











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 26 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Cyreriarin the giant brown rat at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:56 0 / 7Killed by Poravena the treant at level 12 on the 10th Mirth 122nd year of Ascendancy at 11:52 Killed by Bill the Stone Troll at level 15 on the 3rd Summertide 122nd year of Ascendancy at 12:13 Killed by thought-forged bowman at level 23 on the 21st Dusk 122nd year of Ascendancy at 21:40 Killed by Layumira the sandworm at level 24 on the 22nd Dusk 122nd year of Ascendancy at 12:30 Killed by Layumira the sandworm at level 24 on the 22nd Dusk 122nd year of Ascendancy at 13:37 Killed by fire drake at level 26 on the 35th Dusk 122nd year of Ascendancy at 06:53 |
Primary Stats
| Strength | 54 (base 40) |
| Dexterity | 16 (base 10) |
| Constitution | 30 (base 20) |
| Magic | 66 (base 57) |
| Willpower | 23 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -242/671 |
| Mana | 315/315 |
| Stamina | 208/208 |
| Positive | 75/125 |
| Healing Factor | 1.8492147729953 |
| Regeneration | 30.049740061174 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 41 |
| Crit Chance | 12% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Light | +27% |
| Nature | +8% |
| Blight | +5% |
| Physical | +29% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +49% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.413408721348 (85.897138898113%) |
| Defense | 24 |
| Ranged Defense | 29 |
| Fatigue | 51 |
| Physical Save | 36 |
| Spell Save | 33 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 70%( 70%) |
| Lightning | + 11%( 70%) |
| Nature | + 13%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 6%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 40% |
| Bleed Resistance | 40% |
| Blind Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.20 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Gloritha the black crystal. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed honey tree root. * You've found the needed sandworm tooth. | active |
Equipment
| On feet | [vs. pair of rough leather boots 'Smolderarc' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Smolderarc' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) fire ----- def ----- Armour +1 (-) Phys.save +3 (+2 eff.) (-) Mind.save +12 (+6 eff.) (-) HP.reg +7.00 (-) Heal.mod +10% (-) Pinning- +10% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-) Str +4(-) Wil +5(-) Con dps ---------- Dmg.mod +10%(-) physical ----- def ----- Armour +6 (-) Fatigue +8% (-) Phys.save +12 (+6 eff.) (-) Spell.save +12 (+6 eff.) (-) Mind.save +12 (+6 eff.) (-) ---------- misc Masteries +0.20(-) Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | [vs. Anydir the iron gauntlets (0 def, 1 armour) (On hands)]Anydir the iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3(-) Str +2(-) Mag dps ---------- Melee+ 5(-) lightning Dmg.mod +4%(-) lightning ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) lightning ---------- misc Hate/m.crit +1.00 (-) Light +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]Hetturain the Splendourpulverizer 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +6(-) Dex +2(-) Mag +3(-) Con dps ---------- Dmg.mod +6%(-) light +11%(-) physical ----- def ----- Resists +11%(-) physical Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +0(-6) Dex +0(-2) Mag +4 Wil +0(-3) Con dps ---------- Dmg.mod +8%(-3%) physical +8% nature +0%(-6%) light ----- def ----- Resists +10% nature +0%(-11%) physical Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| Around neck | [vs. Frozenhacker (Around neck)]Frozenhacker 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1(-) Cun +2(-) Str ----- def ----- Resists +3%(-) cold Die.at -20.00 life (-) Heal.mod +12% (-) Cut- +40% (-) ---------- misc Stam/turn +3.00 (-) Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 181 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | [vs. Morrigor (50-70 power, 12 apr) (In main hand)]Morrigor (50-70 power, 12 apr) 3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 (-) Crit +7.0% (-) Atk.spd 100% (-) On Hit: * deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% (-) Spell.pwr +24 (+8 eff.) (-) ---------- misc Talents +1.00(-) Soul Purge Perfect Strike: (Instant) Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | [vs. Berilarim the rough leather belt (Around waist)]Berilarim the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3(-) Cun +2(-) Con ----- def ----- Resists +3%(-) acid Crit.chn- 5.00% (-) Max.HP +31.00 (-) HP.reg +2.00 (-) Pinning- +10% (-) A belt that goes around your waist. |
| In off hand | [vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]Titanic (20 def, 18 armour, 48-58 power, 320 block) 7.0 T3 shield armor Reqs Shield usage training Str 37 [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% (-) Block +320 (-) While equipped: ----- def ----- Armour +18 (-) Hardiness +20% (-) Defense +20 (+16 eff.) (-) Rng.Def +10 (+5 eff.) (-) Fatigue +30% (-) ---------- misc Talents +1.00(-) Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | [vs. Relgefang (1 def, 0 armour) (Cloak)]Relgefang (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) lightning +9%(-) light Spell.save +3 (+2 eff.) (-) Max.HP +33.00 (-) Heal.mod +5% (-) Disease- +10% (-) Pinning- +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +4(-) Cun +5(-) Wil ----- def ----- Armour +8 (-) Defense +3 (+2 eff.) (-) Fatigue +12% (-) Mind.save +15 (+7 eff.) (-) Max.HP +32.00 (-) HP.reg +4.00 (-) Heal.mod +12% (-) A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the duelist (die at -215; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -215 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 430 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the wizard (res 28%; physical; dur 3; cd 12)] (on body)]wild infusion (res 17%; magical; dur 2; cd 15) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 102; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 102.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 30; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Frozenhacker (Around neck)]Nodar the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(+1) Str +2 Wil +0(-1) Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Resists +0%(-3%) cold Die.at +0.00 life (+20.00 life) Max.HP +20.00 Heal.mod +0% (-12%) Cut- +0% (-40%) ---------- misc Stam/turn +0.00 (-3.00) Light +3 Amulets make your neck look great! |
[vs. Frozenhacker (Around neck)]copper amulet 'Willowquell' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-1) Cun +0(-2) Str dps ---------- Melee Ret 6 nature 4 cold ----- def ----- Resists +11% fire +3% nature +15%(+12%) cold Die.at +0.00 life (+20.00 life) Heal.mod +0% (-12%) Cut- +0% (-40%) ---------- misc Stam/turn +0.00 (-3.00) Amulets make your neck look great! |
[vs. Frozenhacker (Around neck)]Salitha the gold amulet 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +0(-2) Str +4 Dex +2 Wil +4(+3) Cun ----- def ----- Resists +3% lightning +3%(-) cold +3% nature Die.at +0.00 life (+20.00 life) HP.reg +4.00 Heal.mod +0% (-12%) Cut- +0% (-40%) ---------- misc Stam/turn +0.00 (-3.00) Amulets make your neck look great! |
[vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]Camydrasta 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-6) Dex +0(-2) Mag +2(-1) Con dps ---------- Dmg.mod +15% acid +0%(-11%) physical +0%(-6%) light ----- def ----- Resists +3% nature +2%(-9%) physical Crit.chn- 10.00% Phys.save +4 (+2 eff.) Mind.save +9 (+4 eff.) Max.HP +40.00 Silence- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-6) Dex +0(-2) Mag +0(-3) Con dps ---------- Dmg.mod +0%(-6%) light +0%(-11%) physical ----- def ----- Resists +0%(-11%) physical Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str +0(-6) Dex +0(-2) Mag +0(-3) Con dps ---------- Dmg.mod +0%(-6%) light +0%(-11%) physical ----- def ----- Armour +4 Resists +0%(-11%) physical Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-6) Dex +2(-) Mag +0(-3) Con dps ---------- Dmg.mod +0%(-6%) light +0%(-11%) physical ----- def ----- Resists +0%(-11%) physical Spell.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Hetturain the Splendourpulverizer (On fingers, 1 of 2)]wizard's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-6) Dex +2(-) Mag +0(-3) Con dps ---------- Dmg.mod +0%(-11%) physical +11% darkness +0%(-6%) light ----- def ----- Resists +22% darkness +0%(-11%) physical Spell.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]yew magestaff 'Venomshear' (20-24 power, 4 apr, fire element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 20.0 - 24.0(-30.0 - -46.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-8) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% (-9%) Spell.pwr +20 (+6 eff.) (-4 (-2 eff.)) Dmg.mod +3% nature +20% fire Res.pen +10% light Phasing +16% On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Armour +5 Defense +19 (+9 eff.) Resists +9% nature +3% light Shield.pwr +11% ---------- misc Max.mana +33.00 Wards +2 fire Talents +1 Command Staff +0(+-1) Soul Purge +3 Ward Staves designed for wielders of magic, by the greats of the art. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]yew vilestaff of fate (20-24 power, 4 apr, acid element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0(-30.0 - -46.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-8) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +6% (-6%) Spell.pwr +9 (+3 eff.) (-15 (-5 eff.)) Dmg.mod +20% acid ----- def ----- Phys.save +7 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +9 (+4 eff.) ---------- misc Talents +0(+-1) Soul Purge +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]yew vilestaff of power (20-24 power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0(-30.0 - -46.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-8) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +3% (-9%) Spell.pwr +16 (+5 eff.) (-8 (-3 eff.)) Dmg.mod +20% darkness ---------- misc Talents +0(+-1) Soul Purge +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]iron greatsword (15-24 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 15.0 - 24.0(-35.0 - -46.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-11) Crit +2.5% (-4.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) ---------- misc Talents +0(+-1) Soul Purge Massive two-handed swords. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]Aduldatha the iron longsword (10-14 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Power 10.0 - 14.0(-40.0 - -56.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-10) Crit +2.5% (-4.5%) Atk.spd 100% (-) Melee+ +5 nature On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +1 Wil +2 Mag dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% blight ---------- misc Talents +0(+-1) Soul Purge Sharp, long, and deadly. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]dwarven-steel longsword of rage (23-32 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Master Power 23.0 - 32.2(-27.0 - -37.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-8) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +2 Str dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Dmg.mod +5% physical Acc +7 (+3 eff.) ---------- misc Talents +0(+-1) Soul Purge Sharp, long, and deadly. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]iron mace (13-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 13.0 - 18.2(-37.0 - -51.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-10) Crit +0.5% (-6.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) ---------- misc Talents +0(+-1) Soul Purge Blunt and deadly. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]flaming steel mace of evisceration (14-20 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Arcane/Master Power 14.0 - 19.6(-36.0 - -50.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-9) Crit +1.0% (-6.0%) Atk.spd 100% (-) On Hit.r1 +11 fire On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Crit: + Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Phys.crit +7.0% Spell.crit +0% (-12%) Phys.pwr +6 (+2 eff.) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) ---------- misc Talents +0(+-1) Soul Purge Blunt and deadly. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]steel mace 'Blizzardarc' (15-21 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Master Power 15.0 - 21.0(-35.0 - -49.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-9) Crit +1.0% (-6.0%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Dmg.mod +18% acid +21% cold +6% light Res.pen +15% cold +7% all Acc +13 (+5 eff.) Apr +7 ----- def ----- Resists +15% cold ---------- misc Talents +0(+-1) Soul Purge Blunt and deadly. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand)]iron waraxe of massacre (16-23 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 16.5 - 23.1(-33.5 - -46.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +0% (-12%) Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) ---------- misc Talents +0(+-1) Soul Purge One-handed war axes. |
[vs. Morrigor (50-70 power, 12 apr) (In main hand, 1 of 2)]Eye of Summer (8-9 power, 18 apr, fire damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8(-42.0 - -61.2) Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+6) Crit +5.0% (-2.0%) Atk.spd 100% (-) On Hit: - deal 33.00 arcane and 33.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +0% (-12%) Mind.crit +4% Spell.pwr +0 (+0 eff.) (-24 (-8 eff.)) Mind.pwr +8 (+4 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold ---------- misc Talents +0(+-1) Soul Purge On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. Tap to cycle through comparison choices |
barbed pouch of steel shots of persecution (15/15, 29-35 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Disrupt/Master Power 29.0 - 34.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 15 Against +13% Unnatural +9% Unliving On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2(-30.0 - -32.4) Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-2.5%) Block +48 (-272) Melee+ +10 cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-10) Hardiness +0% (-20%) Defense +8 (+8 eff.) (-12 (-8 eff.)) Rng.Def +0 (+0 eff.) (-10 (-5 eff.)) Fatigue +12% (-18%) Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]icy iron shield of fire resistance (+15%) (0 def, 2 armour, 9-11 power, 16.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature/Master When used to Attack: Power 9.0 - 10.8(-39.0 - -46.8) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-2.0%) Block +16 (-304) While equipped: dps ---------- Melee+ 7 cold Melee Ret 1 ice ----- def ----- Armour +2 (-16) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-20 (-16 eff.)) Rng.Def +0 (+0 eff.) (-10 (-5 eff.)) Fatigue +8% (-22%) Resists +15% fire ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]iron shield (0 def, 2 armour, 10-11 power, 19.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 9.5 - 11.4(-38.5 - -46.2) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-2.0%) Block +20 (-300) While equipped: ----- def ----- Armour +2 (-16) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-20 (-16 eff.)) Rng.Def +0 (+0 eff.) (-10 (-5 eff.)) Fatigue +8% (-22%) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Mag +0(-5) Wil +0(-4) Cun +3 Con dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 (-1) Hardiness +30% Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-12%) Resists +7% all Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]focusing woollen robe of corrosion (+18%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5(-) Wil +0(-4) Cun dps ---------- Dmg.mod +12% acid ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-12%) Resists +18% acid +9% all Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]woollen robe of alchemy (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +0(-4) Cun +0(-5) Wil dps ---------- Dmg.mod +9% acid +8% physical +7% fire +6% cold ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-12%) Resists +12% acid +10% physical +12% fire +10% cold +9% all Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]Worm Nest (0 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag +0(-5) Wil +0(-4) Cun dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-12%) Resists +13% all Dmg.red +22 all Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]Phoenixrip the rough leather armour (3 def, 4 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: Stats +0(-4) Cun +0(-5) Wil dps ---------- Dmg.mod +6% fire ----- def ----- Armour +4 (-4) Defense +3 (+2 eff.) (-) Fatigue +6% (-6%) Resists +3% fire Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +21.00 (-11.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]troll-hide rough leather armour of stability (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature/Master While equipped: Stats +0(-4) Cun +0(-5) Wil ----- def ----- Armour +2 (-6) Defense +3 (+2 eff.) (-) Fatigue +6% (-6%) Resists +6% physical Phys.save +10 (+4 eff.) Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +35.00 (+3.00) HP.reg +4.70 (+0.70) Heal.mod +10% (-2%) A suit of armour made of leather. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]Woelash the cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: Stats +0(-4) Cun +0(-5) Wil dps ---------- Mind.crit +3% Dmg.mod +21% mind Res.pen +25% darkness ----- def ----- Armour +4 (-4) Defense +6 (+3 eff.) (+3 (+1 eff.)) Fatigue +7% (-5%) Resists +18% lightning Mind.save +9 (+4 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) ---------- misc Max.psi +20.00 A suit of armour made of leather. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-4) Cun +0(-5) Wil ----- def ----- Armour +4 (-4) Defense +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +12% (-) Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) A suit of armour made of mail. |
[vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]enlightening voratun mail armour (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +4(-) Cun +9(+4) Wil ----- def ----- Armour +10 (+2) Defense +5 (+3 eff.) (+2 (+1 eff.)) Fatigue +12% (-) Mind.save +18 (+9 eff.) (+3 (+2 eff.)) Max.HP +0.00 (-32.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) A suit of armour made of mail. |
[vs. Berilarim the rough leather belt (Around waist)]rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +0(-3) Cun +0(-2) Con ----- def ----- Resists +6% blight +0%(-3%) acid Crit.chn- 0.00% (-5.00%) Max.HP +0.00 (-31.00) HP.reg +0.00 (-2.00) Pinning- +0% (-10%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Relgefang (1 def, 0 armour) (Cloak)]linen cloak 'Glorerin' (1 def, 5 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Dmg.mod +3% blight ----- def ----- Armour +5 Defense +1 (+1 eff.) (-) Resists +0%(-3%) lightning +10% cold +0%(-9%) light Crit.chn- 5.00% Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Max.HP +0.00 (-33.00) Heal.mod +0% (-5%) Disease- +0% (-10%) Pinning- +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Smolderarc' (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-3%) fire ----- def ----- Armour +1 (-) Fatigue -4% Phys.save +6 (+3 eff.) (+3 (+1 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) HP.reg +0.00 (-7.00) Heal.mod +0% (-10%) Pinning- +0% (-10%) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Max.enc +22 A pair of boots made of leather. |
[vs. Anydir the iron gauntlets (0 def, 1 armour) (On hands)]scouring hardened leather gloves of butchering (0 def, 2 armour) 1.0 T2 hands armor [Ego++] Disrupt While equipped: Stats +0(-3) Str +0(-2) Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 0(-5) lightning Dmg.mod +0%(-4%) lightning Acc +7 (+3 eff.) Apr +7 On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +2 (+1) Fatigue +0% (-1%) Resists +5% blight +0%(-5%) lightning Spell.save +21 (+9 eff.) ---------- misc Hate/m.crit +0.00 (-1.00) Light +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Anydir the iron gauntlets (0 def, 1 armour) (On hands)]iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2(-1) Str +0(-2) Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 0(-5) lightning Dmg.mod +0%(-4%) lightning ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-5%) lightning ---------- misc Hate/m.crit +0.00 (-1.00) Light +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Anydir the iron gauntlets (0 def, 1 armour) (On hands)]temporal iron gauntlets of magic (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-3) Str +3(+1) Mag dps ---------- Melee+ 0(-5) lightning 5 temporal Ranged+ 5 temporal Dmg.mod +0%(-4%) lightning +4% temporal +4% arcane ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-5%) lightning +5% temporal ---------- misc Hate/m.crit +0.00 (-1.00) Light +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]linen wizard hat 'Fulanaristir' (31 def, 10 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +4(-1) Str +0(-4) Wil +2(-3) Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +0%(-10%) physical ----- def ----- Armour +10 (+4) Defense +31 (+15 eff.) Fatigue +0% (-8%) Resists +9% blight Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +1.00 Mana/ret +0.70 Max.mana +45.00 Masteries +0.00(-0.20) Technique/Thuggery Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Falogen the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +1(-4) Str +1(-3) Wil +3 Cun +0(-5) Con dps ---------- Dmg.mod +0%(-10%) physical ----- def ----- Armour +1 (-5) Fatigue +1% (-7%) Resists +5% fire +5% arcane +5% cold Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A cap made of leather. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]bladed rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego+] Master While equipped: Stats +2(-3) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +0%(-10%) physical ----- def ----- Armour +1 (-5) Fatigue +1% (-7%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 357.7 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Beturina (10 def, 7 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-5) Str +0(-4) Wil +0(-5) Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3%(-7%) physical Apr +1 ----- def ----- Armour +7 (+1) Defense +10 (+5 eff.) Fatigue +5% (-3%) Phys.save +11 (+5 eff.) (-1 (-1 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) Die.at -80.00 life ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Daynight (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-2) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +6% arcane +0%(-10%) physical Res.pen +15% arcane +10% light Melee Ret 2 lightning ----- def ----- Armour +3 (-3) Fatigue +5% (-3%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) ---------- misc Light +1 Masteries +0.00(-0.20) Technique/Thuggery A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
737 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]brass lantern 'Voriwyn' 2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +1 Wil dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light +12% physical Apr +1 ----- def ----- Resists +0%(-30%) light +1% physical Mind.save +5 (+3 eff.) Heal.mod +0% (-10%) ---------- misc Light +3 (-2) See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]iron pickaxe of the Iron Throne (dig speed 20 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]elm totem of summon tentacle [power 100] (25 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 1 All Resist: 1 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ahriel the Cornac Sun Paladin level 24
33rd Dusk 122nd year of Ascendancy at 11:20 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ahriel the Cornac Sun Paladin level 10
7th Mirth 122nd year of Ascendancy at 00:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ahriel the Cornac Sun Paladin level 20
8th Dusk 122nd year of Ascendancy at 03:28 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ahriel the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 16:31 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ahriel the Cornac Sun Paladin level 22
21st Dusk 122nd year of Ascendancy at 12:48 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Ahriel the Cornac Sun Paladin level 15
3rd Summertide 122nd year of Ascendancy at 12:13 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Ahriel the Cornac Sun Paladin level 14
2nd Summertide 122nd year of Ascendancy at 17:39 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ahriel the Cornac Sun Paladin level 20
11st Dusk 122nd year of Ascendancy at 23:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ahriel the Cornac Sun Paladin level 23
22nd Dusk 122nd year of Ascendancy at 09:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ahriel the Cornac Sun Paladin level 17
4th Flare 122nd year of Ascendancy at 18:59 see stats
Log
Ahriel is poisoned!
3-headed hydra hits Ahriel for 28 nature damage.
3-headed hydra is not dazed anymore.
Fire drake resists the effect 'Dazed'!
Searing Sight hits 3-headed hydra for 72 light damage.
Searing Sight hits Layurira the treant for 66 light damage.
Searing Sight hits Fire drake for 65 light damage.
Poison from 3-headed hydra hits Ahriel for 28 nature damage.
Ahriel casts Sun Ray.
3-headed hydra loses sight!
Fire drake roars!
Ahriel wanders around!
Fire drake hits Ahriel for 329 physical damage.
Ahriel hits 3-headed hydra for 204 light damage.
Layurira the treant summons a Stone Golem!
Layurira the treant's mind surges with critical power!
3-headed hydra breathes acid!
3-headed hydra hits Ahriel for 365 acid damage.
Searing Sight hits 3-headed hydra for 72 light damage.
Searing Sight hits Stone golem for 72 light damage.
Searing Sight hits Layurira the treant for 66 light damage.
Searing Sight hits Fire drake for 65 light damage.
Poison from 3-headed hydra hits Ahriel for 56 nature damage.
Searing Sight killed 3-headed hydra!
Ahriel is confused and fails to use Rune: Mirror Image.
Fire drake breathes fire!
Fire drake hits Ahriel for 333 fire damage.
Ahriel the level 26 cornac sun paladin was burnt to death by a fire drake on level 4 of Old Forest.





































































































