod +14% Rings make your fingers look great! |
Zelen the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag +8 Wil dps ---------- S.pwr/crit +4 Dmg.mod +16% darkness +9% arcane ----- def ----- Resists +32% darkness ---------- misc Mana/turn +0.20 Max.mana +80.00 Rings make your fingers look great! |
gold ring 'Dairusagorn'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Mag +3 Wil +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +13% acid ----- def ----- Resists +26% acid Max.HP +51.00 HP.reg +6.00 Heal.mod +13% ---------- misc Infravis +1 Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 18 light Ranged+ 14 light Dmg.mod +15% light Rings make your fingers look great! |
solipsist's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Resists +18% acid +11% fire +14% lightning +21% cold Rings make your fingers look great! |
titan's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +71.00 HP.reg +11.00 Heal.mod +14% Stun/Frz- +30% Rings make your fingers look great! |
Ce'Nybeth the pouch of dwarven-steel shots (39/39, 150% power, 3 apr)3.0 T3 shot ammo [Random Unique] Master/Psionic Power 150% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 39 Ranged+ +23 physical +4 mind On Hit.r1 +16 acid On Crit.r2 +12 mind On Hit: * 10% chance to reduce armor by 27% * 20% chance to knock the target back 3 spaces and deal 174 physical damage On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
Scattermind (11/20, 115% power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 115% Range: 1.2x Uses 60% Cun, 60% Dex Dmg Mind Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
stralite shield 'Aluhir' (0 def, 11 armour, 168% power, 131 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 168% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +131 On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +11 Fatigue +8% Resists +22% lightning +3% temporal +9% darkness HP.reg +4.00 ---------- misc Wards +6 lightning +6 temporal +5 darkness +5 fire +7 nature +7 blight +6 cold +6 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
Gleamnight the voratun shield (0 def, 10 armour, 176% power, 191 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +191 Melee+ +18 lightning +12 light +17 acid On Crit.r2 +12 arcane On Hit: * 10% chance to reduce strength, dexterity, and constitution by 18 While equipped: Stats +10 Str +16 Dex +5 Con dps ---------- Dmg.mod +9% arcane Res.pen +15% light +5% blight Acc +23 (+6 eff.) Melee Ret 26 lightning On Melee Ret: * 18% chance to reduce armor by 27% ----- def ----- Armour +10 Fatigue +8% Resists +16% lightning +9% light +18% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Broduhell the linen robe (10 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness Acc +25 (+6 eff.) Melee Ret 4 physical ----- def ----- Defense +10 (+3 eff.) Resists +16% darkness +7% all Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dark's kiss the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness +6% mind ----- def ----- Resists +3% temporal +11% darkness +5% arcane +3% nature +11% mind +7% all Crit.dmg- 5.00% Phys.save +11 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +21 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Hettokalthovor' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +14% nature +13% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +13% physical +3% cold +7% blight +3% fire +24% nature +9% all Spell.save +3 (+1 eff.) Max.HP +51.00 HP.reg +2.00 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Herim the Freezeroar (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 13 darkness Ranged+ 11 darkness Dmg.mod +6% cold Res.pen +10% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +24% temporal +25% darkness +6% mind Mind.save +15 (+5 eff.) Def/telep +27 Res/telep +27% Dur/telep +25% ---------- misc Equi/ret +0.04 Blink to a nearby random location (rad 23) Puts all charms on 15 cooldown A suit of armour made of leather. |
Bethith1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) S.pwr/crit +10 Dmg.mod +18% temporal Melee Ret 4 acid 10 temporal ----- def ----- Anom.red +13 Max.HP +85.00 ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Max.mana +116.00 Max.stam +43.00 Max.hate +14.00 Max.psi +28.00 Max.vim +27.00 Max.P.En +32.00 Max.N.En +32.00 A belt that goes around your waist. |
linen cloak 'Ulfereyon' (11 def, 0 armour) =wear=2.0 T1 cloak armor [Rare] Arcane While equipped: ----- def ----- Defense +11 (+3 eff.) Resists +12% acid +3% mind Spell.save +6 (+3 eff.) Mind.save +10 (+3 eff.) Heal.mod +15% Cut- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +28% Stun/Frz- +30% ---------- misc Stam/turn +0.60 Max.stam +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorevea the Flashwinter (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +10% darkness +5% light Melee Ret 4 darkness 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +9% darkness HP.reg +3.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cracklewisp (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +11% mind Res.pen +25% lightning Acc +5 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +11% mind ---------- misc Stam/turn +3.00 Max.stam +10.00 A pointy cloth hat, very wizardly... |
Chillbender (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- S.pwr/crit +6 Dmg.mod +3% cold Res.pen +5% cold ----- def ----- Armour +3 Fatigue +3% Resists +8% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 Breathe water A cap made of leather. |
bladed dwarven-steel helm of dexterity (+5) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +4 Dex ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 575.8 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2021 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 1999/2021 A set of 2021 tiny explosive spheres. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Duvydar1.0 T3 lite [Rare] Nature While equipped: Stats +4 Dex dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Resists +15% nature Phys.save +8 (+2 eff.) Heal.mod +14% ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Starpassion'1.0 T3 lite [Rare] Arcane While equipped: Stats +4 Str +5 Mag +4 Wil +2 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +10% blight +8% darkness +9% light ---------- misc Light +6 Infravis +8 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 36 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 306/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Boriharakor the Radiancevein [power 200] (9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% Res.pen +15% mind ----- def ----- Resists +9% light ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Blast the opponent's mind dealing 254 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Zubunne the Murkspawn [power 2] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% darkness Res.pen +15% acid Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +6% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of gale force [power 275] (12 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 316 physical damage Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Polithra the Shockpiety [power 85] (15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% lightning +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Phoenixpride [power 338] (12 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +12% fire ----- def ----- Resists +6% fire ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 12 cooldown 100% to heal for 35. 100% to gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Scumbringer' [power 302] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% blight +12% fire Res.pen +25% blight Phasing +30% ----- def ----- Resists +9% nature Spell.save +15 (+7 eff.) ---------- misc Mana/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Firelord' [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +9% cold +9% fire Res.pen +10% fire Melee Ret 8 blight ----- def ----- Resists +3% fire Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 520 Base Damage: 279 Armor: 10 All Resist: 11 Puts all charms on 15 cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glitterhue the elven-wood totem of stinging [power 338] (9 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +6% light +9% temporal Sting an enemy dealing 392 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase all damage by 21% for 2 turns. 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 68 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
evasive dragonbone wand of shielding [power 404] (12 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Nionnne the Cornac Archer level 37
10th Dusk 123rd year of Ascendancy at 04:44 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Nionnne the Cornac Archer level 36
8th Dusk 123rd year of Ascendancy at 11:42 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Nionnne the Cornac Archer level 18
1st Decay 122nd year of Ascendancy at 03:50 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Nionnne the Cornac Archer level 33
54th Pyre 123rd year of Ascendancy at 08:50 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Nionnne the Cornac Archer level 22
29th Regrowth 123rd year of Ascendancy at 22:54 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nionnne the Cornac Archer level 26
42nd Regrowth 123rd year of Ascendancy at 17:52 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nionnne the Cornac Archer level 32
14th Pyre 123rd year of Ascendancy at 16:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Nionnne the Cornac Archer level 10
18th Haze 122nd year of Ascendancy at 19:42 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Nionnne the Cornac Archer level 20
4th Allure 123rd year of Ascendancy at 19:11 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Nionnne the Cornac Archer level 30
1st Time of Balance 123rd year of Ascendancy at 09:53 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Nionnne the Cornac Archer level 30
1st Time of Balance 123rd year of Ascendancy at 16:56 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Nionnne the Cornac Archer level 33
45th Pyre 123rd year of Ascendancy at 16:40 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Nionnne the Cornac Archer level 28
62nd Regrowth 123rd year of Ascendancy at 07:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Nionnne the Cornac Archer level 25
37th Regrowth 123rd year of Ascendancy at 10:39 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Nionnne the Cornac Archer level 11
20th Haze 122nd year of Ascendancy at 20:11 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Nionnne the Cornac Archer level 13
45th Haze 122nd year of Ascendancy at 07:24 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Nionnne the Cornac Archer level 28
68th Regrowth 123rd year of Ascendancy at 20:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Nionnne the Cornac Archer level 24
36th Regrowth 123rd year of Ascendancy at 17:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Nionnne the Cornac Archer level 16
75th Haze 122nd year of Ascendancy at 12:29 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Nionnne the Cornac Archer level 36
8th Dusk 123rd year of Ascendancy at 01:03 see stats
Log
Lava floor burns Nionnne!
Something hits Nionnne for (41 deflected), 0 fire (0 total damage).
Lava floor burns Nionnne!
Something hits Nionnne for (41 deflected), 0 fire (0 total damage).
Nionnne slows down.
Talent Trueshot is ready to use.
Talent Flare is ready to use.
Deep Wound from Lisalebeth the patchwork troll hits Nionnne for (47 deflected), 0 physical (0 total damage).
Burning from Lisalebeth the patchwork troll hits Nionnne for (6 deflected), 0 fire (0 total damage).
Lava floor burns Nionnne!
Lisalebeth the patchwork troll hits Nionnne for (41 deflected), 0 fire (0 total damage).
Lava floor heals Lisalebeth the patchwork troll!
Lisalebeth the patchwork troll receives 56 healing.
Deep Wound from Lisalebeth the patchwork troll hits Nionnne for 47 physical damage.
Burning from Lisalebeth the patchwork troll hits Nionnne for 6 fire damage.
Lisalebeth the patchwork troll's deep wound closes.
Lava floor heals Lisalebeth the patchwork troll!
Lisalebeth the patchwork troll rushes out!
Lisalebeth the patchwork troll performs a melee critical strike against Nionnne!
Lisalebeth the patchwork troll deactivates Fearscape.
Nionnne is dazed!
Melee retaliation hits Lisalebeth the patchwork troll for 14 lightning, 3 blight (18 total damage).
Lisalebeth the patchwork troll hits Nionnne for 247 physical damage.
Lisalebeth the patchwork troll receives 96 healing.
Nionnne the level 37 cornac archer was sliced to death by Lisalebeth the patchwork troll on level 1 of Fearscape.
You are brought back from the Fearscape!
Space restabilizes around you.




































































































































