










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 16 / 73% |
Size | medium |
Lifes / Deaths | Killed by orc corruptor at level 16 on the 15th Haze 122nd year of Ascendancy at 10:01 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 56 (base 43) |
Dexterity | 11 (base 11) |
Constitution | 26 (base 18) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 30 (base 25) |
Resources
Life | -13/474 |
Stamina | 25/158 |
Healing Factor | 1.2516586254954 |
Regeneration | 8.9493591722922 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 26.446758763835 |
See Invisible | 26.446758763835 |
Offense: Mainhand
Damage | 109 |
Accuracy | 30 |
Crit Chance | 25% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Defense: Base
Armour (hardiness) | 36.08934837382 (81.151787968034%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 28 |
Physical Save | 41 |
Spell Save | 25 |
Mental Save | 31 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 18%( 70%) |
All | + 4%( 70%) |
Lightning | + 10%( 70%) |
Light | + 16%( 70%) |
Temporal | + 7%( 70%) |
Darkness | + 13%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 20% |
Confusion Resistance | 20% |
Disarm Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Sparknight the pair of iron boots (0 def, 7 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Con dps ---------- Res.pen +15%(-) physical Acc +5 (+2 eff.) (-) ----- def ----- Armour +7 (-) Fatigue -3% (-) Resists +3%(-) light +3%(-) temporal Phys.save +5 (+2 eff.) (-) ---------- misc Max.enc +22 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() steady iron gauntlets of butchering (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Acc +10 (+5 eff.) (-) Apr +6 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) blight Phys.save +5 (+2 eff.) (-) Spell.save +10 (+5 eff.) (-) Mind.save +5 (+2 eff.) (-) Disarm- +22% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-) Str +4(-) Wil +5(-) Con dps ---------- Dmg.mod +10%(-) physical ----- def ----- Armour +6 (-) Fatigue +8% (-) Phys.save +12 (+6 eff.) (-) Spell.save +12 (+6 eff.) (-) Mind.save +12 (+6 eff.) (-) ---------- misc Masteries +0.20(-) Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Around waist | ![]() rough leather belt 'Glalle' 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6%(-) lightning +6%(-) darkness +3%(-) blight +9%(-) cold +5%(-) arcane +9%(-) acid HP.reg +0.90 (-) Heal.mod +12% (-) A belt that goes around your waist. |
Main armor | ![]() iron plate armour of command (6 def, 11 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego+] Psionic While equipped: Stats +1(-) Cun ----- def ----- Armour +11 (-) Defense +6 (+3 eff.) (-) Fatigue +22% (-) Mind.save +10 (+5 eff.) (-) A suit of armour made of metal plates. |
In main hand | ![]() Poretta (40-59 power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 39.5 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +1.5% (-) Atk.spd 100% (-) On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2(-) Cun dps ---------- Phys.crit +12.0% (-) Phys.pwr +12 (+4 eff.) (-) ----- def ----- Resists +3%(-) blight +6%(-) cold +3%(-) darkness +9%(-) light Massive two-handed mauls. |
Light source | ![]() Higund 2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 2(-) physical ----- def ----- HP.reg +4.00 (-) Cut- +20% (-) Confus- +20% (-) Knockbk- +10% (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() linen cloak 'Phlegmriver' (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +1(-) Wil dps ---------- Crit.mult +5.00% (-) ----- def ----- Defense +6 (+3 eff.) (-) Resists +9%(-) nature Phys.save +6 (+3 eff.) (-) ---------- misc Equi/ret +0.04 (-) Psi/ret +0.08 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() vitalizing copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +3(-) Str +2(-) Con ----- def ----- Phys.save +6 (+3 eff.) (-) Max.HP +32.00 (-) HP.reg +2.00 (-) Amulets make your neck look great! |
Inventory
![]() wild infusion of the warrior (res 27%; mental; dur 3; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() clarifying copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Str +3(+1) Con ----- def ----- Resists +10% mind Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-2.00) Confus- +20% Amulets make your neck look great! |
![]() stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Str +0(-2) Con ----- def ----- Resists +10% temporal Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-2.00) Pinning- +24% Knockbk- +20% Amulets make your neck look great! |
![]() iron battleaxe of massacre (24-35 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Power 23.5 - 35.2(-16.0 - -24.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+3.0%) Atk.spd 100% (-) On Crit: - Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) ----- def ----- Resists +0%(-3%) blight +0%(-6%) cold +0%(-3%) darkness +0%(-9%) light Massive two-handed battleaxes. |
![]() balanced iron greatsword of massacre (26-42 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Power 26.0 - 41.6(-13.5 - -17.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.0%) Atk.spd 100% (-) On Crit: - Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Acc +9 (+5 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +0%(-3%) blight +0%(-6%) cold +0%(-3%) darkness +0%(-9%) light Disarm- +28% Massive two-handed swords. |
![]() flaming iron greatsword of phasing (16-25 power, 8 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 15.5 - 24.8(-24.0 - -34.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 (+6) Crit +2.5% (+1.0%) Atk.spd 100% (-) Phasing +14% On Hit.r1 +7 fire On Crit: - Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) ----- def ----- Resists +0%(-3%) blight +0%(-6%) cold +0%(-3%) darkness +0%(-9%) light Massive two-handed swords. |
![]() iron greatsword (15-24 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 15.0 - 24.0(-24.5 - -35.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.0%) Atk.spd 100% (-) On Crit: - Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) ----- def ----- Resists +0%(-3%) blight +0%(-6%) cold +0%(-3%) darkness +0%(-9%) light Massive two-handed swords. |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-1) Cun ----- def ----- Armour +4 (-7) Defense +2 (+1 eff.) (-4 (-2 eff.)) Fatigue +12% (-10%) Mind.save +0 (+0 eff.) (-10 (-5 eff.)) A suit of armour made of mail. |
![]() iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: Stats +0(-1) Cun ----- def ----- Armour +7 (-4) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +22% (-) Mind.save +0 (+0 eff.) (-10 (-5 eff.)) A suit of armour made of metal plates. |
![]() rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +0%(-6%) lightning +0%(-6%) darkness +0%(-3%) blight +0%(-9%) cold +0%(-5%) arcane +0%(-9%) acid HP.reg +0.00 (-0.90) Heal.mod +0% (-12%) ---------- misc Max.enc +20 A belt that goes around your waist. |
![]() rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Resists +0%(-6%) lightning +0%(-6%) darkness +0%(-3%) blight +0%(-9%) cold +0%(-5%) arcane +0%(-9%) acid Mind.save +6 (+3 eff.) HP.reg +0.00 (-0.90) Heal.mod +0% (-12%) A belt that goes around your waist. |
![]() Samigund (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Cun +0(-1) Wil dps ---------- Mind.crit +1% Crit.mult +0.00% (-5.00%) Dmg.mod +3% mind On Hit (Melee): * 10% chance to reduce armor by 10% ----- def ----- Defense +7 (+4 eff.) (+1 (+1 eff.)) Resists +12% acid +0%(-9%) nature Phys.save +6 (+3 eff.) (-) ---------- misc Equi/ret +0.00 (-0.04) Psi/ret +0.00 (-0.08) Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-2) Cun +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) ----- def ----- Defense +1 (+1 eff.) (-5 (-2 eff.)) Resists +0%(-9%) nature Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Equi/ret +0.00 (-0.04) Psi/ret +0.00 (-0.08) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() miner's pair of rough leather boots of tirelessness (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-1) Con dps ---------- Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +2 (-5) Fatigue +0% (+3%) Resists +0%(-3%) light +0%(-3%) temporal Phys.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Max.enc +0 (-22) Stam/turn +0.40 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
![]() pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: Stats +0(-1) Con dps ---------- Mov.spd +25% Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +1 (-6) Fatigue +0% (+3%) Resists +0%(-3%) light +0%(-3%) temporal Phys.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Max.enc +0 (-22) A pair of boots made of leather. |
![]() pair of iron boots 'Lightningenvy' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-1) Con +2 Mag dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) Apr +4 ----- def ----- Armour +3 (-4) Fatigue +2% (+5%) Resists +12% lightning +0%(-3%) temporal +0%(-3%) light Phys.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Max.enc +0 (-22) Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Acc +11 (+6 eff.) (+1 (+1 eff.)) Apr +0 (-6) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-6%) blight Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Disarm- +0% (-22%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() corrosive iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 6 acid Dmg.mod +4% acid Acc +0 (+0 eff.) (-10 (-5 eff.)) Apr +0 (-6) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6% acid +0%(-6%) blight Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Disarm- +0% (-22%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() linen wizard hat of light (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-5) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +10% light +0%(-10%) physical ----- def ----- Armour +0 (-6) Defense +1 (+1 eff.) Fatigue +0% (-8%) Resists +15% light Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A pointy cloth hat, very wizardly... |
![]() Eremokhad the rough leather cap (15 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-2) Str +0(-4) Wil +2(-3) Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3%(-7%) physical ----- def ----- Armour +1 (-5) Defense +15 (+8 eff.) Fatigue +1% (-7%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Psi/ret +0.12 Masteries +0.00(-0.20) Technique/Thuggery A cap made of leather. |
![]() Kheluyachak (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +8(+3) Str +0(-4) Wil +3 Cun +3(-2) Con dps ---------- Dmg.mod +0%(-10%) physical On Hit (Melee): * 20% chance to slow global speed by 40% * 20 arcane resource burn ----- def ----- Armour +3 (-3) Fatigue +3% (-5%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 331.5 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() iron helm 'Crackleblack' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +0(-5) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +0%(-10%) physical ----- def ----- Armour +3 (-3) Fatigue +5% (-3%) Resists +6% blight +6% nature +9% lightning Phys.save +3 (+2 eff.) (-9 (-4 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +20% Teleport- +10% ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Getybers the Flashborn 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Melee Ret 0(-2) physical ----- def ----- Resists +1% physical +12% fire Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +0.00 (-4.00) Cut- +0% (-20%) Confus- +0% (-20%) Knockbk- +0% (-10%) ---------- misc Light +3 (-3) See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee Ret 0(-2) physical ----- def ----- HP.reg +0.00 (-4.00) Cut- +0% (-20%) Confus- +0% (-20%) Knockbk- +0% (-10%) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind Melee Ret 0(-2) physical ----- def ----- HP.reg +0.00 (-4.00) Cut- +0% (-20%) Confus- +0% (-20%) Knockbk- +0% (-10%) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -4% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() piercing elm totem of thorny skin [power 16] (20 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +3 Wil +5 Cun +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Gamezerker the Cornac Berserker level 15
62nd Dusk 122nd year of Ascendancy at 05:44 see stats
By Gamezerker the Cornac Berserker level 10
2nd Dusk 122nd year of Ascendancy at 20:33 see stats
By Gamezerker the Cornac Berserker level 10
4th Dusk 122nd year of Ascendancy at 07:05 see stats
Log
Gamezerker aims less carefully.
Berserker Rage's rage subsides!
You do not have enough Stamina to use Rush.
Orc corruptor casts Blood Spray.
Gamezerker is afflicted by a weakness disease!
Orc corruptor hits Gamezerker for 95 blight damage.
Weakness Disease from Orc corruptor hits Gamezerker for 18 blight damage.
Berserker Rage's rage awakens!
Orc corruptor uses Orcish Fury.
Orc corruptor enters a state of bloodlust.
Orc corruptor casts Curse of Vulnerability.
Gamezerker is cursed.
Weakness Disease from Orc corruptor hits Gamezerker for 21 blight damage.
Orc corruptor casts Soul Rot.
Weakness Disease from Orc corruptor hits Gamezerker for 29 blight damage.
Orc corruptor's Soul Rot hits Gamezerker for 239 blight damage.
Gamezerker uses Infusion: Regeneration.
Gamezerker starts regenerating health quickly.
Gamezerker no longer revels in blood quite so much.
Orc corruptor casts Blightzone.
Weakness Disease from Orc corruptor hits Gamezerker for 29 blight damage.
Orc corruptor roars triumphantly.
Orc corruptor's blight area effect hits Gamezerker for 32 blight damage.
Gamezerker the level 16 cornac berserker was poxed to death by an orc corruptor on level 1 of Zigur.
Gamezerker's rage subsides!