Way2 the level 10 Yeek Summoner by Oz1030

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 44%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution15 (base 16)
Magic10 (base 10)
Willpower25 (base 19)
Cunning30 (base 24)

Resources

Life-22/189
Equilibrium5
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9
See Stealth52.441006431034
See Invisible52.441006431034

Offense: Mainhand

Damage8
Accuracy19
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy19
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+10%
Nature+3%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save23
Spell Save15
Mental Save21

Defense: Resistances

Blight+ 2%( 70%)
Temporal+ 10%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance22%
Pinning Resistance20%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
5/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Way2 the Yeek Summoner level 10
5th Mirth 122nd year of Ascendancy at 01:08
see stats

Log

Talent War Hound is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Way2 picks up (g.):
blooming vined mindstar of resolve (6-6 power, 18 apr, mind damage).
Way2 picks up (c.):
steel greatmaul (28-41 power, 2 apr).
You pickup 0.70 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.55 gold pieces.

Skeleton master archer uses
Pinning Shot.
Ran for 3 turns (stop reason: taken damage).

Way2 is pinned to the ground.

Way2 is afflicted by a crippling illness!

Skeleton master archer casts
Epidemic.
Way2 is afflicted by an epidemic!

Skeleton master archer's Pinning Shot hits
Way2 for 80 physical, 24 blight, 9 nature (113 total damage).

Way2 summons a War Hound!
Skeleton master archer uses
Crippling Shot.
Epidemic from Skeleton master archer hits
Way2 for 14 blight damage.
War hound slows down.

Skeleton master archer's Crippling Shot hits War hound for
77 physical, 24 blight (101 total damage).
Skeleton master archer's Crippling Shot killed War hound!

Way2 summons a Ritch Flamespitter!
Skeleton master archer shoots!
Epidemic from Skeleton master archer hits
Way2 for 14 blight damage.
Skeleton master archer's Shoot hits
Way2 for 71 physical damage.
Way2 the level 10 yeek summoner was tortured to death by a skeleton master archer on level 4 of Ruined halfling complex.