iceborne the level 7 Doomelf Deathknight by Aeternis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDoomelf
ClassDeathknight
Level / Exp7 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 30)
Dexterity16 (base 10)
Constitution15 (base 13)
Magic36 (base 30)
Willpower15 (base 10)
Cunning22 (base 18)

Resources

Life268/268
Mana127/127
Soul10/10
Healing Factor1.0460311219417
Regeneration0.26150778048543

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision6
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage63
Accuracy22
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower45
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+4%
Acid+4%

Offense: Damage Penetration

Mind+5%
Nature+15%

Defense: Base

Armour (hardiness)15.596689338462 (58.410666539719%)
Defense12
Ranged Defense12
Fatigue15
Physical Save33
Spell Save36
Mental Save31

Defense: Resistances

Lightning+ 9%( 70%)
Darkness+ 19%( 70%)
Temporal+ 10%( 70%)
Blight+ 10%( 70%)
Arcane+ 14%( 70%)
Cold+ 9%( 70%)
All+ 4%( 70%)

Defense: Immunities

Teleport Resistance20%
Instadeath Resistance100%
Poison Resistance20%
Blind Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Spell / Squire1.30
2/5
1/5
0/5
0/5
Spell / Dread1.30
2/5
2/5
0/5
0/5
Spell / Desecration1.30
1/5
1/5
0/5
0/5
Spell / Necrotic might1.30
1/5
3/5
0/5
0/5
Spell / Soul1.30
4/5
1/5
0/5
0/5
Spell / Undeath1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Spell / Reaping1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.10
1/5
2/5
0/5
1/5
1/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Soulforge1.30
2/5
2/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By iceborne the Doomelf Deathknight level 6
79th Pyre 122nd year of Ascendancy at 04:51
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By iceborne the Doomelf Deathknight level 1
74th Pyre 122nd year of Ascendancy at 14:54
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By iceborne the Doomelf Deathknight level 6
3rd Summertide 122nd year of Ascendancy at 15:56
see stats

Log

Emelumira the giant venus flytrap is stunned!
Undead squire hits Emelumira the giant venus flytrap for 24 darkness, 56 physical, 6 light (85 total damage).
Emelumira the giant venus flytrap uses
Constrict.
Iceborne shrugs off Emelumira the giant venus flytrap's 'Constricted'!
Iceborne stops being poisoned.

Melee retaliation hits Emelumira the giant venus flytrap for
6 nature damage.
Emelumira the giant venus flytrap hits iceborne for (1 absorbed), 0 nature, (1 absorbed), 0 acid (0 total damage).
--------------------------------

Iceborne casts
Necrotic Strike.
iceborne hits Emelumira the giant venus flytrap for 54 cold, 56 darkness, 6 cold (115 total damage).
Undead squire hits Emelumira the giant venus flytrap for 33 physical damage.
Undead squire killed Emelumira the giant venus flytrap!
--------------------------------

Iceborne picks up (h.):
Yvelaith (75% power, 12 apr, nature damage).
--------------------------------

Resting starts...

The shield around iceborne crumbles.

Talent Necrotic Strike is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 137 turns (stop reason: all resources and life at maximum).

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

--------------------------------

You are now inscribed with Infusion: Movement.

You have no more
movement infusion of the warrior (speed 527%; cd 11).
--------------------------------

Resting starts...

Talent Infusion: Movement is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).