Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 8% |
Size | medium |
Lifes / Deaths | Killed by Poremida the giant army ant at level 26 on the 1st Decay 122nd year of Ascendancy at 03:12 / 2Killed by Cyrybeth the orc berserker at level 50 on the 32nd Regrowth 124th year of Ascendancy at 23:24 |
Primary Stats
Strength | 82 (base 61) |
Dexterity | 46 (base 34) |
Constitution | 28 (base 11) |
Magic | 66 (base 61) |
Willpower | 24 (base 14) |
Cunning | 78 (base 60) |
Resources
Life | -504/1270 |
Positive | 16/197 |
Stamina | 213/282 |
Healing Factor | 1.3756298990388 |
Regeneration | 20.978355960342 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 210 |
Accuracy | 65 |
Crit Chance | 74% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 46 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Light | +19% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Arcane | +20% |
Light | +47% |
Physical | +14% |
Defense: Base
Armour (hardiness) | 70 (88.568973732692%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 40 |
Physical Save | 53 |
Spell Save | 36 |
Mental Save | 35 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 48%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 44%( 70%) |
All | + 16%( 70%) |
Darkness | + 41%( 70%) |
Light | + 70%( 70%) |
Temporal | + 40%( 70%) |
Physical | + 35%( 70%) |
Lightning | + 35%( 70%) |
Fire | + 70%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Disarm Resistance | 91% |
Silence Resistance | 21% |
Bleed Resistance | 20% |
Confusion Resistance | 81% |
Knockback Resistance | 22% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 740% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Celestial / Guardian | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Poremida the giant army ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by emperor wight. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1246. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed electric eel tail. * You've found the needed pouch of bone giant dust. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. * You've found the needed warg claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Neretha the Glimmerhack Neretha the Glimmerhack2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +6% light +6% cold Phys.save +6 (+2 eff.) Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Smolderwaker the hardened leather cap (6 def, 13 armour) Smolderwaker the hardened leather cap (6 def, 13 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con ----- def ----- Armour +13 Defense +6 (+2 eff.) Fatigue +3% Resists +6% acid +6% fire +4% all Phys.save +8 (+3 eff.) Heal.mod +10% Confus- +20% A cap made of leather. |
On hands | radiant voratun gauntlets of war-making (0 def, 3 armour) radiant voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +12% Mind.crit +8% Crit.mult +10.00% Melee+ 9 light Dmg.mod +6% light ----- def ----- Armour +3 Fatigue +5% Resists +10% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dragonbone wand of lightning storm 'Xerolewe' [power 440] (5/15 cooldown) dragonbone wand of lightning storm 'Xerolewe' [power 440] (5/15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% arcane ----- def ----- Defense +30 (+8 eff.) Spell.save +6 (+3 eff.) HP.reg +4.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 88 lightning damage and will be dazed for 1 turn (440 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 physical Ranged+ 8 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 23 On Hit (Ranged): * 13% chance to reduce all saves and defense by 23 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Corruptionviper the voratun greatmaul (183% power, 4 apr) Corruptionviper the voratun greatmaul (183% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 184% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 temporal While equipped: dps ---------- Dmg.mod +3% nature +3% fire Res.pen +14% physical Acc +37 (+9 eff.) Apr +20 Melee Ret 10 fire ----- def ----- Defense +16 (+5 eff.) Resists +6% nature +13% temporal Disarm- +69% Massive two-handed mauls. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save +15 (+6 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | voratun shield 'Tareldil' (0 def, 26 armour, 186% power, 252.5 block) voratun shield 'Tareldil' (0 def, 26 armour, 186% power, 252.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 186% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +252 On Hit: * Deal physical damage equal to your armor (70) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +26 Fatigue +8% Resists +6% cold +26% fire Cut- +20% Confus- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Cloak of Defiance (13 def, 0 armour) Cloak of Defiance (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +5 Wil +6 Cun +6 Con dps ---------- Spell.crit +9% Mind.crit +6% ----- def ----- Defense +13 (+4 eff.) Resists +20% blight +23% fire +25% light +20% nature Crit.dmg- 17.75% Phys.save +14 (+5 eff.) Stealth +14 Max.HP +109.00 HP.reg +11.00 Heal.mod +13% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ivovea the steel plate armour (0 def, 9 armour) Ivovea the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +9 Fatigue +22% Resists +25% acid +12% physical +3% blight +9% fire +7% lightning +6% cold Phys.save +12 (+4 eff.) Disarm- +22% Stun/Frz- +20% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
wild infusion of the warrior (res 31%; mental; dur 2; cd 12) wild infusion of the warrior (res 31%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Getamahir Getamahir0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +2% physical Crit.dmg- 15.00% Mind.save +15 (+6 eff.) Heal.mod +20% Blind- +28% Disarm- +20% Knockbk- +20% ---------- misc Psi/ret +0.28 Infravis +5 Sight +2 See.Invis +11 Amulets make your neck look great! |
Tidedream the copper amulet Tidedream the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +3% cold Res.pen +20% cold ----- def ----- Resists +12% lightning +3% nature +3% mind Stun/Frz- +22% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold ring 'Emeluribreba' gold ring 'Emeluribreba'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +25% blight ----- def ----- Resists +12% acid HP.reg +6.00 Stun/Frz- +32% ---------- misc Mana/turn +0.12 Hate/m.crit +4.00 Rings make your fingers look great! |
rogue's voratun ring of pilfering rogue's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Cun dps ---------- Acc +9 (+2 eff.) Apr +11 ----- def ----- Defense +32 (+9 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's voratun ring sneakthief's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +5 (+1 eff.) Rings make your fingers look great! |
Airmark (179% power, 4 apr) Airmark (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 179% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Mag +3 Wil dps ---------- Phys.crit +21.0% Mind.crit +6% Crit.mult +49.00% Dmg.mod +15% lightning Apr +21 ----- def ----- Resists +31% lightning Crit.dmg- 15.66% ---------- misc Psi/ret +0.12 Light +3 Infravis +3 Massive two-handed mauls. |
Ce'Nasena the hardened leather belt Ce'Nasena the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +12 Str +4 Mag +3 Cun ----- def ----- Crit.dmg- 15.00% Max.HP +48.00 ---------- misc Light +3 A belt that goes around your waist. |
hardened leather belt 'Flashvein' hardened leather belt 'Flashvein'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Mind.pwr +6 (+3 eff.) Dmg.mod +6% physical Apr +4 Melee Ret 4 light ----- def ----- Phys.save +17 (+6 eff.) ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +6% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
heroic voratun gauntlets of the nighthunter (0 def, 7 armour) heroic voratun gauntlets of the nighthunter (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +2 Cun dps ---------- Acc +9 (+2 eff.) ----- def ----- Armour +7 Fatigue +5% Resists +10% darkness Mind.save +9 (+4 eff.) Max.HP +63.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Cyritha (0 def, 5 armour) Cyritha (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane Melee Ret 10 arcane ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +9% physical +14% fire +27% cold +15% lightning Max.HP +103.44 Disarm- +21% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 23.68 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Freezebile the steel plate armour (0 def, 11 armour) Freezebile the steel plate armour (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% ----- def ----- Armour +11 Fatigue +22% Resists +12% acid +5% physical +16% cold +6% lightning +7% fire HP.reg +2.40 Disarm- +22% Stun/Frz- +25% Knockbk- +23% ---------- misc Stam/turn +0.50 Max.hate +8.00 Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
dwarven-steel pickaxe 'Mirewinnow' (dig speed 12 turns) dwarven-steel pickaxe 'Mirewinnow' (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Dmg.mod +7% nature Res.pen +25% nature +10% acid Apr +9 Melee Ret 10 acid ----- def ----- Resists +3% acid +7% fire +7% darkness +12% nature While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aruressra the dwarven-steel torque of psionic shield [power 93] (5/25 cooldown) Aruressra the dwarven-steel torque of psionic shield [power 93] (5/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex +10 Mag +7 Con ----- def ----- Armour +8 Resists +9% nature ---------- misc Mana/turn +0.12 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Xerota [power 325] (5/15 cooldown) Xerota [power 325] (5/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Mag +11 Con ----- def ----- Armour +4 Crit.dmg- 15.00% HP.reg +4.00 Confus- +20% Knockbk- +20% Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 325 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Voretta the yew wand of shielding [power 236] (5/20 cooldown) Voretta the yew wand of shielding [power 236] (5/20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +1 Con ----- def ----- Spell.save +12 (+5 eff.) Die.at -20.00 life ---------- misc Mana/turn +0.12 Create a shield absorbing up to 236 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 40. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration 'Flashwyrd' [power 380] (5/15 cooldown) dragonbone wand of conjuration 'Flashwyrd' [power 380] (5/15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.crit +4.0% Res.pen +15% lightning Acc +10 (+2 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Fire a magical bolt dealing 391 fire damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. 100% to heal for 79. 100% to gain a 37% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Uther the Cornac Sun Paladin level 36
57th Dusk 123rd year of Ascendancy at 05:39 see stats
By Uther the Cornac Sun Paladin level 38
65th Dusk 123rd year of Ascendancy at 14:04 see stats
By Uther the Cornac Sun Paladin level 38
63rd Dusk 123rd year of Ascendancy at 16:47 see stats
By Uther the Cornac Sun Paladin level 33
53rd Pyre 123rd year of Ascendancy at 19:56 see stats
By Uther the Cornac Sun Paladin level 43
9th Haze 123rd year of Ascendancy at 06:44 see stats
By Uther the Cornac Sun Paladin level 49
22nd Regrowth 124th year of Ascendancy at 01:08 see stats
By Uther the Cornac Sun Paladin level 36
41st Dusk 123rd year of Ascendancy at 07:04 see stats
By Uther the Cornac Sun Paladin level 25
72nd Haze 122nd year of Ascendancy at 09:20 see stats
By Uther the Cornac Sun Paladin level 40
77th Dusk 123rd year of Ascendancy at 03:31 see stats
By Uther the Cornac Sun Paladin level 33
2nd Flare 123rd year of Ascendancy at 12:36 see stats
By Uther the Cornac Sun Paladin level 35
15th Dusk 123rd year of Ascendancy at 18:57 see stats
By Uther the Cornac Sun Paladin level 24
49th Haze 122nd year of Ascendancy at 01:21 see stats
By Uther the Cornac Sun Paladin level 31
12nd Pyre 123rd year of Ascendancy at 20:21 see stats
By Uther the Cornac Sun Paladin level 36
56th Dusk 123rd year of Ascendancy at 06:51 see stats
By Uther the Cornac Sun Paladin level 32
46th Pyre 123rd year of Ascendancy at 01:15 see stats
By Uther the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 21:06 see stats
By Uther the Cornac Sun Paladin level 20
47th Dusk 122nd year of Ascendancy at 19:19 see stats
By Uther the Cornac Sun Paladin level 30
72nd Regrowth 123rd year of Ascendancy at 19:23 see stats
By Uther the Cornac Sun Paladin level 40
73rd Dusk 123rd year of Ascendancy at 06:23 see stats
By Uther the Cornac Sun Paladin level 50
32nd Regrowth 124th year of Ascendancy at 23:09 see stats
By Uther the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 04:48 see stats
By Uther the Cornac Sun Paladin level 29
59th Regrowth 123rd year of Ascendancy at 06:39 see stats
By Uther the Cornac Sun Paladin level 33
52nd Pyre 123rd year of Ascendancy at 03:37 see stats
By Uther the Cornac Sun Paladin level 19
46th Dusk 122nd year of Ascendancy at 18:12 see stats
By Uther the Cornac Sun Paladin level 41
77th Dusk 123rd year of Ascendancy at 12:41 see stats
By Uther the Cornac Sun Paladin level 9
6th Mirth 122nd year of Ascendancy at 06:36 see stats
By Uther the Cornac Sun Paladin level 28
9th Allure 123rd year of Ascendancy at 06:30 see stats
By Uther the Cornac Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 09:58 see stats
By Uther the Cornac Sun Paladin level 22
34th Haze 122nd year of Ascendancy at 08:46 see stats
By Uther the Cornac Sun Paladin level 44
36th Haze 123rd year of Ascendancy at 04:38 see stats
By Uther the Cornac Sun Paladin level 24
48th Haze 122nd year of Ascendancy at 19:01 see stats
By Uther the Cornac Sun Paladin level 17
31st Dusk 122nd year of Ascendancy at 19:02 see stats
By Uther the Cornac Sun Paladin level 26
1st Decay 122nd year of Ascendancy at 03:12 see stats
By Uther the Cornac Sun Paladin level 37
63rd Dusk 123rd year of Ascendancy at 01:27 see stats
Log
Uther performs a melee critical strike against Cyrybeth the orc berserker!
Shield of Light performs a melee critical strike against Cyrybeth the orc berserker!
Cyrybeth the orc berserker shrugs off Uther's 'Cripple'!
Uther's spell attains critical power!
Eilinyna the wolf is recovering from the damage!
Combat Trainer Silatta defiantly reasserts his connection to nature!
Uther hits Orc elite berserker for 204 light damage.
Uther hits Orc elite fighter for 228 light damage.
Uther hits Orc elite berserker for 251 light damage.
Uther hits Something for 247 light damage.
Uther hits Cyrybeth the orc berserker for 646 light, (113 to psi shield), 285 physical, 21 light, (4 to psi shield), 6 temporal, 36 light, 8 light, (2 to psi shield), 3 physical, 126 light, (31 to psi shield), 47 physical, 82 light, 18 light, (4 to psi shield), 7 physical, 198 light, (49 to psi shield), 73 physical, 322 light (1878 total damage).
Uther hits Something for 176 light damage.
Uther hits Something for 210 light damage.
Uther hits Eilinyna the wolf for 211 light damage.
Uther hits Orc elite berserker for 209 light damage.
Uther hits Combat Trainer Silatta for 174 light damage.
Uther hits Something for 252 light damage.
Uther hits Orc elite berserker for 251 light damage.
Shield of Light hits Cyrybeth the orc berserker for 128 light, 82 light, 18 light, (4 to psi shield), 7 physical, 198 light, (49 to psi shield), 73 physical (507 total damage).
Weapon of Wrath hits Cyrybeth the orc berserker for 302 light, 137 fire (439 total damage).
Cyrybeth the orc berserker uses Infusion: Heroism.
Cyrybeth the orc berserker uses Telekinetic Smash.
Uther's spell attains critical power!
Cyrybeth the orc berserker roars triumphantly.
Cyrybeth the orc berserker damages himself through Martyrdom!
Cyrybeth the orc berserker hits Uther for 234 physical damage.
Uther receives 7 healing from Shield of Light.
Uther hits Cyrybeth the orc berserker for 47 light, (12 to psi shield), 18 physical (64 total damage).
Melee retaliation hits Cyrybeth the orc berserker for 22 light, 35 light, 16 fire, 4 light, (1 to psi shield), 1 acid, 22 light, 35 light, 16 fire, 4 light, (1 to psi shield), 1 acid (156 total damage).
Uther the level 50 cornac sun paladin was raked to death by Cyrybeth the orc berserker on level 2 of Grushnak Pride.