









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.0Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 34 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:15 0 / 9Killed by Xanoldath the ghast at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 17:59 Killed by worm that walks at level 29 on the 75th Regrowth 123rd year of Ascendancy at 06:03 Killed by The Master at level 30 on the 76th Regrowth 123rd year of Ascendancy at 20:15 Killed by Neruwen the orc cryomancer at level 33 on the 7th Flare 123rd year of Ascendancy at 03:21 Killed by Xysevena the orc high cryomancer at level 34 on the 7th Flare 123rd year of Ascendancy at 13:21 Killed by Gloramina the gigantic gravity worm at level 34 on the 7th Dusk 123rd year of Ascendancy at 04:03 Killed by Gloramina the gigantic gravity worm at level 34 on the 7th Dusk 123rd year of Ascendancy at 04:20 Killed by shadow at level 34 on the 7th Dusk 123rd year of Ascendancy at 04:30 |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 38 (base 10) |
| Constitution | 51 (base 34) |
| Magic | 93 (base 60) |
| Willpower | 31 (base 10) |
| Cunning | 42 (base 14) |
Resources
| Life | -15/1369 |
| Positive | 134/175 |
| Stamina | 306/312 |
| Healing Factor | 1.2840316950178 |
| Regeneration | 3.4706711064466 |
Speed
| Mental | -1.042499420123E-11% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 45 |
| Crit Chance | 35% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +51% |
| Physical | +13% |
| Fire | +12% |
| Arcane | +18% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
| Light | +58% |
Defense: Base
| Armour (hardiness) | 56.413408721348 (65.897138898113%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 40 |
| Physical Save | 45 |
| Spell Save | 50 |
| Mental Save | 42 |
Defense: Resistances
| Physical | + 28%( 70%) |
| Acid | + 28%( 70%) |
| Light | + 48%( 70%) |
| Lightning | + 61%( 70%) |
| Cold | + 43%( 70%) |
| Arcane | + 16%( 70%) |
| Fire | + 66%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 60% |
| Bleed Resistance | 100% |
| Pinning Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 94% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 8 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 329 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Celestial / Sun | 1.50 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Radiance | 1.40 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.45 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by darklight. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Isowe the snow giant boulder thrower. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 427. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed warg claw. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | alchemist's lamp 'Morninggrind'1.0 T3 lite [Rare] Nature While equipped: Stats +5 Dex +3 Mag +6 Cun dps ---------- Dmg.mod +12% light Res.pen +15% light ----- def ----- Max.HP +61.00 ---------- misc Light +7 See.Invis +21 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Durisus (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +4 Mag +3 Wil +7 Cun dps ---------- Dmg.mod +9% arcane +3% physical ----- def ----- Armour +7 Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +72.00 ---------- misc Max.stam +10.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Radiancetorrent0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% light Res.pen +25% fire ----- def ----- Resists +18% fire Max.HP +44.00 Cut- +20% Disarm- +60% Pinning- +43% Stun/Frz- +20% Knockbk- +44% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around neck | grounding steel amulet of perfection (0.15 Celestial / Crusader,0.15 Celestial / Light)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +24% ---------- misc Masteries +0.15 Celestial/Crusader +0.15 Celestial/Light Amulets make your neck look great! |
| In main hand | Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 115% Str, 20% Con Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 81 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 12/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
| Around waist | Urehad the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Against +43% Summoned ----- def ----- Resists +9% lightning +12% fire +10% cold D.Red.from +28% Summoned Mind.save +3 (+1 eff.) Anom.red +18 Max.HP +75.00 Poison- +20% Disease- +20% ---------- misc Max.mana +57.00 Max.stam +50.00 Max.hate +15.00 Max.psi +35.00 Max.vim +28.00 Max.P.En +26.00 Max.N.En +33.00 A belt that goes around your waist. |
| In off hand | Oliharaleg the Kindlerebel (0 def, 11 armour, 50-61 power, 218.5 block)7.0 T4 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Power 50.5 - 60.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +218 On Crit.r2 +12 fire While equipped: dps ---------- Melee+ 12 lightning Dmg.mod +12% fire Melee Ret 6 lightning On Hit (Melee): * 7% chance to reduce all saves and defense by 20 On Melee Ret: * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +11 Fatigue +8% Resists +9% lightning +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Urablek' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Spell.pwr +10 (+3 eff.) Dmg.mod +9% arcane +12% mind Phasing +20% Melee Ret 8 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +2 (+1 eff.) Max.HP +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
healing infusion (heal 83; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 406; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 406 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
warrior's copper amulet of mastery (0.11 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Masteries +0.11 Technique/Combat training Amulets make your neck look great! |
Higrim the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +15 Dex dps ---------- Res.pen +10% physical ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Ragodir the Eclipsequeen0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 17% * 10% chance to reduce all saves and defense by 20 ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Voradavea0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +15 (+7 eff.) Phys.save +3 (+1 eff.) Max.HP +21.00 Disarm- +20% Pinning- +20% Stun/Frz- +10% Knockbk- +21% Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
Branigar0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +5 Mag +6 Cun dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) Silence- +25% Confus- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
hateful stralite battleaxe of erosion (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Nature/Psionic Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +10 darkness +7 nature Against +9% Living Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
truestriking voratun longsword of amnesia (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master/Psionic Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +10 Sharp, long, and deadly. |
iron waraxe 'Morningraven' (10-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +12 mind While equipped: ---------- misc Light +2 One-handed war axes. |
Freezedredge (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 cold On Crit.r2 +12 cold On Hit: * Create an explosion dealing 92 cold damage (1/turn) * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +7% cold Res.pen +10% light +9% cold ----- def ----- Resists +3% cold One-handed war axes. |
balanced stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +23% Sharp, short and deadly. |
living mindstar 'Polara' (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Disrupt/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 acid While equipped: dps ---------- Mind.crit +10% Mind.pwr +16 (+8 eff.) All.spd +9% Melee+ 16 fire Dmg.mod +12% acid +20% fire +25% mind Res.pen +15% acid +7% fire ----- def ----- Resists +6% acid +10% fire +10% all ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0 T4 shield armor [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Str Acc+ +2.5% proc dam (max 250%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
shocking voratun shield of earthen fury (0 def, 16 armour, 73-88 power, 187.5 block)7.0 T5 shield armor [Ego+] Nature When used to Attack: Power 73.0 - 87.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +188 On Hit: * Deal physical damage equal to your armor (56) While equipped: dps ---------- Melee+ 20 lightning Melee Ret 12 lightning ----- def ----- Armour +16 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
drakeskin leather armour of command (33 def, 18 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +18 Defense +33 (+13 eff.) Fatigue +8% Mind.save +23 (+7 eff.) A suit of armour made of leather. |
impenetrable voratun mail armour of stability (5 def, 27 armour)14.0 T5 heavy armor [Ego] Master While equipped: ----- def ----- Armour +27 Defense +5 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +19 (+6 eff.) A suit of armour made of mail. |
Bregydin the Glareblood (0 def, 13 armour)17.0 T4 massive armor [Random Unique] Arcane While equipped: Stats +8 Str +5 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +7% Phys.pwr +14 (+4 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +14 (+7 eff.) Melee+ 15 acid 20 fire Dmg.mod +15% light Res.pen +10% arcane Melee Ret 12 acid 11 fire 4 light ----- def ----- Armour +13 Fatigue +22% Resists +15% lightning +22% temporal +6% light +22% fire +5% arcane +17% acid A suit of armour made of metal plates. |
Gyvena the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 2 acid ----- def ----- Phys.save +9 (+3 eff.) HP.reg +0.80 Heal.mod +10% ---------- misc Stam/turn +1.00 Max.stam +20.00 A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Phlegmrot' (13 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +10 (+3 eff.) Apr +3 Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +13 (+6 eff.) Resists +18% cold Phys.save +11 (+4 eff.) ---------- misc Stam/turn +3.00 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Branuyarath the Shimmerspitter (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% lightning +3% arcane Res.pen +13% darkness +12% temporal Melee Ret 6 arcane ----- def ----- Armour +3 Fatigue -10% Resists +13% darkness +13% temporal Phys.save +12 (+4 eff.) Def/telep +14 Res/telep +13% Dur/telep +11% ---------- misc Max.enc +54 A pair of boots made of leather. |
Tulydur the Forestimmortal (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag +3 Cun +5 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +3 Fatigue +2% Crit.dmg- 5.00% Phys.save +11 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+4) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Armour +7 Mind.save +9 (+3 eff.) Max.HP +59.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hettuvon (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +4 Dex +3 Con dps ---------- Mind.crit +2% Melee+ 6 mind Dmg.mod +4% mind +9% physical ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Mind.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 lightning Dmg.mod +4% lightning Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betharithra the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Wil +3 Con dps ---------- Mind.crit +1% ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.08 A cap made of leather. |
Pusradiance (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% fire Melee Ret 2 mind 2 fire On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
777 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Barudil'2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Acc +5 (+2 eff.) Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glowsweeper'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +3% light Res.pen +5% light +5% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +6% light Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonbrawn (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +8 Dex dps ---------- Dmg.mod +8% nature Acc +15 (+5 eff.) Apr +7 On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +30 (+12 eff.) Resists +13% nature +9% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hailpyre [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +3% cold ----- def ----- Resists +3% mind +6% darkness Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (115 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 174 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By darklight the Skeleton Sun Paladin level 31
80th Regrowth 123rd year of Ascendancy at 03:46 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By darklight the Skeleton Sun Paladin level 30
77th Regrowth 123rd year of Ascendancy at 04:13 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By darklight the Skeleton Sun Paladin level 33
10th Pyre 123rd year of Ascendancy at 18:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By darklight the Skeleton Sun Paladin level 32
7th Pyre 123rd year of Ascendancy at 08:09 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By darklight the Skeleton Sun Paladin level 32
7th Pyre 123rd year of Ascendancy at 04:16 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By darklight the Skeleton Sun Paladin level 22
4th Allure 123rd year of Ascendancy at 16:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By darklight the Skeleton Sun Paladin level 27
47th Regrowth 123rd year of Ascendancy at 08:32 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By darklight the Skeleton Sun Paladin level 26
22nd Regrowth 123rd year of Ascendancy at 15:43 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By darklight the Skeleton Sun Paladin level 24
7th Allure 123rd year of Ascendancy at 22:25 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By darklight the Skeleton Sun Paladin level 10
12nd Dusk 122nd year of Ascendancy at 20:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By darklight the Skeleton Sun Paladin level 20
10th Decay 122nd year of Ascendancy at 12:11 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By darklight the Skeleton Sun Paladin level 30
76th Regrowth 123rd year of Ascendancy at 02:12 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By darklight the Skeleton Sun Paladin level 28
73rd Regrowth 123rd year of Ascendancy at 19:59 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By darklight the Skeleton Sun Paladin level 32
7th Pyre 123rd year of Ascendancy at 14:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By darklight the Skeleton Sun Paladin level 9
11st Dusk 122nd year of Ascendancy at 10:41 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By darklight the Skeleton Sun Paladin level 5
3rd Dusk 122nd year of Ascendancy at 20:31 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By darklight the Skeleton Sun Paladin level 21
3rd Allure 123rd year of Ascendancy at 03:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By darklight the Skeleton Sun Paladin level 14
33rd Haze 122nd year of Ascendancy at 20:53 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By darklight the Skeleton Sun Paladin level 34
7th Dusk 123rd year of Ascendancy at 04:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By darklight the Skeleton Sun Paladin level 30
76th Regrowth 123rd year of Ascendancy at 21:41 see stats
Log
Gloramina the gigantic gravity worm's mind surges with critical power!
Gigantic sandworm tunneler uses Grab.
Darklight shrugs off the effect 'Pinned to the ground'!
Gigantic sandworm tunneler hits darklight for (34 stormshielded), 0 physical (0 total damage).
Melee retaliation hits Gigantic sandworm tunneler for 6 light, 5 arcane, 5 light, 3 lightning (18 total damage).
Mindrot hits darklight for (10 absorbed), 0 physical, (13 absorbed), 0 mind, (11 absorbed), 0 physical, (14 absorbed), 0 darkness (0 total damage).
Gloramina the gigantic gravity worm uses Dominate.
Darklight has been dominated!
darklight's stormshield is out of charges and disspitates!.
Darklight's storm dissipates.
Darklight's Assault is disrupted by his wounds!
Melee retaliation hits Gloramina the gigantic gravity worm for 6 light, 4 arcane, 4 light, 2 lightning (16 total damage).
Gloramina the gigantic gravity worm hits darklight for (290 stormshielded), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around darklight crumbles.
Melee retaliation hits Gloramina the gigantic gravity worm for 6 light, 4 arcane, 4 light, 2 lightning (16 total damage).
Gloramina the gigantic gravity worm's Quickdraw Knife hits darklight for (2 absorbed), 255 physical (255 total damage).
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Darklight casts Brandish.
darklight misses Gloramina the gigantic gravity worm.
darklight performs a melee critical strike against Gloramina the gigantic gravity worm!
darklight hits Gigantic sandworm tunneler for 9 light, 5 fire, 306 light (321 total damage).
darklight hits Gloramina the gigantic gravity worm for 81 light, 53 physical, 8 light, 5 lightning, 8 light, 5 fire, 281 light (441 total damage).
Talent Searing Sight is ready to use.
Shadow casts Blindside.
darklight is no longer being stalked by Gloramina the gigantic gravity worm.
Shadow's is vulnerable to attacks and effects!
Melee retaliation hits Shadow for 16 light, 6 arcane, 12 light, 4 lightning (38 total damage).
Shadow hits darklight for 39 physical damage.
darklight the level 34 skeleton sun paladin was mauled to death by a shadow on level 1 of Briagh's Lair.
























































































































