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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! FlexSpec Respec Limitation Relaxer 1.5.5Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ceramic Heroes 1.6.6Characters are more durable, but harder to fix. +20 life per level, but start at 75% healing mod. Meant to reduce the occurrence of getting oneshot in exchange for increased damage pressure in general. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 17 / 24% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 10003 / 0 |
Primary Stats
| Strength | 42 (base 33) |
| Dexterity | 50 (base 43) |
| Constitution | 33 (base 28) |
| Magic | 31 (base 24) |
| Willpower | 27 (base 15) |
| Cunning | 46 (base 43) |
Resources
| Mana | 665/665 |
| Vim | 280/280 |
| Life | 1810/1810 |
| Positive | 400/400 |
| Stamina | 452/452 |
| Paradox | 300 |
| Healing Factor | 0.88289832578705 |
| Regeneration | 20.963306029835 |
Speed
| Mental | +14.59128798251% |
| Attack | 0% |
| Movement | 0% |
| Spell | +24.59128798251% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -996 |
| Infravision | 11 |
| See Stealth | 83.812641529265 |
| See Invisible | 82.812641529265 |
| Stealth | 63 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 76 |
| Crit Chance | 73% |
| APR | 55 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 76 |
| Crit Chance | 72% |
| APR | 54 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 35% |
| Speed | 0.80262433769878 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Lightning | +11% |
| Light | +11% |
| Cold | +25% |
| Darkness | +20% |
| Arcane | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +20% |
| Cold | +5% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36 (81.898876157654%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 56 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 31%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 28%( 70%) |
| Lightning | + 65%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 61% |
| Poison Resistance | 100% |
| Confusion Resistance | 41% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 6 turns. |
Class Talents
| Cunning / Artifice | 2.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Ambush | 2.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 2.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 2.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2.00 |
| 2/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Weaving | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 2.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Lethality | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Thuggery | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Conveyance | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Quickdraw |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Stealth |
| talent | Elemental Discord |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Volatile Poison |
| talent | Daunting Presence |
| talent | Trained Reactions |
| talent | Weapon of Light |
| talent | Exploit Weakness |
| talent | Shadow Combat |
| talent | Numbing Poison |
| talent | Weapon of Wrath |
| beneficial effect | Countering melee attacks: Has a 60% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 12.0 and stamina regeneration by 3.6. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 123 - 172 Accuracy: 92 (knife) APR: 63 Crit Chance: +98% Crit mult: 252% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 24 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Gunn (0 def, 4 armour, 37.5 block) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: Random Artifact: Firelash (10-12 power, 2 apr, fire element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots 'Airqueller' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Mag +1 Wil dps ---------- Res.pen +5% cold Melee Ret 2 lightning ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly quiver of elm arrows of wind (18/18, 25-35 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature/Master Power 25.0 - 35.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 153 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | Camerig the Glowhack2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning +9% fire +3% acid Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | sand hardened leather gloves of dexterity (+2) (0 def, 7 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 physical Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +8.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Flashbearer the elm totem of healing [power 110] (7 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +3% light Crit.chn- 15.00% Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 7 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% light Acc +4 (+1 eff.) ----- def ----- Resists +22% light Rings make your fingers look great! |
| On fingers | Dayworm the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% mind Res.pen +20% light On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +22% lightning Rings make your fingers look great! |
| Around neck | copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
| In main hand | Betewen (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 nature On Hit.r1 +12 acid While equipped: dps ---------- Crit.mult +5.00% Res.pen +15% mind +5% acid ---------- misc Max.hate +4.00 Sharp, short and deadly. |
| Around waist | hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Dex +3 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +6 Infravis +5 A belt that goes around your waist. |
| In off hand | Camihor the Blazemoon (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 fire On Crit.r2 +16 cold While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Resists +12% lightning Sharp, short and deadly. |
| Cloak | thick linen cloak of the voidstalker (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% temporal +10% darkness +13% cold Def/telep +11 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
movement infusion (speed 428%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 428% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 165; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 5; phase 18; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (80% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 249; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 24; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (80% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glorivea the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +17% blight +11% nature +5% arcane Die.at -40.00 life Poison- +23% Disease- +21% Amulets make your neck look great! |
Olagen the Cracklespar0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Dex dps ---------- Dmg.mod +9% lightning Acc +4 (+1 eff.) ----- def ----- Armour +4 Resists +6% lightning Blind- +20% ---------- misc Infravis +3 See.Stealth +9 See.Invis +10 Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
Isymikira the steel battleaxe (22-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Spell.pwr +15 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Crit.chn- 5.00% Disarm- +34% ---------- misc Vim/s.crit +2.00 Max.vim +20.00 Massive two-handed battleaxes. |
Darkwrecker (14-19 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 14.5 - 18.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 acid +4 darkness While equipped: dps ---------- Res.pen +20% mind +5% acid Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce damage dealt by 16% Sharp, short and deadly. |
Flareseam the steel dagger (20-27 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 20.5 - 26.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +15 (+5 eff.) Dmg.mod +6% fire Res.pen +5% arcane ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
Neratira the Windnaught (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living On Crit.r2 +4 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +6 (+2 eff.) Res.pen +15% mind ---------- misc Psi/ret +0.12 Sharp, short and deadly. |
Rhondur the steel dagger (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 13.5 - 17.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light +8 physical Against +7% Undead On Hit.r1 +8 physical +8 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Die.at -20.00 life Sharp, short and deadly. |
steel dagger (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 14.0 - 18.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel greatmaul (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
Aerimina the Oozestreak (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 nature On Crit.r2 +4 nature On Hit: * 10 arcane resource burn While equipped: dps ---------- Dmg.mod +15% cold Res.pen +5% nature Melee Ret 2 nature ----- def ----- Resists +3% lightning Sharp, long, and deadly. |
Eilinagabeth the Woesteel (16-22 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 acid +4 fire On Crit.r2 +4 darkness On Hit: * 10% chance to reduce armor by 34% While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Resists +9% darkness Sharp, long, and deadly. |
Vilepanic the steel mace (12-18 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living While equipped: Stats +1 Dex +2 Con ----- def ----- Defense +10 (+3 eff.) Resists +3% nature Die.at -80.00 life ---------- misc Max.stam +10.00 Blunt and deadly. |
quick iron waraxe of crippling (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex dps ---------- Phys.crit +6.0% Phys.spd +10% Acc +5 (+1 eff.) One-handed war axes. |
steel waraxe (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Layelrata the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 9 lightning Dmg.mod +4% lightning Acc +25 (+6 eff.) ----- def ----- Armour +2 Resists +5% lightning +3% darkness Spell.save +9 (+3 eff.) Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +13.0% Atk.spd 100% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour 'Lustrezephyr' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane +3% temporal Res.pen +5% arcane ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid +9% temporal +5% arcane Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 A suit of armour made of leather. |
volcanic rough leather armour of command (9 def, 12 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 5 fire Ranged+ 5 fire ----- def ----- Armour +12 Defense +9 (+3 eff.) Fatigue +6% Resists +11% fire +10% physical Mind.save +11 (+4 eff.) A suit of armour made of leather. |
mindwoven mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego] Psionic While equipped: Stats +5 Mag dps ---------- Mind.crit +2% Spell.pwr +9 (+3 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Mind.save +19 (+6 eff.) Decaying mummy wrappings. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Darkvile (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% acid Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Fatigue -5% ---------- misc Max.hate +6.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 4.0 Pwr.cost 5 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 187.46 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dimlady the ash totem of thorny skin [power 25] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Cun +4 Dex dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 16% ---------- misc Infravis +3 See.Invis +3 Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 10 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Alucard the Cornac Adventurer level 3
75th Pyre 122nd year of Ascendancy at 20:04 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Alucard the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 13:59 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Alucard the Cornac Adventurer level 12
2nd Summertide 122nd year of Ascendancy at 09:26 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Alucard the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 03:38 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Alucard the Cornac Adventurer level 16
2nd Flare 122nd year of Ascendancy at 16:20 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Alucard the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 13:59 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Alucard the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 13:59 see stats
Log
You don't see how to get there...
You don't see how to get there...
Talent Track is ready to use.
You don't see how to get there...
Alucard uses Track.
Talent Track is ready to use.
Ran for 28 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: didn't move).
Alucard uses Track.
Ran for 7 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 11 turns (stop reason: didn't move).
You don't see how to get there...
Talent Track is ready to use.
Ran for 18 turns (stop reason: didn't move).
Saving game...
Saving done.











































































































































































