











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Stats uncapper for Infinite Dungeon 1.7.4 Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Interracial Masquerade 1.5.5Change the graphics of your characters, from one race to another! This change is purely cosmetic and doesn't affect stats or abilities. Choose your masquerades in Game Options/Masquerade Changelog
Originally inspired by Stuntofthelitter's "Look Like Shalore" addons. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 104 / 50% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 503 (base 111) |
Dexterity | 298 (base 105) |
Constitution | 276 (base 70) |
Magic | 70 (base 28) |
Willpower | 192 (base 104) |
Cunning | 146 (base 70) |
Resources
Steam | 100/100 |
Mana | 1931/1931 |
Equilibrium | 25 |
Vim | 765/765 |
Life | 10933/10933 |
Positive | 592/592 |
Stamina | 1042/1042 |
Psi | 595/595 |
Healing Factor | 2.5 |
Regeneration | 250.58660573761 |
Speed
Mental | +29.956196082861% |
Attack | 0% |
Movement | +35% |
Spell | 0% |
Global | +161.39027636153% |
Vision
Sight | 13 |
Lite | 28 |
Infravision | 14 |
See Stealth | 10 |
See Invisible | 26 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
Damage | 1231 |
Accuracy | 145 |
Crit Chance | 259% |
APR | 128 |
Speed | 0.77 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 130 |
Crit Chance | 91% |
Speed | 1 |
Offense: Damage Bonus
Acid | +70% |
Light | +46% |
Nature | +31% |
Blight | +34% |
Arcane | +34% |
Cold | +64% |
All | +19% |
Offense: Damage Penetration
Lightning | +45% |
Acid | +35% |
Light | +63% |
Darkness | +35% |
Mind | +40% |
Physical | +25% |
Fire | +51% |
All | +25% |
Defense: Base
Armour (hardiness) | 267.27058602522 (100%) |
Defense | 168 |
Ranged Defense | 168 |
Fatigue | 0 |
Physical Save | 156 |
Spell Save | 142 |
Mental Save | 143 |
Defense: Resistances
Acid | + 71%( 77%) |
Light | + 77%( 77%) |
Temporal | + 65%( 77%) |
Cold | + 77%( 77%) |
Physical | + 75%( 77%) |
Fire | + 77%( 77%) |
All | + 68%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Teleport Resistance | 80% |
Blind Resistance | 100% |
Silence Resistance | 77% |
Disarm Resistance | 100% |
Pinning Resistance | 82% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1825 damage for 7 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 594 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 23 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 23 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 79%, your defense is increased by 79 and all your resistances by 79%. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Technique / Reflexes | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.60 |
| 1/5 |
| 9/5 |
| 8/5 |
| 8/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.70 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.60 |
| 1/5 |
| 9/5 |
| 5/5 |
| 5/5 |
Technique / Sniper | 1.60 |
| 5/5 |
| 3/5 |
| 9/5 |
| 0/5 |
Technique / Tireless Combatant | 1.60 |
| 8/5 |
| 8/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 4.40 |
| 9/5 |
| 5/5 |
| 9/5 |
| 9/5 |
Technique / Archery prowess | 4.00 |
| 9/5 |
| 9/5 |
| 1/5 |
| 7/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Celestial / Sol | 1.30 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 5.80 |
| 10/5 |
| 9/5 |
| 1/5 |
| 10/5 |
Cunning / Ambush | 1.30 |
| 5/5 |
| 1/5 |
| 9/5 |
| 0/5 |
Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 9/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.60 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.30 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.40 |
| 9/5 |
| 1/5 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.60 |
| 8/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Race / Yeek | 1.30 |
| 1/5 |
| 9/5 |
| 9/5 |
| 0/5 |
Race / Dwarf | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 8/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Thuggery | 1.60 |
| 1/5 |
| 5/5 |
| 9/5 |
| 9/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Roll With It |
talent | Intuitive Shots |
talent | Chant of Fortitude |
talent | Weapon of Wrath |
talent | Bone Shield |
talent | Pace Yourself |
talent | Concealment |
talent | Daunting Presence |
talent | Stone Vines |
talent | Precise Strikes |
talent | Augmentation |
talent | Second Life |
talent | Trained Reactions |
talent | Icy Skin |
talent | Solar Wind |
beneficial effect | Increases attack speed by 40%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 57%. Concealment |
Quests
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 101): Rush Hour (176)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 102): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 380 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (380)Turns left: 91 You completed the challenge and received: Random Artifact: Unlightbone | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 106): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 109): Rush Hour (287)Turns left: 118 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 112): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 113): Rush Hour (185)Turns left: 47 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 115): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorYou completed the challenge and received: Random Artifact: Umbrabearer (64-95 power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Isoma the dreaming horror'. Infinite Dungeon Challenge (Level 118): Dream HunterYou completed the challenge and received: Random Artifact: Will of Ul'Gruth (0 def, 15 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 398 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 120): Rush Hour (398)Turns left: 37 You completed the challenge and received: Random Artifact: Glowedge (46-70 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 122): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Mayiwen the dreaming horror'. Infinite Dungeon Challenge (Level 125): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 127): Rush Hour (404)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Icekin of summon tentacle [power 100] (25 cooldown) | done |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (257)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: Random Artifact: Elibrevea (0 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: Random Artifact: Mucusglory (0 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 266 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (266)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: Random Artifact: Firewend (14-15 power, 32 apr, mind damage) | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (107)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 41): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Aliharathad (0 def, 11 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (215)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 374 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (374)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Layabremina the dreaming horror'. Infinite Dungeon Challenge (Level 46): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: Random Artifact: Thunderbraze (3 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 50): Rush Hour (173)Turns left: -1 | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 52): Headhunter1 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 54): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: Random Artifact: Belonne | done |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 65): Rush Hour (320)Turns left: 227 You completed the challenge and received: Random Artifact: Glacia | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 66): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 70): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Runurion | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 73): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 74): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 77): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 80): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 296 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 84): Rush Hour (296)Turns left: 211 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Isoyawyn the dreaming horror'. Infinite Dungeon Challenge (Level 92): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 221 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 94): Rush Hour (221)Turns left: 102 You completed the challenge and received: Random Artifact: Siluwen (15 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 99): Pacifist | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +35 cold On Hit: * chills your foe dealing 39 damage and slowing them by one tenth of a turn While equipped: Stats +14 Str +26 Dex +11 Mag +14 Wil +15 Cun +17 Con dps ---------- Dmg.mod +36% cold Melee Ret 8 cold ----- def ----- Resists +9% cold Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. This object's appearance was changed to elven-wood longbow. |
Quiver | ![]() 3.0 T5 arrow ammo [Rare] Master Power 75.0 - 105.0 Physical Uses 40% Wil, 100% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +17.0% Capacity 19 Proj.spd +422% Ranged+ +22 fire On Crit.r2 +22 physical On Hit: * 22% chance to slow global speed by 90% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +14 Wil dps ---------- Phys.crit +11.0% Crit.mult +36.00% Phys.pwr +19 (+2 eff.) Dmg.mod +6% nature +20% light Res.pen +15% mind +20% lightning Melee Ret 2 mind 4 lightning On Hit (Melee): * 20% chance to slow global speed by 90% ---------- misc Hate/m.crit +6.00 Max.psi +20.00 Light +15 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+2 eff.) Blind- +50% A Helmet. But with steam power! |
On feet | ![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Phys.save +15 (+2 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. This item has been sent to the Item's Vault. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +12 Dex +10 Wil +11 Cun dps ---------- Phys.crit +12.0% Mind.crit +15% Phys.pwr +6 (+0 eff.) Mov.spd +10% Dmg.mod +6% nature Melee Ret 6 cold ----- def ----- Crit.chn- 10.00% Max.HP +40.00 ---------- misc Max.stam +30.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +18 Wil +8 Mag dps ---------- Spell.pwr +13 (+3 eff.) Mov.spd +25% Dmg.mod +42% acid Acc +15 (+2 eff.) Melee Ret 8 light ----- def ----- Defense +11 (+1 eff.) Resists +6% fire HP.reg +6.00 Stun/Frz- +50% Blinding Speed: Puts all charms on 40 cooldown Level 5.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 43% for 5 turns. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Lck +9 Str dps ---------- Mind.crit +7% Crit.mult +5.00% Dmg.mod +9% cold Acc +15 (+2 eff.) ----- def ----- Armour +8 Defense +31 (+3 eff.) Res.Cap +7% all Phys.save +16 (+2 eff.) Unseen.red 19% ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 Amulets make your neck look great! |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Phasing +20% On Crit.r2 +102 fire On Hit: * chills your foe dealing 40 damage and slowing them by one tenth of a turn While equipped: Stats +3 Mag dps ---------- Phys.crit +31.0% Spell.crit +2% All.spd +10% Dmg.mod +15% blight Res.pen +26% fire Acc +39 (+5 eff.) Melee Ret 6 blight ---------- misc Mana/s.crit +1.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Gauntlets. But with steam power! |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +15 Dex +10 Mag +14 Wil +22 Cun +10 Lck dps ---------- Res.pen +10% darkness +10% acid Against +45% Summoned ----- def ----- Armour +8 Defense +10 (+1 eff.) D.Red.from +42% Summoned Phys.save +20 (+2 eff.) Spell.save +20 (+2 eff.) Mind.save +19 (+3 eff.) Proj.slow +25% Stealth +15 Die.at -40.00 life ---------- misc T.Disarm +27 Infravis +6 See.Invis +12 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +4 Mag +7 Wil +4 Cun +1 Con dps ---------- Mind.crit +8% Crit.mult +10.00% Dmg.mod +15% arcane +9% acid Phasing +20% ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +9% acid +24% cold +25% light +25% fire Spell.save +23 (+2 eff.) ---------- misc Stam/turn +1.20 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Apr +10 Melee Ret 34 darkness 50 physical ----- def ----- Armour +32 Defense +14 (+1 eff.) Fatigue +1% Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. This object's appearance was changed to Skin of Many. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 520% efficiency and cooldown mod of 98%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.7 steam per turn. Can be activated for an instant burst of 64 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1529 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1529 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 416 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 4 physical, 4 light, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 3 blight, 4 fire, 5 mind, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 16 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 16 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 50%, your defense is increased by 50 and all your resistances by 50%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 63% all resistance, you move 54% faster, and you are invisible (power 64). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 7 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Phys.pwr +10 (+1 eff.) Spell.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +8% light +7% temporal +8% darkness +16% physical ----- def ----- Armour +6 Defense +5 (+0 eff.) Resists +9% lightning Confus- +20% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Infravis +3 Masteries +0.39 Chronomancy/Blade Threading Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +6 Mag +7 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% Resists +3% lightning +6% fire +3% temporal Phys.save +19 (+2 eff.) Spell.save +32 (+4 eff.) Mind.save +19 (+3 eff.) HP.reg +2.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +18 (+4 eff.) Dmg.mod +7% lightning +11% blight +14% fire +7% cold +8% acid ----- def ----- Armour +7 Defense +14 (+1 eff.) Resists +6% fire +9% light +3% nature Res.Cap +5% all Phys.save +23 (+3 eff.) Pinning- +10% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% cold +33% fire Res.pen +41% fire +30% darkness +30% cold Melee Ret 16 acid 14 fire ----- def ----- Resists +15% acid +26% light +58% darkness Blind- +39% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil +7 Mag dps ---------- Spell.crit +6% S.pwr/crit +16 Res.pen +41% nature Phasing +49% ----- def ----- Resists +16% temporal +8% arcane +24% nature Pinning- +31% Knockbk- +31% ---------- misc Mana/turn +0.40 Mana/s.crit +3.24 Light +5 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Wil +5 Cun +8 Con dps ---------- Phys.pwr +15 (+1 eff.) Res.pen +28% physical ----- def ----- Armour +23 Defense +35 (+4 eff.) Res.Cap +6% all Phys.save +23 (+3 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +8 Cun +14 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical Res.pen +20% light ----- def ----- Fatigue -9% Resists +6% lightning +3% light +3% blight +9% cold +3% nature Phys.save +5 (+0 eff.) Max.HP +61.00 HP.reg +12.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +8 Con dps ---------- S.pwr/crit +6 ----- def ----- Resists +24% lightning +3% cold Phys.save +25 (+3 eff.) Spell.save +23 (+2 eff.) Mind.save +20 (+3 eff.) Confus- +10% Pinning- +10% Stun/Frz- +20% ---------- misc Mana/turn +0.45 Max.mana +53.00 Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Phys.pwr +33 (+3 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+2 eff.) Mov.spd +25% Acc +30 (+4 eff.) Apr +16 ----- def ----- Armour +10 Defense +45 (+5 eff.) Resists +2% physical Blinding Speed: Puts all charms on 40 cooldown Level 5.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 43% for 5 turns. Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+1 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+0 eff.) Fatigue -15% Phys.save +45 (+5 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 19 physical Ranged+ 26 physical Res.pen +15% nature Melee Ret 10 nature On Hit (Melee): * 14% chance to reduce all saves and defense by 59 On Hit (Ranged): * 16% chance to reduce all saves and defense by 59 ----- def ----- Resists +30% cold +15% nature +9% light ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 174% weapon damage. If the attack hits, the target will bleed for 327% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+0 eff.) Fatigue -7% Mind.save +13 (+2 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 4.5 Pwr.cost 50 out of 50/50. Range 9 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 194% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+0 eff.) Fatigue -7% Mind.save +13 (+2 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 4.5 Pwr.cost 50 out of 50/50. Range 9 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 194% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 7.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 309.08 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +7 Mag +6 Wil +7 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +3% arcane Res.pen +20% light Phasing +30% Acc +10 (+1 eff.) ----- def ----- HP.reg +7.00 Stun/Frz- +50% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Mag +8 Wil +8 Cun dps ---------- Crit.mult +15.00% Phys.pwr +20 (+2 eff.) Spell.pwr +35 (+8 eff.) Mind.pwr +15 (+2 eff.) Melee+ 35 physical Ranged+ 33 physical Dmg.mod +3% blight +6% acid +8% all On Hit (Melee): * 20% chance to reduce all saves and defense by 59 On Hit (Ranged): * 20% chance to reduce all saves and defense by 59 ----- def ----- Resists +3% blight +3% physical +6% nature Max.HP +20.00 Confus- +10% ---------- misc Mana/s.crit +2.00 Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 174% weapon damage. If the attack hits, the target will bleed for 327% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Master Power 38.5 - 57.8 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +6.5% Atk.spd 100% Melee+ +20 physical On Hit.r1 +16 acid +32 fire While equipped: Stats +10 Cun +7 Con dps ---------- Crit.mult +30.00% Phys.pwr +16 (+1 eff.) Res.pen +14% physical On Hit (Melee): * 32% chance to reduce armor by 39% * 32% chance to reduce all saves and defense by 59 ----- def ----- Phys.save +27 (+3 eff.) Disarm- +35% Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Ego] Master Power 52.0 - 67.6 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +15 (+2 eff.) ----- def ----- Defense +14 (+1 eff.) Disarm- +50% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego] Arcane Power 18.5 - 24.1 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +6.0% Atk.spd 100% Phasing +16% On Hit.r1 +14 fire Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego+] Master/Psionic Power 9.5 - 12.3 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Psionic Power 39.0 - 50.7 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 20.0 - 26.0 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+2 eff.) Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Disrupt/Master Power 28.5 - 37.1 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +10% physical Acc +21 (+3 eff.) Apr +13 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 30.5 - 39.6 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +13 Con +13 Wil dps ---------- Res.pen +13% physical Acc +21 (+3 eff.) Apr +13 ----- def ----- Max.HP +83.00 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Master Power 28.5 - 37.1 Physical Uses 40% Wil, 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Con dps ---------- Phys.crit +12.0% Phys.pwr +22 (+2 eff.) Res.pen +13% physical ----- def ----- Disarm- +30% Sharp, short and deadly. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Master Power 42.5 - 63.8 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +24 lightning On Hit.r1 +32 lightning On Hit: * 32 arcane resource burn While equipped: Stats +7 Cun dps ---------- Crit.mult +32.42% Mind.pwr +49 (+7 eff.) Dmg.mod +18% darkness Res.pen +25% darkness On Hit (Melee): * 32 arcane resource burn ----- def ----- Resists +15% nature Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() 5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 180% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Acc +20 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 5.9 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 316% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() 5.0 T1 greatmaul 2H weapon [Ego++] Arcane/Master Power 18.5 - 27.8 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 105 cold damage (1/turn) While equipped: dps ---------- Phys.crit +10.0% Crit.mult +21.00% Dmg.mod +14% cold Res.pen +14% cold Apr +10 Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Master Power 64.5 - 103.2 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun +5 Wil dps ---------- Res.pen +25% mind Acc +21 (+3 eff.) ----- def ----- Defense +16 (+1 eff.) Resists +12% lightning +24% temporal +18% mind Crit.chn- 24.31% Spell.save +29 (+3 eff.) Die.at -129.66 life Disarm- +64% Confus- +32% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 62.0 - 99.2 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 light Against +42% Undead On Hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) * Create an explosion dealing 105 cold damage (1/turn) While equipped: Stats +2 Wil dps ---------- Spell.pwr +25 (+6 eff.) S.pwr/crit +10 Dmg.mod +42% cold Res.pen +20% blight +24% cold Melee Ret 6 arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +3.24 Vim/s.crit +3.00 Max.mana +20.00 Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 48.0 - 76.8 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +19 (+2 eff.) Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego] Nature/Master Power 48.0 - 76.8 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 nature While equipped: dps ---------- Acc +19 (+3 eff.) ----- def ----- Defense +19 (+2 eff.) Disarm- +56% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Nature Power 58.5 - 93.6 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +125 fire While equipped: dps ---------- All.spd +15% Res.pen +34% fire Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 62.0 - 99.2 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +41 cold While equipped: Stats +14 Str dps ---------- Dmg.mod +21% physical Acc +35 (+5 eff.) Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 33.5 - 53.6 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +20 fire While equipped: dps ---------- Res.pen +16% all Acc +24 (+3 eff.) Apr +16 Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 16.5 - 26.4 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 light Against +14% Undead Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego+] Master Power 15.0 - 24.0 Physical Uses 170% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+1 eff.) Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +12 nature While equipped: Stats +9 Str +9 Mag +3 Cun dps ---------- Phys.crit +15.0% Phys.pwr +14 (+1 eff.) Dmg.mod +14% temporal +14% physical Res.pen +12% temporal +23% physical Acc +20 (+3 eff.) ---------- misc Reload +6 Psi/ret +0.12 Max.hate +4.00 Max.psi +50.00 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +8 light On Crit.r2 +68 lightning +60 cold While equipped: Stats +15 Str +27 Wil +23 Con dps ---------- Phys.pwr +23 (+2 eff.) Mov.spd +74% Res.pen +38% lightning +38% cold Melee Ret 10 cold ----- def ----- Max.HP +165.00 ---------- misc Infravis +3 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +29 lightning On Crit.r2 +4 darkness +8 blight While equipped: Stats +11 Mag dps ---------- Phys.crit +23.0% Dmg.mod +33% lightning +15% temporal +12% darkness +23% physical Res.pen +14% temporal +10% darkness +23% physical Acc +21 (+3 eff.) On Hit (Ranged): * 20% chance to reduce damage dealt by 46% ----- def ----- Resists +3% darkness +9% blight ---------- misc Reload +6 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. This item has been sent to the Item's Vault. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +30 acid +12 arcane On Crit.r2 +8 blight On Hit: * 25% chance to reduce all saves and defense by 59 While equipped: Stats +23 Wil +23 Con dps ---------- Spell.crit +2% Dmg.mod +33% acid Res.pen +10% arcane +23% all Acc +38 (+5 eff.) Apr +21 ----- def ----- Max.HP +165.00 ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. This object's appearance was changed to elven-wood longbow. |
![]() 4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +400% On Hit.r1 +8 temporal On Hit: * 10% chance to reduce damage dealt by 46% While equipped: Stats +6 Cun dps ---------- Phys.crit +8.0% Phys.spd +10% Res.pen +20% darkness +24% physical Acc +15 (+2 eff.) On Hit (Ranged): * 25% chance to gain 10% of a turn (3/turn limit) ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: * 10% chance to reduce damage dealt by 46% While equipped: Stats +12 Dex dps ---------- Phys.crit +23.0% Res.pen +15% physical +5% darkness +23% all Acc +59 (+8 eff.) Apr +20 On Hit (Ranged): * 10% chance to reduce damage dealt by 46% ----- def ----- Resists +21% acid +6% cold +9% nature +9% blight Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() 3.0 T4 longsword 1H weapon [Rare] Nature Power 33.0 - 46.2 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +49 nature On Crit.r2 +16 mind On Hit: * 32% chance to reduce all saves and defense by 59 * 32 arcane resource burn * 32% chance to slow global speed by 90% While equipped: Stats +9 Wil dps ---------- Crit.mult +32.42% Res.pen +20% nature ----- def ----- Resists +15% blight +42% cold +24% fire Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Rare] Nature Power 20.5 - 28.7 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +28 blight +14 nature On Hit.r1 +28 blight On Hit: * 32% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +6 Mag +5 Con dps ---------- Res.pen +41% cold Melee Ret 16 cold On Hit (Melee): * 32% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +18% blight ---------- misc Light +5 Infravis +5 See.Invis +30 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 41.0 - 57.4 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 acid +20 fire +8 mind On Crit.r2 +12 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +6% acid Res.pen +10% temporal +15% all Acc +23 (+3 eff.) Apr +15 ----- def ----- Resists +12% temporal ---------- misc Max.hate +8.00 Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Rare] Arcane Power 22.0 - 30.8 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +32 light On Hit: * 32% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: Stats +14 Wil dps ---------- Crit.mult +32.42% Mind.pwr +45 (+7 eff.) Dmg.mod +21% temporal Res.pen +25% mind Melee Ret 8 temporal ---------- misc Equi/ret +0.28 Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane Power 33.0 - 46.2 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +15 blight On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 29 While equipped: ----- def ----- Disease- +30% Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego+] Nature/Master Power 15.0 - 21.0 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +9 Con +9 Wil dps ---------- Acc +9 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Max.HP +50.00 Disarm- +32% Blunt and deadly. |
![]() 3.0 T1 mace 1H weapon [Ego++] Nature/Master Power 13.0 - 18.2 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit.r2 +22 fire On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+0 eff.) All.spd +3% Res.pen +9% fire Blunt and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) S.pwr/crit +8 Melee Ret 10 arcane 10 blight ----- def ----- Resists +30% nature +21% blight Mind.save +36 (+5 eff.) Heal.mod +32% Silence- +32% Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Vim/s.crit +3.24 Max.psi +42.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 16.0 - 17.6 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 mind 15 darkness Dmg.mod +8% mind +7% darkness ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Max.psi +37.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Disrupt Power 4.0 - 4.4 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +32 lightning On Hit: * 48 arcane resource burn While equipped: Stats +3 Dex +18 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +21% lightning Res.pen +30% nature ----- def ----- Resists +21% temporal +24% light +18% blight +21% fire +5% arcane ---------- misc Infravis +5 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +32 acid On Hit.r1 +32 fire While equipped: dps ---------- Phys.crit +6.0% Mind.crit +13% Dmg.mod +18% lightning +18% mind Acc +15 (+2 eff.) Melee Ret 16 lightning ----- def ----- Mind.save +29 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego+] Nature/Disrupt Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +10 Str +11 Dex +11 Mag +11 Wil +11 Cun +11 Con ----- def ----- Resists +13% acid +15% lightning +15% fire +15% cold +9% all Spell.save +13 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +10% all Acc +21 (+3 eff.) Apr +13 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T3 sling 1H weapon [Ego+] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +29 lightning +29 cold While equipped: dps ---------- Mov.spd +38% Res.pen +17% lightning +17% cold Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T2 sling 1H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% temporal +9% physical Res.pen +7% temporal +9% physical ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 190% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+3 eff.) Dmg.mod +20% physical Acc +7 (+1 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 4.5 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 107% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +2% Crit.mult +5.00% Phys.pwr +15 (+1 eff.) Spell.pwr +36 (+9 eff.) Dmg.mod +30% physical +30% temporal +30% light +30% darkness Res.pen +35% lightning Acc +15 (+2 eff.) Melee Ret 4 lightning ----- def ----- Defense +15 (+1 eff.) ---------- misc Equi/ret +0.08 Max.hate +4.00 Max.psi +40.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.2 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 218.76 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +22 (+5 eff.) Dmg.mod +25% blight ---------- misc Vim/s.crit +5.00 Max.vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +17 (+4 eff.) Dmg.mod +20% physical Res.pen +10% physical ---------- misc Vim/s.crit +4.00 Max.vim +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Mag +6 Cun +4 Con dps ---------- Spell.crit +14% Crit.mult +20.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +38.00 Max.N.En +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning ----- def ----- Armour +8 Defense +8 (+1 eff.) ---------- misc Wards +3 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness +15% acid ----- def ----- Resists +8% blight +8% fire +8% darkness +8% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +30.00% Spell.pwr +16 (+4 eff.) Melee+ 27 fire Dmg.mod +20% physical ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+4 eff.) Dmg.mod +25% darkness ----- def ----- Defense +13 (+1 eff.) HP.reg +1.40 Heal.mod +24% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 4.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 255.48 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +42% physical ----- def ----- Resists +21% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical Res.pen +10% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T2 steamgun 1H weapon [Ego++] Disrupt/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +9.0% Mind.pwr +9 (+1 eff.) Acc +9 (+1 eff.) On Hit (Ranged): * 12 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T5 steamgun 1H weapon [Ego+] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T2 steamsaw 1H weapon [Ego+] Master/Steamtech Power 12.0 - 18.0 Phys.bleed Uses 150% Mag, 40% Wil Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Acc +20 (+3 eff.) ----- def ----- Armour +3 Defense +13 (+1 eff.) Fatigue +6% Disarm- +32% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 150% Mag, 40% Wil Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +107 On Hit.r1 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +14.0% ----- def ----- Armour +6 Defense +10 (+1 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 150% Mag, 40% Wil Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 Uses 1.0 Steam While equipped: dps ---------- Melee+ 35 cold Melee Ret 18 ice ----- def ----- Armour +6 Defense +10 (+1 eff.) Fatigue +12% Resists +30% acid ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Ego] Disrupt/Steamtech Power 13.0 - 19.5 Phys.bleed Uses 150% Mag, 40% Wil Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 On Hit: * 11% chance to slow global speed by 90% Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+0 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Ego+] Master/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 150% Mag, 40% Wil Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Armour +3 Defense +4 (+0 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 trident 2H weapon [Ego+] Arcane/Psionic Power 37.0 - 59.2 Physical Uses 170% Mag, 40% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T1 trident 2H weapon [Ego] Arcane/Master Power 24.5 - 39.2 Physical Uses 170% Mag, 40% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +1.5% Atk.spd 100% Melee+ +14 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Nature Power 32.5 - 45.5 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 nature On Crit.r2 +24 light While equipped: Stats +5 Dex +9 Con dps ---------- Phys.crit +6.0% Dmg.mod +18% physical Res.pen +41% darkness Apr +8 Melee Ret 16 physical ----- def ----- Resists +18% light Phys.save +21 (+2 eff.) ---------- misc Max.stam +48.62 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 20.0 - 28.0 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+1 eff.) ----- def ----- Disease- +24% One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Psionic Power 32.5 - 45.5 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 34.0 - 47.6 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +12% physical Acc +18 (+2 eff.) Apr +12 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane Power 40.0 - 56.0 Physical Uses 150% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 fire +20 temporal On Crit.r2 +16 fire On Hit: 20% Curse of Defenselessness 5 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 29 * Create an explosion dealing 105 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +25% lightning +9% blight Res.pen +30% lightning +5% temporal +15% blight Melee Ret 2 fire ----- def ----- Resists +9% blight +15% fire +23% temporal One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +11 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +22 Defense +15 (+1 eff.) Resists +10% acid +10% fire +9% cold +9% lightning Phys.save +32 (+4 eff.) Spell.save +12 (+1 eff.) Die.at -40.00 life ---------- misc Size +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +6 Dex +6 Mag +14 Wil +11 Cun dps ---------- Spell.crit +8% Mind.crit +8% Dmg.mod +3% temporal +6% cold Melee Ret 6 temporal ----- def ----- Defense +3 (+0 eff.) Resists +6% cold +9% temporal Crit.chn- 24.09% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +7% Dmg.mod +3% acid Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +7 Defense +19 (+2 eff.) Resists +25% light +20% fire Phys.save +20 (+2 eff.) Spell.save +22 (+2 eff.) Mind.save +20 (+3 eff.) Stealth +11 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +14% lightning +9% temporal +10% physical Res.pen +7% temporal +7% physical ----- def ----- Resists +21% lightning +7% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +18 (+4 eff.) Dmg.mod +17% all ----- def ----- Resists +13% all ---------- misc Mana/turn +0.30 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +23% mind +30% acid Res.pen +17% mind ----- def ----- Resists +45% acid +15% all ---------- misc Psi/turn +1.00 Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +10% mind Res.pen +8% mind ----- def ----- Resists +7% all ---------- misc Psi/turn +0.44 Max.psi +16.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +21 (+5 eff.) Dmg.mod +18% arcane ----- def ----- Resists +9% all ---------- misc Mana/turn +0.21 Max.mana +108.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +25% lightning +21% physical +18% cold ----- def ----- Resists +13% lightning +13% cold +13% blight +13% all Max.HP +80.00 HP.reg +4.70 Heal.mod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +6 Dex dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% blight +15% temporal +12% light Melee Ret 16 temporal ----- def ----- Armour +3 Resists +15% blight +4% physical +18% darkness +21% temporal ---------- misc Max.stam +48.62 A pair of boots made of leather. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Armour +12 Defense +10 (+1 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. This item has been sent to the Item's Vault. |
![]() 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Armour +12 Defense +10 (+1 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. This object's appearance was changed to pair of iron boots. |
![]() 2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +5 Phys.save +15 (+2 eff.) Spell.save +14 (+1 eff.) Mind.save +13 (+2 eff.) A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +8 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +14 Fatigue +4% ---------- misc Infravis +3 Blindside: Puts all charms on 25 cooldown Level 5.9 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 60% (at 0 Hate) to 200% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 145 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +15 Resists +15% acid +15% fire +15% lightning +14% cold ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning +5% nature Acc +5 (+1 eff.) Melee Ret 6 nature 2 cold ----- def ----- Armour +1 Phys.save +5 (+0 eff.) Mind.save +6 (+1 eff.) Disarm- +22% Unarmed combat: Power 9.0 - 9.9 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 Crit +1.0% Atk.spd 125% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Gauntlets. But with steam power! |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.9 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 191% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 22. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+1 eff.) Melee+ 11 nature Dmg.mod +7% nature ----- def ----- Armour +2 Fatigue +3% Resists +7% nature Unarmed combat: Power 27.0 - 37.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +11 nature On Hit: 10% Venomous Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature HP.reg +2.30 ---------- misc Stam/turn +0.50 Psi/turn +0.14 Unarmed combat: Power 10.5 - 14.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 1 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+3 eff.) Apr +15 ----- def ----- Defense +10 (+1 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 3.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 4 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. This item has been sent to the Item's Vault. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +16 Dex +12 Cun +7 Con dps ---------- Dmg.mod +6% light Res.pen +10% physical Acc +25 (+3 eff.) Apr +8 Melee Ret 6 light ----- def ----- Armour +15 Defense +10 (+1 eff.) Fatigue +5% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. This object's appearance was changed to Steel Helm of Garkul. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+2 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +7 Dex +7 Con ----- def ----- Armour +3 Fatigue +3% Resists +19% darkness ---------- misc Infravis +5 A hat made of leather. Very stylish. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +11% acid +11% fire +10% lightning +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +16% arcane ----- def ----- Defense +2 (+0 eff.) ---------- misc Max.mana +70.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) ----- def ----- Defense +3 (+0 eff.) Resists +8% lightning +8% temporal +8% light +8% fire +8% nature +7% acid +8% blight +8% cold +8% darkness ---------- misc Mana/turn +0.33 A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Dex +5 Cun +5 Con dps ---------- Mind.crit +4% Phys.pwr +6 (+0 eff.) Mind.pwr +25 (+4 eff.) Dmg.mod +9% mind +12% darkness +15% light Res.pen +15% light ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal +25% darkness ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +49% light +39% darkness Res.pen +25% darkness +41% blight Melee Ret 16 light 16 mind On Hit (Melee): * 32% chance to reduce damage dealt by 46% ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +27% blight +30% temporal ---------- misc Light +5 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 20 acid 20 fire Dmg.mod +18% blight Res.pen +41% light +40% arcane Melee Ret 14 acid 15 fire 16 arcane 16 light ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +26% acid +21% fire +8% arcane A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +33% nature +36% blight D.Red.from +13% Unnatural A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +16% darkness +8% arcane +16% light Spell.save +18 (+2 eff.) A suit of armour made of mail. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+0 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+0 eff.) Fatigue +7% Phys.save +15 (+2 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+1 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+1 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+1 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+1 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +18% acid +12% light +12% darkness A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+0 eff.) Fatigue +7% Resists +20% cold HP.reg +4.10 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +6% mind Mind.save +13 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +12% darkness +7% physical HP.reg +3.20 ---------- misc Stam/turn +0.90 Light +2 Track: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 8 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+4 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+4 eff.) Spell.save +35 (+4 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+1 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+2 eff.) Mind.save +25 (+3 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 4.5 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 38 Armour, 55 Defense and your attacks will gain 67% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() 12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+0 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +16% nature +16% blight Max.HP +56.00 HP.reg +6.00 Heal.mod +13% A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +13 Fatigue +22% Resists +25% blight +26% darkness +27% acid ---------- misc Light +2 A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +27% fire HP.reg +6.30 ---------- misc Stam/turn +2.00 A suit of armour made of metal plates. |
![]() 6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +15% cold +15% arcane +41% darkness ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists +39% darkness -25% fire Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +4 Cun +8 Mag dps ---------- Spell.crit +8% Spell.pwr +22 (+5 eff.) Dmg.mod +17% light +15% cold +15% arcane +40% darkness ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+3 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 42.0 - 50.4 Physical Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +15.5% Block +136 On Crit.r2 +28 fire While equipped: Stats +7 Con dps ---------- Phys.crit +8.0% Dmg.mod +27% mind Melee Ret 14 physical ----- def ----- Armour +32 Fatigue +8% Resists +27% lightning +18% nature Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+0 eff.) Rng.Def +10 (+1 eff.) Fatigue +12% Resists +10% acid +10% physical +10% fire +10% lightning ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. This item has been sent to the Item's Vault. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+2 eff.) Rng.Def +17 (+2 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+2 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 155.35 to 194.19 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+2 eff.) Rng.Def +17 (+2 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+2 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 155.35 to 194.19 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+1 eff.) Rng.Def +15 (+1 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +32 acid +24 light On Hit.r1 +20 blight On Hit: * 32% chance to reduce armor by 39% While equipped: dps ---------- Dmg.mod +18% blight +12% light +18% mind Res.pen +25% mind Melee Ret 14 mind 8 light ----- def ----- Armour +2 Fatigue +8% Resists +18% lightning +18% mind +21% light ---------- misc Light +5 Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Disrupt/Master When used to Attack: Power 43.0 - 51.6 Physical Uses 150% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 While equipped: Stats +7 Con dps ---------- Melee+ 21 acid 21 nature On Hit (Melee): * 16 arcane resource burn On Melee Ret: * 13 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +16% acid +27% fire +17% nature ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 40% Wil, 120% Mag, 50% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. This item has been sent to the Item's Vault. |
![]() 3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 63.5 - 88.9 Physical Uses 40% Wil, 100% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +22.5% Capacity 23 Rld cld 1 Phasing +30% Ranged+ +8 blight +8 arcane On Hit.r1 +12 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 40% Wil, 50% Dex, 120% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 40% Wil, 50% Dex, 120% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 40% Wil, 70% Dex, 140% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master Power 76.0 - 106.4 Physical Uses 40% Wil, 70% Dex, 100% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +47.0% Capacity 21 Ranged+ +16 blight +20 temporal +29 nature On Hit.r1 +20 blight +16 temporal +16 cold On Crit.r2 +16 blight +16 cold On Hit: * 32% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T5 arrow ammo [Ego++] Master Power 97.0 - 135.8 Physical Uses 40% Wil, 70% Dex, 100% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +32.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 512 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego+] Nature/Master Power 51.5 - 72.1 Physical Uses 40% Wil, 70% Dex, 100% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 421 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 56.0 - 78.4 Physical Uses 40% Wil, 70% Dex, 100% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 21 Ranged+ +12 acid +60 physical +44 darkness +12 mind Against +30% Living On Hit.r1 +12 acid On Crit.r2 +4 blight +24 mind +8 acid On Hit: * 32% chance to reduce all saves and defense by 59 * 20% chance to knock the target back 3 spaces and deal 421 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 55.5 - 77.7 Physical Uses 40% Wil, 70% Dex, 100% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +3.0% Capacity 20 Proj.spd +339% Phasing +20% Ranged+ +56 physical +30 temporal +20 blight +39 cold On Hit: * 23% chance to gain 10% of a turn (3/turn limit) * 10% chance to slow global speed by 90% * 20% chance to knock the target back 3 spaces and deal 421 physical damage While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Resists +10% darkness +10% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Phys.crit +4.0% Phys.pwr +35 (+4 eff.) Dmg.mod +21% acid +33% physical Acc +25 (+3 eff.) Melee Ret 8 cold On Hit (Melee): * 32% chance to slow global speed by 90% ----- def ----- Resists +8% arcane +5% physical Blast the opponent's mind dealing 553 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 94. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+1 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +35% blight +41% fire On Hit (Melee): * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +49 (+5 eff.) Resists +27% cold +7% physical Crit.chn- 24.31% Spell.save +18 (+2 eff.) Disarm- +32% Teleport- +32% Def/telep +24 Res/telep +24% Dur/telep +24% Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +17 Dex +11 Wil +8 Cun dps ---------- Crit.mult +32.42% Mind.pwr +35 (+5 eff.) Dmg.mod +18% mind +15% temporal Res.pen +30% temporal On Hit (Melee): * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.chn- 24.31% Sting an enemy dealing 553 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to heal for 44. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +23 Dex +8 Wil dps ---------- Dmg.mod +18% blight +15% nature +18% acid Phasing +49% On Hit (Melee): * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.chn- 24.31% ---------- misc Mana/s.crit +3.24 Max.mana +162.08 Light +5 Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Diver the Dwarf Adventurer level 52
9th Wealth 122nd year of Ascendancy at 12:41 see stats
By Diver the Dwarf Adventurer level 54
11st Wealth 122nd year of Ascendancy at 21:57 see stats
By Diver the Dwarf Adventurer level 31
25th Profit 122nd year of Ascendancy at 23:16 see stats
By Diver the Dwarf Adventurer level 22
13rd Profit 122nd year of Ascendancy at 06:14 see stats
By Diver the Dwarf Adventurer level 31
24th Profit 122nd year of Ascendancy at 12:08 see stats
By Diver the Dwarf Adventurer level 13
2nd Profit 122nd year of Ascendancy at 13:09 see stats
By Diver the Dwarf Adventurer level 83
5th Dearth 122nd year of Ascendancy at 12:01 see stats
By Diver the Dwarf Adventurer level 26
18th Profit 122nd year of Ascendancy at 06:29 see stats
By Diver the Dwarf Adventurer level 35
34th Profit 122nd year of Ascendancy at 14:04 see stats
By Diver the Dwarf Adventurer level 47
1st Wealth 122nd year of Ascendancy at 14:25 see stats
By Diver the Dwarf Adventurer level 53
11st Wealth 122nd year of Ascendancy at 13:13 see stats
By Diver the Dwarf Adventurer level 61
21st Wealth 122nd year of Ascendancy at 03:21 see stats
By Diver the Dwarf Adventurer level 66
24th Wealth 122nd year of Ascendancy at 22:50 see stats
By Diver the Dwarf Adventurer level 72
29th Wealth 122nd year of Ascendancy at 08:04 see stats
By Diver the Dwarf Adventurer level 78
1st Dearth 122nd year of Ascendancy at 19:16 see stats
By Diver the Dwarf Adventurer level 54
12nd Wealth 122nd year of Ascendancy at 07:36 see stats
By Diver the Dwarf Adventurer level 10
26th Voratun 122nd year of Ascendancy at 16:06 see stats
By Diver the Dwarf Adventurer level 20
9th Profit 122nd year of Ascendancy at 19:58 see stats
By Diver the Dwarf Adventurer level 30
22nd Profit 122nd year of Ascendancy at 16:18 see stats
By Diver the Dwarf Adventurer level 40
38th Profit 122nd year of Ascendancy at 15:51 see stats
By Diver the Dwarf Adventurer level 50
5th Wealth 122nd year of Ascendancy at 04:18 see stats
By Diver the Dwarf Adventurer level 36
34th Profit 122nd year of Ascendancy at 22:26 see stats
By Diver the Dwarf Adventurer level 21
12nd Profit 122nd year of Ascendancy at 00:12 see stats
By Diver the Dwarf Adventurer level 13
1st Profit 122nd year of Ascendancy at 23:52 see stats
By Diver the Dwarf Adventurer level 20
10th Profit 122nd year of Ascendancy at 16:58 see stats
By Diver the Dwarf Adventurer level 31
25th Profit 122nd year of Ascendancy at 02:00 see stats
By Diver the Dwarf Adventurer level 20
10th Profit 122nd year of Ascendancy at 18:33 see stats
By Diver the Dwarf Adventurer level 9
25th Voratun 122nd year of Ascendancy at 22:31 see stats
Log
Diver shoots!
Diver's Shoot performs a ranged critical strike against Orc warrior!
You collect a new ingredient: orc heart (1).
Diver's Shoot hits Orc warrior for 24947 physical damage.
Diver's Shoot killed Orc warrior!
Orc summoner is seized by a stone vine.
Diver shoots!
Diver's Shoot performs a ranged critical strike against Orc summoner!
Orc summoner starts to bleed.
Diver's tinker attains critical power!
Diver's Shoot hits Orc summoner for 10396 physical, 24 fire, 25 physical, 109 fire, 265 cold (10818 total damage).
Diver uses Headshot.
Diver's Headshot performs a ranged critical strike against Orc summoner!
You collect a new ingredient: orc heart (1).
Diver's Headshot hits Orc summoner for 35570 physical damage.
Diver's Headshot killed Orc summoner!
Diver activates Concealment.
Resting starts...
Diver deactivates Total Thuggery.
Diver no longer feels strong.
Rested for 7 turns (stop reason: all resources and life at maximum).
Diver picks up ( .): Summertide (17 def, 15 armour, 52-62 power, 260 block).
Today is the 21st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Trueshot is ready to use.
Ran for 2 turns (stop reason: at door).