










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 31 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 19 on the 64th Dusk 122nd year of Ascendancy at 23:56 / 2Killed by Ce'Noriarin the vampire lord at level 31 on the 35th Haze 122nd year of Ascendancy at 10:52 |
Primary Stats
| Strength | 41 (base 14) |
| Dexterity | 39 (base 11) |
| Constitution | 18 (base 10) |
| Magic | 103 (base 60) |
| Willpower | 29 (base 10) |
| Cunning | 92 (base 60) |
Resources
| Life | -167/754 |
| Mana | 110/375 |
| Stamina | 198/238 |
| Healing Factor | 1.2411363549267 |
| Regeneration | 2.5443295275998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 43.413793757177 |
| See Invisible | 43.413793757177 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 54 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +32% |
| Nature | +5% |
| Blight | +7% |
| Arcane | +6% |
| Mind | +8% |
| All | 0% |
Offense: Damage Penetration
| Blight | +30% |
| Lightning | +50% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 16 (57.718496631565%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 33 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 29%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 31%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 20%( 70%) |
| Mind | + 33%( 70%) |
Defense: Immunities
| Silence Resistance | 42% |
| Confusion Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 29% |
| Blind Resistance | 47% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (8 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 476 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Yvutira the fire drake hatchling. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | Blastumbra the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind Res.pen +25% lightning ----- def ----- Armour +2 Mind.save +9 (+5 eff.) Max.HP +40.00 Silence- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Betadheda (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +6 Dmg.mod +3% blight Res.pen +5% blight ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% cold Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
| Tool | evasive ash wand of lightning storm [power 182] (9 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 48 lightning damage and will be dazed for 1 turn (240 total damage) Puts all charms on 9 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Aeramandil =3 DEX=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.10 Equi/ret +0.08 Psi/ret +0.08 Rings make your fingers look great! |
| On fingers | Relguromista =6 CON=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag +5 Wil +6 Con dps ---------- Phys.crit +3.0% Phys.pwr +13 (+4 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Resists +12% acid ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | elven-wood starstaff 'Fuloyador' (32-38 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +16 (+3 eff.) Dmg.mod +6% arcane +32% lightning ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +16% lightning ---------- misc Stam/turn +3.00 Wards +2 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | blighted drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 blight Dmg.mod +4% blight Acc +10 (+3 eff.) ----- def ----- Armour +3 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +12% blight +15% all Max.HP +48.00 HP.reg +1.80 Heal.mod +17% Poison- +29% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Layowen' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Crit.mult +5.00% Spell.pwr +30 (+6 eff.) S.pwr/crit +2 Melee Ret 8 arcane ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Betorimira0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Wil +3 Mag dps ---------- Crit.mult +5.00% S.pwr/crit +6 ----- def ----- Resists +21% mind +19% light +23% darkness Blind- +47% Disease- +15% Confus- +39% ---------- misc Masteries +0.40 Technique/Dual techniques +0.40 Technique/Superiority Amulets make your neck look great! It was changed by the digestive sack. |
Inventory
heroism infusion of the wizard (die at -658; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -658 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1315 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 564; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 564 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 148; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Shadewitch the copper amulet =1 DEX=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Mag dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +11% lightning +6% darkness Stun/Frz- +21% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 233 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Vorathra the gold amulet =5 CON=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +5 Con dps ---------- Mind.pwr +25 (+8 eff.) ----- def ----- Armour +4 Resists +6% cold Silence- +20% Disarm- +20% Amulets make your neck look great! |
Mirestun0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% lightning +25% nature +5% light On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +6% light HP.reg +2.00 Stun/Frz- +25% Rings make your fingers look great! |
gladiator's copper ring of perseverance =4 CON=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
Winterbringer =5 DEX=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +1 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Defense +25 (+7 eff.) Resists +24% nature +9% cold Die.at -80.00 life Rings make your fingers look great! |
Hanulahad the gold ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +3 Con dps ---------- Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Resists +3% blight Spell.save +15 (+7 eff.) HP.reg +4.00 Stun/Frz- +26% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.stam +18.00 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel battleaxe 'Hellsbloom' (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 acid +12 arcane On Crit.r2 +20 acid On Hit: * 20% chance to reduce armor by 47% While equipped: dps ---------- Res.pen +10% fire +12% all Acc +17 (+5 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
quick steel longsword of shearing (12-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Res.pen +5% all Acc +18 (+5 eff.) Apr +6 Sharp, long, and deadly. |
plaguebringer's stralite longsword of the mystic (30-43 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 36 While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Disease- +16% Sharp, long, and deadly. |
Breezequill (30-38 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +20 acid +16 fire While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% nature Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +18% nature Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
caustic dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +14 acid +15 nature While equipped: dps ---------- Res.pen +13% acid +10% nature Apr +7 Sharp, short and deadly. |
stralite dagger 'Glowwilter' (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master/Psionic Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag dps ---------- Phys.crit +9.0% Dmg.mod +3% light Acc +10 (+3 eff.) Melee Ret 6 arcane ----- def ----- Defense +13 (+4 eff.) Disarm- +33% ---------- misc Mana/s.crit +2.00 Max.vim +10.00 Light +3 Sharp, short and deadly. |
fungal cured leather sling of enduring4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +10 Con +5 Wil ----- def ----- Max.HP +10.00 ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 102 life over 5 turns Puts all charms on 12 cooldown Slings are used to hurl stones or metal shots at your foes. |
psychokinetic pouch of stralite shots (18/18, 44-53 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +7 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 170 physical damage Shots are used with slings to pummel your foes to death. |
corrosive stralite shield of cold resistance (+12%) (0 def, 8 armour, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 47% ----- def ----- Armour +8 Fatigue +8% Resists +12% acid +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of resistance (0 def, 8 armour, 139.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +10% acid +9% fire +8% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
verdant cashmere robe of life (0 def, 0 armour) =5 CON=2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +9% blight +11% all Max.HP +45.00 HP.reg +2.70 Heal.mod +15% Poison- +22% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cystbearer the hardened leather armour (15 def, 13 armour) =6 DEX=9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Wil dps ---------- Mov.spd +20% Melee+ 6 fire Ranged+ 6 fire Dmg.mod +6% nature ----- def ----- Armour +13 Defense +15 (+4 eff.) Fatigue +8% Resists +18% acid +16% fire +17% physical Spell.save +3 (+1 eff.) A suit of armour made of leather. |
duelist's hardened leather armour of Eyal (13 def, 11 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +6 Dex ----- def ----- Armour +11 Defense +13 (+4 eff.) Fatigue +8% Max.HP +30.00 HP.reg +6.00 Heal.mod +13% A suit of armour made of leather. |
impenetrable iron mail armour of the deep (2 def, 12 armour) =WATER=14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
searing stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 12 acid 9 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +10% acid +14% fire +5% mind Mind.save +14 (+6 eff.) A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Heatwaker the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Dmg.mod +18% fire +9% light +9% mind Res.pen +20% mind +25% fire Melee Ret 4 mind ---------- misc Light +3 A belt that goes around your waist. |
Yvaramira the Scorchrune =9 DEX=1.0 T5 belt armor [Random Unique] Master While equipped: Stats +9 Dex +8 Cun +9 Lck dps ---------- Phys.crit +8.0% Mind.crit +13% Dmg.mod +9% fire ----- def ----- Resists +12% acid +13% fire +29% cold Stealth +10 ---------- misc T.Disarm +19 Infravis +4 A belt that goes around your waist. |
Alolarab the Murkclash (1 def, 0 armour) =3 DEX=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +7 Cun dps ---------- Dmg.mod +3% light +3% darkness ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sepsiswrest (1 def, 0 armour) =2 CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Arcbliss' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical +18% cold Melee Ret 4 lightning 4 physical ----- def ----- Defense +2 (+1 eff.) Die.at -80.00 life Max.HP +36.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Uryyahek the Weepvalor (0 def, 1 armour) =4 DEX=2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +6% nature +6% mind Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +5% arcane +3% lightning Stealth +5 A pair of boots made of leather. |
pair of hardened leather boots 'Cloudstoker' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +6 Str +5 Dex +3 Mag +2 Cun dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +3 Resists +9% lightning +10% temporal +5% arcane ---------- misc Infravis +3 See.Invis +12 A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +28% Confus- +22% Stun/Frz- +34% ---------- misc Stam/turn +0.60 Max.stam +13.00 A pair of boots made of leather. |
Aryyana the rough leather gloves (0 def, 1 armour) =4 CON=1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Mag +2 Wil +4 Con dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +6% acid +9% mind Crit.chn- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +7 (+1 eff.) Mind.pwr +6 (+2 eff.) Melee+ 10 mind 21 darkness On Hit (Melee): * 14% chance to reduce all saves and defense by 27 ----- def ----- Armour +2 Fatigue +3% Mind.save -10 (-5 eff.) ---------- misc Mana/turn +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Shockhack' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +10% lightning Melee Ret 10 mind ----- def ----- Defense +2 (+1 eff.) Resists +18% nature +24% lightning A pointy cloth hat, very wizardly... |
Blazerupture the rough leather cap (0 def, 1 armour) =6 DEX=2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +18% lightning Res.pen +10% mind +25% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +7% fire +7% lightning +6% cold A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 9 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.92 to 143.75 lightning damage (95.83 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Frigidworm (0 def, 1 armour) =3 CON=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con +4 Wil dps ---------- Res.pen +10% cold ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +0.90 Infravis +1 A cap made of leather. |
rough leather cap 'Sparkbait' (0 def, 1 armour) =2 DEX=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +15% acid Apr +5 On Hit (Melee): * 10% chance to reduce armor by 47% ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning ---------- misc Hate/m.crit +2.00 A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 96.77 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Obsidianstake2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +2 Con ----- def ----- Resists +6% darkness +2% physical Die.at -20.00 life Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Mindil' =3 CON=1.0 T3 lite [Rare] Nature While equipped: Stats +1 Wil +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +26% blight +5% arcane HP.reg +6.00 ---------- misc Light +4 Infravis +1 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 167.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 167.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Pyrenight the iron pickaxe (dig speed 30 turns) =2 DEX=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Wil dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +12% fire Melee Ret 2 fire ---------- misc Hate/m.crit +3.00 Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered steel torque of gale force [power 240] (14 cooldown)2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 240 physical damage Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Manelar [power 9] (9 cooldown) =3 CON=2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Con dps ---------- Res.pen +10% mind Reveal the area around you, dispelling darkness (radius 9, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful ash wand of shielding [power 170] (12 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By D1 the Cornac Arcane Blade level 26
5th Haze 122nd year of Ascendancy at 01:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By D1 the Cornac Arcane Blade level 24
1st Haze 122nd year of Ascendancy at 13:54 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By D1 the Cornac Arcane Blade level 29
24th Haze 122nd year of Ascendancy at 08:04 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By D1 the Cornac Arcane Blade level 26
5th Haze 122nd year of Ascendancy at 02:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By D1 the Cornac Arcane Blade level 10
3rd Mirth 122nd year of Ascendancy at 17:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By D1 the Cornac Arcane Blade level 20
65th Dusk 122nd year of Ascendancy at 23:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By D1 the Cornac Arcane Blade level 30
32nd Haze 122nd year of Ascendancy at 03:39 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By D1 the Cornac Arcane Blade level 26
5th Haze 122nd year of Ascendancy at 01:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By D1 the Cornac Arcane Blade level 19
64th Dusk 122nd year of Ascendancy at 20:57 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By D1 the Cornac Arcane Blade level 26
5th Haze 122nd year of Ascendancy at 01:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By D1 the Cornac Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 13:45 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By D1 the Cornac Arcane Blade level 26
5th Haze 122nd year of Ascendancy at 01:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By D1 the Cornac Arcane Blade level 14
3rd Flare 122nd year of Ascendancy at 09:05 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By D1 the Cornac Arcane Blade level 24
1st Haze 122nd year of Ascendancy at 12:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By D1 the Cornac Arcane Blade level 17
56th Dusk 122nd year of Ascendancy at 17:04 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By D1 the Cornac Arcane Blade level 19
64th Dusk 122nd year of Ascendancy at 23:57 see stats
Log
D1 performs a melee critical strike against Worm that walks (servant of Ce'Noriarin the vampire lord)!
Worm that walks (servant of Ce'Noriarin the vampire lord) HEALS from blight damage!
D1 hits Worm that walks (servant of Ce'Noriarin the vampire lord) for 80 physical, 3 blight, 125 arcane (209 total damage).
D1 hits Ce'Noriarin the vampire lord for 125 arcane damage.
The protective shield of D1 disappears.
D1's spell attains critical power!
Talent Arcane Strike is ready to use.
Impending Doom from Ce'Noriarin the vampire lord hits D1 for 22 cold, 22 darkness (45 total damage).
Thunderstorm hits Ce'Noriarin the vampire lord for 123 lightning, 51 lightning (174 total damage).
Thunderstorm hits Worm that walks (servant of Ce'Noriarin the vampire lord) for 123 lightning, 51 lightning (174 total damage).
Thunderstorm killed Worm that walks (servant of Ce'Noriarin the vampire lord)!
Ce'Noriarin the vampire lord uses Block.
D1 performs a melee critical strike against Ce'Noriarin the vampire lord!
D1 casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
D1 casts Lightning.
Ce'Noriarin the vampire lord hits D1 for 65 fire, 64 light (129 total damage).
Melee retaliation hits D1 for 7 acid, 6 fire (13 total damage).
D1 hits Ce'Noriarin the vampire lord for (8 blocked), 0 blight, (140 blocked), 323 lightning, (94 blocked), 0 arcane (323 total damage).
D1's spell attains critical power!
Talent Lightning is ready to use.
Impending Doom from Ce'Noriarin the vampire lord hits D1 for 26 cold, 23 darkness (49 total damage).
Thunderstorm hits Ce'Noriarin the vampire lord for (74 blocked), 0 lightning (0 total damage).
Ce'Noriarin the vampire lord uses Shield Pummel.
D1 resists the shield bash!
Ce'Noriarin the vampire lord hits D1 for 219 physical, 15 acid, 13 fire, 288 physical (535 total damage).
Melee retaliation hits Ce'Noriarin the vampire lord for 6 arcane, 6 arcane (13 total damage).
D1 the level 31 cornac arcane blade was cleaved to death by Ce'Noriarin the vampire lord on level 5 of Dreadfell.
The furious lightning storm around D1 calms down and disappears.



















































































































