











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 20 / 9% |
| Size | big |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 22:45 0 / 6Killed by Salyna the devourer at level 9 on the 4th Dusk 122nd year of Ascendancy at 07:54 Killed by worm that walks (servant of Writhor) at level 12 on the 16th Dusk 122nd year of Ascendancy at 00:55 Killed by worm that walks (servant of Writhor) at level 15 on the 35th Dusk 122nd year of Ascendancy at 08:53 Killed by Layonne the hornet swarm at level 16 on the 37th Dusk 122nd year of Ascendancy at 06:11 Killed by skeleton warrior at level 20 on the 5th Haze 122nd year of Ascendancy at 16:21 |
Primary Stats
| Strength | 43 (base 40) |
| Dexterity | 14 (base 10) |
| Constitution | 31 (base 28) |
| Magic | 52 (base 34) |
| Willpower | 8 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -12/674 |
| Insanity | 23/100 |
| Paradox | 300 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 0.29146786484946 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 21.08893205365 |
| See Invisible | 21.08893205365 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 36 |
| Crit Chance | 2% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +12% |
| Acid | +3% |
| Nature | +12% |
| Darkness | +18% |
| Blight | +15% |
| Physical | +20% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Darkness | +25% |
| Mind | +5% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.551211628464 (73.607947236566%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 32 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 15%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 9%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 66% |
| Confusion Resistance | 20% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Bleed Resistance | 40% |
| Pinning Resistance | 22% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 573% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glegavena (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Armour +3 Fatigue +2% Mind.save +9 (+5 eff.) Silence- +20% Confus- +20% Stun/Frz- +21% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Mufang'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Armour +8 Defense +5 (+2 eff.) Crit.chn- 15.00% Max.HP +40.00 Cut- +20% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | grounding iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered ash wand of shielding [power 326] (14/26 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 326 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Winterquill0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +3% temporal +27% nature +5% arcane Rings make your fingers look great! |
| On fingers | marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
| Around waist | Balokhad the Gleamthorn1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +1 Cun +3 Con dps ---------- Res.pen +5% acid ----- def ----- Resists +6% fire +6% cold Crit.chn- 5.00% ---------- misc Light +1 A belt that goes around your waist. |
| In main hand | Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.4 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| On hands | dwarven-steel gauntlets 'Nedraromigen' (20 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +3% Resists +3% blight +6% temporal Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Cut- +20% Disarm- +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Shadewish (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% darkness +10% cold Melee Ret 10 darkness ----- def ----- Armour +7 Fatigue +22% Resists +6% mind Mind.save +11 (+6 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
| Cloak | Darknail (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +18% fire +5% lightning +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% light +11% darkness Blind- +20% Amulets make your neck look great! |
Inventory
Belurin0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Acc +25 (+8 eff.) Apr +4 ----- def ----- Defense +15 (+7 eff.) Resists +14% light +14% darkness Die.at -40.00 life Blind- +26% ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Baluzilakhad the dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 cold While equipped: Stats +3 Str +1 Dex +1 Wil dps ---------- Dmg.mod +12% physical ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +1% physical Massive two-handed mauls. |
Nooncast the iron greatsword (27-43 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 light While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% nature ---------- misc Max.psi +40.00 Light +1 Massive two-handed swords. |
Dimclamor (40-51 power, 9 apr) =wtf?=1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 fire On Hit: * 20 arcane resource burn * 10% chance to reduce damage dealt by 6% On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +6 (+3 eff.) All.spd +10% Res.pen +10% physical +12% fire Acc +14 (+4 eff.) Apr +10 Melee Ret 4 darkness ----- def ----- Resists +5% arcane +9% nature Spell.save +3 (+2 eff.) Sharp, short and deadly. |
Floekill the iron plate armour (6 def, 11 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +11 Defense +6 (+3 eff.) Fatigue +22% Resists +3% cold +3% light +3% mind Phys.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Heal.mod +20% Silence- +20% A suit of armour made of metal plates. |
Hathithad (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Res.pen +20% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +1 Resists +9% mind +9% blight ---------- misc Spell.cld 10% A pair of boots made of leather. |
Starrage (0 def, 1 armour) =waterbreath=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +1 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% light +8% cold ---------- misc Light +1 See.Invis +9 Breathe water A cap made of leather. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Writhor the Ogre Writhing One level 19
2nd Haze 122nd year of Ascendancy at 20:46 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Writhor the Ogre Writhing One level 10
6th Dusk 122nd year of Ascendancy at 00:19 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Writhor the Ogre Writhing One level 20
5th Haze 122nd year of Ascendancy at 11:26 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Writhor the Ogre Writhing One level 19
59th Dusk 122nd year of Ascendancy at 18:57 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Writhor the Ogre Writhing One level 8
2nd Dusk 122nd year of Ascendancy at 17:06 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Writhor the Ogre Writhing One level 16
38th Dusk 122nd year of Ascendancy at 02:44 see stats
Log
Decaying devourer performs a melee critical strike against Skeleton warrior!
Decaying devourer's blood frenzy intensifies!
Decaying devourer hits Faeros for 65 physical damage.
Melee retaliation hits Decaying devourer for 14 fire damage.
Decaying devourer hits Skeleton warrior for 161 physical damage.
Writhor is less powerfull.
Writhor calms down.
Decaying devourer performs a melee critical strike against Faeros!
You collect a new ingredient: pouch of faeros ash (1).
Decaying devourer revels in the spilt blood and grows stronger!
Decaying devourer hits Faeros for 160 physical damage.
Melee retaliation hits Decaying devourer for 15 fire damage.
Decaying devourer killed Faeros!
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Writhor shrinks back.
Talent Diseased Tongue is ready to use.
Talent Lash Out is ready to use.
You pickup 0.80 gold pieces.
Writhor picks up (f.): Hathithad (0 def, 1 armour).
Skeleton warrior uses Stunning Blow.
Writhor resists the stunning blow!
Melee retaliation hits Skeleton warrior for 11 darkness damage.
Skeleton warrior hits Writhor for 81 physical damage.
Writhor the level 20 ogre writhing one was dissected to death by a skeleton warrior on level 3 of Daikara.





































































