Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Minions Tweak 1.2.5Attempts to make minion necromancer builds a bit more fun, while keeping it relatively balanced. Necrotic MinionsNecrotic Aura - increased decay rate by 5%. NecrosisLichform - increases necrotic minions mastery by 0.1 at talent lv 3 and 0.2 at lv 5. ShadesShadow Tunnel - evasion duration increases with talent points. Advanced Necrotic MinionsUndead Explosion - damage type depends on the minion used. Credit goes to HousePet. Minion Mastery - Vampire minions have the same talents as enemy vampires. Wights have talent masteries like enemy wights. Barrow wights are replaced with emperor wights. And dreads are replaced with dreadmasters. AnimusIs now a generic tree. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Pepper Pack 1.2.5Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Cultists Event Fix 1.2.5EDIT - I'm thrilled that this actually became obsolete less than a day after putting it up. I'll leave this up in case someone needs it (I guess if you like the cultists and don't have Ashes this should fix their spawn rate for you too). This fixes the spawn chance of the Cultists/Monolith event needed to summon Shasshhiy'Kaish and complete the Doom Elf unlock Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Phantoms 1.2.3Geists are back, with three new trees, and a new name! "Phantoms are mages who have made a dark bargain for power. Unlike Doomed, they have yet to fall, and for what little time they have left, the shadows themselves their ally. Can they avert the impending doom upon them, or will they be lost in the darkness?" New skill trees! Vile Tactics Dark Veil Shadowkin --- v1.3 ~ A Deeper Dark Minor(Except not really) changes Bug fixes Balance changes Experimental changes(Looking for feedback on these!) --- v1.4 A Minor Darkening Tooltip fixes -Unseen Heckler has a more fitting tooltip Necromancy+ 1.2.5Features:  Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences.  Categories: Karma Life Giver Ghosts Dawn Justice More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11.  27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Lich | 
| Class | Adventurer | 
| Level / Exp | 92 / 33% | 
| Size | big | 
| Lifes / Deaths | Killed by skeleton master archer at level 10 on the 2nd Summertide 122nd year of Ascendancy at 22:050 / 9 Killed by Adama the fire drake at level 19 on the 5th Dusk 122nd year of Ascendancy at 13:05 Killed by Gloradara the elven tempest at level 42 on the 15th Dusk 122nd year of Ascendancy at 23:01 Killed by Bethakira the elven mage at level 42 on the 16th Dusk 122nd year of Ascendancy at 02:25 Killed by Bethakira the elven mage at level 42 on the 16th Dusk 122nd year of Ascendancy at 05:40 Killed by Gloradara the elven tempest at level 42 on the 16th Dusk 122nd year of Ascendancy at 08:19 Killed by Gloradara the elven tempest at level 42 on the 16th Dusk 122nd year of Ascendancy at 12:04 Killed by Harmless at level 45 on the 44th Dusk 122nd year of Ascendancy at 23:45 Killed by Layydann the war bear at level 92 on the 18th Haze 122nd year of Ascendancy at 00:38 | 
Primary Stats
| Strength | 52.272733630532 (base 12) | 
| Dexterity | 63 (base 20) | 
| Constitution | 69.545467261063 (base 23) | 
| Magic | 152.27273363053 (base 90) | 
| Willpower | 150.54546726106 (base 60) | 
| Cunning | 181.54546726106 (base 90) | 
Resources
| Mana | 1135/1240 | 
| Life | -263/2708 | 
| Souls | 13/16 | 
| Paradox | 239 | 
| Hate | 123/123 | 
| Equilibrium | 30 | 
| Vim | 313/313 | 
| Positive | 0/344 | 
| Stamina | 744/744 | 
| Psi | 265/265 | 
| Healing Factor | 2.08 | 
| Regeneration | 47.112 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -10% | 
| Spell | 0% | 
| Global | +118.56970542492% | 
Vision
| Sight | 10 | 
| Lite | -988 | 
| Infravision | 12 | 
| See Stealth | 17 | 
| See Invisible | 30.545467261063 | 
| Stealth | 117.83118567381 | 
Offense: Mainhand
| Damage | 94 | 
| Accuracy | 60 | 
| Crit Chance | 132% | 
| APR | 66 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 101.06436537242 | 
| Crit Chance | 92% | 
| Speed | 1 | 
| Cooldown Reduction | 16.666666666667 | 
Offense: Mind
| Mindpower | 91.000002797434 | 
| Crit Chance | 82% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +6% | 
Defense: Base
| Armour (hardiness) | 50 (30%) | 
| Defense | 58.765155753688 | 
| Ranged Defense | 61.642050222899 | 
| Fatigue | 6 | 
| Physical Save | 49.303790104019 | 
| Spell Save | 88.598390087909 | 
| Mental Save | 80.501365416549 | 
Defense: Resistances
| All | + 15%( 85%) | 
Defense: Immunities
| Stun Resistance | 68% | 
| Confusion Resistance | 45% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 37% | 
| Silence Resistance | 43% | 
| Bleed Resistance | 67% | 
| Teleport Resistance | 5% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 15% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 25. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 72%, your defense is increased by 72 and all your resistances by 72%. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 671 damage for 7 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2315% over 10 turns and instantly restoring 116 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. | 
Class Talents
| Spell / Nightfall | 1.30 | 
| 
 | 7/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 8/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 6/5 | 
| Celestial / Star fury | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Bone | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 8/5 | 
| Spell / Shades | 1.30 | 
| 
 | 1/5 | 
| 
 | 6/5 | 
| 
 | 5/5 | 
| 
 | 7/5 | 
| Spell / Necrotic minions | 1.72 | 
| 
 | 7/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Spell / Advanced necrotic minions | 1.30 | 
| 
 | 2/5 | 
| 
 | 7/5 | 
| 
 | 1/5 | 
| 
 | 8/5 | 
| Spell / Necrosis | 1.30 | 
| 
 | 1/5 | 
| 
 | 7/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
Generic Talents
| Spell / Animus | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Cursed / Cursed aura | 1.30 | 
| 
 | 8/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 7/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.30 | 
| 
 | 2/5 | 
| 
 | 6/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| Spell / Stone alchemy | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Blurred Mortality | 
| talent | Soulwinds | 
| talent | Stealth | 
| talent | Dark Ritual | 
| talent | Arcane Shield | 
| talent | Deflection | 
| talent | Shielding | 
| talent | Beyond the Flesh | 
| talent | Stoning Poison | 
| talent | Trained Reactions | 
| talent | Deflect Projectiles | 
| talent | Quicken Spells | 
| talent | Elemental Harmony | 
| talent | Bone Shield | 
| talent | Phantasmal Shield | 
| talent | Entropic Field | 
| talent | Blood Fury | 
| talent | Necrotic Aura | 
| talent | Ruin | 
| talent | Animus Hoarder | 
| talent | Frostdusk | 
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 132%Raging flames | 
| beneficial effect | An aura of death surrounds you.Curse of Corpses (power 4.3) Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 36% chance to rise to fight beside you as ghouls for 6 turns. | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%.Off-balance | 
| detrimental effect | The target is maimed, unable to correctly wield a weapon.Disarmed | 
| beneficial effect | The target is recovering 46 life each turn.Recovery | 
| beneficial effect | The target is in a magical frenzy, improving spellpower by 4.Bloodlust | 
| detrimental effect | The target has been shocked by sound waves, losing a third of its stun, confusion and bleed resistances.Soundshocked | 
| beneficial effect | Mayhem and destruction seem to follow you.Curse of Misfortune (power 3.3) Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +7 Defense, +3 Ranged Defense Power 2+: -1 Luck, +6 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. | 
| beneficial effect | Improves/gives invisibility (power 31).Invisibility | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown.Stunned | 
| beneficial effect | The target's spellpower has been increased by 63.Spellsurge | 
| beneficial effect | The target consumed souls to gain new powers. 2 spells affected.Essence of the Dead | 
| beneficial effect | The target's blight and acid damage is increased by 19%.Bloodfury | 
| detrimental effect | Huge cut that bleeds, doing 32.10 physical damage per turn.Bleeding | 
| beneficial effect | Increases global speed by 19%.Elemental Harmony | 
| beneficial effect | Horrible visions fill your mind.Curse of Nightmares (power 5.3): 4% Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 17 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 4%) of triggering a radius 8 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. | 
| beneficial effect | A shroud of darkness seems to fall across your path.Curse of Shrouds (power 7.3) Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +29 Darkness Resistance, +15% Max Darkness Resistance, +17 See Invisible Power 2+: -1 Luck, +14 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 31% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 31% for 3 turns. | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done | 
| Mayor Dambascus asked you to deliver some important messages to several free traders.Delivery Services * (1) Deliver an important message to a wheeler-dealer or an arms dealer. (Locations: Caravan, Ruins of Kor'Pul, Rhaloren Base camp). * (2) Deliver an important message to a snow giant outfitter or a lonely ranger. (Locations: Caravan, Daikara, Old Forest). * (3) Deliver an important message to a halfling merchant or a shaloren apothecary. (Locations: Caravan, Ruined Halfling Complex, Dreadfell). * (4) Deliver an important message to an antiquities dealer. (Location: Dreadfell). (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Our people travel the wilderness from time to time, where you might meet some of them. Recently, some Free Traders also moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | active | 
| You feel drawn to the Echoing Cliffs, where strange lights are seen and people go missing.Echoes of the Spellblaze You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west. * You must explore the echoing cliffs. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | active | 
| You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest.Escort: lost warrior (level 4 of Old Forest) As a reward you improved talent Vitality (+1 level(s)). | done | 
| The affairs of this mortal world are trifling compared to your true goal: To conquer death.From Death, Life Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him.One Man Rescue Team You used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 336. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed bear paw. * You've found the needed chunk of ghoul flesh. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze.Through the Hedge Maze You succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| Psionic focus | onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. | 
| Quiver | 60 alchemist amethyst (Shrouds)60 alchemist amethyst (Shrouds) 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Curse of Shrouds Gems can be sold for money or used in arcane rituals. | 
| Light source | watchleader's alchemist's lamp of the moons (Corpses)watchleader's alchemist's lamp of the moons (Corpses) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +11% light Changes damage: +11% darkness Damage affinity(heal): +5% darkness Blindness immunity: +37% Confusion immunity: +17% Light radius: +8 Infravision radius: +4 See stealth: +17 See invisible: +14 Curse of Corpses It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 5.2 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 546.87 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head | Ragilechak the Morningzeal (1 def, 0 armour) (Nightmares)Ragilechak the Morningzeal (1 def, 0 armour) (Nightmares) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +8 Mag / +8 Wil / +6 Cun Changes resistances: +6% physical / +8% mind / +17% darkness Changes damage: +8% physical / +8% mind / +8% darkness Physical save: +7 Spell save: +7 Mental save: +8 Life regen: +2.40 Mana each turn: +1.10 Mana when hit: +1.20 Maximum mana: +52.00 Maximum hate: +11.00 Maximum psi: +16.00 Spellpower: +10 Mindpower: +20 Mental crit. chance: +7% Light radius: +1 Damage Shield Power: +7% Curse of Nightmares It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... | 
| On feet | pair of hardened leather boots 'Adoldatira' (7 def, 11 armour) (Shrouds)pair of hardened leather boots 'Adoldatira' (7 def, 11 armour) (Shrouds) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +11 Defense: +7 Ranged Defense: +7 Fatigue: +3% Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +2 Wil / +4 Con Changes resistances: +11% acid / +22% temporal / +18% darkness / +11% fire / +11% lightning / +11% cold Changes resistances penetration: +16% darkness / +16% temporal Changes damage: +6% blight Critical mult.: +15.00% Spell save: +6 Silence immunity: +38% Confusion immunity: +35% Stun/Freeze immunity: +38% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Movement speed: +40% Defense after a teleport: +20 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Curse of Shrouds It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
| Tool | Adama the Oozeward (dig speed 10 turns) (Shrouds)Adama the Oozeward (dig speed 10 turns) (Shrouds) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +7 Fatigue: -5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 arcane Changes stats: +5 Str / +2 Cun Changes resistances: +5% arcane / +6% fire / +9% nature / +6% darkness Changes resistances penetration: +5% arcane / +5% nature Changes damage: +6% arcane / +3% blight Lowers spell cool-downs by: 10% Infravision radius: +3 When carried: Talent granted: +1 Dig Curse of Shrouds It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. | 
| On fingers | stralite ring 'Porudatira' (Nightmares)stralite ring 'Porudatira' (Nightmares) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 28% chance to blind Changes stats: +6 Dex / +6 Mag / +9 Lck Changes resistances: +9% acid / +9% cold / +34% light / +9% temporal Changes damage: +17% light / +3% mind Spell save: +25 Mental save: +20 Confusion immunity: +15% Reduce all damage from unseen attackers: 8% Activating this item is instant. Curse of Nightmares It can be used to activate talent Vanish, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You start vanishing from sight, moving 460% faster and gaining 10% chance to evade melee attacks for 2 game turns. When this effect ends you'll become invisible (power 35) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 50%. Any actions other than moving will end the movement speed boost and activate the invisibility prematurely. Note: since you will be moving very fast, game turns will pass very slowly. The invisibility power will increase with your Spellpower. Rings can have magical properties. | 
| On fingers | Gletta the voratun ring (Nightmares)Gletta the voratun ring (Nightmares) Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Physical power: +20 Defense: +17 Changes stats: +23 Cun / +22 Wil Changes resistances: +3% acid / +40% fire / +36% nature / +38% sound Changes resistances penetration: +10% mind Changes damage: +6% all / +20% fire / +18% nature / +19% sound Critical mult.: +15.00% Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +20 Spell crit. chance: +3% Mindpower: +57 Activating this item is instant. Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. | 
| Around neck | Zubeda (Nightmares)Zubeda (Nightmares) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances penetration: +15% arcane Changes damage: +3% blight Talent mastery: +0.22 Spell / Necrotic minions Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +48.00 Curse of Nightmares Amulets can have magical properties. | 
| In main hand | Grinudoleg (40-48 power, 6 apr, darkness element) (Misfortune)Grinudoleg (40-48 power, 6 apr, darkness element) (Misfortune) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +54.0% Armour: +11 Defense: +37 Effects on melee hit: * 20% chance to disease Damage (Melee): 42 arcane / 12 % chance of confusion Changes stats: +7 Con / +7 Mag Changes resistances: +3% blight Maximum wards: +3 darkness Changes resistances penetration: +5% blight Changes damage: +40% darkness Talents granted: +1 Command Staff +5 Ward Critical mult.: +54.00% Spell save: +9 Life regen: +1.90 Maximum mana: +127.00 Spellpower: +47 Spell crit. chance: +8% Healing mod.: +30% Damage Shield penetration: +29% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. | 
| On hands | Brodyroddaldir the iron gauntlets (7 def, 11 armour) (Misfortune)Brodyroddaldir the iron gauntlets (7 def, 11 armour) (Misfortune) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +19 Armour penetration: +14 Armour: +11 Defense: +7 Damage (Melee): 7 physical / 14 fire / 8 sound Damage (Ranged): 8 sound Damage when hit (Melee): 4 blight Changes stats: +8 Cun / +7 Dex Changes resistances: +5% arcane / +12% fire Changes damage: +10% fire / +4% physical Physical save: +20 Spell save: +3 Poison immunity: +10% Silence immunity: +5% Disarm immunity: +15% Teleport immunity: +5% Life regen: +2.30 Stamina each turn: +0.50 Psi each turn: +0.16 Defense after a teleport: +16 Resist all after a teleport: +8% New effects duration reduction after a teleport: +27% When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Fire Breath (20% chance level 1). When this weapon hits: Perfect Strike (30% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Dirty Fighting (20% chance level 1). Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +7 physical / +14 dazing sound / +14 fire Curse of Misfortune It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Around waist | Bethybeth the Smolderparry (Shrouds)Bethybeth the Smolderparry (Shrouds) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 fire / 12 temporal Changes stats: +4 Dex / +4 Mag / +4 Wil / +4 Cun / +6 Lck Changes resistances: +12% lightning / +12% darkness / +6% light / +15% fire / +12% mind / +12% sound Changes damage: +3% light / +3% temporal Trap disarming bonus: +9 Stealth bonus: +7 Spell save: +7 Mental save: +6 Maximum life: +60.00 Maximum mana: +40.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +23.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Spellpower: +4 Spell crit. chance: +4% Infravision radius: +4 Size category: +1 Reduces paradox failures(equivalent to willpower): +24 Curse of Shrouds A belt that goes around your waist. | 
| Cloak | cashmere cloak 'Nereda' (2 def, 0 armour) (Shrouds)cashmere cloak 'Nereda' (2 def, 0 armour) (Shrouds) Requires: - Level 15 Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +3 Defense: +2 Changes stats: +3 Dex / +4 Wil / +7 Cun Changes resistances: +27% blight / +25% nature / +15% darkness Changes resistances penetration: +10% darkness Changes damage: +7% darkness / +9% arcane Stealth bonus: +11 Spell save: +20 Life regen: +2.90 Vim when firing critical spell: +4.00 Spellpower: +6 Mental crit. chance: +6% Healing mod.: +34% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. | 
| Main armor | Glintstriker (3 def, 17 armour) (Shrouds)Glintstriker (3 def, 17 armour) (Shrouds) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +3 Fatigue: +8% Effects on melee hit: * 10 arcane resource burn * 44% chance to blind Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes stats: +8 Str / +7 Cun / +7 Wil Changes resistances: +19% lightning / +33% physical / +34% darkness / +9% temporal / +33% acid / +21% fire / +20% mind / +20% sound Changes damage: +9% light Physical save: +16 Spell save: +20 Mental save: +35 Life regen: +12.90 Maximum life: +76.00 Light radius: +3 Healing mod.: +44% Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. | 
Inventory
| teleportation rune of the psychic (range 171)teleportation rune of the psychic (range 171) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 171 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| Lightdredge (Misfortune)Lightdredge (Misfortune) Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +9 Str / +10 Wil / +9 Con Changes resistances: +15% blight / +39% nature / +9% light Changes damage: +13% nature / +3% blight Critical mult.: +10.00% Mental save: +18 Poison immunity: +20% Disease immunity: +30% Life regen: +1.60 Vim when firing critical spell: +2.00 Maximum life: +68.00 Spell crit. chance: +3% Light radius: +3 Healing mod.: +30% Curse of Misfortune Rings can have magical properties. | 
| dragonbone magestaff 'Hizilathad' (30-36 power, 6 apr, darkness element) (Corpses)dragonbone magestaff 'Hizilathad' (30-36 power, 6 apr, darkness element) (Corpses) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 mind When wielded/worn: Armour: +4 Defense: +24 Damage (Melee): 11 % chance of confusion Damage when hit (Melee): 12 mind Changes stats: +11 Mag / +10 Wil Changes resistances: +6% mind / +6% blight Changes damage: +30% darkness / +9% mind Talent granted: +1 Command Staff Blindness immunity: +5% Pinning immunity: +10% Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +210.00 Spellpower: +77 Spell crit. chance: +29% Damage Shield penetration: +44% Curse of Corpses It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. | 
| Bikini (0 def, 0 armour) (Nightmares)Bikini (0 def, 0 armour) (Nightmares) 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Curse of Nightmares Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! | 
| Cyrusenn (0 def, 0 armour) (Misfortune)Cyrusenn (0 def, 0 armour) (Misfortune) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour penetration: +3 Fatigue: -8% Effects when hit in melee: * Slows global speed by 10% * 10 arcane resource burn Changes stats: +10 Str / +10 Mag / +10 Wil / +4 Con Changes resistances: +32% lightning / +12% light / +14% cold / +8% blight / +6% fire / +24% mind / +12% sound Changes resistances penetration: +8% darkness / +22% physical Changes damage: +15% lightning / +22% physical / +8% darkness / +16% cold / +8% nature / +12% mind Maximum encumbrance: +30 Physical save: +24 Spell save: +10 Mental save: +7 Poison immunity: +26% Disease immunity: +26% Life regen: +2.30 Maximum life: +82.00 Maximum hate: +7.00 Mindpower: +6 Mental crit. chance: +2% Healing mod.: +38% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| spellwoven elven-silk robe of Linaniil (5 def, 0 armour) (Shrouds)spellwoven elven-silk robe of Linaniil (5 def, 0 armour) (Shrouds) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Spell save: +21 Mana each turn: +0.25 Maximum mana: +63.00 Spellpower: +25 Spell crit. chance: +11% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Biletreason the pair of rough leather boots (0 def, 1 armour) (Shrouds)Biletreason the pair of rough leather boots (0 def, 1 armour) (Shrouds) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +2 Wil Changes resistances: +3% nature Changes resistances penetration: +10% nature Grants telepathy: Humanoid/Orc Spell save: +2 Silence immunity: +22% Confusion immunity: +22% Stun/Freeze immunity: +24% Lowers spell cool-downs by: 10% Curse of Shrouds A pair of boots made of leather. | 
| 4 agate4 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| 147 alchemist agate (Misfortune)147 alchemist agate (Misfortune) 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. | 
| 6 alchemist spinel (Madness)6 alchemist spinel (Madness) 0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Curse of Madness Gems can be sold for money or used in arcane rituals. | 
| 3 spinel3 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. | 
| Celia's Still Beating HeartCelia's Still Beating Heart Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. | 
| brass lantern (Nightmares)brass lantern (Nightmares) 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Marble of Disruption (Misfortune)Marble of Disruption (Misfortune) Infused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Wil / +4 Mag Confusion immunity: +25% Activating this item is instant. Curse of Misfortune It can be used to activate talent Body-Mind Disbalance (costing 35 power out of 35/35) : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. | 
| Treasure Map: Ancient CaveTreasure Map: Ancient Cave 0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some ancient cave full of treasures and danger, which can be found inside the Old Forest. (*USE* it while being inside the Old Forest). | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| 3 amethyst3 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. | 
| Rod of Asphyxiation (Madness)Rod of Asphyxiation (Madness) Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand Curse of Madness It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. | 
| 121 alchemist ametrine (Corpses)121 alchemist ametrine (Corpses) 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Curse of Corpses Gems can be sold for money or used in arcane rituals. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. | 
| 2 citrine2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. | 
| 4 zircon4 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Uniques)
			Killed 1000 creatures.
			Exterminator (Uniques)
			Killed 1000 creatures.By Harmless the Lich Adventurer level 71
64th Dusk 122nd year of Ascendancy at 19:56 see stats
 Home sweet home (Uniques)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Uniques)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Harmless the Shalore Adventurer level 39
10th Dusk 122nd year of Ascendancy at 15:28 see stats
 Level 10 (Uniques)
			Got a character to level 10.
			Level 10 (Uniques)
			Got a character to level 10.By Harmless the Shalore Adventurer level 10
9th Mirth 122nd year of Ascendancy at 15:23 see stats
 Level 20 (Uniques)
			Got a character to level 20.
			Level 20 (Uniques)
			Got a character to level 20.By Harmless the Shalore Adventurer level 20
5th Dusk 122nd year of Ascendancy at 23:22 see stats
 Level 30 (Uniques)
			Got a character to level 30.
			Level 30 (Uniques)
			Got a character to level 30.By Harmless the Shalore Adventurer level 30
7th Dusk 122nd year of Ascendancy at 07:39 see stats
 Level 40 (Uniques)
			Got a character to level 40.
			Level 40 (Uniques)
			Got a character to level 40.By Harmless the Shalore Adventurer level 40
15th Dusk 122nd year of Ascendancy at 16:43 see stats
 Level 50 (Uniques)
			Got a character to level 50.
			Level 50 (Uniques)
			Got a character to level 50.By Harmless the Lich Adventurer level 51
48th Dusk 122nd year of Ascendancy at 14:38 see stats
 Lichform (Uniques)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!
			Lichform (Uniques)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!By Harmless the Shalore Adventurer level 45
44th Dusk 122nd year of Ascendancy at 23:45 see stats
 Rescuer of the lost (Uniques)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Uniques)
			Rescued the merchant from the assassin lord.By Harmless the Lich Adventurer level 77
75th Dusk 122nd year of Ascendancy at 18:28 see stats
 Size is everything (Uniques)
			Did over 1500 damage in one attack.
			Size is everything (Uniques)
			Did over 1500 damage in one attack.By Harmless the Lich Adventurer level 60
58th Dusk 122nd year of Ascendancy at 07:21 see stats
 Size matters (Uniques)
			Did over 600 damage in one attack.
			Size matters (Uniques)
			Did over 600 damage in one attack.By Harmless the Shalore Adventurer level 30
7th Dusk 122nd year of Ascendancy at 22:01 see stats
 The Arena (Uniques)
			Unlocked Arena mode.
			The Arena (Uniques)
			Unlocked Arena mode.By Harmless the Shalore Adventurer level 9
6th Mirth 122nd year of Ascendancy at 01:33 see stats
 The bigger the better! (Uniques)
			Did over 3000 damage in one attack.
			The bigger the better! (Uniques)
			Did over 3000 damage in one attack.By Harmless the Lich Adventurer level 76
75th Dusk 122nd year of Ascendancy at 15:17 see stats
 The secret city (Uniques)
			Discovered the truth about mages.
			The secret city (Uniques)
			Discovered the truth about mages.By Harmless the Shalore Adventurer level 15
4th Dusk 122nd year of Ascendancy at 07:26 see stats
 The sky is falling! (Uniques)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Uniques)
			Saw a huge meteor falling from the sky.By Harmless the Shalore Adventurer level 31
8th Dusk 122nd year of Ascendancy at 12:16 see stats
 Treasure Hoarder (Uniques)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Uniques)
			Amassed 3000 gold pieces.By Harmless the Lich Adventurer level 76
75th Dusk 122nd year of Ascendancy at 13:13 see stats
 Treasure Hunter (Uniques)
			Amassed 1000 gold pieces.
			Treasure Hunter (Uniques)
			Amassed 1000 gold pieces.By Harmless the Shalore Adventurer level 42
37th Dusk 122nd year of Ascendancy at 05:38 see stats
Log
Layydann the war bear performs a melee critical strike against Harmless!
You fight through the pain! (+3 hate)
Harmless is recovering from the damage!
Harmless's spell attains critical power!
Layydann the war bear focuses and gains an extra blow!
Layydann the war bear performs a melee critical strike against Harmless!
Your hatred grows even as your life fades! (+7 hate)
Layydann the war bear shrugs off the critical damage!
Harmless's spell attains critical power!
Layydann the war bear performs a melee critical strike against Harmless!
Your hatred grows even as your life fades! (+4 hate)
Harmless's spell attains critical power!
Layydann the war bear focuses and gains an extra blow!
Layydann the war bear performs a melee critical strike against Harmless!
Your hatred grows even as your life fades! (+4 hate)
Harmless has been saved by a blast of positive energy!
Harmless deactivates Second Life.
Layydann the war bear shrugs off the critical damage!
Harmless's spell attains critical power!
Harmless is stunned!
Layydann the war bear performs a melee critical strike against Harmless!
Your hatred grows even as your life fades! (+7 hate)
Harmless vanishes from sight.
Harmless deactivates Secrets of the Eternals.
Layydann the war bear shrugs off the critical damage!
Harmless's spell attains critical power!
Layydann the war bear focuses and gains an extra blow!
Layydann the war bear performs a melee critical strike against Harmless!
Your hatred grows even as your life fades! (+7 hate)
Saving game...
