













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 49 / 17% |
| Size | big |
| Lifes / Deaths | Killed by skeleton magus at level 9 on the 5th Profit 122nd year of Ascendancy at 12:49 0 / 10Killed by Adurissra the vampire at level 23 on the 15th Iron 123rd year of Ascendancy at 07:58 Killed by Adurissra the vampire at level 23 on the 15th Iron 123rd year of Ascendancy at 11:20 Killed by Eilinylramira the storm wyrm at level 23 on the 15th Iron 123rd year of Ascendancy at 13:35 Killed by The Fragmented Essence of Harkor'Zun at level 24 on the 27th Steel 123rd year of Ascendancy at 09:46 Killed by grave wight at level 33 on the 33rd Dearth 123rd year of Ascendancy at 16:53 Killed by Islunor the dreaming horror at level 40 on the 24th Voratun 124th year of Ascendancy at 17:25 Killed by Atamathon the Giant Golem at level 47 on the 2nd Shortage 124th year of Ascendancy at 10:20 Killed by Atamathon the Giant Golem at level 47 on the 2nd Shortage 124th year of Ascendancy at 10:25 Killed by Combat Trainer Nerenor at level 49 on the 5th Iron 125th year of Ascendancy at 20:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 133 (base 60) |
| Dexterity | 73 (base 60) |
| Constitution | 74 (base 41) |
| Magic | 20 (base 12) |
| Willpower | 52 (base 27) |
| Cunning | 36 (base 34) |
Resources
| Life | -152/2401 |
| Stamina | 23/289 |
| Equilibrium | 47 |
| Healing Factor | 1.9334426229508 |
| Regeneration | 312.45050910084 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 28.894014938291 |
| See Invisible | 28.894014938291 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 68 |
| Crit Chance | 56% |
| APR | 13 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Mind | +9% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 117.91409976007 (100%) |
| Defense | 71 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 68 |
| Mental Save | 56 |
Defense: Resistances
| Blight | + 22%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 62%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 19%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 60% |
| Knockback Resistance | 97% |
| Stun Resistance | 57% |
| Poison Resistance | 10% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 623% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Shield Wall |
| talent | Elemental Harmony |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | A flow of life spins around the target, regenerating 138.04 life per turn. Regeneration |
| beneficial effect | Each melee blow landed has a 57% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Aletta Soultorn. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved physical save by +12. | done |
You failed to protect the lost warrior from death by mountain troll thunderer. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 299. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beragund the Pyreking (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% mind Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Fatigue +3% Resists +32% fire +6% mind +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Glintream the alchemist's lamp1.0 T3 lite [Random Unique] Nature While equipped: dps ---------- Melee Ret 4 arcane ----- def ----- Resists +5% arcane Phys.save +11 (+2 eff.) Max.HP +50.00 Heal.mod +27% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Aerama (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +5 Str dps ---------- Phys.crit +5.0% Phys.pwr +15 (+4 eff.) Res.pen +15% physical Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Die.at -80.00 life Disarm- +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Uridan0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +10 Resists +9% cold +3% temporal Spell.save +6 (+1 eff.) Poison- +10% Teleport- +10% Rings can have magical properties. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 17.14 cold and 14.90 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 31/60 This azure ring seems to be always moist to the touch. |
| Around neck | Chamoyon the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Apr +2 ----- def ----- Armour +4 Defense +30 (+8 eff.) Resists +18% fire +7% physical +16% cold Die.at -40.00 life Amulets can have magical properties. |
| In main hand | Punae's Blade (46-64.4 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+5 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | restorative cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +13% blight HP.reg +5.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +103.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 65; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 232; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 185; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -472; dur 5; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -472 life. The duration and life will increase by 1% for every 1% life you have lost (currently 973 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 792%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 792% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 738; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 26%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 44%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 42%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; lightning, physical, light, arcane, nature, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 light, 5 arcane, 3 nature, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 861; dur 7; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 861 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
steel amulet 'Voravena'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +14.00% Mind.pwr +10 (+5 eff.) Dmg.mod +6% acid +15% mind Res.pen +25% mind Acc +7 (+2 eff.) Apr +14 Amulets can have magical properties. |
steel amulet of perfection (0.13 Technique / Shield defense,0.13 Technique / Combat training)0.1 T2 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.13 Technique/Shield defense +0.13 Technique/Combat training Amulets can have magical properties. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 190 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shinewill the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Res.pen +20% temporal +25% light +15% nature Melee Ret 4 nature ----- def ----- Resists +15% temporal ---------- misc Light +3 Amulets can have magical properties. |
Unlightglamour0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +3 Con dps ---------- Mind.crit +5% Mind.pwr +25 (+10 eff.) Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Phys.save +11 (+2 eff.) Mind.save +15 (+4 eff.) Max.HP +44.00 HP.reg +4.00 ---------- misc Max.psi +20.00 Amulets can have magical properties. |
gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 7 light 6 darkness Dmg.mod +7% light +5% darkness On Melee Ret: * 7% chance to reduce damage dealt by 19% * 7% chance to blind Amulets can have magical properties. |
insulating gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +12% fire +16% cold Amulets can have magical properties. |
mindweaver's gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +13% Amulets can have magical properties. |
Filthwedge0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Dmg.mod +12% nature Res.pen +10% nature Melee Ret 8 temporal 8 fire ----- def ----- Armour +7 Defense +8 (+2 eff.) Resists +6% temporal Res.Cap +6% all Phys.save +20 (+4 eff.) ---------- misc Psi/ret +0.08 Amulets can have magical properties. |
Tilatharig the Sootspawner0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- Res.pen +25% lightning Melee Ret 10 arcane 8 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +15% darkness Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
archmage's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) S.pwr/crit +3 Dmg.mod +5% acid +4% fire +5% cold +5% lightning ---------- misc Mana/turn +0.41 Max.mana +31.00 Amulets can have magical properties. |
archmage's stralite amulet of perfection (0.34 Wild-gift / Fungus,0.34 Technique / Shield defense)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +5% acid +6% fire +6% cold +5% lightning ---------- misc Masteries +0.34 Wild-gift/Fungus +0.34 Technique/Shield defense Amulets can have magical properties. |
stralite amulet 'Sparksun'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +5 Dmg.mod +9% blight Res.pen +10% lightning Melee Ret 10 mind ----- def ----- Spell.save +18 (+4 eff.) ---------- misc Mana/turn +0.50 Equi/ret +0.16 Mana/s.crit +2.00 Max.mana +44.00 Max.psi +40.00 Amulets can have magical properties. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+9 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
protective voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 11 light 11 darkness Dmg.mod +14% light +15% darkness On Melee Ret: * 10% chance to reduce damage dealt by 19% * 12% chance to blind ----- def ----- Armour +8 Defense +10 (+3 eff.) Res.Cap +5% all Phys.save +21 (+4 eff.) Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings can have magical properties. |
rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
marksman's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% nature Acc +8 (+2 eff.) ----- def ----- Resists +24% nature Rings can have magical properties. |
steel ring of light (+26%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% light ----- def ----- Resists +26% light Rings can have magical properties. |
steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Shimmervengeance the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +8.0% Dmg.mod +15% lightning Melee Ret 6 lightning 6 physical ----- def ----- Armour +4 HP.reg +6.00 Stun/Frz- +24% Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
gladiator's stralite ring of corrosion (+36%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +18% acid ----- def ----- Resists +36% acid Rings can have magical properties. |
painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+9 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +4% all Rings can have magical properties. |
painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +7 (+7 eff.) Mind.pwr +11 (+5 eff.) Dmg.mod +8% all Rings can have magical properties. |
voratun ring 'Mulen'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +2 Mag +7 Con dps ---------- Phys.pwr +26 (+6 eff.) Spell.pwr +15 (+15 eff.) Mind.pwr +15 (+6 eff.) Dmg.mod +12% arcane ----- def ----- Resists +25% acid +3% physical +3% darkness +6% temporal +27% fire +19% cold +25% lightning Spell.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Poltergeist's Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+14 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Poltergeist's Penitence (15-18 power, 4 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Spell.crit +12% Mind.crit +2% Spell.pwr +15 (+15 eff.) Dmg.mod +4% all ----- def ----- Resists +30% blight +30% arcane Affinity +20% arcane Spell.save +15 (+4 eff.) ---------- misc Talents +1 Command Staff Cure up to 3 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+20 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Tirakai's Maul (32-41.6 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+5 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.0 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Dream Malleus (56-84 power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Disrupt/Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 70% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +29 mind On Crit.r2 +12 mind On Hit: * 14% chance to reduce all saves and defense by 23 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+6 eff.) Dmg.mod +18% acid +10% physical +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +17% acid +10% cold +13% fire +10% lightning +6% all Spell.save +9 (+2 eff.) ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Borythel (26-41.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex +1 Con dps ---------- Phys.crit +13.0% ----- def ----- Armour +8 Resists +9% nature +15% darkness Die.at -80.00 life Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Skywyrd (39-62.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 39.0 - 62.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +16 lightning +14 fire On Crit.r2 +8 lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% lightning ----- def ----- Resists +12% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Massive two-handed swords. |
dwarven-steel greatsword 'Sepsisspar' (33-52.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 nature On Hit.r1 +12 light On Crit.r2 +12 arcane While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% arcane ----- def ----- Resists +12% nature Massive two-handed swords. |
Getydegar (66.5-106.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 66.5 - 106.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag ----- def ----- Resists +9% lightning +2% physical +9% nature Stun/Frz- +20% ---------- misc Max.hate +10.00 Light +2 Massive two-handed swords. |
Searhack the stralite greatsword (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +2 Wil +5 Cun +5 Con dps ---------- Dmg.mod +6% fire Res.pen +19% all Acc +30 (+8 eff.) Apr +19 On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +6% acid +6% lightning Massive two-handed swords. |
stralite greatsword 'Emelath' (47-75.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 20 arcane resource burn * 20% chance to reduce armor by 5% While equipped: dps ---------- Dmg.mod +30% acid Res.pen +16% physical Acc +30 (+8 eff.) Apr +14 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +20% blight Massive two-handed swords. |
stralite greatsword 'Frigidpiety' (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Psionic Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +30 mind +20 cold On Crit.r2 +20 light On Hit: * 42% chance to reduce all saves and defense by 23 While equipped: Stats +9 Cun +7 Wil dps ---------- Dmg.mod +18% light Res.pen +25% cold Melee Ret 10 mind ----- def ----- Resists +9% cold Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 0 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
voratun greatsword 'Brighttickler' (86.5-138.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 86.5 - 138.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 blight On Hit.r1 +20 fire While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% fire +16% physical Acc +35 (+9 eff.) Apr +13 Melee Ret 6 fire ----- def ----- Resists +6% fire Massive two-handed swords. |
Hydra's Bite (56-61.6 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
dwarven-steel longsword 'Falokhad' (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +9 darkness Against +13% Living While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Mind.pwr +20 (+8 eff.) ---------- misc Max.hate +4.00 Light +3 Sharp, long, and deadly. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 40 temporal damage and slows enemies in radius 6 of the target by 50% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Novon the Bleakserpent (35.5-49.7 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +9% Living On Crit.r2 +29 acid +21 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +18% darkness Res.pen +5% acid +9% physical +12% nature +15% arcane Apr +9 On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +6% darkness Disarm- +13% Sharp, long, and deadly. |
Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+12 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
enhanced stralite longsword of enduring (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature Power 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +10 Mag +16 Wil +6 Cun +16 Con ----- def ----- Max.HP +50.00 Sharp, long, and deadly. |
truestriking stralite longsword of phasing (33.5-46.9 power, 16 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +4.5% Atk.spd 100% Phasing +16% While equipped: dps ---------- Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 Sharp, long, and deadly. |
stormbringer's voratun longsword of ruin (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +34 lightning +5 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +24.00% Mov.spd +33% Res.pen +12% lightning +17% cold Apr +13 Sharp, long, and deadly. |
voratun longsword 'Hurafast' (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +24 lightning +42 fire +45 cold While equipped: Stats +2 Str +3 Dex dps ---------- Spell.pwr +15 (+15 eff.) All.spd +4% Mov.spd +20% Res.pen +15% lightning +9% fire +18% cold Acc +10 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +42% ---------- misc Vim/s.crit +2.00 Light +3 Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Smearwrecker (23.5-32.9 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% nature +21% mind Res.pen +25% mind Melee Ret 10 mind 4 nature ----- def ----- Resists +5% arcane Blunt and deadly. |
balanced stralite mace of shearing (33.5-46.9 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +18 (+5 eff.) Apr +10 ----- def ----- Defense +11 (+3 eff.) Disarm- +42% Blunt and deadly. |
elemental voratun mace (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +28% cold Res.pen +20% cold Blunt and deadly. |
quick voratun mace of corruption (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Arcane/Master Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+4 eff.) Blunt and deadly. |
Blindpierce (28.5-39.9 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +8 darkness While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Defense +5 (+1 eff.) Resists +6% blight Spell.save +12 (+3 eff.) Max.HP +60.00 Poison- +20% One-handed war axes. |
Gyndil the Boltorder (17.5-24.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 nature On Hit.r1 +8 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +5 Str +6 Dex +6 Mag +3 Wil +6 Cun +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% lightning Res.pen +8% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% lightning Disarm- +15% One-handed war axes. |
elemental dwarven-steel waraxe of shearing (21-29.4 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +9% acid Res.pen +16% acid +7% all Acc +15 (+4 eff.) Apr +8 One-handed war axes. |
Byrab (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 cold On Hit.r1 +12 mind On Crit.r2 +12 mind On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +9% physical Acc +14 (+4 eff.) ---------- misc Max.psi +40.00 See.Invis +9 One-handed war axes. |
Festerwake (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 acid +21 mind On Hit: * 20% chance to slow global speed by 50% * 30% chance to reduce all saves and defense by 23 While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +9% acid +9% nature Res.pen +25% cold Melee Ret 6 acid 6 cold ----- def ----- Resists +12% nature One-handed war axes. |
Malediction (40-48 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 40.0 - 48.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+20 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Emelegawen the Shinerazor (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +4 light While equipped: Stats +7 Dex +6 Con dps ---------- Phys.pwr +15 (+4 eff.) Phys.spd +10% Res.pen +13% physical +5% temporal +15% all Acc +48 (+12 eff.) Apr +15 ----- def ----- Resists +3% physical +3% fire Crit.dmg- 5.00% Max.HP +40.00 Poison- +10% Disease- +10% Disarm- +28% One-handed war axes. |
Woedeath (38.5-53.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +12 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +25% darkness +10% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +5% arcane One-handed war axes. |
voratun waraxe 'Dagygoleg' (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 5% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% S.pwr/crit +10 Dmg.mod +15% blight +12% mind Phasing +31% Apr +15 ---------- misc Mana/turn +0.28 Vim/s.crit +2.05 One-handed war axes. |
Poltergeist's Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 55% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Poltergeist's Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 55% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+2 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Str, 5% Mag, 55% Dex Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
dwarven-steel dagger 'Blazeschism' (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 18.5 - 24.1 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 acid +12 mind On Crit.r2 +12 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +9 Str +8 Dex +8 Mag +8 Wil +9 Cun +9 Con dps ---------- Dmg.mod +6% mind Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Defense +11 (+3 eff.) Disarm- +34% Sharp, short and deadly. |
Abyssserpent (25.5-33.15 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 25.5 - 33.1 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 fire While equipped: dps ---------- Dmg.mod +18% light +18% fire Res.pen +15% light Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +13 (+3 eff.) Resists +9% nature +6% fire Disarm- +44% Sharp, short and deadly. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Mercy (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 55% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.3% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+12 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 1.76 acid and 1.76 blight damage. If not cleared after five turns it will inflict 9.97 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 33 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+5 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+6 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+7 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Focus Whip (19-20.9 power, 7 apr)3.0 T3 whip 1H weapon [Unique] Psionic Power 19.0 - 20.9 Mind Uses 20% Wil, 10% Cun, 70% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% On Crit: * Try to fry your enemies brain (25% chance to brainlock) While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Scorpion's Tail (28-30.8 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+3 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Nithan's Force4.0 T5 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
steady drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +15.0% Acc +25 (+6 eff.) Slings are used to hurl stones or metal shots at your foes. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
quiver of yew arrows 'Singequill' (23/23, 45-63 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 45.0 - 63.0 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 23 Ranged+ +20 blight On Hit.r1 +20 fire +20 cold On Crit.r2 +8 cold +20 fire On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (21/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Frozen Shards (25/25, 32-38.4 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
elemental pouch of voratun shots (17/22, 54.5-65.4 power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 On Hit: * Create an explosion dealing 15 lightning damage (1/turn) Shots are used with slings to pummel your foes to death. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Wrathroot's Barkwood (9 def, 10 armour, 27.5-38.5 power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 27.5 - 38.5 Physical Uses 150% Str Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
coruscating steel shield of resistance (0 def, 4 armour, 11.5-13.8 power, 39 block)7.0 T2 shield armor [Ego++] Arcane/Nature When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +39 Melee+ +11 fire While equipped: Stats +3 Str dps ---------- Melee Ret 3 fire ----- def ----- Armour +4 Fatigue +8% Resists +7% acid +17% fire +7% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Arthabers' (0 def, 13 armour, 16-19.2 power, 78 block)7.0 T2 shield armor [Rare] Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +78 While equipped: Stats +6 Str +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +13 Fatigue +8% Resists +9% blight +3% fire Disarm- +20% ---------- misc Max.hate +4.00 Talents +1 Block Handheld deflection devices. |
steel shield of resistance (0 def, 4 armour, 18-21.6 power, 38.5 block)7.0 T2 shield armor [Ego+] Nature When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +38 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +7% acid +7% fire +6% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
reinforced dwarven-steel shield of resilience (0 def, 7 armour, 29.5-35.4 power, 118 block)7.0 T3 shield armor [Ego] Nature/Master When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +118 While equipped: ----- def ----- Armour +7 Fatigue +8% Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield of reflection (0 def, 6 armour, 25.5-30.6 power, 80 block)7.0 T3 shield armor [Ego+] Arcane/Psionic When used to Attack: Power 25.5 - 30.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +80 Melee+ +16 physical While equipped: Stats +1 Wil ----- def ----- Armour +6 Fatigue +8% Resists +15% physical +15% light +13% darkness Shield.near.proj +43 Proj.slow +22% ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive stralite shield of crushing (0 def, 8 armour, 53-63.6 power, 139 block)7.0 T4 shield armor [Ego++] Arcane/Master When used to Attack: Power 53.0 - 63.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +139 Melee+ +11 acid On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +9 (+2 eff.) On Melee Ret: * 10% chance to reduce armor by 5% ----- def ----- Armour +8 Fatigue +8% Resists +14% acid ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of earthen fury (0 def, 13 armour, 48-57.6 power, 141.5 block)7.0 T4 shield armor [Ego++] Nature When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +142 Melee+ +15 nature On Hit: * Deal physical damage equal to your armor (118) While equipped: ----- def ----- Armour +13 Fatigue +8% Resists +14% nature +14% blight Max.HP +43.00 ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of lightning resistance (+13%) (0 def, 8 armour, 51-61.2 power, 131 block)7.0 T4 shield armor [Ego+] Nature/Master When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +131 Melee+ +12 nature While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +13% blight +12% nature +21% lightning Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield (0 def, 8 armour, 44.5-53.4 power, 136.5 block)7.0 T4 shield armor [Ego+] Master When used to Attack: Power 44.5 - 53.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +136 While equipped: Stats +7 Str +7 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield (0 def, 8 armour, 42.5-51 power, 134 block)7.0 T4 shield armor [Ego+] Master When used to Attack: Power 42.5 - 51.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +134 While equipped: Stats +4 Str +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
warded stralite shield (0 def, 8 armour, 42.5-51 power, 137 block)7.0 T4 shield armor [Ego+] Arcane When used to Attack: Power 42.5 - 51.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +137 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Wards +5 lightning +4 temporal +5 darkness +5 fire +7 nature +5 blight +5 cold +5 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+12 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
corrosive voratun shield of shrapnel (0 def, 10 armour, 62.5-75 power, 202 block)7.0 T5 shield armor [Ego++] Arcane/Master When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +202 Melee+ +15 acid While equipped: Stats +5 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 284 physical damage over 5 turns (1/turn) On Melee Ret: * 18% chance to reduce armor by 5% ----- def ----- Armour +10 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices. |
flaming voratun shield of cold resistance (+16%) (0 def, 10 armour, 70-84 power, 194.5 block)7.0 T5 shield armor [Ego] Nature/Master When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +194 On Hit.r1 +16 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 12 fire ----- def ----- Armour +10 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
scouring voratun shield of earthen fury (0 def, 19 armour, 68-81.6 power, 208 block)7.0 T5 shield armor [Ego++] Nature/Disrupt When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +208 On Hit: * Deal physical damage equal to your armor (118) While equipped: Stats +5 Con dps ---------- Melee+ 16 acid 15 nature On Hit (Melee): * 15 arcane resource burn On Melee Ret: * 11 arcane resource burn ----- def ----- Armour +19 Fatigue +8% Resists +14% acid +9% nature ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of the stars (0 def, 10 armour, 71-85.2 power, 219.5 block)7.0 T5 shield armor [Ego++] Arcane/Psionic When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +220 Melee+ +20 physical +17 light +15 darkness While equipped: Stats +10 Mag +4 Wil +7 Cun dps ---------- Dmg.mod +18% light +16% darkness ----- def ----- Armour +10 Fatigue +8% Resists +14% physical +16% light +14% darkness Shield.near.proj +44 Proj.slow +26% ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Yeek-fur Robe (10 def, 5 armour)2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+3 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+3 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+5 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+3 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 43.16 to 129.47 lightning damage (86.32 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
prismatic hardened leather armour of the void (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 darkness Ranged+ 7 darkness ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +16% temporal +31% darkness +15% light Def/telep +18 Res/telep +16% Dur/telep +22% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A suit of armour made of leather. |
radiant hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% blight +10% darkness Max.HP +29.00 HP.reg +1.00 Heal.mod +13% ---------- misc Light +2 A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+10 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 19, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
hardened iron mail armour of stability (2 def, 10 armour)14.0 T1 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +5% acid +12% physical +7% fire +6% lightning +6% cold Phys.save +11 (+2 eff.) A suit of armour made of mail. |
fortifying steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +77.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of mail. |
Searbreak (4 def, 8 armour)14.0 T4 heavy armor [Rare] Nature While equipped: Stats +2 Con +4 Wil dps ---------- Crit.mult +5.00% Spell.pwr +20 (+20 eff.) S.pwr/crit +8 Dmg.mod +12% blight +6% physical +3% arcane Melee Ret 4 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +53.00 HP.reg +9.00 Heal.mod +15% A suit of armour made of mail. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Mind.save +17 (+5 eff.) Max.HP +29.00 HP.reg +8.00 Heal.mod +13% A suit of armour made of mail. |
searing stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane While equipped: dps ---------- Melee+ 20 acid 12 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +12% acid +18% fire A suit of armour made of mail. |
fearforged voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Arcane/Master While equipped: Stats +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +22% Resists +26% cold +12% fire -20% light +11% darkness Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) A suit of armour made of mail. |
rejuvenating iron plate armour of implacability (0 def, 12 armour)17.0 T1 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 Fatigue +17% Phys.save +6 (+1 eff.) HP.reg +2.60 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
steel plate armour of implacability (0 def, 14 armour)17.0 T2 massive armor [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +17% Phys.save +6 (+1 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +7% physical +7% fire +6% lightning +10% cold Disarm- +20% Stun/Frz- +26% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of the deep (0 def, 14 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +14 Fatigue +22% Resists +8% acid +8% cold Mind.save +11 (+3 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+5 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+8 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
radiant stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +13 Fatigue +22% Resists +9% acid +8% physical +17% darkness +16% blight +6% cold +5% lightning +9% fire Disarm- +33% Stun/Frz- +25% Knockbk- +29% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +12% acid +9% physical +9% fire +8% lightning +9% cold Disarm- +32% Stun/Frz- +36% Knockbk- +36% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Kindlewend the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% blight +5% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +6% blight +3% fire Max.HP +48.00 A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 150, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt 'Scorchwisp'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% Mind.pwr +15 (+6 eff.) ----- def ----- Defense +13 (+3 eff.) Resists +6% fire Mind.save +12 (+4 eff.) Stealth +11 ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 A belt that goes around your waist. |
resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adedassra the Frigidspire (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+10 eff.) Res.pen +20% light Melee Ret 8 cold ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +18% cold Spell.save +9 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isinn the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue -5% Resists +6% fire +5% arcane +15% mind Die.at -60.00 life Disease- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisama (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +6 Mag +3 Con dps ---------- Phys.crit +6.0% Phys.pwr +10 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +3% physical ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +14% blight +16% fire +15% nature +12% light Stealth +5 HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Eldoral (2 def, 8 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 38 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
regal elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +3 (+1 eff.) Mind.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the guardian (14 def, 7 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +17% darkness Res.pen +13% darkness ----- def ----- Armour +7 Defense +14 (+4 eff.) Resists +16% darkness Phys.save +13 (+3 eff.) Spell.save +17 (+4 eff.) Mind.save +18 (+5 eff.) Stealth +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
Islalratha (12 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +3 Defense +12 (+3 eff.) Resists +15% acid +18% fire HP.reg +3.00 Heal.mod +13% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Karath the Hellire (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- Dmg.mod +3% lightning +9% temporal Res.pen +25% temporal Melee Ret 8 fire 8 temporal ----- def ----- Armour +3 Resists +12% fire Phys.save +18 (+4 eff.) Mind.save +16 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
undeterred pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Silence- +30% Confus- +27% Stun/Frz- +32% A pair of boots made of leather. |
Betoba the Prismworth (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% cold Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Silence- +23% Confus- +20% Stun/Frz- +24% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Elenaderath the Tundrapyre (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +12% light Res.pen +20% cold Melee Ret 8 cold On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +4 Fatigue -4% Resists +12% cold Phys.save +10 (+2 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emylekira the Skytrencher (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Dmg.mod +15% lightning Res.pen +25% acid Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce damage dealt by 19% * 20% chance to reduce armor by 5% ----- def ----- Armour +4 Fatigue +3% Resists +15% lightning Phys.save +19 (+4 eff.) Mind.save +18 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Prismstalker the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +20% temporal +12% darkness +15% fire +9% mind Mind.save +6 (+2 eff.) Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 0 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
The Warped Boots (2 def, 4 armour)3.0 T5 feet armor [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+10 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+2 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 10 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 158.56 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
blood-soaked pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Res.pen +6% physical Apr +8 ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% Res.pen +12% darkness +13% temporal ----- def ----- Armour +5 Fatigue +4% Resists +23% darkness +22% temporal Def/telep +19 Res/telep +12% Dur/telep +14% ---------- misc Mana/turn +0.48 Max.mana +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 308.80 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 194.35 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Dagohell the Offalfame (0 def, 12 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 13 physical Dmg.mod +12% acid +10% physical +6% arcane Res.pen +20% acid Melee Ret 8 arcane On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +12 Resists +9% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Camarach (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Mag +3 Wil +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Res.pen +15% blight Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +2 Fatigue +3% ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 T2 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +3 Wil +3 Cun dps ---------- Melee+ 5 acid 3 fire 5 cold 6 lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% light +5% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 21.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 10 cold Dmg.mod +5% cold Acc +7 (+2 eff.) Apr +6 ----- def ----- Armour +2 Fatigue +3% Resists +11% blight +6% cold Spell.save +10 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +6 (+2 eff.) Apr +7 On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +29 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Demonkill the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +16 (+4 eff.) Dmg.mod +12% temporal Res.pen +20% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +20% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of butchering (0 def, 7 armour)1.5 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +8 (+2 eff.) Apr +15 ----- def ----- Armour +7 Fatigue +5% Resists +8% blight Spell.save +16 (+4 eff.) Mind.save +12 (+4 eff.) Max.HP +66.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Radhugas' (0 def, 9 armour)1.5 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +5 Mag +12 Cun dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +9 Fatigue +5% Resists +8% light +8% darkness Phys.save +10 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +61.00 ---------- misc Equi/ret +0.08 Max.vim +30.00 Infravis +2 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 21.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Porussra (10 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +1% Mind.save +3 (+1 eff.) HP.reg +2.00 Heal.mod +5% Pinning- +20% Knockbk- +10% A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+8 eff.) Mind.pwr +8 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+15 eff.) Mind.pwr +15 (+6 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Bethorin (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +8 Cun +4 Dex dps ---------- Mind.crit +5% Dmg.mod +9% mind Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +6% blight Max.HP +80.00 Cut- +20% Disarm- +20% ---------- misc Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor Reqs Mag 25 [Unique] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +3% Dmg.mod +14% blight +10% arcane +12% darkness Melee Ret 10 vim draining blight ----- def ----- Resists +8% blight +7% darkness +5% arcane Spell.save +9 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.vim +25.00 Light +3 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 2% and all saves by 3, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Hettyfang the Duathelravage (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Con +7 Wil dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +15% darkness +18% physical Res.pen +25% darkness Acc +30 (+8 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% blight Mind.save +11 (+3 eff.) ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +7 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 723.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel helm of constitution (+2) (0 def, 4 armour)3.0 T3 head armor [Ego] Disrupt/Master While equipped: Stats +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
279 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xanurin'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +5% physical Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Die.at -60.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 184 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Morningpall (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% light Res.pen +5% light Apr +3 ----- def ----- Fatigue -5% Resists +3% light Phys.save +6 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brenarach the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +15 (+4 eff.) Apr +5 ----- def ----- Resists +3% physical Cut- +20% Confus- +20% Pinning- +20% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shimmerquick (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature Res.pen +25% lightning ----- def ----- Armour +4 Resists +6% fire +13% nature +6% mind Phys.save +6 (+1 eff.) Heal.mod +20% Disarm- +20% Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 10.33 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 280.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+2 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 51 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
cleansing steel torque of mindblast [power 170] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Shimmerprophet' [power 3] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% cold Melee Ret 6 acid ----- def ----- Resists +3% darkness +9% lightning Poison- +20% Confus- +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Gorehad the Lustrepain [power 320] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% light +25% acid ----- def ----- Resists +21% acid +15% cold Sting an enemy dealing 320 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Vorywyn [power 206] (12 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Str ----- def ----- Resists +12% mind Phys.save +6 (+1 eff.) HP.reg +2.00 Def/telep +5 Res/telep +5% Dur/telep +5% Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Ebonyreeve the dragonbone totem of stinging [power 284] (10 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +6% darkness Melee Ret 6 physical ---------- misc Equi/ret +0.12 Sting an enemy dealing 284 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to increase all damage by 25% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
ash wand of lightning storm 'Noonblur' [power 182] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +9% light Res.pen +5% light Melee Ret 4 light ----- def ----- Resists +3% lightning +6% fire ---------- misc Light +3 Wards +3 blight +3 temporal +2 light +3 nature Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 36 lightning damage and will be dazed for 1 turn (182 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Charstriker the yew wand of shielding [power 320] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Res.pen +15% lightning +25% fire ----- def ----- Resists +30% fire ---------- misc Light +3 See.Invis +9 Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 120.00 temporal and 120.00 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
powerful dragonbone wand of lightning storm [power 548] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 109 lightning damage and will be dazed for 1 turn (548 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By bitch nigga the Dwarf Bulwark level 32
34th Profit 123rd year of Ascendancy at 16:24 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By bitch nigga the Dwarf Bulwark level 31
32nd Profit 123rd year of Ascendancy at 21:22 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By bitch nigga the Dwarf Bulwark level 20
17th Shortage 122nd year of Ascendancy at 14:08 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By bitch nigga the Dwarf Bulwark level 41
26th Voratun 124th year of Ascendancy at 13:02 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bitch nigga the Dwarf Bulwark level 37
3rd Gold 124th year of Ascendancy at 16:07 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By bitch nigga the Dwarf Bulwark level 44
30th Dearth 124th year of Ascendancy at 18:06 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By bitch nigga the Dwarf Bulwark level 36
30th Iron 124th year of Ascendancy at 20:12 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By bitch nigga the Dwarf Bulwark level 34
17th Loss 123rd year of Ascendancy at 18:01 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By bitch nigga the Dwarf Bulwark level 40
12nd Voratun 124th year of Ascendancy at 14:19 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bitch nigga the Dwarf Bulwark level 15
35th Profit 122nd year of Ascendancy at 05:48 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By bitch nigga the Dwarf Bulwark level 34
21st Loss 123rd year of Ascendancy at 16:36 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By bitch nigga the Dwarf Bulwark level 20
28th Shortage 122nd year of Ascendancy at 21:39 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bitch nigga the Dwarf Bulwark level 24
31st Steel 123rd year of Ascendancy at 23:06 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bitch nigga the Dwarf Bulwark level 32
9th Dearth 123rd year of Ascendancy at 15:20 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bitch nigga the Dwarf Bulwark level 39
4th Gold 124th year of Ascendancy at 10:51 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By bitch nigga the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 16:26 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By bitch nigga the Dwarf Bulwark level 20
5th Shortage 122nd year of Ascendancy at 00:58 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By bitch nigga the Dwarf Bulwark level 30
29th Profit 123rd year of Ascendancy at 03:49 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By bitch nigga the Dwarf Bulwark level 40
12nd Voratun 124th year of Ascendancy at 12:39 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By bitch nigga the Dwarf Bulwark level 43
30th Dearth 124th year of Ascendancy at 14:38 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By bitch nigga the Dwarf Bulwark level 26
24th Voratun 123rd year of Ascendancy at 14:08 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By bitch nigga the Dwarf Bulwark level 35
21st Loss 123rd year of Ascendancy at 18:21 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By bitch nigga the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 06:01 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By bitch nigga the Dwarf Bulwark level 22
14th Iron 123rd year of Ascendancy at 11:21 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bitch nigga the Dwarf Bulwark level 26
26th Voratun 123rd year of Ascendancy at 08:58 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By bitch nigga the Dwarf Bulwark level 19
26th Loss 122nd year of Ascendancy at 01:51 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By bitch nigga the Dwarf Bulwark level 41
10th Profit 124th year of Ascendancy at 17:39 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By bitch nigga the Dwarf Bulwark level 26
25th Voratun 123rd year of Ascendancy at 18:14 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By bitch nigga the Dwarf Bulwark level 29
27th Profit 123rd year of Ascendancy at 10:42 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By bitch nigga the Dwarf Bulwark level 20
5th Shortage 122nd year of Ascendancy at 07:23 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By bitch nigga the Dwarf Bulwark level 47
2nd Shortage 124th year of Ascendancy at 10:20 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bitch nigga the Dwarf Bulwark level 30
32nd Profit 123rd year of Ascendancy at 01:11 see stats
Well trained (Nightmare (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By bitch nigga the Dwarf Bulwark level 42
21st Wealth 124th year of Ascendancy at 10:40 see stats
Log
Combat Trainer Nerenor hits bitch nigga for (38 antimagic), 0 fire (0 total damage).
Bitch nigga uses Greater Weapon Focus.
Talent Infusion: Regeneration is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Perfect Strike is ready to use.
Combat Trainer Nerenor casts Searing Light.
Combat Trainer Nerenor hits bitch nigga for 133 light damage.
Bitch nigga uses Infusion: Regeneration.
Bitch nigga starts regenerating health quickly.
Combat Trainer Nerenor's light area effect hits bitch nigga for 66 light damage.
Combat Trainer Nerenor calms down.
Combat Trainer Nerenor casts Moonlight Ray.
Combat Trainer Nerenor hits bitch nigga for 157 darkness damage.
Combat Trainer Nerenor casts Twilight.
Combat Trainer Nerenor's light area effect hits bitch nigga for 55 light damage.
Bitch nigga is no longer attuned.
Talent Windblade is ready to use.
Talent Shield Slam is ready to use.
Combat Trainer Nerenor uses Shattering Shout.
Combat Trainer Nerenor roars triumphantly.
Combat Trainer Nerenor hits bitch nigga for 483 physical damage.
bitch nigga the level 49 dwarf bulwark was dissected to death by Combat Trainer Nerenor on level 2 of Grushnak Pride.
Bitch nigga stops regenerating health quickly.
Bitch nigga deactivates Precise Strikes.
Bitch nigga deactivates Shield Wall.
Bitch nigga deactivates Elemental Harmony.
Bitch nigga deactivates Daunting Presence.

















































































































































































































































