Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Minions Tweak 1.2.5Attempts to make minion necromancer builds a bit more fun, while keeping it relatively balanced. Necrotic MinionsNecrotic Aura - increased decay rate by 5%. NecrosisLichform - increases necrotic minions mastery by 0.1 at talent lv 3 and 0.2 at lv 5. ShadesShadow Tunnel - evasion duration increases with talent points. Advanced Necrotic MinionsUndead Explosion - damage type depends on the minion used. Credit goes to HousePet. Minion Mastery - Vampire minions have the same talents as enemy vampires. Wights have talent masteries like enemy wights. Barrow wights are replaced with emperor wights. And dreads are replaced with dreadmasters. AnimusIs now a generic tree. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Pepper Pack 1.2.5Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Cultists Event Fix 1.2.5EDIT - I'm thrilled that this actually became obsolete less than a day after putting it up. I'll leave this up in case someone needs it (I guess if you like the cultists and don't have Ashes this should fix their spawn rate for you too). This fixes the spawn chance of the Cultists/Monolith event needed to summon Shasshhiy'Kaish and complete the Doom Elf unlock Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Warlock Class 1.2.5Warlocks are masters of the demonic arts. Clothed in cloth, they excel in using curses, firing bolts of fire or shadow, and summoning demons to help them in combat. Warlocks, while being excellent spell casters, also excel in providing quirky buffs and utility. A warlock has very powerful abilities that, if used correctly, make them a very formidable opponent. Using their curses in combination with direct damage spells and fears, Warlocks wreak havoc and destruction. The class is in an alpha stage but is playable. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Phantoms 1.2.3Geists are back, with three new trees, and a new name! "Phantoms are mages who have made a dark bargain for power. Unlike Doomed, they have yet to fall, and for what little time they have left, the shadows themselves their ally. Can they avert the impending doom upon them, or will they be lost in the darkness?" New skill trees! Vile Tactics Dark Veil Shadowkin --- v1.3 ~ A Deeper Dark Minor(Except not really) changes Bug fixes Balance changes Experimental changes(Looking for feedback on these!) --- v1.4 A Minor Darkening Tooltip fixes -Unseen Heckler has a more fitting tooltip Necromancy+ 1.2.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Bunnymorph |
| Class | Adventurer |
| Level / Exp | 62 / 72% |
| Size | small |
| Lifes / Deaths | Killed by Isleba the elven blood mage at level 37 on the 28th Dusk 122nd year of Ascendancy at 00:07 0 / 8Killed by ghostly berserker at level 38 on the 28th Dusk 122nd year of Ascendancy at 02:15 Killed by Riman the halfling at level 62 on the 33rd Dusk 122nd year of Ascendancy at 13:03 Killed by Yvotta the copperhead snake at level 62 on the 35th Dusk 122nd year of Ascendancy at 10:08 Killed by Harmless at level 62 on the 35th Dusk 122nd year of Ascendancy at 10:08 Killed by Yvotta the copperhead snake at level 62 on the 35th Dusk 122nd year of Ascendancy at 14:14 Killed by Yvotta the copperhead snake at level 62 on the 35th Dusk 122nd year of Ascendancy at 22:18 Killed by Yvotta the copperhead snake at level 62 on the 36th Dusk 122nd year of Ascendancy at 01:33 |
Primary Stats
| Strength | 49 (base 30) |
| Dexterity | 87 (base 63) |
| Constitution | 78 (base 51) |
| Magic | 41 (base 16) |
| Willpower | 52 (base 26) |
| Cunning | 112 (base 71) |
Resources
| Mana | 308/370 |
| Psi_feedback | 100/100 |
| Life | -168/1653 |
| Paradox | 193 |
| Equilibrium | 15 |
| Vim | 325/325 |
| Positive | 0/210 |
| Stamina | 325/384 |
| Psi | 132/132 |
| Healing Factor | 0.7 |
| Regeneration | 122.65605362425 |
Speed
| Mental | +6.1332026724464% |
| Attack | 0% |
| Movement | -13% |
| Spell | +6.1332026724464% |
| Global | +97.409279247658% |
Vision
| Sight | 10 |
| Lite | -4 |
| Infravision | 15 |
| See Stealth | 8 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 94 |
| Crit Chance | 97% |
| APR | 65 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 95 |
| Crit Chance | 95% |
| APR | 65 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 69.989228030363 |
| Crit Chance | 67% |
| Speed | 0.94221221523509 |
Offense: Mind
| Mindpower | 59.4 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 35 (41%) |
| Defense | 44.25 |
| Ranged Defense | 48.319320399959 |
| Fatigue | 0 |
| Physical Save | 72.229234964417 |
| Spell Save | 50.005646619222 |
| Mental Save | 61.5625 |
Defense: Resistances
| All | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Pinning Resistance | 30% |
| Knockback Resistance | 40% |
| Confusion Resistance | 56% |
| Fear Resistance | 30% |
| Stun Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 692 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 6/5 |
| 2/5 |
| 3/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 6/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 6/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Race / Bunnymorph | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.30 |
| 6/5 |
| 2/5 |
| 6/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Wild Growth |
| talent | Charged Shield |
| talent | Chant of Fortitude |
| talent | Bleak Outcome |
| talent | Feather Wind |
| talent | Essence of Speed |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Beyond the Flesh |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 12.97, and stamina regeneration by 2.59. Bloodbath |
| beneficial effect | The target's spellpower has been increased by 21. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 162.00 life per turn. Regeneration |
| beneficial effect | The target's armour penetration is increased by 36. Deadly Strikes |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 9%. Cursed Form |
| detrimental effect | Damage received in the past is returned as 423.68 temporal damage per turn. Smeared |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Reduces global action speed by 15%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue Team* Enter the Rhaloren Camp and use the map Mayor Dambascus gave you. * Enter the hidden section, find out where the Rhaloren keep Pidro Vales and rescue him. * Return to the Bazaar and visit Pidro Vales at his home in the southern end of town. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
Equipment
| Psionic focus | Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +8.0% Burst (radius 2) on crit: +24 dazing lightning When wielded/worn: Changes stats: +2 Str / +6 Dex / +6 Mag / +2 Wil / +6 Cun / +2 Con Changes damage: +8% lightning Opal: Lightning It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | stone warden's voratun gauntlets of strength (+5) (0 def, 19 armour) stone warden's voratun gauntlets of strength (+5) (0 def, 19 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +9 Armour: +19 Armour Hardiness: +11% Changes stats: +5 Str / +8 Con Changes resistances: +9% physical When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Earthhue the brass lantern Earthhue the brass lanternCrafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Cun / +1 Mag Changes resistances penetration: +10% blight / +10% nature Changes damage: +6% arcane Blindness immunity: +25% Confusion immunity: +13% Light radius: -4 Infravision radius: +5 See stealth: +8 See invisible: +7 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glorath the drakeskin leather cap (0 def, 11 armour) Glorath the drakeskin leather cap (0 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +11 Fatigue: +5% Changes stats: +5 Str / +9 Dex / +4 Wil / +5 Cun / +5 Con / +15 Lck Changes resistances: +13% lightning / +11% temporal / +25% darkness / +2% physical Changes damage: +6% arcane / +6% temporal Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Physical save: +14 Spell save: +3 Mental save: +10 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +11% Mindpower: +5 Mental crit. chance: +8% Infravision radius: +10 Healing mod.: +20% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On feet | Neridhewyn (0 def, 1 armour) Neridhewyn (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to disease Changes stats: +1 Mag / +3 Wil / +3 Con Changes resistances penetration: +6% physical Changes damage: +3% blight Silence immunity: +22% Confusion immunity: +24% Stun/Freeze immunity: +24% Stamina each turn: +0.40 Mana when firing critical spell: +3.00 Maximum stamina: +14.00 Spellpower: +6 Spell crit. chance: +1% Mindpower: +4 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | rogue's copper ring of lightning (+22%) rogue's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
| On fingers | Adirin AdirinInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Physical power: +6 Defense: +6 Damage when hit (Melee): 8 physical Changes stats: +7 Str / +8 Con Changes damage: +6% physical Maximum encumbrance: +50 Physical save: +18 Mana when firing critical spell: +1.00 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
| Around neck | voratun amulet 'Thunderspiker' voratun amulet 'Thunderspiker'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +10 Mag / +3 Wil Changes resistances: +15% lightning / +3% blight Changes resistances penetration: +20% blight / +5% lightning Changes damage: +7% acid / +10% blight / +23% fire / +6% cold / +20% lightning Talent mastery: +0.40 Spell / Dawn Critical mult.: +14.00% Mental save: +15 Confusion immunity: +19% Spellpower: +21 Spell crit. chance: +6% Mindpower: +15 Amulets can have magical properties. |
| In main hand | reshaped(10,10) voratun dagger 'Kindleravager' (46-59.8 power, 9 apr) reshaped(10,10) voratun dagger 'Kindleravager' (46-59.8 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 46.0 - 59.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Accuracy: +10 Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to daze Damage (Melee): +13 mind When wielded/worn: Accuracy: +11 Armour penetration: +20 Physical crit. chance: +20.0% Defense: +12 Damage when hit (Melee): 4 light Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +10 Cun / +4 Con Changes resistances: +6% light Changes resistances penetration: +12% lightning / +10% light Critical mult.: +27.00% See invisible: +18 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | reshaped(12,12) flaming stralite dagger of erosion (42.5-55.25 power, 9 apr) reshaped(12,12) flaming stralite dagger of erosion (42.5-55.25 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 42.5 - 55.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Accuracy: +12 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 nature / +13 temporal Burst (radius 1) on hit: +10 fire Sharp, short and deadly. |
| Cloak | Noonoracle the elven-silk cloak (13 def, 0 armour) Noonoracle the elven-silk cloak (13 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +64 Defense: +13 Fatigue: -19% Effects on melee hit: * 41% chance to blind Damage when hit (Melee): 8 light Changes stats: +6 Cun Changes resistances: +24% fire / +23% light / +25% darkness Changes resistances penetration: +15% fire / +26% darkness / +14% sound Changes damage: +25% darkness / +21% fire / +3% light / +12% sound Stealth bonus: +40 Physical save: +12 Mental save: +14 Melody each turn: +0.17 Melody when hit: +2.40 Only die when reaching: -50.00 life Maximum life: +195.00 Maximum stamina: +80.00 Maximum melody: +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Porymina the cashmere robe (2 def, 0 armour) Porymina the cashmere robe (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 8 physical Changes stats: +5 Mag / +5 Wil / +3 Cun / +2 Con Changes resistances: +15% acid / +16% physical / +9% darkness / +24% cold / +18% blight / +24% fire / +34% lightning / +10% light Changes resistances penetration: +14% darkness / +14% physical Changes damage: +28% acid / +25% physical / +11% light / +11% cold / +11% fire / +23% darkness / +16% lightning Talent cooldown: Refit Golem (-5 turns) Critical mult.: +3.00% Physical save: +16 Spell save: +20 Mental save: +15 Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Maximum stamina: +5.00 Maximum hate: +9.00 Spellpower: +22 Spell crit. chance: +8% Mindpower: +8 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Halyhek HalyhekPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +4 Fatigue: -4% Changes stats: +2 Wil / +5 Mag Changes resistances: +2% physical Physical save: +25 Spell save: +12 Mental save: +15 Blindness immunity: +24% Life regen: +0.20 Maximum stamina: +10.00 Infravision radius: +7 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
Gloravea the Splendourtrail (13 def, 0 armour) Gloravea the Splendourtrail (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +7 Defense: +13 Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 blight / 4 light Changes stats: +3 Dex / +3 Mag / +5 Cun Changes resistances: +8% acid / +9% fire / +8% lightning / +8% cold Physical save: +20 Mental save: +10 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -50.00 life Maximum vim: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Blazeresolve (0 def, 5 armour) Blazeresolve (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +10 Dex / +2 Cun Changes resistances: +7% nature Changes resistances penetration: +10% lightning Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Spell save: +4 Maximum life: +49.00 Infravision radius: +2 Healing mod.: +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reshaped[8,-2%] Eel-skin armour (10 def, 9 armour) reshaped[8,-2%] Eel-skin armour (10 def, 9 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +10 Fatigue: +0% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 103.55 to 310.65 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
cured leather armour of the deep (2 def, 6 armour) cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +5% acid / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
167 alchemist agate 167 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Map: Rhaloren Hidden Section Map: Rhaloren Hidden Section0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. This map leads you to a hidden section inside the Rhaloren Camp. (*USE* it while being inside the Rhaloren Camp). |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Uniques)
Survived the Fearscape!By Harmless the Bunnymorph Adventurer level 13
5th Mirth 122nd year of Ascendancy at 21:25 see stats
Level 10 (Uniques)
Got a character to level 10.By Harmless the Bunnymorph Adventurer level 10
77th Pyre 122nd year of Ascendancy at 22:01 see stats
Level 20 (Uniques)
Got a character to level 20.By Harmless the Bunnymorph Adventurer level 20
23rd Dusk 122nd year of Ascendancy at 16:50 see stats
Level 30 (Uniques)
Got a character to level 30.By Harmless the Bunnymorph Adventurer level 30
26th Dusk 122nd year of Ascendancy at 18:06 see stats
Level 40 (Uniques)
Got a character to level 40.By Harmless the Bunnymorph Adventurer level 40
28th Dusk 122nd year of Ascendancy at 09:35 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Harmless the Bunnymorph Adventurer level 62
31st Dusk 122nd year of Ascendancy at 18:17 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Harmless the Bunnymorph Adventurer level 46
29th Dusk 122nd year of Ascendancy at 07:11 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Harmless the Bunnymorph Adventurer level 34
27th Dusk 122nd year of Ascendancy at 23:33 see stats
The Arena (Uniques)
Unlocked Arena mode.By Harmless the Bunnymorph Adventurer level 13
79th Pyre 122nd year of Ascendancy at 01:02 see stats
The secret city (Uniques)
Discovered the truth about mages.By Harmless the Bunnymorph Adventurer level 17
1st Flare 122nd year of Ascendancy at 09:24 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Harmless the Bunnymorph Adventurer level 29
26th Dusk 122nd year of Ascendancy at 10:15 see stats
Log
Fire drake roars!
Fire drake hits Yvotta the copperhead snake for 113 physical damage.
Yvotta the copperhead snake performs a melee critical strike against Shadow of Harmless!
Shadow of Harmless is unstoppable!
Shadow of Harmless hits Yvotta the copperhead snake for 3 blight, 13 physical, 7 light (23 total damage).
Yvotta the copperhead snake hits Shadow of Harmless for (299 refused), 0 physical (0 total damage).
Shadow of Harmless is out of sight of its master; direct control will break!.
Shadow of Harmless casts Healing Inversion.
Shadow of Harmless loses 38 health to the soulburn.
Shadow of Harmless is unstoppable!
Yvotta the copperhead snake hits Shadow of Harmless for (52 refused), 0 nature (0 total damage).
Shadow of Harmless hits Yvotta the copperhead snake for 48 lightning, 23 darkness (72 total damage).
Yvotta the copperhead snake stops bleeding.
Fire drake uses Wing Buffet.
Yvotta the copperhead snake resists the knockback!
Shadow of Harmless is knocked back!
Shadow of Harmless is unstoppable!
Fire drake hits Shadow of Harmless for (44 refused), 0 physical (0 total damage).
Fire drake hits Yvotta the copperhead snake for 26 physical damage.
Yvotta the copperhead snake performs a melee critical strike against Fire drake!
Fire drake slows down.
Yvotta the copperhead snake hits Fire drake for 343 physical damage.
Shadow of Harmless loses 38 health to the soulburn.
Shadow of Harmless performs a melee critical strike against Yvotta the copperhead snake!
Shadow of Harmless's mind surges with critical power!
Yvotta the copperhead snake resists the mind attack!
Yvotta the copperhead snake shrugs off the critical damage!
Character control switched to Harmless.
Saving game...
