












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Display class 1.7.0Display class icon on top off enemies Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 36 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Isloleba the mean looking elven guard at level 26 on the 57th Dusk 122nd year of Ascendancy at 23:32 0 / 7Killed by Emyth the skeleton magus at level 31 on the 16th Haze 122nd year of Ascendancy at 04:35 Killed by Urkis, the High Tempest at level 31 on the 46th Haze 122nd year of Ascendancy at 18:55 Killed by Urkis, the High Tempest at level 31 on the 46th Haze 122nd year of Ascendancy at 20:18 Killed by Eloldathra the white ooze at level 33 on the 4th Regrowth 123rd year of Ascendancy at 19:41 Killed by Gakira the gwelgoroth at level 35 on the 15th Regrowth 123rd year of Ascendancy at 14:03 Killed by Isleldakira the vampire lord at level 36 on the 24th Regrowth 123rd year of Ascendancy at 08:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 20) |
| Dexterity | 42 (base 11) |
| Constitution | 31 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 76 (base 60) |
| Cunning | 110 (base 60) |
Resources
| Life | 725/725 |
| Equilibrium | 20 |
| Psi | 156/156 |
| Healing Factor | 1.3658714593979 |
| Regeneration | 5.804953702441 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 65.280243627327 |
| See Invisible | 65.280243627327 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 49 |
| Crit Chance | 59% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 49 |
| Crit Chance | 54% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +11% |
| Acid | +12% |
| Darkness | +12% |
| Cold | +8% |
| Blight | +18% |
| Physical | +41% |
| Fire | +23% |
| All | 0% |
Offense: Damage Penetration
| Fire | +28% |
| All | +13% |
| Physical | +48% |
| Mind | +23% |
| Nature | +28% |
Defense: Base
| Armour (hardiness) | 38 (48.304188961773%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 25 |
| Mental Save | 50 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 12%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 38%( 70%) |
| Lightning | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 538% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.62 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.62 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Skate |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by Velumina the hummerhorn. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed vial of elder vampire blood. * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Erelathel' (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue -4% Resists +3% blight Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
| Light source | Xeratira the Duskspar1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +10 (+4 eff.) Dmg.mod +11% mind Res.pen +13% all Apr +12 On Hit (Melee): * 10% chance to slow global speed by 63% * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +3% darkness +18% fire ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Uriromistir the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +12 Dex dps ---------- Phys.crit +5.0% Res.pen +15% physical Acc +10 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +15% temporal A cap made of leather. |
| On hands | drakeskin leather gloves 'Mardyromistir' (30 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Dex +8 Cun +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +18% blight +15% physical Acc +8 (+3 eff.) Apr +15 ----- def ----- Armour +3 Defense +30 (+8 eff.) ---------- misc Mana/turn +0.12 Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +14 Crit +5.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Abysstide the stralite torque of psionic shield [power 115] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +15% mind +9% fire Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Erelorogen the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% acid Res.pen +10% physical Melee Ret 6 acid ----- def ----- Defense +5 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Guthra the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +10 Cun dps ---------- Phys.crit +6.0% Dmg.mod +9% physical Res.pen +10% mind Apr +3 ----- def ----- Defense +10 (+3 eff.) Resists +12% lightning +3% physical Rings make your fingers look great! |
| Around neck | Neremitira the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 acid ----- def ----- Resists +12% lightning +9% temporal +5% arcane +6% light ---------- misc Masteries +0.22 Wild-gift/Summoning (distance) +0.22 Wild-gift/Summoning (advanced) Amulets make your neck look great! |
| In main hand | Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 45 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | Bleakzeal1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% darkness ----- def ----- Resists +6% fire +3% darkness +5% cold ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
| In off hand | Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Cloak | linen cloak 'Squalorglamour' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Dmg.mod +9% physical Res.pen +15% nature Apr +1 ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aeraldanne the Corpselace (42 def, 27 armour) =best fuckin armor=9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +13 Cun +2 Con dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +7 (+3 eff.) Dmg.mod +6% acid On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Armour +27 Defense +42 (+11 eff.) Fatigue +8% Mind.save +20 (+7 eff.) ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Inventory
regeneration infusion of the sneak (heal 539; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 539 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 18; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 967% over 10 turns; mana 48; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 967% for 10 turns (12 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring of the mountain (+11%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings make your fingers look great! |
Bregeyon the Tidesever (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 light On Hit: 20% Curse of Vulnerability 3 While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% cold Melee Ret 10 cold ----- def ----- Resists +9% cold Massive two-handed battleaxes. |
Betulle4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% arcane +3% temporal Res.pen +15% arcane ----- def ----- Resists +9% acid +9% light +15% mind +6% nature Poison- +10% Slings are used to hurl stones or metal shots at your foes. |
Silath (18 def, 10 armour) =waterb=9.0 T4 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +6% mind +21% temporal ----- def ----- Armour +10 Defense +18 (+5 eff.) Fatigue +8% Resists +9% acid +9% cold +10% mind Phys.save +9 (+5 eff.) Mind.save +19 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Spellhunt Remnants (4 def, 5 armour) =remnants=1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+5 eff.) Max.HP +80.00 Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Blindwreck the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +13% nature +7% mind On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane +19% nature +10% mind Phys.save +16 (+8 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.psi +17.00 Light +3 A pointy cloth hat, very wizardly... |
Noonhash the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +15% blight +14% physical +12% darkness +6% arcane Res.pen +25% arcane ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +14% physical +5% arcane +12% light ---------- misc Max.hate +10.00 Light +3 A pointy cloth hat, very wizardly... |
hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
mindcaging dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +13% mind Mind.save +13 (+4 eff.) Confus- +32% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
69 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Borablek the Cloudzephyr1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +18% fire +12% arcane Res.pen +25% lightning +15% fire ----- def ----- Resists +5% arcane +6% lightning ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang =fang=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) =dig=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Frigidimmortal (dig speed 21 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +6 Wil dps ---------- Phys.crit +11.0% Mind.crit +10% Res.pen +25% cold +25% physical Melee Ret 8 fire ----- def ----- Resists +12% cold Die.at -40.00 life ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Summana the Cornac Summoner level 21
37th Dusk 122nd year of Ascendancy at 09:12 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Summana the Cornac Summoner level 32
5th Decay 122nd year of Ascendancy at 08:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Summana the Cornac Summoner level 23
46th Dusk 122nd year of Ascendancy at 22:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Summana the Cornac Summoner level 32
63rd Haze 122nd year of Ascendancy at 03:46 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Summana the Cornac Summoner level 10
4th Mirth 122nd year of Ascendancy at 13:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Summana the Cornac Summoner level 20
23rd Dusk 122nd year of Ascendancy at 12:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Summana the Cornac Summoner level 30
12nd Haze 122nd year of Ascendancy at 22:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Summana the Cornac Summoner level 32
76th Haze 122nd year of Ascendancy at 19:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Summana the Cornac Summoner level 25
54th Dusk 122nd year of Ascendancy at 09:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Summana the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 11:27 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Summana the Cornac Summoner level 23
48th Dusk 122nd year of Ascendancy at 08:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Summana the Cornac Summoner level 16
8th Flare 122nd year of Ascendancy at 05:07 see stats
Log
Fire drake's devouring flames area effect drains life from Fire drake hatchling!
Fire drake's devouring flames area effect drains life from Summana!
Fire drake receives 2 healing from Fire drake hatchling.
Fire drake's devouring flames area effect hits Fire drake hatchling for 8 fire damage.
Fire drake's devouring flames area effect hits Summana for 20 fire damage.
Fire drake receives 4 healing from Summana.
Fire drake's devouring flames area effect drains life from Summana!
Fire drake's devouring flames area effect drains life from Fire drake hatchling!
Fire drake receives 2 healing from Fire drake hatchling.
Fire drake's devouring flames area effect hits Fire drake hatchling for 8 fire damage.
Fire drake's devouring flames area effect hits Summana for 20 fire damage.
Fire drake receives 4 healing from Summana.
Talent Infusion: Wild is ready to use.
Resting starts...
Talent War Hound is ready to use.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Your summoned war hound disappears.
Your summoned ritch flamespitter (wild summon) disappears.
Talent Track is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Summana picks up (r.): Frigidimmortal (dig speed 21 turns).























































































