Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Krog |
Class | Mindslayer |
Level / Exp | 50 / 1748% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 23 on the 75th Haze 122nd year of Ascendancy at 05:57 3 / 4Killed by Ivyvena the sand-drake at level 38 on the 54th Pyre 123rd year of Ascendancy at 08:18 Killed by Ivyvena the sand-drake at level 38 on the 54th Pyre 123rd year of Ascendancy at 10:01 Killed by Ivyvena the sand-drake at level 38 on the 54th Pyre 123rd year of Ascendancy at 11:49 |
Antimagic | Follower |
Primary Stats
Strength | 101 (base 32) |
Dexterity | 60 (base 11) |
Constitution | 93 (base 60) |
Magic | 30 (base 16) |
Willpower | 106 (base 63) |
Cunning | 92 (base 65) |
Resources
Life | 1881/1881 |
Equilibrium | 30 |
Psi | 126/126 |
Healing Factor | 2.5 |
Regeneration | 148.72477259371 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.7836465099% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 5 |
See Stealth | 58.413793757177 |
See Invisible | 72.413793757177 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 209 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 61 |
Speed | 1.00 |
Offense: Offhand
Damage | 107 |
Accuracy | 81 |
Crit Chance | 106% |
APR | 61 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 83 |
Crit Chance | 54% |
Speed | 1 |
Offense: Damage Bonus
Fire | +36% |
Nature | +44% |
Temporal | +27% |
Mind | +48% |
Physical | +79% |
Cold | +36% |
All | +24% |
Offense: Damage Penetration
Darkness | +19% |
Light | +29% |
Nature | +29% |
Physical | +54% |
Acid | +39% |
All | +14% |
Defense: Base
Armour (hardiness) | 116.08934837382 (100%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 22 |
Physical Save | 52 |
Spell Save | 41 |
Mental Save | 62 |
Defense: Resistances
Acid | + 61%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 57%( 70%) |
All | + 22%( 70%) |
Physical | + 57%( 70%) |
Lightning | + 43%( 70%) |
Light | + 36%( 70%) |
Temporal | + 24%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 27%( 70%) |
Fire | + 55%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 88% |
Confusion Resistance | 50% |
Knockback Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 871% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 184.25 physical damage and 296.45 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Thermal Aura |
talent | Deflect Projectiles |
talent | Antimagic Shield |
talent | Augmentation |
talent | Skate |
talent | Kinetic Aura |
talent | Kinetic Shield |
talent | Charged Shield |
talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Xiselle the forest troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by luminous horror. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2869. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Blighted Maul (214% power, 22 apr) Blighted Maul (214% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 214% Range: 1.5x Uses 151% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 18 * Blasts creatures in a radius 1 shockwave around your target for 306.09 to 918.27 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 766.12 to 1532.24 physical damage (based on Strength) to each. Uses 43 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | Ce'Nobreth the drakeskin leather gloves (0 def, 11 armour) Ce'Nobreth the drakeskin leather gloves (0 def, 11 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +11 Dex +2 Con dps ---------- Phys.crit +20.0% Spell.crit +16% Mind.crit +14% Crit.mult +12.00% Melee+ 12 physical Dmg.mod +3% mind +9% physical Acc +17 (+4 eff.) Apr +1 ----- def ----- Armour +11 Die.at -60.00 life ---------- misc Stam/turn +2.00 Max.stam +20.00 Unarmed combat: Power 160% Range: 1.1x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +13 Apr +5 Crit +28.0% Atk.spd 100% On Hit.r1 +13 physical On Crit.r2 +13 physical On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | dwarven lantern 'Branekan' dwarven lantern 'Branekan'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Res.pen +25% acid +14% all Acc +10 (+2 eff.) Apr +13 ----- def ----- Resists +2% physical Die.at -60.00 life ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Tool | Eluwyn the Glaredream [power 370] (13 cooldown) Eluwyn the Glaredream [power 370] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +16 Mind.save +12 (+3 eff.) Max.HP +60.00 HP.reg +4.00 Disarm- +20% ---------- misc Light +2 Blast the opponent's mind dealing 548 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 94. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Harindil' voratun ring 'Harindil'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +18 (+3 eff.) Dmg.mod +9% mind +8% all ----- def ----- Resists +9% fire +6% mind +9% light Phys.save +12 (+4 eff.) Max.HP +189.00 HP.reg +34.00 Heal.mod +39% ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
On fingers | Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% Stun/Frz- +60% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
In main hand | Polureritira the Abysstyphoon (173% power, 6 apr) Polureritira the Abysstyphoon (173% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 174% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 arcane +16 fire While equipped: dps ---------- Phys.crit +15.0% Crit.mult +30.00% Dmg.mod +12% fire Res.pen +12% physical Acc +25 (+5 eff.) Apr +26 ----- def ----- Resists +5% arcane +9% fire Sharp, long, and deadly. |
Around waist | drakeskin leather belt 'Murkstreaker' drakeskin leather belt 'Murkstreaker'1.0 T5 belt armor [Random Unique] Disrupt/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +10% Dmg.mod +9% mind +19% physical Res.pen +5% darkness +18% physical Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +11% acid +13% blight +3% mind +6% darkness A belt that goes around your waist. |
In off hand | Arisema the voratun waraxe (177% power, 6 apr) Arisema the voratun waraxe (177% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 177% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +3% mind Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Defense +12 (+4 eff.) Resists +5% arcane +9% light Disarm- +35% One-handed war axes. |
Cloak | Boltoozer (8 def, 15 armour) Boltoozer (8 def, 15 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Con dps ---------- Res.pen +10% physical Apr +4 Melee Ret 10 lightning ----- def ----- Armour +15 Defense +8 (+3 eff.) Resists +16% blight +2% physical +15% nature +22% cold Spell.save +14 (+5 eff.) HP.reg +10.00 Heal.mod +16% ---------- misc Stam/turn +1.40 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun plate armour 'Starpyre' (0 def, 33 armour) voratun plate armour 'Starpyre' (0 def, 33 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +15% light Melee Ret 6 light 6 temporal ----- def ----- Armour +33 Fatigue +14% Resists +24% acid +3% temporal +24% fire +23% cold +27% lightning +26% physical Phys.save +14 (+4 eff.) Disarm- +33% Stun/Frz- +29% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the titan (heal 830; 16 cd) regeneration infusion of the titan (heal 830; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 830 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 8; phase 27; cd 19) blink rune (range 8; phase 27; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (132). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet 'Elokira' steel amulet 'Elokira'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Res.pen +20% physical ----- def ----- Defense +10 (+4 eff.) Resists +15% nature +11% blight Poison- +22% Disease- +25% ---------- misc Stam/turn +3.00 Equi/ret +0.20 Max.stam +20.00 Amulets make your neck look great! |
stralite amulet 'Filthsquall' stralite amulet 'Filthsquall'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% physical Res.pen +25% blight Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Defense +30 (+10 eff.) Resists +18% mind Spell.save +9 (+3 eff.) Die.at -60.00 life Confus- +40% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gorosta Gorosta0.1 T5 ring jewelry [Rare] Master While equipped: Stats +16 Str +4 Dex dps ---------- Dmg.mod +18% physical Res.pen +15% physical On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +20 Resists +4% physical ---------- misc Max.stam +30.59 Rings make your fingers look great! |
Nimbusdash Nimbusdash0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +18% acid +6% lightning Die.at -80.00 life HP.reg +8.00 Silence- +20% Stun/Frz- +28% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's voratun ring of tenacity conjurer's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.pwr +15 (+2 eff.) ----- def ----- Max.HP +45.00 Disarm- +50% Pinning- +44% Knockbk- +49% Rings make your fingers look great! |
Glorynor the voratun battleaxe (179% power, 4 apr) Glorynor the voratun battleaxe (179% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 179% Range: 1.5x Uses 129% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +8 blight While equipped: Stats +8 Mag dps ---------- Phys.crit +21.0% Crit.mult +49.00% Res.pen +19% all Acc +36 (+7 eff.) Apr +35 ----- def ----- Defense +21 (+7 eff.) Resists +6% blight Disarm- +50% ---------- misc Infravis +1 Massive two-handed battleaxes. |
voratun battleaxe of crippling (182% power, 4 apr) voratun battleaxe of crippling (182% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 182% Range: 1.5x Uses 129% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Massive two-handed battleaxes. |
caustic voratun greatmaul of dampening (194% power, 4 apr) caustic voratun greatmaul of dampening (194% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature/Disrupt Power 194% Range: 1.5x Uses 129% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +63 acid +62 nature While equipped: dps ---------- Res.pen +31% acid +33% nature Apr +21 ----- def ----- Resists +24% acid +24% lightning +24% cold +24% fire +13% all Spell.save +19 (+6 eff.) Massive two-handed mauls. |
thought-forged voratun greatsword of shearing (186% power, 4 apr) thought-forged voratun greatsword of shearing (186% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 186% Range: 1.6x Uses 129% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +35 mind On Hit: * 49% chance to reduce all saves and defense by 44 While equipped: Stats +9 Cun +10 Wil dps ---------- Res.pen +16% all Acc +35 (+7 eff.) Apr +21 Massive two-handed swords. |
Butcher (172% power, 12 apr) Butcher (172% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 172% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
caustic voratun longsword of ruin (166% power, 6 apr) caustic voratun longsword of ruin (166% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 167% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 acid +45 nature While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Res.pen +23% acid +24% nature Apr +28 Sharp, long, and deadly. |
stormbringer's voratun longsword (167% power, 6 apr) stormbringer's voratun longsword (167% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 167% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +45 cold While equipped: dps ---------- Mov.spd +50% Res.pen +23% lightning +21% cold Sharp, long, and deadly. |
truestriking voratun longsword of erosion (167% power, 6 apr) truestriking voratun longsword of erosion (167% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 168% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Res.pen +12% physical Acc +25 (+5 eff.) Apr +13 Sharp, long, and deadly. |
voratun mace 'Murkbreak' (169% power, 6 apr) voratun mace 'Murkbreak' (169% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Disrupt/Master/Psionic Power 170% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 24 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun dps ---------- Phys.crit +13.0% Mind.pwr +20 (+4 eff.) Res.pen +10% mind Melee Ret 6 nature 6 lightning ----- def ----- Resists +9% lightning +9% nature ---------- misc Max.psi +10.00 Blunt and deadly. |
Awakened Staff of Absorption (184% power, 60 apr, fire element) Awakened Staff of Absorption (184% power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 184% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Razorblade, the Cursed Waraxe (161% power, 16 apr) Razorblade, the Cursed Waraxe (161% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 108% Wil Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
arcing voratun waraxe of massacre (179% power, 6 apr) arcing voratun waraxe of massacre (179% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 180% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage One-handed war axes. |
Bileg Bileg1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Wil +3 Mag dps ---------- Dmg.mod +12% physical ----- def ----- Die.at -80.00 life HP.reg +1.80 Heal.mod +16% ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 80 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
elven-silk robe of Angolwen (0 def, 0 armour) elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +20 (+2 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour) elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +19% blight +15% all Max.HP +90.00 HP.reg +6.00 Heal.mod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour) verdant elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +30% nature ----- def ----- Resists +15% all Poison- +36% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Armygorn the Boltmark (20 def, 5 armour) Armygorn the Boltmark (20 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.crit +3.0% Mind.crit +5% Crit.mult +20.88% Dmg.mod +15% lightning +10% physical Acc +10 (+2 eff.) ----- def ----- Armour +5 Defense +20 (+7 eff.) Fatigue +4% Phys.save +9 (+3 eff.) Mind.save +9 (+2 eff.) Die.at -83.52 life ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of phasing (0 def, 13 armour) miner's pair of voratun boots of phasing (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag +4 Wil ----- def ----- Armour +13 Fatigue +4% ---------- misc Infravis +3 Blink to a nearby random location (rad 12) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of spellbinding (0 def, 5 armour) scholar's pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +13 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 157% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 226.92 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Falikor the Glacierbreaker (2 def, 0 armour) Falikor the Glacierbreaker (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +16% acid +6% cold Res.pen +10% cold +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +24% acid +12% cold Die.at -80.00 life A pointy cloth hat, very wizardly... |
Shinehack the iron helm (0 def, 3 armour) =water= Shinehack the iron helm (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 73% * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +14% cold Spell.save +9 (+3 eff.) ---------- misc Light +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's voratun helm of strength (+10) (0 def, 5 armour) catburglar's voratun helm of strength (+10) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Str +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's drakeskin leather cap of trickery (0 def, 5 armour) champion's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +5 Str +5 Dex +6 Wil +5 Cun dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Mind.save +15 (+4 eff.) ---------- misc Light +1 A cap made of leather. |
dwarven-steel helm 'Fulyrelathalach' (10 def, 4 armour) dwarven-steel helm 'Fulyrelathalach' (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +3 Dex +4 Mag dps ---------- Dmg.mod +6% physical Res.pen +20% physical Acc +10 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue +4% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 769.2 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing elven-silk wizard hat of the sentry (3 def, 0 armour) stabilizing elven-silk wizard hat of the sentry (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Master While equipped: Stats +10 Wil ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+5 eff.) ---------- misc Infravis +9 See.Stealth +17 See.Invis +25 Circle of Warding: (Instant) Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 28% and attempts to push all creatures other than yourself out of its radius, inflicting 7.05 light damage and 7.05 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap of dexterity (+10) (0 def, 5 armour) thaloren drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Dex +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +13% blight Mind.save +13 (+3 eff.) A cap made of leather. |
thaloren voratun helm of ire (0 def, 5 armour) thaloren voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +10 Wil +6 Con ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Phys.save +15 (+5 eff.) Mind.save +29 (+7 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic drakeskin leather armour of fire resistance (20 def, 8 armour) prismatic drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +30% fire +20% light +18% darkness A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 24 Defense and your attacks will gain 31% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
impenetrable voratun plate armour of temporal resistance (0 def, 36 armour) impenetrable voratun plate armour of temporal resistance (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +36 Fatigue +22% Resists +30% temporal A suit of armour made of metal plates. |
wrathful voratun shield of reflection (0 def, 10 armour, 188% power, 199.5 block) wrathful voratun shield of reflection (0 def, 10 armour, 188% power, 199.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 189% Range: 1.2x Uses 108% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 On Crit.r2 +35 light +40 fire While equipped: dps ---------- On shield block: * Deals 82 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +9% fire +35% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
1369 alchemist agate 1369 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blackvalor the dwarven-steel pickaxe (dig speed 24 turns) Blackvalor the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +3% blight Apr +10 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +18% darkness While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Cyritta the voratun pickaxe (dig speed 11 turns) Cyritta the voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Wil dps ---------- Mind.crit +4% Dmg.mod +31% arcane Res.pen +23% physical ----- def ----- Armour +10 Resists +15% mind +12% cold HP.reg +4.14 Confus- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bloodhexed voratun pickaxe (dig speed 17 turns) bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +13 Str +10 Wil dps ---------- Phys.crit +10.0% Mind.crit +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(154 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright dwarven lantern of the zealot bright dwarven lantern of the zealot1.0 T5 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +13 (+4 eff.) ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Blind- +20% Confus- +13% ---------- misc Light +8 See.Stealth +5 See.Invis +8 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal 18 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Deepsclash the dwarven-steel torque of clear mind [power 3] (22 cooldown) Deepsclash the dwarven-steel torque of clear mind [power 3] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness +5% temporal Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +9% temporal Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Gilelathasta the iron torque of gale force [power 100] (13 cooldown) Gilelathasta the iron torque of gale force [power 100] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Dex dps ---------- Acc +10 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid Spell.save +9 (+3 eff.) Die.at -20.00 life Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 179 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Tideserpent [power 173] (22 cooldown) Tideserpent [power 173] (22 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Dmg.mod +12% cold Res.pen +33% physical +25% cold On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Armour +12 Resists +16% physical Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Zymagas [power 51] (22 cooldown) Zymagas [power 51] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +9 Con ----- def ----- Armour +6 Defense +20 (+7 eff.) Crit.dmg- 15.00% Mind.save +6 (+2 eff.) Max.HP +40.00 Disarm- +20% Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Elodhegawen' [power 180] (13 cooldown) steel torque of mindblast 'Elodhegawen' [power 180] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +4 Cun ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.16 See.Invis +6 Blast the opponent's mind dealing 266 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 73% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Velytta the yew totem of stinging [power 242] (13 cooldown) Velytta the yew totem of stinging [power 242] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +9% mind +3% fire Mind.save +12 (+3 eff.) HP.reg +4.00 Knockbk- +10% Sting an enemy dealing 348 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pyros the Krog Mindslayer level 34
78th Regrowth 123rd year of Ascendancy at 22:41 see stats
By Pyros the Krog Mindslayer level 50
2nd Haze 123rd year of Ascendancy at 18:42 see stats
By Pyros the Krog Mindslayer level 33
77th Regrowth 123rd year of Ascendancy at 08:20 see stats
By Pyros the Krog Mindslayer level 28
5th Regrowth 123rd year of Ascendancy at 09:49 see stats
By Pyros the Krog Mindslayer level 44
49th Dusk 123rd year of Ascendancy at 14:56 see stats
By Pyros the Krog Mindslayer level 37
36th Pyre 123rd year of Ascendancy at 04:42 see stats
By Pyros the Krog Mindslayer level 28
19th Regrowth 123rd year of Ascendancy at 07:39 see stats
By Pyros the Krog Mindslayer level 30
48th Regrowth 123rd year of Ascendancy at 12:08 see stats
By Pyros the Krog Mindslayer level 35
32nd Pyre 123rd year of Ascendancy at 07:41 see stats
By Pyros the Krog Mindslayer level 31
69th Regrowth 123rd year of Ascendancy at 14:28 see stats
By Pyros the Krog Mindslayer level 50
3rd Allure 124th year of Ascendancy at 02:51 see stats
By Pyros the Krog Mindslayer level 21
69th Haze 122nd year of Ascendancy at 08:49 see stats
By Pyros the Krog Mindslayer level 29
24th Regrowth 123rd year of Ascendancy at 20:53 see stats
By Pyros the Krog Mindslayer level 23
74th Haze 122nd year of Ascendancy at 16:43 see stats
By Pyros the Krog Mindslayer level 50
63rd Haze 123rd year of Ascendancy at 20:02 see stats
By Pyros the Krog Mindslayer level 50
16th Haze 123rd year of Ascendancy at 08:47 see stats
By Pyros the Krog Mindslayer level 23
76th Haze 122nd year of Ascendancy at 01:34 see stats
By Pyros the Krog Mindslayer level 10
7th Haze 122nd year of Ascendancy at 23:13 see stats
By Pyros the Krog Mindslayer level 20
64th Haze 122nd year of Ascendancy at 07:31 see stats
By Pyros the Krog Mindslayer level 30
44th Regrowth 123rd year of Ascendancy at 05:53 see stats
By Pyros the Krog Mindslayer level 40
6th Mirth 123rd year of Ascendancy at 05:34 see stats
By Pyros the Krog Mindslayer level 50
69th Dusk 123rd year of Ascendancy at 22:59 see stats
By Pyros the Krog Mindslayer level 50
62nd Haze 123rd year of Ascendancy at 19:03 see stats
By Pyros the Krog Mindslayer level 26
5th Decay 122nd year of Ascendancy at 01:40 see stats
By Pyros the Krog Mindslayer level 49
65th Dusk 123rd year of Ascendancy at 16:02 see stats
By Pyros the Krog Mindslayer level 44
54th Dusk 123rd year of Ascendancy at 11:58 see stats
By Pyros the Krog Mindslayer level 34
29th Pyre 123rd year of Ascendancy at 20:09 see stats
By Pyros the Krog Mindslayer level 36
32nd Pyre 123rd year of Ascendancy at 10:53 see stats
By Pyros the Krog Mindslayer level 50
3rd Allure 124th year of Ascendancy at 02:49 see stats
By Pyros the Krog Mindslayer level 10
11st Haze 122nd year of Ascendancy at 10:33 see stats
By Pyros the Krog Mindslayer level 50
3rd Allure 124th year of Ascendancy at 02:51 see stats
By Pyros the Krog Mindslayer level 50
78th Dusk 123rd year of Ascendancy at 03:39 see stats
By Pyros the Krog Mindslayer level 38
62nd Pyre 123rd year of Ascendancy at 11:39 see stats
By Pyros the Krog Mindslayer level 21
69th Haze 122nd year of Ascendancy at 23:00 see stats
By Pyros the Krog Mindslayer level 16
45th Haze 122nd year of Ascendancy at 17:05 see stats
By Pyros the Krog Mindslayer level 32
76th Regrowth 123rd year of Ascendancy at 04:44 see stats
Log
Ran for 3 turns (stop reason: learnt lore).
Pyros picks up (l.): stormbringer's voratun longsword (168% power, 6 apr).
Pyros picks up (O.): bright dwarven lantern of the zealot.
Pyros picks up (k.): thought-forged voratun greatsword of shearing (187% power, 4 apr).
Pyros picks up (C.): stabilizing elven-silk wizard hat of the sentry (3 def, 0 armour).
Pyros picks up (k.): voratun battleaxe of crippling (183% power, 4 apr).
Pyros picks up (x.): miner's pair of voratun boots of phasing (0 def, 13 armour).
Pyros picks up (D.): champion's drakeskin leather cap of trickery (0 def, 5 armour).
Pyros picks up (w.): elven-silk robe of life (0 def, 0 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Pyros picks up (q.): Awakened Staff of Absorption (185% power, 60 apr, fire element).
Pyros wears (replacing Spellhunt Remnants (6 def, 8 armour)): Ce'Nobreth the drakeskin leather gloves (0 def, 11 armour).
Resting starts...
Rested for 34 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Pyros picks up (J.): thaloren voratun helm of ire (0 def, 5 armour).
Pyros picks up ( .): moonstone.
Pyros picks up (j.): conjurer's voratun ring of tenacity.
Pyros picks up (L.): prismatic drakeskin leather armour of fire resistance (20 def, 8 armour).
Pyros picks up (z.): verdant elven-silk robe (0 def, 0 armour).
Pyros picks up (o.): caustic voratun longsword of ruin (166% power, 6 apr).
Pyros picks up (m.): caustic voratun greatmaul of dampening (194% power, 4 apr).
Pyros picks up (b.): blink rune (range 8; phase 27; cd 19).
Ran for 14 turns (stop reason: interesting terrain).