Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 39 / 46% |
Size | medium |
Lifes / Deaths | Killed by Yvuwyn the orc archer at level 39 on the 71st Dusk 123rd year of Ascendancy at 02:33 / 1 |
Primary Stats
Strength | 106 (base 60) |
Dexterity | 102 (base 60) |
Constitution | 34 (base 18) |
Magic | 18 (base 10) |
Willpower | 23 (base 10) |
Cunning | 44 (base 31) |
Resources
Life | -629/1259 |
Mana | 293/413 |
Stamina | 2/246 |
Healing Factor | 1.2353365646229 |
Regeneration | 0.30883414115573 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 31.719706428051 |
See Invisible | 53.719706428051 |
Offense: Mainhand
Damage | 147 |
Accuracy | 67 |
Crit Chance | 23% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Lightning | +8% |
Temporal | +9% |
Cold | +7% |
Arcane | +8% |
Fire | +13% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +20% |
Physical | +20% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 58.511077022655 (89.749889547741%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 37 |
Physical Save | 54 |
Spell Save | 20 |
Mental Save | 37 |
Defense: Resistances
Acid | + 53%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 31%( 70%) |
All | + 15%( 70%) |
Physical | + 36%( 70%) |
Lightning | + 63%( 70%) |
Light | + 27%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 18%( 70%) |
Darkness | + 34%( 70%) |
Fire | + 66%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 80% |
Confusion Resistance | 57% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 27% |
Bleed Resistance | 100% |
Disarm Resistance | 65% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Glygata the forest troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Neridalle the patchwork troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Cyrelessra the skeleton archer. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 761. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of faeros ash. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed snow giant kidney. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of voratun boots of evasion (9 def, 5 armour) undeterred pair of voratun boots of evasion (9 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +9 (+3 eff.) Fatigue +4% Silence- +27% Confus- +30% Stun/Frz- +50% Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Brightbore Brightbore2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% mind Crit.chn- 5.00% Phys.save +12 (+4 eff.) Heal.mod +5% Pinning- +10% ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | augmenting cashmere wizard hat of decomposition (2 def, 0 armour) augmenting cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +7% acid +8% lightning +7% fire +8% arcane +7% cold ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +5% light +5% fire +5% nature +6% acid +5% blight +4% cold +6% darkness A pointy cloth hat, very wizardly... |
On hands | Radharokor (0 def, 8 armour) Radharokor (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +2 Mag dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +8 Fatigue +3% Resists +2% physical +6% light +7% darkness Phys.save +14 (+5 eff.) Mind.save +12 (+5 eff.) Disarm- +45% ---------- misc Infravis +1 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 37.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dwarven-steel torque of psionic shield 'Tempestwish' [power 93] (17/22 cooldown) dwarven-steel torque of psionic shield 'Tempestwish' [power 93] (17/22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Phasing +30% Melee Ret 10 lightning ---------- misc Mana/s.crit +2.00 See.Invis +9 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Smoldersnake the steel ring Smoldersnake the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Wil +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% fire Res.pen +15% fire Melee Ret 2 fire ----- def ----- Resists +9% darkness +15% fire Mind.save +12 (+5 eff.) Confus- +27% Rings make your fingers look great! |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +2 Wil +10 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +25 (+8 eff.) Acc +12 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light +3% nature Phys.save +8 (+3 eff.) Stun/Frz- +30% Rings make your fingers look great! |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 37/60 The evilness of undeath radiates from this amulet. |
In main hand | stralite mace 'Hendil' (144% power, 5 apr) stralite mace 'Hendil' (144% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +6 Mag +4 Wil dps ---------- Phys.crit +10.0% Crit.mult +21.00% Apr +10 ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Max.mana +20.00 Blunt and deadly. |
Around waist | Lisida the hardened leather belt Lisida the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Resists +7% acid +7% fire +8% lightning +7% cold Crit.chn- 15.00% Disarm- +20% A belt that goes around your waist. |
In off hand | Galeward (0 def, 6 armour, 138% power, 120 block) Galeward (0 def, 6 armour, 138% power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +120 On Hit: * 20% chance to reduce damage dealt by 21% While equipped: Stats +5 Str ----- def ----- Armour +6 Fatigue +8% Resists +12% lightning +14% physical Phys.save +15 (+5 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Silarena (32 def, 0 armour) Silarena (32 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +7 Str +3 Dex +4 Wil dps ---------- Res.pen +20% physical Acc +10 (+2 eff.) ----- def ----- Defense +32 (+9 eff.) Resists +5% arcane Mind.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nightquell the stralite plate armour (0 def, 21 armour) Nightquell the stralite plate armour (0 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 20 fire Dmg.mod +9% temporal Res.pen +10% darkness +20% temporal Melee Ret 11 acid 12 fire 4 darkness ----- def ----- Armour +21 Fatigue +22% Resists +32% acid +9% physical +8% cold +31% lightning +33% fire A suit of armour made of metal plates. |
Inventory
blink rune of the sneak (range 6; phase 27; cd 12) blink rune of the sneak (range 6; phase 27; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 105; cd 14) shatter afflictions rune of the psychic (absorb 105; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (121). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zubutha the stralite amulet Zubutha the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +1 Dex +1 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +4 (+2 eff.) Dmg.mod +7% darkness +8% temporal +6% light +6% physical Res.pen +5% physical ----- def ----- Armour +6 Resists +19% fire +15% cold ---------- misc Hate/m.crit +5.00 Masteries +0.33 Technique/Combat techniques Amulets make your neck look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Blade of Distorted Time (150% power, 40 apr) Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 38 temporal damage and slows enemies in radius 6 of the target by 48% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 9 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
truestriking voratun waraxe of crippling (150% power, 6 apr) truestriking voratun waraxe of crippling (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +9% physical Acc +15 (+4 eff.) Apr +7 One-handed war axes. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Torathad (13 def, 0 armour) Torathad (13 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +20 (+5 eff.) ----- def ----- Defense +13 (+5 eff.) Resists +6% acid +7% lightning +12% blight +7% cold +13% nature +7% fire Phys.save +10 (+4 eff.) HP.reg +3.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour) wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +19 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +7% acid +7% fire +8% lightning +7% cold Max.HP +70.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blackshine the pair of voratun boots (0 def, 5 armour) Blackshine the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +4 Con dps ---------- Spell.pwr +16 (+8 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +8% acid +3% darkness +10% blight Res.pen +5% lightning +6% physical +10% darkness On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +5 Fatigue +4% Resists +6% darkness Disease- +39% Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Polilrawe' (10 def, 2 armour) hardened leather gloves 'Polilrawe' (10 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +7 Con +2 Mag dps ---------- Dmg.mod +12% physical ----- def ----- Armour +2 Defense +10 (+4 eff.) Die.at -60.00 life HP.reg +6.00 ---------- misc Stam/turn +0.80 Max.stam +22.00 Light +3 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of war-making (0 def, 8 armour) heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +16% Mind.crit +9% Crit.mult +9.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +8 (+4 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Eilinariamitira' (0 def, 3 armour) iron helm 'Eilinariamitira' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +7% temporal +3% physical Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayirigatha (0 def, 14 armour, 161% power, 135.5 block) Mayirigatha (0 def, 14 armour, 161% power, 135.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 While equipped: ----- def ----- Armour +14 Fatigue +8% Resists +2% physical +18% temporal +3% darkness +26% cold Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Max.HP +69.00 Silence- +20% ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (209) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
dwarven-steel pickaxe 'Icemark' (dig speed 4 turns) dwarven-steel pickaxe 'Icemark' (dig speed 4 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +15% lightning +7% fire +8% mind +3% cold Res.pen +5% lightning ----- def ----- Resists +8% fire +7% darkness +12% cold Mind.save +7 (+3 eff.) Max.HP +20.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Stargasher' brass lantern 'Stargasher'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun +11 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% light ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew wand of conjuration 'Telin' [power 245] (17/13 cooldown) yew wand of conjuration 'Telin' [power 245] (17/13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Dex +4 Con dps ---------- Phys.crit +2.0% ---------- misc Stam/turn +2.00 Wards +4 blight +4 temporal +4 nature +4 lightning Talents +1 Ward Fire a magical bolt dealing 265 lightning damage Puts all charms on 13 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Movementless the Skeleton Bulwark level 34
39th Dusk 123rd year of Ascendancy at 09:15 see stats
By Movementless the Skeleton Bulwark level 36
48th Dusk 123rd year of Ascendancy at 21:52 see stats
By Movementless the Skeleton Bulwark level 36
47th Dusk 123rd year of Ascendancy at 02:48 see stats
By Movementless the Skeleton Bulwark level 39
67th Dusk 123rd year of Ascendancy at 19:23 see stats
By Movementless the Skeleton Bulwark level 19
76th Haze 122nd year of Ascendancy at 12:42 see stats
By Movementless the Skeleton Bulwark level 18
53rd Haze 122nd year of Ascendancy at 18:59 see stats
By Movementless the Skeleton Bulwark level 38
61st Dusk 123rd year of Ascendancy at 17:03 see stats
By Movementless the Skeleton Bulwark level 31
67th Pyre 123rd year of Ascendancy at 17:16 see stats
By Movementless the Skeleton Bulwark level 21
22nd Regrowth 123rd year of Ascendancy at 00:13 see stats
By Movementless the Skeleton Bulwark level 20
7th Decay 122nd year of Ascendancy at 20:54 see stats
By Movementless the Skeleton Bulwark level 29
15th Pyre 123rd year of Ascendancy at 17:10 see stats
By Movementless the Skeleton Bulwark level 29
23rd Pyre 123rd year of Ascendancy at 06:42 see stats
By Movementless the Skeleton Bulwark level 30
39th Pyre 123rd year of Ascendancy at 09:11 see stats
By Movementless the Skeleton Bulwark level 10
10th Mirth 122nd year of Ascendancy at 04:11 see stats
By Movementless the Skeleton Bulwark level 20
77th Haze 122nd year of Ascendancy at 23:26 see stats
By Movementless the Skeleton Bulwark level 30
35th Pyre 123rd year of Ascendancy at 00:40 see stats
By Movementless the Skeleton Bulwark level 25
75th Regrowth 123rd year of Ascendancy at 05:42 see stats
By Movementless the Skeleton Bulwark level 24
52nd Regrowth 123rd year of Ascendancy at 05:55 see stats
By Movementless the Skeleton Bulwark level 38
61st Dusk 123rd year of Ascendancy at 22:30 see stats
By Movementless the Skeleton Bulwark level 23
44th Regrowth 123rd year of Ascendancy at 12:01 see stats
By Movementless the Skeleton Bulwark level 6
4th Mirth 122nd year of Ascendancy at 03:37 see stats
By Movementless the Skeleton Bulwark level 23
45th Regrowth 123rd year of Ascendancy at 23:32 see stats
By Movementless the Skeleton Bulwark level 15
18th Haze 122nd year of Ascendancy at 14:59 see stats
By Movementless the Skeleton Bulwark level 24
52nd Regrowth 123rd year of Ascendancy at 04:07 see stats
By Movementless the Skeleton Bulwark level 15
13rd Haze 122nd year of Ascendancy at 00:22 see stats
By Movementless the Skeleton Bulwark level 35
46th Dusk 123rd year of Ascendancy at 00:11 see stats
Log
Yvuwyn the orc archer's mind surges with critical power!
Fire drake's morale has been lowered.
Movementless uses Assault.
Yvuwyn the orc archer is weakened by the darkness!
Movementless performs a melee critical strike against Yvuwyn the orc archer!
Yvuwyn the orc archer is covered in acid!
Movementless performs a melee critical strike against Yvuwyn the orc archer!
Greater Weapon Focus from Movementless performs a melee critical strike against Yvuwyn the orc archer!
Yvuwyn the orc archer regains their energy.
Yvuwyn the orc archer roars with rage shaking off 1 mental debuffs!
Yvuwyn the orc archer is silenced!
Yvuwyn the orc archer shrugs off Movementless's 'Acid Splash'!
Movementless hits Yvuwyn the orc archer for 42 physical, 14 acid, 0 arcane, 37 fire, 336 physical, 6 acid, 0 arcane, 17 fire, 420 physical, 8 acid, 0 arcane, 20 fire (901 total damage).
Greater Weapon Focus from Movementless hits Yvuwyn the orc archer for 106 physical, 14 acid, 0 arcane, 37 fire, 335 physical, 8 acid, 0 arcane, 20 fire (521 total damage).
Melee retaliation hits Movementless for (4 blocked), 0 acid, (4 blocked), 0 acid, (4 blocked), 0 acid, (4 blocked), 0 acid, (5 blocked), 0 acid (0 total damage).
Acid Splash from Movementless hits Yvuwyn the orc archer for 14 acid damage.
War hound hits Movementless for (93 flat reduction), 100 physical (100 total damage).
Melee retaliation hits War hound for 11 lightning, 16 fire, 12 acid, 4 darkness (42 total damage).
Fire drake roars!
Movementless is recovering from the damage!
Movementless resists!
Fire drake hits Movementless for (93 flat reduction), 692 physical (692 total damage).
Yvuwyn the orc archer uses Nature's Equilibrium.
Yvuwyn the orc archer performs a melee critical strike against Movementless!
Yvuwyn the orc archer roars triumphantly.
Yvuwyn the orc archer receives 759 healing from Nature's Equilibrium.
Melee retaliation hits Yvuwyn the orc archer for 7 lightning, 13 fire, 8 acid, 4 darkness (32 total damage).
Yvuwyn the orc archer hits Movementless for (93 flat reduction), 1096 mind (1096 total damage).
Movementless the level 39 skeleton bulwark was mentally tortured to death by Yvuwyn the orc archer on level 1 of Vor Armoury.