
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. FlexSpec Respec Limitation Relaxer 1.5.5Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Temporal Warden |
| Level / Exp | 50 / 299% |
| Size | medium |
| Lifes / Deaths | Killed by Layama the grave wight at level 29 on the 5th Loss 122nd year of Ascendancy at 23:54 4 / 4Killed by orc corruptor at level 45 on the 36th Profit 123rd year of Ascendancy at 01:10 Killed by Elandar at level 50 on the 1st Loss 123rd year of Ascendancy at 17:20 Killed by Narawarden at level 50 on the 1st Loss 123rd year of Ascendancy at 21:22 |
Primary Stats
| Strength | 91 (base 37) |
| Dexterity | 97 (base 60) |
| Constitution | 33 (base 7) |
| Magic | 82 (base 60) |
| Willpower | 48 (base 16) |
| Cunning | 98 (base 60) |
Resources
| Life | 1652/1652 |
| Mana | 619/619 |
| Paradox | 96 |
| Vim | 321/321 |
| Healing Factor | 1.1789294477289 |
| Regeneration | 0.29473236193223 |
Speed
| Mental | +17.53579726197% |
| Attack | +17.53579726197% |
| Movement | -66.666666666666% |
| Spell | +17.53579726197% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Stealth | 33.811284987991 |
| See Invisible | 33.811284987991 |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 73 |
| Crit Chance | 46% |
| APR | 54 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 32% |
| Speed | 0.85080462573555 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 27% |
| Speed | 0.85080462573555 |
Offense: Damage Bonus
| Blight | +17% |
| Arcane | +20% |
| Cold | +18% |
| All | +5% |
| Lightning | +9% |
| Temporal | +47% |
| Physical | +25% |
| Darkness | +32% |
| Fire | +9% |
| Nature | +20% |
Offense: Damage Penetration
| Physical | +64% |
| Acid | +92% |
| Light | +55% |
| Temporal | +45% |
| Blight | +65% |
| Arcane | +50% |
| Nature | +70% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 57.08934837382 (81.151787968034%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 24 |
| Physical Save | 62 |
| Spell Save | 55 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 28%( 70%) |
| Mind | + 46%( 70%) |
| Lightning | + 68%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 5 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You failed to protect the lost defiler from death by Islyrin the skeleton archer. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Bethiriarin the orc soldier. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by minotaur. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Voryvea the fire drake. Escort: repented thief (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 69% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Aeratira the Vileburst (21/21, 182% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Master/Psionic Weapon Damage 183% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +19.5% Capacity 21 On-ranged-hit +20 nature +8 fire On-Hit, radius 1 +8 nature +4 fire On-crit, radius 2 +16 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Bethakira1.0 Encumbrance T3 lite [Random Unique] Master While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +15% all Ignore Armor +14 defense ------ Resistance +6% lightning +6% cold other ------- Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Carrionprophet (10 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +6 Str +6 Wil +9 Cun offense ------ Physical Power +11 (+2 eff.) Damage +15% nature +12% blight Ignore resists +25% blight Accuracy +11 (+3 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +10 (+2 eff.) Fatigue +5% Resistance +12% lightning +15% temporal +15% physical Physical save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Blackgash the stralite torque of psionic shield [power 131] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +27% darkness Ignore resists +20% acid When Hit 10 darkness defense ------ Resistance +12% light other ------- Light +3 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 131.52 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Effective talent level: 4.4 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 195.50 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | hardened leather belt 'Oozemortal'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +6% physical Ignore resists +10% physical When Hit 4 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Resistance +12% mind Life +54.00 A belt that goes around your waist. |
| In main hand | Frozensweeper4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +62 acid +36 nature While equipped: Stats +23 Str +29 Dex +9 Mag +17 Wil +9 Cun +18 Con offense ------ Damage +9% cold Ignore resists +32% acid +14% physical +30% nature Ignore Armor +18 Longbows are used to shoot arrows at your foes. |
| On hands | Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun defense ------ Defense +8 (+1 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 20% Mag 40% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 13% Darkfire: Effective talent level: 6.0 Power cost 12 out of 12/12. Range 6 Cooldown: 8 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 102.00 fire damage and 123.52 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+3 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+4 eff.) Mind save +25 (+6 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Xisemina (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +24% temporal Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) Physical save +9 (+2 eff.) Life +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dawnenvy the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: offense ------ Damage +3% temporal Ignore resists +15% light +5% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +44% lightning +3% temporal Stun Resist +87% Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 717%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 6; phase 21; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (85% of a turn) Is: a spell Description: Inflicts 502.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 8; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 24; blocks 4; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
insulating copper amulet of strength (+3) =str=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +10% fire +10% cold Amulets make your neck look great! |
wanderer's copper amulet of willpower (+4)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +3 Wil +3 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 314 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+9 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (154). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
insulating gold amulet of strength (+4) =str=0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str defense ------ Resistance +10% fire +13% cold Amulets make your neck look great! |
wanderer's gold amulet of magic (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +6 Mag +3 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Spellblaze Echoes0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +8 (+2 eff.) Spellpower/crit +15 defense ------ Armor +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 620.00 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Ereliregolach the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +21% mind +15% temporal Ignore resists +31% arcane +30% mind On-Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% blight +29% mind +6% arcane Confus Resist +48% Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% Amulets make your neck look great! |
Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+4 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gleamreign the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Con offense ------ Ignore resists +15% light defense ------ Defense +30 (+6 eff.) Resistance +15% physical Physical save +9 (+2 eff.) Unlife -80.00 life Stun Resist +20% other ------- Stamina/turn +1.20 Max stamina +30.00 Amulets make your neck look great! |
Silann the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +18 Con +6 Mag offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) Damage +8% light +8% temporal +8% darkness +7% physical defense ------ Defense +10 (+2 eff.) Resistance +6% light +4% physical Physical save +16 (+4 eff.) Life +65.00 Life Regen +9.00 Poison Resist +10% Knockbk Resist +10% Amulets make your neck look great! |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+3 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet 'Thunderserpent'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +6% acid +9% temporal +6% cold +21% lightning +8% fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +14 Defense +14 (+3 eff.) Resistance +6% lightning Max Resistance +9% all Physical save +32 (+8 eff.) Amulets make your neck look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +3% fire +9% mind +11% physical When Hit 4 fire defense ------ Defense +6 (+1 eff.) Resistance +6% fire +11% physical Life +41.00 Life Regen +6.00 Healmod +11% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Snowoath'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Mag +5 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +5% cold defense ------ Crit Resistance 5.00% Physical save +3 (+1 eff.) other ------- See Invis +12 Rings make your fingers look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Rings make your fingers look great! |
Layyvena the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Mag +5 Con offense ------ Physical Power +17 (+4 eff.) defense ------ Resistance +1% physical Spell save +12 (+4 eff.) Unlife -80.00 life other ------- Stamina/turn +1.00 Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.97 cold and 17.98 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
savior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+2 eff.) Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) Life +20.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
Blizzardbreacher0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: offense ------ Physical Power +14 (+3 eff.) Spellpower +14 (+4 eff.) Mindpower +13 (+4 eff.) Damage +6% all Ignore resists +5% blight +25% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Life +38.00 Life Regen +6.00 Disarm Resist +35% Pinning Resist +38% Stun Resist +68% Knockbk Resist +26% Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +54.00 Life Regen +8.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
Geba the stralite ring =stun=0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% acid Accuracy +15 (+4 eff.) When Hit 6 mind defense ------ Resistance +12% acid +5% physical +5% arcane +21% lightning Life Regen +5.00 Stun Resist +41% Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Blazetreason the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Dex +9 Cun +25 Con offense ------ Ignore resists +10% light +15% temporal Accuracy +27 (+7 eff.) Ignore Armor +16 When Hit 4 light defense ------ Defense +10 (+2 eff.) Resistance +15% temporal +3% light +10% cold +25% nature +10% darkness Crit Resistance 23.00% Life Regen +7.00 Stun Resist +47% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +16 (+4 eff.) Ignore Armor +12 defense ------ Defense +11 (+2 eff.) Stun Resist +60% Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +10 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 30 light On-Ranged-Hit 31 light Damage +14% light +10% all Rings make your fingers look great! |
Hanirin (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str offense ------ Spell Crit +20% Critical power +15.00% Spellpower +15 (+5 eff.) Damage +39% acid +12% blight Ignore resists +30% blight Ignore Armor +6 defense ------ Resistance +5% physical Unlife -60.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of greater warding (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +22 (+7 eff.) Damage +30% lightning +30% cold +30% arcane +30% fire defense ------ Armor +12 Defense +11 (+2 eff.) other ------- Wards +3 lightning +3 cold +3 arcane +3 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling stralite battleaxe of massacre (170% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +35 cold Massive two-handed battleaxes. |
stralite battleaxe of shearing (157% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 158% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Ignore resists +17% all Accuracy +30 (+8 eff.) Ignore Armor +19 Massive two-handed battleaxes. |
Thunderterror the voratun battleaxe (171% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +14 blight On-crit, radius 2 +8 lightning +126 fire On Hit: * 40% chance to reduce strength, dexterity, and constitution by 26 While equipped: Stats +10 Con offense ------ Physical Power +21 (+5 eff.) Global Speed +15% Ignore resists +21% physical +30% fire defense ------ Armor +4 Resistance +12% acid +6% fire +12% darkness Crit Resistance 15.00% Life Regen +4.99 Disarm Resist +46% Massive two-handed battleaxes. |
The Black Maul (182% power, 15 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 182% Range: 1.0x-1.5x Uses 130% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Obliterating Smash 3 While equipped: offense ------ Physical Power +12 (+3 eff.) Damage +0% all Accuracy +20 (+5 eff.) other ------- Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault Shadow Power +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Effective talent level: 3.0 Power cost 25 out of 25/25. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
blazebringer's voratun greatmaul (175% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Nature Weapon Damage 175% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +126 fire While equipped: offense ------ Global Speed +15% Ignore resists +21% fire Massive two-handed mauls. |
blazebringer's voratun greatmaul of crippling (176% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 176% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +121 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +19.0% Global Speed +14% Ignore resists +23% fire Massive two-handed mauls. |
truestriking voratun greatmaul of phasing (180% power, 38 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 180% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +38 Critical Rate +3.0% Attack Speed 100% Phasing +27% While equipped: offense ------ Ignore resists +20% physical Accuracy +26 (+7 eff.) Ignore Armor +19 Massive two-handed mauls. |
Smolderwilder (172% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Arcane Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +28 blight On-Hit, radius 1 +24 fire On Hit: * 26% chance to reduce strength, dexterity, and constitution by 26 While equipped: offense ------ Damage +21% fire defense ------ Resistance +15% lightning +6% arcane +18% acid Crit Resistance 18.70% Life Regen +4.99 Disarm Resist +25% other ------- Stamina/turn +3.74 Massive two-handed swords. |
stormbringer's voratun greatsword (172% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +59 lightning +56 cold While equipped: offense ------ Move Speed +66% Ignore resists +33% lightning +34% cold Massive two-handed swords. |
stormbringer's voratun greatsword of erosion (174% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +26 nature On-crit, radius 2 +59 lightning +55 cold While equipped: offense ------ Move Speed +70% Ignore resists +31% lightning +33% cold Massive two-handed swords. |
warbringer's voratun mace of crippling (157% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con offense ------ Physical Crit +13.0% Physical Power +11 (+2 eff.) Ignore resists +14% physical defense ------ Disarm Resist +27% Blunt and deadly. |
Ravenwar (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Psionic Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +12 darkness On-crit, radius 2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 24% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +12 Str +12 Dex +18 Mag +20 Wil +11 Cun +10 Con offense ------ Spellpower +13 (+4 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +6% nature One-handed war axes. |
voratun waraxe 'Lisilaith' (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 blight +8 arcane On-Hit, radius 1 +21 mind On Hit: * 30% chance to reduce strength, dexterity, and constitution by 26 On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Con offense ------ Physical Crit +15.0% Physical Power +28 (+7 eff.) Spellpower +5 (+1 eff.) Damage +9% mind +9% blight Ignore resists +12% physical When Hit 4 mind defense ------ Spell save +6 (+2 eff.) Disarm Resist +34% One-handed war axes. |
warbringer's steel dagger of massacre (121% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +8 (+2 eff.) Ignore resists +9% physical defense ------ Disarm Resist +17% Sharp, short and deadly. |
dwarven-steel dagger of ruin (123% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 123% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Critical power +25.00% Ignore Armor +11 Sharp, short and deadly. |
Eremumaldir the voratun dagger (160% power, 9 apr) =con=1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 161% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +12 physical While equipped: Stats +22 Con +19 Wil defense ------ Resistance +3% physical Crit Resistance 10.00% Physical save +6 (+1 eff.) Life +75.00 other ------- See Invis +6 Sharp, short and deadly. |
Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 90% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+4 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 12.71 acid and 14.17 blight damage. If not cleared after five turns it will inflict 80.43 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Orc Feller (156% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +4 Cun +5 Dex offense ------ Damage +8% light +10% physical defense ------ Pinning Resist +50% other ------- Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Treestar (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +8 light On-crit, radius 2 +12 nature +4 light On Hit: * 25% chance to slow global speed by 57% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Accuracy +15 (+4 eff.) defense ------ Defense +15 (+3 eff.) Resistance +6% arcane Disarm Resist +58% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, short and deadly. |
balanced voratun dagger (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +15 (+4 eff.) defense ------ Defense +14 (+3 eff.) Disarm Resist +50% Sharp, short and deadly. |
enhanced voratun dagger of massacre (161% power, 9 apr) =stats=1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 162% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +11 Str +7 Dex +10 Mag +9 Wil +10 Cun +4 Con Sharp, short and deadly. |
Xeruwe the living mindstar (113% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 0% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +16 physical While equipped: offense ------ Mind Crit +5% Mindpower +22 (+7 eff.) Accuracy +30 (+8 eff.) Ignore Armor +8 defense ------ Resistance +6% arcane +15% nature Pinning Resist +25% Stun Resist +25% other ------- Stamina/turn +3.74 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazecut4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% On-crit, radius 2 +128 fire On Hit: * 10% chance to reduce armor by 36% While equipped: Stats +11 Cun offense ------ Global Speed +8% Combat Speed +10% Damage +6% fire Ignore resists +23% all +32% fire Accuracy +36 (+9 eff.) Ignore Armor +23 When Hit 6 fire On-Hit (Ranged): * 20% chance to slow global speed by 57% defense ------ Resistance +12% lightning +6% arcane +6% light Longbows are used to shoot arrows at your foes. |
dwarven-steel steamgun of true flight4.0 Encumbrance T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Physical Crit +11.0% Accuracy +10 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun4.0 Encumbrance T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +42 lightning +29 cold Uses 2.0 Steam While equipped: offense ------ Move Speed +50% Ignore resists +17% lightning +14% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 Encumbrance T4 arrow ammo [Unique] Arcane Weapon Damage 142% Range: 1.0x-1.4x Uses 60% Dex, 70% Mag Damage Bright light Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +2.0% Capacity 25 Projectile Speed +300% On Hit: * 25% chance to blind Shoots beams through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
barbed pouch of steel shots of erosion (18/18, 140% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Nature/Master Weapon Damage 140% Range: 1.0x-1.2x Uses 70% Dex, 0% Mag, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +12.5% Capacity 18 On-ranged-hit +11 nature On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
volcanic rough leather armour of Toknor (3 def, 9 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+1 eff.) On-Hit 6 fire On-Ranged-Hit 6 fire defense ------ Armor +9 Defense +3 (+0 eff.) Fatigue +6% Resistance +13% fire +14% physical A suit of armour made of leather. |
rejuvenating cured leather armour of Eyal (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +7% Life +33.00 Life Regen +7.90 Healmod +14% other ------- Stamina/turn +0.80 A suit of armour made of leather. |
marauder's reinforced leather armour (20 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +8 Str +7 Dex defense ------ Armor +7 Defense +20 (+4 eff.) Fatigue +8% Physical save +11 (+3 eff.) A suit of armour made of leather. |
drakeskin leather armour 'Arthirand' (35 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Wil offense ------ Physical Crit +10.0% Spell Crit +2% Mindpower +15 (+5 eff.) Ignore Shields +37% Ignore Armor +20 When Hit 6 arcane 12 blight defense ------ Armor +8 Defense +35 (+7 eff.) Fatigue +8% Resistance +20% acid +20% physical +18% fire +17% lightning +41% cold other ------- Stamina/turn +1.30 Max mana +60.00 Second Wind: (Instant) Puts all charms on 35 cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 173 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
duelist's drakeskin leather armour of acid resistance (30 def, 18 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +10 Cun +9 Dex defense ------ Armor +18 Defense +30 (+6 eff.) Fatigue +8% Resistance +30% acid A suit of armour made of leather. |
radiant drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: Stats +6 Wil defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +25% blight +26% darkness +23% lightning other ------- Light +2 A suit of armour made of leather. |
impenetrable voratun mail armour of Eyal (5 def, 30 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +30 Defense +5 (+1 eff.) Fatigue +12% Life +74.00 Life Regen +8.00 Healmod +19% A suit of armour made of mail. |
impenetrable voratun mail armour of fire resistance (5 def, 28 armour)14.0 Encumbrance T5 heavy armor [Ego] Master While equipped: defense ------ Armor +28 Defense +5 (+1 eff.) Fatigue +12% Resistance +27% fire A suit of armour made of mail. |
voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Normal] While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Murkwyrd (0 def, 25 armour)17.0 Encumbrance T3 massive armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +6% blight Ignore resists +5% darkness When Hit 2 light 12 blight On-Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 26 * 25% chance to reduce damage dealt by 24% defense ------ Armor +25 Fatigue +22% Resistance +7% physical +16% light +21% darkness Physical save +18 (+4 eff.) A suit of armour made of metal plates. |
fearforged voratun plate armour of lightning resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Arcane/Master While equipped: Stats +9 Con defense ------ Armor +16 Fatigue +36% Resistance +27% lightning +15% fire -20% light +15% darkness Physical save +9 (+2 eff.) Spell save +9 (+3 eff.) Mind save +9 (+2 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour (0 def, 36 armour)17.0 Encumbrance T5 massive armor [Ego] Master While equipped: defense ------ Armor +36 Fatigue +22% A suit of armour made of metal plates. |
voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Normal] While equipped: defense ------ Armor +16 Fatigue +22% A suit of armour made of metal plates. |
drakeskin leather belt 'Deepstide'1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: offense ------ Damage +24% lightning Ignore resists +31% darkness When Hit 12 darkness On-Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) * 25% chance to reduce damage dealt by 24% defense ------ Resistance +21% lightning +15% light +15% darkness A belt that goes around your waist. |
Poratira (2 def, 0 armour) =str=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Mag +3 Con offense ------ Ignore resists +15% mind defense ------ Defense +2 (+0 eff.) other ------- Light +3 See Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+0 eff.) Resistance +21% darkness +18% temporal Out-of-Phase Defense +19 Out-of-Phase Resistance +13% Out-of-Phase Resilience +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branihad the elven-silk cloak (3 def, 4 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Ignore resists +29% acid Ignore Armor +4 On-Hit (Melee): * 23% chance to reduce armor by 36% defense ------ Armor +4 Defense +3 (+0 eff.) Resistance +21% blight +18% temporal Physical save +10 (+2 eff.) Life +105.00 Knockbk Resist +23% other ------- Max stamina +35.18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Obsidianfiend (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Wil offense ------ Critical power +20.00% Mindpower +25 (+8 eff.) Damage +15% darkness Ignore resists +10% darkness On-Hit (Melee): * 25% chance to reduce damage dealt by 24% defense ------ Armor +5 Resistance +21% darkness +12% cold +15% fire +18% mind +6% arcane other ------- Psi when Hit +0.24 A pair of boots made of leather. |
invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -10% Life +42.00 other ------- Stamina/turn +1.80 Max stamina +37.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Aeronor' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane/Master/Psionic While equipped: offense ------ Physical Power +13 (+3 eff.) Spellpower +18 (+6 eff.) Mindpower +17 (+6 eff.) Damage +9% arcane +12% acid When Hit 10 acid defense ------ Armor +5 Resistance +15% temporal +15% fire +12% nature +9% mind Crit Resistance 18.70% Unlife -99.76 life Teleport Resist +20% A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) =str=1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+1 eff.) On-Hit 7 cold Damage +5% cold defense ------ Armor +2 Fatigue +3% Resistance +6% cold Unarmed combat: Weapon Damage 124% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +5 ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+4 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tulokalthotar the voratun gauntlets (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +21 (+6 eff.) On-Hit 13 arcane Damage +9% arcane Ignore resists +10% arcane Accuracy +10 (+3 eff.) defense ------ Armor +9 Fatigue +5% Resistance +6% arcane Physical save +8 (+2 eff.) Mind save +19 (+5 eff.) Life +65.00 Disarm Resist +34% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.16 Mana-on-crit +1.00 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Mag, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +15 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +13 arcane On Hit: 10% Perfect Control 5 On Hit: 10% Battle Shout 5 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Rotidol the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +12 Str offense ------ Damage +16% fire When Hit 8 acid On-Hit (Melee): * 25% chance to slow global speed by 57% * 25% chance to reduce all saves and defense by 29 defense ------ Defense +3 (+0 eff.) Resistance +12% acid +24% fire Crit Resistance 18.70% other ------- Light +4 See Invis +27 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Shiverriver' (0 def, 19 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Dex +6 Wil +5 Cun +3 Con offense ------ Physical Crit +3.0% Damage +12% acid Accuracy +37 (+9 eff.) Ignore Armor +8 When Hit 8 physical defense ------ Armor +19 Fatigue +5% Resistance +12% cold Crit Resistance 18.70% A cap made of leather. |
Cinderpassion (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +12% physical Ignore resists +15% fire defense ------ Armor +4 Defense +30 (+6 eff.) Fatigue +4% Resistance +9% lightning +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Fulideyon (0 def, 5 armour) =circle=3.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +12% acid Ignore resists +25% acid When Hit 6 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Armor +5 Fatigue +5% Resistance +15% blight +15% cold +15% darkness +12% fire Physical save +24 (+6 eff.) Spell save +15 (+5 eff.) Mind save +13 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +15% acid +8% fire +14% lightning +13% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
47 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 124.17 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 124.17 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eilineyatira (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +3 Str offense ------ Damage +10% fire +10% mind +6% physical Ignore resists +10% acid Accuracy +25 (+7 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Physical save +3 (+1 eff.) Mind save +10 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 63.14 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of psionic shield 'Gilyrerion' [power 131] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Wil +4 Mag defense ------ Resistance +15% blight +6% nature +6% light Healmod +20% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Burnwitch' [power 5] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +10 Con offense ------ Physical Power +30 (+7 eff.) defense ------ Armor +14 Defense +30 (+6 eff.) Resistance +12% fire Unlife -60.00 life Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Glorudatha the elven-wood totem of healing [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +9 Dex offense ------ Damage +12% acid defense ------ Resistance +6% temporal Mind save +12 (+3 eff.) Blind Resist +20% Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Xytta the Singedeath [power 13] (15 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +12% fire When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Resistance +9% fire Reveal the area around you, dispelling darkness (radius 13, power 81 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. 100% to gain a 23% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of lightning storm [power 920] (19 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 200 lightning damage and will be dazed for 1 turn (1002 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Narawarden the Dwarf Temporal Warden level 33
17th Loss 122nd year of Ascendancy at 19:35 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Narawarden the Dwarf Temporal Warden level 33
15th Loss 122nd year of Ascendancy at 23:30 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Narawarden the Dwarf Temporal Warden level 36
28th Loss 122nd year of Ascendancy at 18:15 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Narawarden the Dwarf Temporal Warden level 35
26th Loss 122nd year of Ascendancy at 10:12 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Narawarden the Dwarf Temporal Warden level 34
22nd Loss 122nd year of Ascendancy at 14:26 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Narawarden the Dwarf Temporal Warden level 22
9th Dearth 122nd year of Ascendancy at 06:29 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Narawarden the Dwarf Temporal Warden level 29
5th Loss 122nd year of Ascendancy at 23:54 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Narawarden the Dwarf Temporal Warden level 50
40th Dearth 123rd year of Ascendancy at 17:23 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Narawarden the Dwarf Temporal Warden level 10
31st Voratun 122nd year of Ascendancy at 02:17 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Narawarden the Dwarf Temporal Warden level 20
2nd Dearth 122nd year of Ascendancy at 00:57 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Narawarden the Dwarf Temporal Warden level 30
6th Loss 122nd year of Ascendancy at 13:35 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Narawarden the Dwarf Temporal Warden level 40
25th Iron 123rd year of Ascendancy at 14:15 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Narawarden the Dwarf Temporal Warden level 50
39th Dearth 123rd year of Ascendancy at 15:31 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Narawarden the Dwarf Temporal Warden level 48
28th Wealth 123rd year of Ascendancy at 14:20 see stats
Paradoxology (Nightmare (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Narawarden the Dwarf Temporal Warden level 27
41st Dearth 122nd year of Ascendancy at 15:24 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Narawarden the Dwarf Temporal Warden level 40
6th Steel 123rd year of Ascendancy at 13:23 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Narawarden the Dwarf Temporal Warden level 49
1st Dearth 123rd year of Ascendancy at 04:22 see stats
Self-killer (Nightmare (Adventure) difficulty)
Killed your future self.By Narawarden the Dwarf Temporal Warden level 27
41st Dearth 122nd year of Ascendancy at 15:24 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Narawarden the Dwarf Temporal Warden level 45
37th Profit 123rd year of Ascendancy at 14:02 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Narawarden the Dwarf Temporal Warden level 36
26th Loss 122nd year of Ascendancy at 13:36 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Narawarden the Dwarf Temporal Warden level 6
19th Voratun 122nd year of Ascendancy at 09:12 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Narawarden the Dwarf Temporal Warden level 29
5th Loss 122nd year of Ascendancy at 23:46 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Narawarden the Dwarf Temporal Warden level 6
26th Voratun 122nd year of Ascendancy at 17:31 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Narawarden the Dwarf Temporal Warden level 44
24th Profit 123rd year of Ascendancy at 14:15 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Narawarden the Dwarf Temporal Warden level 10
2nd Acquisition 122nd year of Ascendancy at 14:09 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Narawarden the Dwarf Temporal Warden level 25
32nd Dearth 122nd year of Ascendancy at 01:00 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Narawarden the Dwarf Temporal Warden level 37
25th Shortage 122nd year of Ascendancy at 05:51 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Narawarden the Dwarf Temporal Warden level 25
33rd Dearth 122nd year of Ascendancy at 18:48 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Narawarden the Dwarf Temporal Warden level 18
9th Wealth 122nd year of Ascendancy at 19:36 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Narawarden the Dwarf Temporal Warden level 50
1st Loss 123rd year of Ascendancy at 21:22 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Narawarden the Dwarf Temporal Warden level 32
15th Loss 122nd year of Ascendancy at 01:11 see stats
Log
Talent Rune: Stormshield is ready to use.
Talent Guardian Unity is ready to use.
--------------------------------
Talent Weapon Folding is ready to use.
Talent Arrow Echoes is ready to use.
Talent Haste is ready to use.
Narawarden activates Weapon Folding.
--------------------------------
Talent Vitality is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Temporal Hounds is ready to use.
Narawarden activates Temporal Hounds.
--------------------------------
Talent Resilience of the Dwarves is ready to use.
--------------------------------
Talent Relentless Pursuit is ready to use.
--------------------------------
Talent Contingency is ready to use.
Narawarden activates Contingency.
--------------------------------
Saving done.
--------------------------------
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!





















































































































































































