Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Wyrmic |
Level / Exp | 31 / 12% |
Size | big |
Lifes / Deaths | Killed by Adamina the skeleton warrior at level 29 on the 12nd Shortage 122nd year of Ascendancy at 13:23 / 2Killed by Celia at level 31 on the 22nd Iron 123rd year of Ascendancy at 02:09 |
Primary Stats
Strength | 123 (base 60) |
Dexterity | 25 (base 10) |
Constitution | 23 (base 11) |
Magic | 13 (base 10) |
Willpower | 72 (base 60) |
Cunning | 20 (base 14) |
Resources
Life | -512/1403 |
Equilibrium | 146 |
Healing Factor | 1.4199022211821 |
Regeneration | 24.153202674244 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 4 |
See Stealth | 11 |
See Invisible | 9 |
Offense: Mainhand
Damage | 31 |
Accuracy | 49 |
Crit Chance | 11% |
APR | 18 |
Speed | 0.97 |
Offense: Offhand
Damage | 34 |
Accuracy | 49 |
Crit Chance | 15% |
APR | 13 |
Speed | 0.97 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 10% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Acid | +20% |
Blight | +20% |
Arcane | +21% |
Cold | +26% |
All | 0% |
Lightning | +20% |
Light | +22% |
Physical | +20% |
Mind | +4% |
Darkness | +24% |
Fire | +24% |
Nature | +24% |
Offense: Damage Penetration
Cold | +30% |
Lightning | +30% |
Acid | +30% |
Darkness | +30% |
Blight | +65% |
Physical | +30% |
Fire | +30% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 33.723073231957 (96.438666929426%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 30 |
Mental Save | 48 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 31%( 70%) |
All | + 13%( 70%) |
Physical | + 21%( 70%) |
Lightning | + 70%( 70%) |
Light | + 35%( 70%) |
Temporal | + 21%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 33%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 85% |
Stun Resistance | 100% |
Knockback Resistance | 62% |
Instadeath Resistance | 100% |
Blind Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 792% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 710 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost tinker from death by Godhenne the faeros. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed electric eel tail. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed snow giant kidney. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Rainzephyr (5 def, 3 armour) Rainzephyr (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +5 (+4 eff.) Fatigue +2% Resists +6% lightning +5% temporal +5% arcane +3% cold Max.HP +100.00 Cut- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Tundraoblivion' alchemist's lamp 'Tundraoblivion'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% arcane +6% cold Melee Ret 6 cold ----- def ----- Resists +5% arcane Max.HP +45.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | rough leather cap 'Barurig' (0 def, 1 armour) rough leather cap 'Barurig' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +15 (+8 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Phys.save +3 (+1 eff.) Spell.save +3 (+2 eff.) Die.at -80.00 life Max.HP +44.00 Heal.mod +11% ---------- misc Stam/turn +2.00 A cap made of leather. |
On hands | Salyra the rough leather gloves (0 def, 1 armour) Salyra the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Mag +1 Con dps ---------- Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +12% darkness +6% fire Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Ivuwyn [power 53] (22/25 cooldown) Ivuwyn [power 53] (22/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +12% arcane Res.pen +15% blight ----- def ----- Resists +9% acid ---------- misc Mana/turn +0.08 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring of perseverance titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +13% light Res.pen +20% blight Acc +8 (+4 eff.) ----- def ----- Resists +9% blight +26% light +15% lightning Blind- +28% Stun/Frz- +30% ---------- misc Infravis +4 See.Stealth +11 See.Invis +9 Rings make your fingers look great! |
Around neck | Starterror the steel amulet Starterror the steel amulet0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +8 (+3 eff.) Dmg.mod +9% light ----- def ----- Resists +18% lightning +9% mind Mind.save +7 (+2 eff.) Max.HP +80.00 Confus- +15% ---------- misc Light +3 Amulets make your neck look great! |
In main hand | vined mindstar 'Sunsmash' (85% power, 18 apr, mind damage) vined mindstar 'Sunsmash' (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +8 acid On Hit: * 20% chance to reduce armor by 17% While equipped: Stats +8 Str +2 Dex +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 7 darkness Dmg.mod +4% mind +4% darkness Melee Ret 8 acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Anulathathel the rough leather belt Anulathathel the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Melee Ret 2 physical ----- def ----- Resists +6% lightning +5% temporal +3% acid +3% fire Crit.chn- 5.00% Knockbk- +20% A belt that goes around your waist. |
In off hand | Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 43 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cloak | Arahor the Flashpower (1 def, 0 armour) Arahor the Flashpower (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +15% blight +3% fire +6% lightning Phys.save +15 (+5 eff.) Spell.save +3 (+2 eff.) Max.HP +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant dwarven-steel plate armour of the dragon (0 def, 11 armour) radiant dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +11 Fatigue +22% Resists +5% acid +7% physical +12% darkness +10% blight +7% cold +7% lightning +8% fire Disarm- +20% Stun/Frz- +22% Knockbk- +22% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the psychic (speed 873%; cd 12) movement infusion of the psychic (speed 873%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 42%; mental; dur 4; cd 13) wild infusion of the warrior (res 42%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's steel amulet of constitution (+4) warrior's steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
titan's steel ring of perseverance titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
balanced stralite dagger of massacre (142% power, 9 apr) balanced stralite dagger of massacre (142% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master Power 142% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +9 (+6 eff.) Disarm- +20% Sharp, short and deadly. |
chilling stralite dagger of rage (130% power, 9 apr) chilling stralite dagger of rage (130% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 131% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 cold While equipped: Stats +4 Str dps ---------- Dmg.mod +9% physical Acc +12 (+6 eff.) Sharp, short and deadly. |
chilling voratun dagger of daylight (147% power, 9 apr) chilling voratun dagger of daylight (147% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +7 light +14 cold Against +5% Undead Sharp, short and deadly. |
quick stralite dagger of rage (130% power, 9 apr) quick stralite dagger of rage (130% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 131% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Str +1 Dex dps ---------- Phys.spd +10% Dmg.mod +9% physical Acc +21 (+10 eff.) Sharp, short and deadly. |
plaguebringer's stralite greatsword of shearing (158% power, 3 apr) plaguebringer's stralite greatsword of shearing (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 159% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Res.pen +13% all Acc +23 (+11 eff.) Apr +13 ----- def ----- Disease- +31% Massive two-handed swords. |
Belayon (100% power, 18 apr, mind damage) Belayon (100% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Dex +6 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +15% mind Apr +2 ----- def ----- Defense +20 (+12 eff.) Resists +4% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of gales (97% power, 24 apr, mind damage) wrathful thorny mindstar of gales (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +6 (+2 eff.) Dmg.mod +4% lightning +8% cold +5% physical ----- def ----- Defense +6 (+5 eff.) Pinning- +18% ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gunslinger's stralite steamgun of true flight gunslinger's stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Steampwr +12 (+6 eff.) Dmg.mod +15% physical Acc +12 (+6 eff.) ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
flaming stralite steamsaw of shearing (142% power, 0 apr) flaming stralite steamsaw of shearing (142% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Power 143% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 On Hit.r1 +11 fire Uses 1.0 Steam While equipped: dps ---------- Res.pen +11% all Acc +6 (+3 eff.) Apr +6 ----- def ----- Armour +5 Defense +8 (+6 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw of vileness (139% power, 0 apr) truestriking stralite steamsaw of vileness (139% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Power 139% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +78 Melee+ +9 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 8 Uses 1.0 Steam While equipped: dps ---------- Res.pen +9% physical Acc +17 (+9 eff.) Apr +9 ----- def ----- Armour +5 Defense +8 (+6 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hardened leather belt 'Dawnvein' hardened leather belt 'Dawnvein'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Dmg.mod +3% acid +3% light Res.pen +5% light On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Max.HP +78.00 ---------- misc Light +3 A belt that goes around your waist. |
cashmere cloak 'Blizzardkill' (2 def, 0 armour) cashmere cloak 'Blizzardkill' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Wil +2 Cun +3 Con dps ---------- Dmg.mod +6% mind +18% cold Melee Ret 8 cold ----- def ----- Defense +2 (+2 eff.) ---------- misc Psi/ret +0.24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour) insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Resists +8% fire +8% cold ---------- misc Stam/turn +0.30 Max.stam +15.00 A pair of boots made of leather. |
pair of hardened leather boots 'Daystalker' (0 def, 3 armour) pair of hardened leather boots 'Daystalker' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +5 Dex +6 Wil +9 Con dps ---------- Dmg.mod +6% light +7% physical ----- def ----- Armour +3 ---------- misc Size +1 A pair of boots made of leather. |
Sleetdeath (0 def, 2 armour) Sleetdeath (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% blight Res.pen +15% temporal Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +30% cold Phys.save +21 (+7 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour) heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +7 Fatigue +5% Phys.save +22 (+8 eff.) Spell.save +5 (+3 eff.) Mind.save +14 (+4 eff.) Max.HP +56.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
restful drakeskin leather gloves of magic (+3) (0 def, 3 armour) restful drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +3 HP.reg +8.00 ---------- misc Stam/turn +1.20 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salovea the rough leather cap (0 def, 1 armour) Salovea the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +6 Con dps ---------- Crit.mult +5.00% Phys.pwr +4 (+1 eff.) Acc +5 (+3 eff.) Apr +1 ----- def ----- Armour +1 Fatigue +1% Die.at -40.00 life ---------- misc See.Invis +6 A cap made of leather. |
insulating iron helm of the depths (0 def, 3 armour) insulating iron helm of the depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of the deep (3 def, 10 armour) dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +3 (+3 eff.) Fatigue +12% Resists +8% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating stralite mail armour of stability (4 def, 8 armour) rejuvenating stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +7% physical Phys.save +19 (+7 eff.) HP.reg +3.90 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 14 armour) stralite mail armour of implacability (4 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +4 (+4 eff.) Fatigue +6% Phys.save +8 (+3 eff.) A suit of armour made of mail. |
enlightening reinforced leather armour of the deep (12 def, 8 armour) enlightening reinforced leather armour of the deep (12 def, 8 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +12 (+8 eff.) Fatigue +8% Resists +11% acid +8% cold Mind.save +14 (+4 eff.) ---------- misc Breathe water A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 10 armour) reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +12 (+8 eff.) Fatigue +8% Resists +9% acid +13% cold ---------- misc Breathe water A suit of armour made of leather. |
Blindsin the steel plate armour (0 def, 9 armour) Blindsin the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Dex +2 Cun +5 Con dps ---------- Res.pen +25% darkness Melee Ret 6 darkness ----- def ----- Armour +9 Fatigue +22% Resists +12% temporal +17% fire A suit of armour made of metal plates. |
Eilinytta the Poxnight (0 def, 11 armour) Eilinytta the Poxnight (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 13 fire Dmg.mod +9% nature Melee Ret 10 acid 11 fire On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +11 Fatigue +22% Resists +16% acid +3% nature +20% cold +7% arcane +18% fire Spell.save +14 (+7 eff.) A suit of armour made of metal plates. |
stralite shield of shrapnel (0 def, 8 armour, 164% power, 141 block) stralite shield of shrapnel (0 def, 8 armour, 164% power, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 165% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 244 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Dusknoon' (dig speed 15 turns) dwarven-steel pickaxe 'Dusknoon' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Str +3 Con dps ---------- Res.pen +10% darkness Melee Ret 8 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Max.HP +23.00 ---------- misc Max.stam +18.00 Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots (22/22, 164% power, 5 apr) barbed pouch of stralite shots (22/22, 164% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Master Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 22 On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
powerful yew totem of healing [power 302] (22/15 cooldown) powerful yew totem of healing [power 302] (22/15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Breath Lord the Drem Wyrmic level 23
43rd Dearth 122nd year of Ascendancy at 23:34 see stats
By Breath Lord the Drem Wyrmic level 19
8th Dearth 122nd year of Ascendancy at 12:49 see stats
By Breath Lord the Drem Wyrmic level 25
16th Loss 122nd year of Ascendancy at 09:53 see stats
By Breath Lord the Drem Wyrmic level 22
39th Dearth 122nd year of Ascendancy at 12:02 see stats
By Breath Lord the Drem Wyrmic level 31
12nd Iron 123rd year of Ascendancy at 07:47 see stats
By Breath Lord the Drem Wyrmic level 27
26th Loss 122nd year of Ascendancy at 06:50 see stats
By Breath Lord the Drem Wyrmic level 10
28th Voratun 122nd year of Ascendancy at 04:44 see stats
By Breath Lord the Drem Wyrmic level 20
23rd Dearth 122nd year of Ascendancy at 07:10 see stats
By Breath Lord the Drem Wyrmic level 30
29th Shortage 122nd year of Ascendancy at 08:44 see stats
By Breath Lord the Drem Wyrmic level 19
20th Dearth 122nd year of Ascendancy at 07:36 see stats
By Breath Lord the Drem Wyrmic level 31
12nd Iron 123rd year of Ascendancy at 01:00 see stats
By Breath Lord the Drem Wyrmic level 22
43rd Dearth 122nd year of Ascendancy at 06:56 see stats
By Breath Lord the Drem Wyrmic level 6
22nd Voratun 122nd year of Ascendancy at 02:37 see stats
By Breath Lord the Drem Wyrmic level 27
27th Loss 122nd year of Ascendancy at 03:53 see stats
By Breath Lord the Drem Wyrmic level 5
20th Voratun 122nd year of Ascendancy at 04:13 see stats
By Breath Lord the Drem Wyrmic level 27
26th Loss 122nd year of Ascendancy at 15:12 see stats
By Breath Lord the Drem Wyrmic level 21
32nd Dearth 122nd year of Ascendancy at 07:18 see stats
By Breath Lord the Drem Wyrmic level 15
3rd Wealth 122nd year of Ascendancy at 04:07 see stats
By Breath Lord the Drem Wyrmic level 29
12nd Shortage 122nd year of Ascendancy at 13:23 see stats
Log
Dread hits Breath Lord for (53 flat reduction), 31 fire (31 total damage).
Celia's desolate waste area effect hits Breath Lord for (40 flat reduction), 0 cold (0 total damage).
Ghoul's purging blight area effect hits Breath Lord for (53 flat reduction), 28 cold (28 total damage).
Ghoul receives 82 healing from Ghoul's purging blight area effect.
Celia casts Consume Soul.
Celia receives 794 healing.
Ghoul starts to bleed black blood.
Melee retaliation hits Ghoul for 1 physical, 16 cold, 7 acid (24 total damage).
Ghoul hits Breath Lord for (53 flat reduction), 17 cold (17 total damage).
Impending Doom from Celia hits Breath Lord for (53 flat reduction), 5 cold, (53 flat reduction), 5 cold (10 total damage).
Breath Lord casts Rune: Shatter Afflictions.
Darkness pulsates around Celia!
A shield forms around Breath Lord.
Breath Lord breathes acid!
Celia is disarmed!
Breath Lord hits Celia for (568 stormshielded), 0 acid (0 total damage).
Dread hits Breath Lord for (53 flat reduction), (15 absorbed), 0 fire (0 total damage).
Black Blood Bleeding from Breath Lord hits Ghoul for 7 darkness damage.
Ghoul's purging blight area effect hits Breath Lord for (53 flat reduction), (35 absorbed), 0 cold (0 total damage).
Ghoul receives 82 healing from Ghoul's purging blight area effect.
Celia's storm dissipates.
Celia hits Breath Lord for (53 flat reduction), (57 absorbed), 0 cold (0 total damage).
Celia casts Rigor Mortis.
Celia's spell attains critical power!
Your shield crumbles under the damage!
The shield around Breath Lord crumbles.
Breath Lord feels death coming!
Celia hits Breath Lord for (53 flat reduction), (56 absorbed), 493 cold, (53 flat reduction), 549 cold (1043 total damage).
Breath Lord the level 31 drem wyrmic was iced to death by Celia on level 2 of Last Hope Graveyard.