Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 24 / 28% |
Size | big |
Lifes / Deaths | Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 04:43 / 36Killed by skeleton warrior at level 4 on the 23rd Voratun 122nd year of Ascendancy at 05:38 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 06:28 Killed by skeleton warrior at level 4 on the 23rd Voratun 122nd year of Ascendancy at 07:29 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 08:22 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 09:24 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 10:23 Killed by armoured skeleton warrior at level 4 on the 23rd Voratun 122nd year of Ascendancy at 11:10 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 12:10 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 13:12 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 14:06 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 15:03 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 15:59 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 16:54 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 17:56 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 18:52 Killed by Aerilaith the drem at level 4 on the 23rd Voratun 122nd year of Ascendancy at 19:45 Killed by Viric the dwarf at level 4 on the 31st Voratun 122nd year of Ascendancy at 16:47 Killed by Viric the dwarf at level 4 on the 31st Voratun 122nd year of Ascendancy at 17:42 Killed by Akaisenz the thalore at level 4 on the 31st Voratun 122nd year of Ascendancy at 18:44 Killed by mucus ooze at level 4 on the 31st Voratun 122nd year of Ascendancy at 19:37 Killed by Akaisenz the thalore at level 4 on the 31st Voratun 122nd year of Ascendancy at 20:40 Killed by mucus ooze at level 4 on the 31st Voratun 122nd year of Ascendancy at 21:35 Killed by Akaisenz the thalore at level 4 on the 31st Voratun 122nd year of Ascendancy at 22:43 Killed by Azelin the shalore at level 5 on the 1st Profit 122nd year of Ascendancy at 09:52 Killed by Azelin the shalore at level 5 on the 1st Profit 122nd year of Ascendancy at 11:04 Killed by Aerilaith the drem at level 5 on the 5th Profit 122nd year of Ascendancy at 03:13 Killed by Saluvena the forest troll at level 8 on the 37th Dearth 122nd year of Ascendancy at 23:24 Killed by Saluvena the forest troll at level 8 on the 38th Dearth 122nd year of Ascendancy at 01:01 Killed by skeleton mage at level 8 on the 38th Dearth 122nd year of Ascendancy at 08:44 Killed by Analynnn at level 13 on the 9th Shortage 122nd year of Ascendancy at 15:37 Killed by luminous horror at level 13 on the 10th Shortage 122nd year of Ascendancy at 04:45 Killed by Analynnn at level 17 on the 6th Steel 123rd year of Ascendancy at 10:41 Killed by Grand Corruptor at level 22 on the 4th Wealth 123rd year of Ascendancy at 18:31 Killed by skeleton master archer at level 23 on the 10th Wealth 123rd year of Ascendancy at 15:39 Killed by Emyseth the skeleton warrior at level 24 on the 13rd Wealth 123rd year of Ascendancy at 19:41 |
Primary Stats
Strength | 56 (base 19) |
Dexterity | 15 (base 10) |
Constitution | 62 (base 26) |
Magic | 47 (base 44) |
Willpower | 51 (base 32) |
Cunning | 23 (base 10) |
Resources
Life | 881/881 |
Mana | 492/492 |
Equilibrium | 40 |
Healing Factor | 1.29 |
Regeneration | 1.8705 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 8 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 115 |
Accuracy | 45 |
Crit Chance | 14% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 45 |
Crit Chance | 13% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38.5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 38.45 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 43 (60%) |
Defense | 33.575 |
Ranged Defense | 43.383333333333 |
Fatigue | 37 |
Physical Save | 55.113507229955 |
Spell Save | 50.446840563289 |
Mental Save | 40.980173896622 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 17% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 41). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 81) for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shards |
talent | Stone Vines |
beneficial effect | The target is surrounded by a stone shield absorbing 218/218 damage. When the shield is removed, it will explode for up to 589 (currently 10) Arcane damage in a radius 5. Eldritch Stone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Emyseth the skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 8 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 245. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vial of elder vampire blood. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. * You've found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of fire wyrm saliva. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Gleamwreck' (0 def, 3 armour) pair of hardened leather boots 'Gleamwreck' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +2 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: +6% light Changes resistances penetration: +10% light Changes damage: +12% arcane / +3% light Stamina each turn: +0.30 Maximum life: +38.00 Movement speed: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 63.98 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Gilatoran [power 27] (16 cooldown) Gilatoran [power 27] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Changes damage: +3% arcane It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns, placing all other charms into a 16 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Nybeth Ce'NybethInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +7 Defense: +7 Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 7 bleed Changes stats: +2 Cun Changes resistances: +26% fire Changes damage: +13% fire Grants telepathy: Dragon Demon/Major Demon/Minor Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 Light radius: +2 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | voratun ring 'Rootspitter' voratun ring 'Rootspitter'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 Damage when hit (Melee): 8 nature Changes stats: +10 Str / +6 Con Changes resistances: +28% fire Changes damage: +14% fire Life regen: +1.20 Maximum life: +66.00 Healing mod.: +29% Rings can have magical properties. |
Around neck | Vorolaith the steel amulet Vorolaith the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Damage when hit (Melee): 8 temporal Changes stats: +4 Str Changes resistances: +3% acid Changes resistances penetration: +5% acid Critical mult.: +11.00% Blindness immunity: +13% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
In main hand | Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This item has been sent to the Item's Vault. |
Around waist | monstrous rough leather belt of burglary monstrous rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +4 Str / +4 Dex / +3 Cun / +4 Con / +6 Lck Trap disarming bonus: +8 Stealth bonus: +5 Physical save: +6 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
In off hand | Shadetrail the dwarven-steel shield (8 def, 8 armour, 32.5 dam, 158.5 block) Shadetrail the dwarven-steel shield (8 def, 8 armour, 32.5 dam, 158.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +158 Damage (Melee): +10 acid When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects on melee hit: * 30% chance to inflict damage reduction Effects when hit in melee: * 10% chance to corrode armor Changes stats: +8 Con Changes resistances: +14% acid / +20% cold / +6% darkness / +3% blight Talent granted: +3 Block Physical save: +11 Spell save: +3 Handheld deflection devices. |
Cloak | Camidas (2 def, 0 armour) Camidas (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to corrode armor Changes stats: +2 Str / +1 Mag / +5 Wil / +3 Cun / +2 Con Changes resistances: +5% arcane Changes damage: +9% arcane Spell save: +7 Maximum mana: +49.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 237 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Alygakan the steel ring Alygakan the steel ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Armour: +6 Defense: +4 Damage when hit (Melee): 4 arcane Changes stats: +3 Str / +3 Dex / +2 Cun Changes damage: +6% arcane Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
dreamer's cashmere robe of power (2 def, 0 armour) dreamer's cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% mind / +14% darkness Changes damage: +8% all Physical save: +13 Spell save: +12 Mental save: +24 Spellpower: +11 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zubada (0 def, 4 armour) Zubada (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +6 Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Black Mesh (8 def, 2 armour, 29 dam, 107.5 block) Black Mesh (8 def, 2 armour, 29 dam, 107.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +108 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This item has been sent to the Item's Vault. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
tentacled ash totem of cure ailments [power 2] (10 cooldown) tentacled ash totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Analynnn the Dwarf Stone Warden level 16
25th Iron 123rd year of Ascendancy at 10:58 see stats
By Analynnn the Dwarf Stone Warden level 6
11st Profit 122nd year of Ascendancy at 15:44 see stats
By Analynnn the Dwarf Stone Warden level 20
27th Stralite 123rd year of Ascendancy at 12:31 see stats
By Analynnn the Dwarf Stone Warden level 15
11st Iron 123rd year of Ascendancy at 02:16 see stats
By Analynnn the Dwarf Stone Warden level 13
11st Shortage 122nd year of Ascendancy at 02:18 see stats
By Analynnn the Dwarf Stone Warden level 10
1st Loss 122nd year of Ascendancy at 13:16 see stats
By Analynnn the Dwarf Stone Warden level 20
31st Steel 123rd year of Ascendancy at 11:07 see stats
By Analynnn the Dwarf Stone Warden level 7
4th Wealth 122nd year of Ascendancy at 07:27 see stats
By Analynnn the Dwarf Stone Warden level 15
3rd Iron 123rd year of Ascendancy at 22:25 see stats
By Analynnn the Dwarf Stone Warden level 4
21st Voratun 122nd year of Ascendancy at 02:12 see stats
By Analynnn the Dwarf Stone Warden level 4
23rd Voratun 122nd year of Ascendancy at 05:37 see stats
By Analynnn the Dwarf Stone Warden level 6
17th Profit 122nd year of Ascendancy at 02:55 see stats
By Analynnn the Dwarf Stone Warden level 12
5th Shortage 122nd year of Ascendancy at 23:46 see stats
By Analynnn the Dwarf Stone Warden level 20
25th Profit 123rd year of Ascendancy at 11:54 see stats
By Analynnn the Dwarf Stone Warden level 10
18th Loss 122nd year of Ascendancy at 21:25 see stats
By Analynnn the Dwarf Stone Warden level 20
24th Profit 123rd year of Ascendancy at 08:21 see stats
By Analynnn the Dwarf Stone Warden level 18
28th Steel 123rd year of Ascendancy at 11:31 see stats
By Analynnn the Dwarf Stone Warden level 11
25th Loss 122nd year of Ascendancy at 09:01 see stats
Log
You gain 4.04 gold from the transmogrification of reinforced leather sling of nature.
You gain 4.33 gold from the transmogrification of earthen elven-wood magestaff of fate (25-30 power, 5 apr, fire element).
You gain 5.96 gold from the transmogrification of yew starstaff of invocation (20-24 power, 4 apr, darkness element).
You gain 2.77 gold from the transmogrification of mitotic thorny mindstar of life (7.5-8.25 power, 24 apr, mind damage).
You gain 1.71 gold from the transmogrification of horrifying thorny mindstar (8.5-9.35 power, 24 apr, mind damage).
You gain 2.02 gold from the transmogrification of dwarven-steel mace of erosion (28-39.2 power, 4 apr).
You gain 3.26 gold from the transmogrification of blazebringer's dwarven-steel dagger (14.5-18.85 power, 7 apr).
You gain 15.00 gold from the transmogrification of Swordbreaker (25-32.5 power, 20 apr).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Analynnn uses Eldritch Stone.
Analynnn is encased in a stone shield.
Skeleton warrior is seized by a stone vine.
Forest wight casts Lightning.
Forest wight casts Glacial Vapour.
Grave wight casts Lightning.
Skeleton master archer uses Pinning Shot.
Eridunalin, the repented thief is dead, quest failed!
Quest 'Escort: repented thief (level 8 of Dreadfell)' is failed! (Press 'j' to see the quest log)
Forest wight hits Skeleton warrior for 106 lightning damage.
Forest wight hits Eridunalin, the repented thief for 106 lightning damage.
Stone Vine from Analynnn hits Skeleton warrior for 25 physical, 15 arcane (39 total damage).
Grave wight hits Forest wight for 77 lightning damage.
Grave wight hits Eridunalin, the repented thief for 128 lightning damage.
Grave wight hits Skeleton warrior for 128 lightning damage.
Skeleton master archer's Pinning Shot hits Eridunalin, the repented thief for 135 physical damage.
Saving game...
Saving done.