Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 23 / 73% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 55 (base 53) |
Dexterity | 26 (base 10) |
Constitution | 15 (base 10) |
Magic | 48 (base 45) |
Willpower | 10 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 717/717 |
Positive | 36/36 |
Stamina | 186/186 |
Healing Factor | 1.2560311219417 |
Regeneration | 5.3381322682522 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 90 |
Accuracy | 51 |
Crit Chance | 12% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +17% |
Cold | +9% |
Darkness | +23% |
Physical | +18% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 39.551211628464 (73.607947236566%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 19 |
Physical Save | 25 |
Spell Save | 28 |
Mental Save | 15 |
Defense: Resistances
Acid | + 15%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 15%( 70%) |
All | + 8%( 70%) |
Physical | + 22%( 70%) |
Darkness | + 42%( 70%) |
Light | + 27%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 22%( 70%) |
Lightning | + 42%( 70%) |
Fire | + 15%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 24% |
Bleed Resistance | 90% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield of Light |
talent | Weapon of Light |
talent | Second Life |
talent | Retribution |
talent | Chant of Resistance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ice ant stinger. * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
On feet | Eremusta the Frigidwalker (0 def, 1 armour) Eremusta the Frigidwalker (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +9% cold defense ------ Armor +1 Unlife -80.00 life other ------- Stamina/turn +2.50 Max stamina +20.00 A pair of boots made of leather. |
Light source | Salinne the brass lantern Salinne the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +8 Resistance +2% physical Life +40.00 other ------- Vim-on-crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Shadowfury (1 def, 0 armour) Shadowfury (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +11% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 7% defense ------ Defense +1 (+1 eff.) Resistance +1% physical +16% darkness +9% light Spell save +3 (+1 eff.) Life +60.00 A pointy cloth hat, very wizardly... |
On hands | heroic dwarven-steel gauntlets of dexterity (+2) (0 def, 5 armour) heroic dwarven-steel gauntlets of dexterity (+2) (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Dex offense ------ Accuracy +10 (+4 eff.) defense ------ Armor +5 Fatigue +3% Mind save +7 (+6 eff.) Life +49.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Falozilahell the yew totem of summon tentacle [power 230] (25 cooldown) Falozilahell the yew totem of summon tentacle [power 230] (25 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Critical power +10.00% Physical Power +20 (+6 eff.) Ignore resists +10% mind When Hit 2 physical defense ------ Resistance +12% mind Unlife -60.00 life other ------- Stamina/turn +2.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 632 Base Damage: 270 Armor: 13 All Resist: 12 Puts all charms on 25 turn cooldown 100% to heal for 66. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of pilfering copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Obsidianzeal Obsidianzeal0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex offense ------ Damage +6% physical When Hit 6 physical defense ------ Fatigue -4% Resistance +3% darkness other ------- Encumbrance +21 Rings make your fingers look great! |
Around neck | Bregathel the stralite amulet Bregathel the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: offense ------ Mind Crit +1% defense ------ Resistance +18% lightning +9% physical +6% darkness +3% nature +6% temporal Healmod +21% Cut Resist +80% Stun Resist +24% other ------- Stamina/turn +0.30 Hate-on-crit +1.00 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 139 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Mirewind (140% power, 6 apr) Mirewind (140% power, 6 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Dex +5 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 32% other ------- Stamina/turn +3.00 One-handed war axes. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | crackling dwarven-steel shield of the stars (0 def, 6 armour, 138% power, 84 block) crackling dwarven-steel shield of the stars (0 def, 6 armour, 138% power, 84 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 138% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +84 On-hit +16 lightning +12 light +12 darkness While equipped: Stats +3 Dex +2 Cun +3 Mag offense ------ Damage +12% light +12% darkness When Hit 5 lightning defense ------ Armor +6 Fatigue +8% Resistance +12% lightning +12% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Mayyyassra (1 def, 0 armour) Mayyyassra (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+2 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) Resistance +1% physical +5% arcane +3% mind Unlife -40.00 life Life Regen +4.00 Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chalymnir (10 def, 7 armour) Chalymnir (10 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Nature While equipped: offense ------ Damage +3% acid +12% physical defense ------ Armor +7 Defense +10 (+5 eff.) Fatigue +22% Resistance +2% physical Physical save +6 (+3 eff.) Unlife -60.00 life Life +25.00 A suit of armour made of metal plates. |
Inventory
wild infusion of the warrior (res 27%; mental; dur 4; cd 12) wild infusion of the warrior (res 27%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Aeruvena Aeruvena0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +5% arcane +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.17 Max mana +22.00 Masteries +0.13 Technique/Two-handed assault Amulets make your neck look great! |
Erynarildil Erynarildil0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +6 Wil +2 Mag offense ------ Spellpower/crit +8 defense ------ Defense +10 (+5 eff.) Resistance +12% mind Spell save +6 (+3 eff.) other ------- Mana/turn +0.17 Max mana +29.00 Amulets make your neck look great! |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Korogas Korogas0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil +3 Con offense ------ Damage +6% arcane Ignore resists +20% mind When Hit 2 mind defense ------ Resistance +5% arcane Mind save +7 (+6 eff.) Confus Resist +25% Rings make your fingers look great! |
Porywen the Pitchknight Porywen the Pitchknight0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% lightning +11% cold +6% darkness defense ------ Resistance +20% lightning +34% cold +3% fire Mind save +6 (+5 eff.) Rings make your fingers look great! |
gold ring 'Dairudin' gold ring 'Dairudin'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +6 Cun +3 Con offense ------ Spellpower +7 (+4 eff.) Damage +9% arcane +15% mind defense ------ Resistance +6% mind Physical save +18 (+9 eff.) Spell save +9 (+4 eff.) Mind save +10 (+7 eff.) Rings make your fingers look great! |
dwarven-steel battleaxe of enduring (133% power, 2 apr) dwarven-steel battleaxe of enduring (133% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature Weapon Damage 134% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +10 Con +10 Wil defense ------ Life +31.00 Massive two-handed battleaxes. |
Obsidianhunter (114% power, 7 apr) Obsidianhunter (114% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 lightning +8 temporal On Hit: * 10% chance to reduce damage dealt by 7% While equipped: Stats +8 Wil +10 Con offense ------ Physical Power +7 (+3 eff.) Damage +12% darkness Ignore resists +5% darkness +7% physical defense ------ Resistance +10% temporal Life +19.00 Disarm Resist +13% Sharp, short and deadly. |
Iselrassra (138% power, 4 apr) Iselrassra (138% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Con offense ------ Ignore Shields +30% other ------- See Invisibility +9 Sharp, long, and deadly. |
iron mace 'Hathondil' (103% power, 2 apr) iron mace 'Hathondil' (103% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Nature Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +6 Con +5 Wil defense ------ Armor +2 Defense +10 (+5 eff.) Resistance +6% blight +3% fire +12% cold Mind save +9 (+7 eff.) Life +18.00 Blunt and deadly. |
spiritwalker's rough leather belt of unlife spiritwalker's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane While equipped: Stats +3 Mag defense ------ Resistance +5% blight other ------- Mana/turn +0.10 Max mana +23.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Belibeth the linen cloak (1 def, 0 armour) Belibeth the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +5 Wil offense ------ Spell Crit +3% Ignore resists +10% arcane defense ------ Defense +1 (+1 eff.) Spell save +8 (+4 eff.) other ------- Hate-on-crit +2.00 Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+9 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
focusing cashmere robe (0 def, 0 armour) focusing cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil defense ------ Resistance +11% all other ------- Mana/turn +0.15 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeluralaith the pair of rough leather boots (0 def, 1 armour) Emeluralaith the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex +4 Con offense ------ Physical Crit +3.0% Spellpower +9 (+4 eff.) When Hit 2 arcane defense ------ Armor +1 other ------- Mana-on-crit +1.00 A pair of boots made of leather. |
Ivuba the pair of iron boots (0 def, 5 armour) Ivuba the pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Armor +5 Fatigue +2% Resistance +5% arcane +3% light Spell save +9 (+4 eff.) Life +60.00 Life Regen +4.00 Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of evasion (5 def, 3 armour) undeterred pair of hardened leather boots of evasion (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +3 Defense +5 (+3 eff.) Silence Resist +28% Confus Resist +20% Stun Resist +23% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
dwarven-steel gauntlets 'Glacierwill' (0 def, 2 armour) dwarven-steel gauntlets 'Glacierwill' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +5 Mag +5 Wil +3 Cun offense ------ Spellpower +6 (+3 eff.) On-Hit 6 arcane Damage +4% arcane Accuracy +6 (+2 eff.) Ignore Armor +6 When Hit 2 light 4 cold defense ------ Armor +2 Fatigue +3% Resistance +5% arcane +9% cold Life Regen +3.00 other ------- Stamina/turn +1.00 Max stamina +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Nimbusnoon' (0 def, 2 armour) hardened leather gloves 'Nimbusnoon' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +2 Dex +4 Mag +4 Wil +3 Con offense ------ Physical Power +8 (+3 eff.) Damage +6% arcane defense ------ Armor +2 Resistance +3% lightning Disarm Resist +34% other ------- Infravision +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chamodor the rough leather cap (0 def, 1 armour) Chamodor the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +6 Wil offense ------ Spell Crit +2% Critical power +10.00% Mindpower +3 (+3 eff.) Ignore resists +5% arcane defense ------ Armor +1 Fatigue +1% Resistance +3% acid other ------- Vim-on-crit +2.00 A cap made of leather. |
Koryldil (10 def, 1 armour) Koryldil (10 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +7 Con defense ------ Armor +1 Defense +10 (+5 eff.) Fatigue +1% Resistance +3% fire +5% arcane +6% temporal Silence Resist +10% other ------- Max psi +10.00 A cap made of leather. |
iron plate armour 'Glacierblast' (0 def, 7 armour) iron plate armour 'Glacierblast' (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Nature While equipped: Stats +3 Con +8 Wil offense ------ Ignore resists +5% mind When Hit 6 mind 4 cold defense ------ Armor +7 Fatigue +22% Resistance +12% blight +12% darkness other ------- Light +1 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
swashbuckler's dwarven-steel shield of shrapnel (0 def, 6 armour, 138% power, 85 block) swashbuckler's dwarven-steel shield of shrapnel (0 def, 6 armour, 138% power, 85 block)7.0 Encumbrance T3 shield armor [Ego++] Master When used to Attack: Weapon Damage 138% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +85 While equipped: Stats +3 Str +3 Dex offense ------ Accuracy +11 (+4 eff.) On shield block: * Cause enemies within radius 6 to bleed for 221 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Airpiety Airpiety2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% lightning +3% mind Ignore resists +5% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 7 defense ------ Spell save +12 (+6 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of healing [power 254] (15 cooldown) yew totem of healing [power 254] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Oathbreaker the Cornac Sun Paladin level 22
75th Haze 122nd year of Ascendancy at 22:46 see stats
By Oathbreaker the Cornac Sun Paladin level 10
8th Dusk 122nd year of Ascendancy at 06:05 see stats
By Oathbreaker the Cornac Sun Paladin level 20
34th Haze 122nd year of Ascendancy at 17:39 see stats
By Oathbreaker the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:50 see stats
By Oathbreaker the Cornac Sun Paladin level 19
31st Haze 122nd year of Ascendancy at 03:05 see stats
By Oathbreaker the Cornac Sun Paladin level 21
51st Haze 122nd year of Ascendancy at 13:27 see stats
By Oathbreaker the Cornac Sun Paladin level 7
6th Mirth 122nd year of Ascendancy at 01:06 see stats
By Oathbreaker the Cornac Sun Paladin level 7
4th Mirth 122nd year of Ascendancy at 00:23 see stats
By Oathbreaker the Cornac Sun Paladin level 21
51st Haze 122nd year of Ascendancy at 23:24 see stats
By Oathbreaker the Cornac Sun Paladin level 16
13rd Haze 122nd year of Ascendancy at 22:26 see stats
Log
You gain 23.26 gold from the transmogrification of steel dagger 'Shimmerwill' (104% power, 6 apr).
You gain 4.43 gold from the transmogrification of acidic dwarven-steel battleaxe of shearing (142% power, 2 apr).
You gain 7.52 gold from the transmogrification of conjurer's gold ring of misery.
You gain 5.02 gold from the transmogrification of starlit gold amulet of vision.
You gain 0.65 gold from the transmogrification of manasurge rune (regen 1065% over 10 turns; mana 53; cd 14).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Today is the 8th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 9th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 10th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Saving done.
There is a Elvala (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
Saving done.
Bought: spiritwalker's rough leather belt of unlife for 135.99 gold.
You gain 15.25 gold from the transmogrification of extending yew totem of healing [power 248] (15 cooldown).