









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 31 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Gomira the snow giant at level 26 on the 38th Regrowth 123rd year of Ascendancy at 03:10 / 2Killed by Adeda the skeleton warrior at level 31 on the 58th Pyre 123rd year of Ascendancy at 11:10 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 48 (base 34) |
| Constitution | 18 (base 10) |
| Magic | 61 (base 51) |
| Willpower | 24 (base 10) |
| Cunning | 60 (base 42) |
Resources
| Life | -101/796 |
| Mana | 1/394 |
| Stamina | 100/267 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 0.26778408873169 |
Speed
| Mental | -1.9984014443253E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.9984014443253E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.375715479246 |
| See Invisible | 36.375715479246 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 52 |
| Crit Chance | 21% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 52 |
| Crit Chance | 25% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +13% |
| Lightning | +17% |
| Light | +13% |
| Temporal | +15% |
| Darkness | +35% |
| Arcane | +13% |
| Cold | +23% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +40% |
| Temporal | +50% |
| Lightning | +34% |
| Physical | +46% |
| Cold | +47% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 11 (35.65183292883%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 27 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 21%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 54%( 70%) |
| Physical | + 19%( 70%) |
| Darkness | + 67%( 70%) |
| Fire | + 28%( 70%) |
| Mind | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 59% |
| Bleed Resistance | 100% |
| Silence Resistance | 24% |
| Fear Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 405 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 337.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Emelodalralaith the faeros. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Islitta the faerlhing. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 337. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dourswift (0 def, 1 armour) =15 oop=2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +6% darkness +3% temporal Res.pen +15% darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +1 Resists +3% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
| Light source | brass lantern 'Bethotta'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +6% acid +3% mind Max.HP +45.00 Cut- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.psi +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tempestschism (0 def, 3 armour) =10 oop=2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +10% temporal Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +12% lightning +6% fire +12% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Ulamas' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Wil +7 Con dps ---------- Melee+ 8 temporal Ranged+ 12 temporal Dmg.mod +6% physical +5% temporal Res.pen +10% physical ----- def ----- Armour +2 Fatigue +3% Resists +3% physical +8% temporal Phys.save +15 (+8 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Die.at -40.00 life Disarm- +49% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Runahor' (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% arcane Res.pen +15% temporal +11% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness +6% temporal Affinity +15% darkness Max.HP +25.00 ---------- misc Max.stam +17.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 50 out of 9/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | gold ring 'Getidig'0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil +5 Cun +1 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% darkness Crit.chn- 15.00% Silence- +24% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
| Around neck | Betyssra =15 light=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex ----- def ----- Resists +15% lightning +3% physical +6% light +6% blight +3% darkness Die.at -40.00 life Amulets make your neck look great! |
| In main hand | elemental dwarven-steel mace of paradox (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 temporal On Hit: * Create an explosion dealing 93 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +9% lightning ----- def ----- Resists +5% temporal Blunt and deadly. |
| Around waist | Polida the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Against +24% Summoned ----- def ----- Defense +20 (+5 eff.) Fatigue -5% Resists +10% fire +8% cold D.Red.from +24% Summoned Mind.save +6 (+3 eff.) Cut- +10% Disarm- +10% ---------- misc Max.enc +37 A belt that goes around your waist. |
| In off hand | elemental dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 23.5 - 30.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 93 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +7% cold Res.pen +12% cold Sharp, short and deadly. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +16% darkness +15% temporal Def/telep +18 Res/telep +12% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Freezesmash (5 def, 5 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +8% Spell.pwr +29 (+9 eff.) Dmg.mod +9% cold +6% light +7% all Res.pen +10% cold Melee Ret 8 cold ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +7% darkness +8% light +5% arcane +11% all Max.HP +50.00 ---------- misc Mana/turn +0.18 Max.mana +44.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 497; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 10; blocks 4; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 104; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Liseratta0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +3% arcane +3% physical ----- def ----- Phys.save +15 (+8 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
copper amulet 'Freezevile'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Ademina the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% Pinning- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Gloruma the Glitterpain0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +28 (+9 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Phys.save +6 (+3 eff.) ---------- misc Light +1 Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Hazebliss the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light +3% cold Res.pen +15% cold Melee Ret 2 nature ----- def ----- Resists +3% cold Max.HP +24.00 Disarm- +23% Pinning- +23% Knockbk- +22% ---------- misc Light +2 Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
arcing iron longsword of massacre (16-23 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage Sharp, long, and deadly. |
acidic steel longsword of massacre (22-30 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly. |
dwarven-steel longsword 'Sunshaper' (30-42 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight +8 fire On Crit.r2 +8 fire On Hit: 20% Epidemic 3 On Hit: * 20% chance to reduce all saves and defense by 23 * 7% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Disease- +12% Sharp, long, and deadly. |
elemental iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 93 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +5% fire Res.pen +6% fire Blunt and deadly. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Cun, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Snowfury the dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 light Against +20% Undead On Hit.r1 +8 arcane While equipped: dps ---------- Dmg.mod +18% cold Res.pen +20% arcane +25% temporal Melee Ret 8 cold ----- def ----- Resists +5% arcane Sharp, short and deadly. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Cun, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Gigorn the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind +11% physical Res.pen +15% mind ----- def ----- Resists +11% physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe of fire (+11%) (0 def, 0 armour) =sleep=2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +10% darkness +16% fire +11% mind +7% all Phys.save +11 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +20 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
rejuvenating rough leather armour of clarity (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +5% mind Mind.save +10 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
Duviduldil the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Cun +5 Lck dps ---------- Dmg.mod +3% physical Res.pen +10% physical ----- def ----- Resists +5% arcane Stealth +6 Confus- +20% ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Cobrakarma'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% acid +20% nature On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Resists +3% acid +3% nature Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Salatha the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +3% physical +9% fire Max.HP +32.00 Stun/Frz- +20% Knockbk- +10% Teleport- +10% A belt that goes around your waist. |
Flashrazor (2 def, 0 armour) =15 oop=2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% fire Res.pen +10% fire On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Defense +2 (+0 eff.) Resists +6% temporal Spell.save +11 (+5 eff.) Mind.save +8 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Loamstreaker the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.crit +6% Crit.mult +16.00% Dmg.mod +6% light +3% nature Res.pen +5% nature Acc +8 (+3 eff.) Apr +9 Melee Ret 2 nature ----- def ----- Defense +2 (+0 eff.) Resists +12% nature Mind.save +8 (+4 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starnull (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% nature ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +9% light +7% cold +7% fire +3% nature +7% lightning ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Brightquell the pair of rough leather boots (0 def, 1 armour) =10 oop=2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire Melee Ret 4 arcane 2 blight On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +1 Resists +6% fire +6% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +20% Confus- +22% Stun/Frz- +22% A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of hardened leather boots 'Swampwolf' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +9 Str +2 Dex +2 Wil +4 Cun +11 Con dps ---------- Dmg.mod +13% physical Res.pen +10% arcane ----- def ----- Armour +3 Resists +9% nature ---------- misc Max.vim +10.00 Size +2 Disengage: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Forestusher (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +4 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 10 nature 4 arcane Dmg.mod +15% nature +5% arcane Res.pen +5% mind Acc +18 (+6 eff.) ----- def ----- Armour +2 Resists +13% nature +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Tundrasorrow' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +6% cold +13% temporal Melee Ret 6 mind ----- def ----- Defense +2 (+0 eff.) Resists +5% lightning +18% temporal +6% light +4% fire +4% nature +4% acid +5% blight +5% cold +12% mind +4% darkness A pointy cloth hat, very wizardly... |
Daguroddafang (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +20% physical Apr +3 ----- def ----- Armour +3 Fatigue +3% Resists +10% cold Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Breathe water A cap made of leather. |
Freezequake (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +13% temporal +9% nature Spell.save +6 (+3 eff.) Max.HP +48.00 Heal.mod +23% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
353 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Belona'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% fire +12% darkness +3% temporal Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of mindblast [power 120] (9/19 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 128 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Dagygandur the elm wand of shielding [power 122] (9/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% lightning +9% cold Die.at -40.00 life Blind- +10% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Eilinedara the ash wand of conjuration [power 175] (9/15 cooldown) =10 oop=2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Str +5 Dex dps ---------- Phys.crit +4.0% Dmg.mod +15% physical ----- def ----- Die.at -80.00 life Max.HP +80.00 Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 187 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Minithil the Skeleton Shadowblade level 19
2nd Decay 122nd year of Ascendancy at 07:14 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Minithil the Skeleton Shadowblade level 11
7th Flare 122nd year of Ascendancy at 06:38 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Minithil the Skeleton Shadowblade level 30
12nd Pyre 123rd year of Ascendancy at 14:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Minithil the Skeleton Shadowblade level 20
5th Decay 122nd year of Ascendancy at 03:32 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Minithil the Skeleton Shadowblade level 28
53rd Regrowth 123rd year of Ascendancy at 21:39 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Minithil the Skeleton Shadowblade level 28
51st Regrowth 123rd year of Ascendancy at 02:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Minithil the Skeleton Shadowblade level 25
23rd Regrowth 123rd year of Ascendancy at 08:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Minithil the Skeleton Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 04:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Minithil the Skeleton Shadowblade level 20
3rd Decay 122nd year of Ascendancy at 11:05 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Minithil the Skeleton Shadowblade level 30
11st Pyre 123rd year of Ascendancy at 10:28 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Minithil the Skeleton Shadowblade level 18
75th Dusk 122nd year of Ascendancy at 11:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Minithil the Skeleton Shadowblade level 7
7th Mirth 122nd year of Ascendancy at 00:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Minithil the Skeleton Shadowblade level 11
12nd Dusk 122nd year of Ascendancy at 01:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Minithil the Skeleton Shadowblade level 21
11st Regrowth 123rd year of Ascendancy at 09:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Minithil the Skeleton Shadowblade level 16
50th Dusk 122nd year of Ascendancy at 23:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Minithil the Skeleton Shadowblade level 26
38th Regrowth 123rd year of Ascendancy at 03:10 see stats
Log
Zubutha the vampire's spell attains critical power!
Adeda the skeleton warrior uses Reproach.
Minithil reacts to damage from Adeda the skeleton warrior, mitigating the blow!.
Adeda the skeleton warrior hits Minithil for (43 reacted , -5 stam), 72 mind (72 total damage).
Minithil HEALS from darkness damage!
Zubutha the vampire's Netherblast hits Minithil for 55 temporal, 93 darkness, 22 healing (148 total damage) [22 healing].
Salykira the headless horror uses Mana Clash.
Herald of oblivion performs a melee critical strike against Minithil!
Herald of oblivion misses Minithil.
Barrow wight's glacial vapour area effect hits Shadow for 16 cold damage.
Barrow wight's glacial vapour area effect hits Skeleton warrior for 16 cold damage.
Barrow wight's glacial vapour area effect hits Skeleton archer for 16 cold damage.
Barrow wight's glacial vapour area effect hits Adeda the skeleton warrior for 12 cold damage.
Barrow wight's glacial vapour area effect hits Zubutha the vampire for 5 cold damage.
Barrow wight's glacial vapour area effect hits Herald of oblivion for 11 cold damage.
Barrow wight's glacial vapour area effect hits Salykira the headless horror for 5 cold damage.
Barrow wight's glacial vapour area effect hits Minithil for 6 cold damage.
Barrow wight's glacial vapour area effect hits Barrow wight for 3 cold damage.
Barrow wight's glacial vapour area effect hits Aletta Soultorn for 8 cold damage.
Barrow wight's glacial vapour area effect hits Shadow for 16 cold damage.
Barrow wight's glacial vapour area effect hits Venom drake hatchling for 16 cold damage.
Herald of oblivion hits Minithil for 40 physical, 4 temporal, 32 fire (75 total damage).
Salykira the headless horror hits Minithil for 3 arcane damage.
Melee retaliation hits Herald of oblivion for 1 temporal, 2 cold (3 total damage).
Minithil is no longer focused on penetrating defenses.
Minithil HEALS from darkness damage!
Nihil from Zubutha the vampire hits Minithil for 26 temporal damage.
Dark Whispers from Zubutha the vampire hits Minithil for 25 darkness, 6 healing (25 total damage) [6 healing].
Agony from Adeda the skeleton warrior hits Minithil for 42 mind damage.
Minithil the level 31 skeleton shadowblade was mentally tortured to death by Adeda the skeleton warrior on level 2 of Dreadfell.



















































































































