Enimel the level 2 Halfling Rogue by Rafo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 19)

Resources

Life118/118
Stamina103/103
Healing Factor1.0082872928177
Regeneration20.417817679558

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth37.123857635735

Offense: Mainhand

Damage22
Accuracy25
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy25
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense23
Ranged Defense23
Fatigue0
Physical Save8
Spell Save7
Mental Save17

Defense: Resistances

Darkness+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting character).

You are sent back to the material plane!
Stealth is still on cooldown for 7 turns.


Ran for 2 turns (stop reason: hostile spotted to the south (skeleton magus)).


Ran for 2 turns (stop reason: hostile spotted to the east (skeleton magus)).


Talent Infusion: Healing is ready to use.
Talent Apply Poison is ready to use.
Talent Stealth is ready to use.
Skeleton magus casts
Manathrust.
Skeleton magus hits Enimel for 104 arcane damage.

Enimel activates
Stealth.

Ran for 3 turns (stop reason: hostile spotted to the west (skeleton magus)).


Enimel uses
Infusion: Healing.
Enimel receives 50 healing from Infusion: Healing.
Skeleton magus casts
Manathrust.

Skeleton magus casts
Flame.

Enimel uses
Infusion: Regeneration.
Enimel starts regenerating health quickly.


Enimel deactivates
Stealth.
Enimel stops regenerating health quickly.