Filarik of the Fire Storm the level 5 Ogre Doombringer by mej119

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceOgre
ClassDoombringer
Level / Exp5 / 89%
Sizehuge
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity9 (base 10)
Constitution13 (base 13)
Magic24 (base 19)
Willpower8 (base 10)
Cunning16 (base 11)

Resources

Life208/208
Stamina108/117
Vim96/96
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy28
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+4%
All0%

Defense: Base

Armour (hardiness)8.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save13
Spell Save21
Mental Save14

Defense: Resistances

Cold+ 11%( 70%)
Acid+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
2/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Filarik of the Fire Storm wears: insulating copper amulet.

Filarik of the Fire Storm wears:
clarifying linen wizard hat (1 def, 0 armour).

Filarik of the Fire Storm wears:
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).

Filarik of the Fire Storm wears:
quick iron torque of mindblast [power 90] (11 cooldown).

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.56 gold from the transmogrification of
mindwoven linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 1.19 gold from the transmogrification of
cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 0.95 gold from the transmogrification of
storm rough leather gloves (0 def, 1 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of fire (+7%) (0 def, 0 armour).
You gain 1.23 gold from the transmogrification of
flaming iron waraxe of massacre (115% power, 2 apr).
You gain 1.20 gold from the transmogrification of
acidic steel waraxe of massacre (118% power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (107% power, 2 apr).
You gain 1.23 gold from the transmogrification of
flaming iron mace of massacre (119% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (111% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 2.38 gold from the transmogrification of
acidic iron greatmaul of daylight (115% power, 1 apr).
You gain 2.25 gold from the transmogrification of
arcing iron battleaxe of phasing (111% power, 11 apr).
You gain 1.21 gold from the transmogrification of
regeneration infusion of the psychic (heal 100; 13 cd).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (elven mage)).