












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 50 / 1145% |
| Size | medium |
| Lifes / Deaths | Killed by Oathbreaker at level 48 on the 4th Pyre 124th year of Ascendancy at 22:53 / 2Killed by Oathbreaker at level 50 on the 41st Regrowth 125th year of Ascendancy at 18:36 |
Primary Stats
| Strength | 101.80348062928 (base 62) |
| Dexterity | 84 (base 60) |
| Constitution | 20 (base 8) |
| Magic | 94 (base 65) |
| Willpower | 30 (base 14) |
| Cunning | 75 (base 43) |
Resources
| Life | -186/1314 |
| Positive | 122/197 |
| Stamina | 347/347 |
| Hate | 102/111 |
| Healing Factor | 2.0470588855781 |
| Regeneration | 63.151766620084 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7.4955318012496 |
| See Stealth | 24 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 280 |
| Accuracy | 70 |
| Crit Chance | 91% |
| APR | 21 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Physical | +32% |
| Nature | +26% |
| Lightning | +19% |
| Arcane | +14% |
| Mind | +20% |
| All | +8% |
Offense: Damage Penetration
| Temporal | +5% |
| Fire | +15% |
| Physical | +22% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56 (88.568973732692%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 35 |
| Physical Save | 55 |
| Spell Save | 42 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 67%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 27%( 70%) |
| Physical | + 34%( 70%) |
| Temporal | + 30%( 70%) |
| Lightning | + 63%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 80% |
| Confusion Resistance | 60% |
| Disarm Resistance | 25% |
| Stun Resistance | 47% |
| Poison Resistance | 29% |
| Knockback Resistance | 23% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Bloodstained | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Celestial / Darkside | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Crimson Templar | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Celestial / Dark Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Hatred | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target will gain a shield upon suffering a detrimental effect Dirge of Pestilence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Aerylle the poison ooze. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by shadow. Escort: lost defiler (level 1 of Daikara) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2269. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderdredge (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con +4 Wil offense ------ Physical Crit +5.0% Physical Power +4 (+1 eff.) Mindpower +5 (+1 eff.) Ignore resists +15% fire +7% physical Ignore Armor +7 When Hit 2 fire defense ------ Armor +4 Fatigue +3% Resistance +3% nature +9% fire Life Regen +3.00 Healmod +13% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Forestwinter the dwarven lantern0.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +8 Mag offense ------ Spellpower +17 (+4 eff.) Damage +6% physical Ignore Armor +1 When Hit 6 nature defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +9% lightning +10% cold +10% temporal Mind save +15 (+5 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +19% Out-of-Phase Resilience +30% other ------- Light +7 Infravision +4 See Stealth +24 See Invisibility +28 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Earathad (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +16 Str +5 Wil +5 Cun offense ------ Physical Crit +4.0% Critical power +10.00% Mindpower +5 (+1 eff.) Damage +9% physical Accuracy +15 (+4 eff.) defense ------ Armor +5 Fatigue +5% Physical save +15 (+5 eff.) other ------- Max stamina +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eilinutha [power 163] (10/25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +5% When Hit 8 acid On-Hit (Melee): * 21 arcane resource burn defense ------ Resistance +15% acid +32% fire +15% cold +9% lightning Spell save +9 (+3 eff.) other ------- EQ when Hit +0.12 Setup a psionic shield, reducing all damage taken by 163 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun pearl ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str defense ------ Armor +5 Resistance +13% blight +27% cold +14% nature +5% all Mind save +11 (+4 eff.) Unlife -80.00 life Life +100.00 Life Regen +20.00 Healmod +17% Poison Resist +29% Disease Resist +29% Confus Resist +50% other ------- Max stamina +30.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +8 Con offense ------ Physical Power +30 (+5 eff.) Spellpower +24 (+6 eff.) Mindpower +28 (+7 eff.) On-Hit 29 physical On-Ranged-Hit 23 physical Damage +8% all Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 63% * 16% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 35 defense ------ Physical save +9 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +11.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | drakeskin leather belt 'Ivoth'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +6 Dex +7 Wil +7 Cun +2 Con offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +6 (+1 eff.) Mindpower +12 (+3 eff.) Damage +6% arcane Ignore resists +15% mind defense ------ Resistance +6% arcane +12% mind Physical save +33 (+10 eff.) Spell save +14 (+4 eff.) Mind save +20 (+7 eff.) Life Regen +3.60 Healmod +30% other ------- Infravision +4 A belt that goes around your waist. |
| In main hand | Help me (189% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 189% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +40 nature On Critical: * Wound the target dealing 374 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +9 Dex offense ------ Physical Crit +19.0% Physical Power +19 (+3 eff.) Combat Speed +10% Damage +18% nature +9% darkness Accuracy +31 (+8 eff.) On-Hit (Melee): * 24% chance to reduce damage dealt by 29% Massive two-handed swords. |
| On hands | Blackquencher the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Crit +3.0% Physical Power +30 (+5 eff.) On-Hit 14 lightning Damage +11% lightning +9% physical Ignore resists +15% physical When Hit 6 darkness defense ------ Armor +3 Fatigue +5% Resistance +10% lightning +6% darkness Unlife -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Breezesun the dwarven-steel plate armour (0 def, 21 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +5% temporal defense ------ Armor +21 Fatigue +22% Resistance +8% acid +11% physical +9% lightning +7% fire +12% nature +8% cold Life +35.00 Life Regen +4.00 Healmod +15% Disarm Resist +25% Stun Resist +23% Knockbk Resist +23% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Silebreda' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +12% mind When Hit 4 mind defense ------ Defense +2 (+0 eff.) Physical save +8 (+3 eff.) Mind save +7 (+3 eff.) Unlife -130.00 life Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bregathel the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: offense ------ Mind Crit +1% defense ------ Resistance +18% lightning +9% physical +6% darkness +3% nature +6% temporal Healmod +21% Cut Resist +80% Stun Resist +24% other ------- Stamina/turn +0.30 Hate-on-crit +1.00 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 375 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
wild infusion (res 24%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
insulating voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +18.00% Accuracy +10 (+3 eff.) Ignore Armor +20 defense ------ Resistance +30% fire +30% cold Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
acidic voratun dagger of shearing (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: offense ------ Ignore resists +15% all Accuracy +25 (+7 eff.) Ignore Armor +15 Sharp, short and deadly. |
Rainblow the voratun greatmaul (182% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Master Weapon Damage 182% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +16 nature On-Hit, radius 1 +16 fire On-crit, radius 2 +16 nature While equipped: offense ------ Ignore resists +20% light +20% cold Accuracy +21 (+6 eff.) defense ------ Defense +21 (+7 eff.) Resistance +18% darkness +12% blight +6% fire +7% arcane +21% light Disarm Resist +36% Massive two-handed mauls. |
Corruptionrigor the voratun greatsword (192% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Master Weapon Damage 192% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 nature On Hit: * 27% chance to slow global speed by 63% While equipped: Stats +8 Wil offense ------ Damage +12% nature When Hit 8 nature defense ------ Resistance +7% arcane Crit Resistance 20.40% Physical save +24 (+8 eff.) Life +136.01 Cut Resist +27% Confus Resist +27% Massive two-handed swords. |
voratun greatsword of ruin (176% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 176% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +21.0% Critical power +49.00% Ignore Armor +20 Massive two-handed swords. |
warbringer's dwarven-steel greatsword of projection (145% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master/Psionic Weapon Damage 146% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Con offense ------ Physical Power +16 (+3 eff.) Ignore resists +16% physical defense ------ Disarm Resist +35% Massive two-handed swords. |
Tuloregogas the Corpsesorrow (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Psionic Weapon Damage 153% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +21 mind On-Hit, radius 1 +20 lightning On-crit, radius 2 +24 lightning +24 cold On Hit: * 27% chance to slow global speed by 63% * 35% chance to reduce all saves and defense by 35 While equipped: Stats +7 Cun +7 Wil offense ------ Ignore resists +34% arcane +34% cold When Hit 14 nature On-Hit (Melee): * 27% chance to slow global speed by 63% defense ------ Resistance +7% arcane Sharp, long, and deadly. |
iron longsword of rage (103% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego+] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Damage +7% physical Accuracy +9 (+3 eff.) Sharp, long, and deadly. |
plaguebringer's voratun mace of rage (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 156% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +19 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +11 Str offense ------ Damage +15% physical Accuracy +25 (+7 eff.) defense ------ Disease Resist +30% Blunt and deadly. |
blooming living mindstar of frost (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 20 cold Damage +20% cold Ignore resists +18% cold defense ------ Armor +20 Resistance +20% cold Healmod +30% Heal-on-summon +60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +45 lightning +31 cold While equipped: offense ------ Physical Crit +12.0% Move Speed +49% Ignore resists +24% lightning +22% cold Accuracy +14 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Chalontir the dragonbone magestaff (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +49 (+12 eff.) Damage +30% fire defense ------ Resistance +6% light +6% temporal Crit Resistance 10.00% Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Cut Resist +20% Confus Resist +27% Stun Resist +10% Teleport Resist +20% other ------- Mana/turn +1.12 Max positive +5.00 Max negative +5.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Greenward the dragonbone magestaff (152% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun +10 Wil offense ------ Spell Crit +5% Critical power +15.00% Spellpower +20 (+5 eff.) Mindpower +15 (+4 eff.) Damage +9% nature +65% fire When Hit 10 nature On-Hit (Melee): * 27% chance to slow global speed by 63% defense ------ Resistance +12% fire other ------- Hate-on-crit +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of the prodigy (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +20 Mag +18 Wil +20 Cun offense ------ Spell Crit +15% Spellpower +27 (+7 eff.) Spellpower/crit +10 Damage +30% lightning other ------- Vim-on-crit +6.00 Max vim +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
noble's drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats +8 Wil +8 Cun +6 Con offense ------ Mindpower +9 (+2 eff.) Against +30% Summoned defense ------ Resist Against +45% Summoned Mind save +15 (+5 eff.) A belt that goes around your waist. |
spiritwalker's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane While equipped: Stats +3 Mag defense ------ Resistance +5% blight other ------- Mana/turn +0.10 Max mana +23.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Normal] While equipped: defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frozenpeal the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +6 Cun +6 Con offense ------ Damage +12% arcane +36% temporal Ignore resists +34% blight When Hit 8 blight defense ------ Armor +5 Fatigue +4% Resistance +15% temporal +7% arcane +33% cold Physical save +24 (+7 eff.) Mind save +25 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of drakeskin leather boots of tirelessness (0 def, 12 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: defense ------ Armor +12 Resistance +13% acid +11% fire +12% lightning +15% cold other ------- Stamina/turn +1.30 Max stamina +40.00 A pair of boots made of leather. |
aegis elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +6 (+1 eff.) defense ------ Defense +3 (+1 eff.) Shield Power +15% Life Regen +4.60 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of time (+16%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +16% temporal defense ------ Defense +3 (+1 eff.) Resistance +16% temporal Shield Power +15% Life Regen +5.50 A pointy cloth hat, very wizardly... |
bladed voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +13 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 772.5 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Velulle (15 def, 19 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 20 acid 19 fire When Hit 14 acid 13 fire defense ------ Armor +19 Defense +15 (+5 eff.) Fatigue +12% Resistance +11% acid +15% fire +6% darkness +29% lightning Mind save +19 (+6 eff.) Life +60.00 Disease Resist +10% Confus Resist +10% A suit of armour made of mail. |
rejuvenating stralite mail armour of the deep (4 def, 13 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +13 Defense +4 (+1 eff.) Fatigue +12% Resistance +13% acid +13% cold Life Regen +6.80 other ------- Stamina/turn +2.10 Breathe water A suit of armour made of mail. |
windwalling stralite shield of cold resistance (+18%) (0 def, 8 armour, 143 block)7.0 Encumbrance T4 shield armor [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil defense ------ Armor +8 Fatigue +8% Resistance +27% cold +18% physical Windwall +90 Slow Projectiles +34% other ------- Talents +1 Block Handheld deflection devices. |
soldier's voratun pickaxe (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +4 Defense +7 (+2 eff.) Resistance +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Earagorn the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +1 Con offense ------ Ignore resists +15% blight Accuracy +20 (+5 eff.) Ignore Armor +3 defense ------ Defense +7 (+2 eff.) Physical save +24 (+7 eff.) Spell save +12 (+4 eff.) Mind save +13 (+5 eff.) Healmod +16% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +1.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of crippling (23/23, 162% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master/Psionic Weapon Damage 163% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +18.0% Capacity 23 On-ranged-hit +36 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 238 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
piercing dragonbone wand of conjuration [power 475] (10/15 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 513 cold damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of conjuration [power 475] (10/15 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane While equipped: other ------- Wards +6 acid +6 fire +6 mind +6 light Talents +1 Ward Fire a magical bolt dealing 513 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Oathbreaker the Cornac Sun Paladin level 39
31st Dusk 123rd year of Ascendancy at 22:59 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Oathbreaker the Cornac Sun Paladin level 39
30th Dusk 123rd year of Ascendancy at 07:40 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Oathbreaker the Cornac Sun Paladin level 47
1st Regrowth 124th year of Ascendancy at 13:37 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Oathbreaker the Cornac Sun Paladin level 32
42nd Pyre 123rd year of Ascendancy at 22:42 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Oathbreaker the Cornac Sun Paladin level 22
75th Haze 122nd year of Ascendancy at 22:46 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Oathbreaker the Cornac Sun Paladin level 41
54th Dusk 123rd year of Ascendancy at 01:01 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Oathbreaker the Cornac Sun Paladin level 34
4th Mirth 123rd year of Ascendancy at 02:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Oathbreaker the Cornac Sun Paladin level 24
5th Regrowth 123rd year of Ascendancy at 10:11 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Oathbreaker the Cornac Sun Paladin level 32
44th Pyre 123rd year of Ascendancy at 00:01 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Oathbreaker the Cornac Sun Paladin level 50
32nd Regrowth 125th year of Ascendancy at 01:06 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oathbreaker the Cornac Sun Paladin level 34
72nd Pyre 123rd year of Ascendancy at 10:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Oathbreaker the Cornac Sun Paladin level 10
8th Dusk 122nd year of Ascendancy at 06:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Oathbreaker the Cornac Sun Paladin level 20
34th Haze 122nd year of Ascendancy at 17:39 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Oathbreaker the Cornac Sun Paladin level 30
5th Pyre 123rd year of Ascendancy at 12:40 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Oathbreaker the Cornac Sun Paladin level 40
49th Dusk 123rd year of Ascendancy at 08:20 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Oathbreaker the Cornac Sun Paladin level 50
21st Pyre 124th year of Ascendancy at 08:44 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Oathbreaker the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:50 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Oathbreaker the Cornac Sun Paladin level 50
12nd Dusk 124th year of Ascendancy at 17:51 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Oathbreaker the Cornac Sun Paladin level 50
2nd Mirth 124th year of Ascendancy at 15:20 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Oathbreaker the Cornac Sun Paladin level 31
34th Pyre 123rd year of Ascendancy at 03:03 see stats
Sheer Badassery! (Insane (Roguelike) difficulty)
Demonstrate your epic badassness to at least 100 foes!By Oathbreaker the Cornac Sun Paladin level 19
31st Haze 122nd year of Ascendancy at 03:05 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Oathbreaker the Cornac Sun Paladin level 47
1st Regrowth 124th year of Ascendancy at 10:28 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Oathbreaker the Cornac Sun Paladin level 21
51st Haze 122nd year of Ascendancy at 13:27 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Oathbreaker the Cornac Sun Paladin level 41
54th Dusk 123rd year of Ascendancy at 03:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Oathbreaker the Cornac Sun Paladin level 7
6th Mirth 122nd year of Ascendancy at 01:06 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Oathbreaker the Cornac Sun Paladin level 49
6th Pyre 124th year of Ascendancy at 03:37 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Oathbreaker the Cornac Sun Paladin level 29
74th Regrowth 123rd year of Ascendancy at 21:59 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Oathbreaker the Cornac Sun Paladin level 50
33rd Regrowth 125th year of Ascendancy at 01:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Oathbreaker the Cornac Sun Paladin level 7
4th Mirth 122nd year of Ascendancy at 00:23 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Oathbreaker the Cornac Sun Paladin level 43
26th Haze 123rd year of Ascendancy at 18:23 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Oathbreaker the Cornac Sun Paladin level 29
74th Regrowth 123rd year of Ascendancy at 05:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Oathbreaker the Cornac Sun Paladin level 21
51st Haze 122nd year of Ascendancy at 23:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Oathbreaker the Cornac Sun Paladin level 16
13rd Haze 122nd year of Ascendancy at 22:26 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Oathbreaker the Cornac Sun Paladin level 48
4th Pyre 124th year of Ascendancy at 22:53 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Oathbreaker the Cornac Sun Paladin level 38
29th Dusk 123rd year of Ascendancy at 10:43 see stats
Log
Oathbreaker's solar blood area effect hits Elandar for (7 absorbed), 0 light (0 total damage).
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake for 25 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Forge-giant for 12 light damage.
Oathbreaker's solar blood area effect hits Argoniel for 7 light damage.
Oathbreaker's solar blood area effect hits Master vampire for 14 light damage.
Oathbreaker hits Oathbreaker for 14 healing, 10 healing, 8 healing, 3 healing, 3 healing, 3 healing, 3 healing, 31 healing, 1 healing, 2 healing, 2 healing, 4 healing, 4 healing, 4 healing, 4 healing, 1 healing, 2 healing, 2 healing, 4 healing, 4 healing, 4 healing, 4 healing, 8 healing, 8 healing, 8 healing, 8 healing, 2 healing, 4 healing, 5 healing, 1 healing, 2 healing, 2 healing, 4 healing, 4 healing, 2 healing, 4 healing (0 total damage) [178 healing].
Oathbreaker hits Argoniel for 3 blight, 2 darkness, 2 blight, 3 blight, 3 physical (13 total damage).
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Ghoul for 30 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Forge-giant for 12 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake for 25 light damage.
Oathbreaker's solar blood area effect hits Argoniel for 7 light damage.
Oathbreaker's solar blood area effect hits Master vampire for 14 light damage.
Melee retaliation hits Argoniel for 7 light, 2 nature, 1 darkness, 1 fire, 2 acid, 21 mind, 7 light, 2 nature, 1 darkness, 1 fire, 2 acid, 21 mind (66 total damage).
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Argoniel for 7 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Forge-giant for 12 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake for 25 light damage.
Oathbreaker's solar blood area effect hits Multi-hued drake hatchling for 25 light damage.
Oathbreaker's solar blood area effect hits Master vampire for 14 light damage.
Elandar receives 100 healing from High Sun Paladin Aeryn's healing light area effect.
Argoniel hits Oathbreaker for (22 flat reduction), (157 bled out), (123 shared agony), 185 blight, (22 flat reduction), (81 shared agony), 122 darkness, (22 flat reduction), (63 shared agony), 94 blight, (22 flat reduction), (45 bled out), (123 shared agony), 185 blight (586 total damage).
Bone Spike hits Oathbreaker for (22 flat reduction), (39 shared agony), 59 physical (59 total damage).
Self-Judgement hits Oathbreaker for 209 Bleed damage.
Oathbreaker the level 50 cornac sun paladin died a well-deserved death by exsanguination on level 11 of High Peak.














































































































