Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Savefile Notes 1.7.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 28 / 77% |
Size | medium |
Lifes / Deaths | Killed by Isitha the rogue at level 22 on the 17th Regrowth 123rd year of Ascendancy at 03:29 4 / 2Killed by Yvydann the bandit at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 20:39 |
Primary Stats
Strength | 70 (base 11) |
Dexterity | 59 (base 10) |
Constitution | 76 (base 35) |
Magic | 40 (base 10) |
Willpower | 105.18001686744 (base 60) |
Cunning | 70.700012048171 (base 30) |
Resources
Life | 924/924 |
Equilibrium | 18 |
Psi | 164/164 |
Healing Factor | 1.6339156327529 |
Regeneration | 14.786936476414 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +58.18330640608% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 6 |
See Stealth | 55.727247023055 |
See Invisible | 63.727247023055 |
Offense: Mainhand
Damage | 107 |
Accuracy | 55 |
Crit Chance | 23% |
APR | 68 |
Speed | 0.91 |
Offense: Offhand
Damage | 91 |
Accuracy | 55 |
Crit Chance | 22% |
APR | 41 |
Speed | 0.91 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Acid | +17% |
Nature | +18% |
Darkness | +12% |
Cold | +7% |
Physical | +10% |
Mind | +39% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Lightning | +11% |
Mind | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 39 (48.304188961773%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 39 |
Mental Save | 47 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 26%( 70%) |
Physical | + 28%( 70%) |
Cold | + 59%( 70%) |
All | + 22%( 70%) |
Lightning | + 70%( 70%) |
Light | + 38%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 27%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 37%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Bleed Resistance | 10% |
Disarm Resistance | 68% |
Knockback Resistance | 0% |
Stun Resistance | 54% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 416 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 261 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Psionic / Absorption | 1.40 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.40 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Beyond the Flesh |
talent | Augmentation |
talent | Kinetic Shield |
talent | Thermal Aura |
talent | Charged Aura |
talent | Psiblades |
talent | Skate |
talent | Charged Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Polyrelle the fire wyrm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ritch stinger. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
On hands | Airquarry the iron gauntlets (0 def, 9 armour) Airquarry the iron gauntlets (0 def, 9 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Acc +6 (+2 eff.) ----- def ----- Armour +9 Fatigue +1% Resists +12% lightning +6% cold Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +60.00 Disarm- +44% Unarmed combat: Power 13.0 - 18.2 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern 'Falibers' brass lantern 'Falibers'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Armour +8 Resists +3% temporal Max.HP +41.00 Cut- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Scabenvy (2 def, 0 armour) Scabenvy (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +11% acid +3% nature +10% lightning On Hit (Melee): * 10% chance to slow global speed by 64% * 10 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +16% acid +9% light +15% lightning A pointy cloth hat, very wizardly... |
On feet | pair of hardened leather boots 'Aruvena' (0 def, 3 armour) pair of hardened leather boots 'Aruvena' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Mov.spd +10% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue -6% Resists +9% cold +9% temporal +1% physical Max.HP +38.00 ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
Tool | Isoyakira the dwarven-steel pickaxe (dig speed 12 turns) Isoyakira the dwarven-steel pickaxe (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical +8% darkness +6% mind Affinity +15% darkness ---------- misc Light +1 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gunumas the Glintbile Gunumas the Glintbile0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +5 Wil +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+3 eff.) Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce armor by 28% ----- def ----- Resists +3% light HP.reg +3.00 Stun/Frz- +26% ---------- misc Light +3 Rings make your fingers look great! |
On fingers | Lisith Lisith0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Defense +15 (+5 eff.) Resists +6% lightning +6% darkness +15% acid Crit.chn- 10.00% Max.HP +21.00 Disarm- +24% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
Around neck | Cyribeth Cyribeth0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +5 Cun +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical ----- def ----- Fatigue -6% Resists +15% acid +3% temporal +9% nature HP.reg +3.00 Blind- +23% ---------- misc Stam/turn +0.80 Infravis +2 Sight +2 See.Invis +5 Amulets make your neck look great! |
In main hand | Chargestreaker (16-17 power, 68 apr, mind damage) Chargestreaker (16-17 power, 68 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Mind Uses 87% Wil, 52% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +68 Crit +5.0% Atk.spd 100% On Crit.r2 +16 lightning While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +17 (+4 eff.) Melee+ 11 mind 11 darkness Dmg.mod +7% mind +8% darkness ----- def ----- Resists +16% lightning +16% fire +22% cold Phys.save +6 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +14 (+4 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.04 Hate/m.crit +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt 'Koreromiblek' rough leather belt 'Koreromiblek'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Mag +3 Wil +5 Con ----- def ----- HP.reg +0.90 Heal.mod +12% ---------- misc See.Invis +3 A belt that goes around your waist. |
In off hand | Unremas the thorny mindstar (8-9 power, 41 apr, mind damage) Unremas the thorny mindstar (8-9 power, 41 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.5 - 9.4 Mind Uses 87% Wil, 52% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +41 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +1 Mag +7 Wil +9 Cun +3 Con dps ---------- Mind.crit +6% Mind.pwr +10 (+2 eff.) Melee+ 10 lightning 4 cold 6 mind 5 darkness Dmg.mod +7% lightning +7% cold +14% mind +4% darkness Res.pen +11% lightning +8% cold ----- def ----- Armour +5 Resists +10% lightning +10% cold ---------- misc Psi/ret +0.08 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Growthspawner (1 def, 0 armour) Growthspawner (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Dmg.mod +15% nature ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Max.HP +30.00 ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe 'Rainstrider' (0 def, 0 armour) linen robe 'Rainstrider' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% nature Melee Ret 4 mind ----- def ----- Resists +3% lightning +9% light +5% blight +6% darkness +7% all Max.HP +41.00 HP.reg +1.90 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 471%; cd 17) movement infusion (speed 471%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 301; 13 cd) regeneration infusion of the duelist (heal 301; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the duelist (range 6; phase 20; cd 11) blink rune of the duelist (range 6; phase 20; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 22; cd 14) blink rune of the sneak (range 6; phase 22; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 539; dur 5; cd 18) shielding rune of the psychic (absorb 539; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 539 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazekiller Blazekiller0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +3 Wil dps ---------- Dmg.mod +6% light Melee Ret 6 light 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 Amulets make your neck look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Emubeth the Jetgrit Emubeth the Jetgrit0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +3% Dmg.mod +3% darkness +11% cold Res.pen +15% mind ----- def ----- Resists +22% cold Rings make your fingers look great! |
gold ring 'Tidebolt' gold ring 'Tidebolt'0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Mov.spd +10% Dmg.mod +21% cold Acc +25 (+7 eff.) Apr +7 ----- def ----- Defense +19 (+6 eff.) Resists +5% arcane +6% fire Blinding Speed: Puts all charms on 29 cooldown Level 3.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
wizard's copper ring of tenacity wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +21.00 Disarm- +20% Pinning- +22% Knockbk- +24% Rings make your fingers look great! |
brawler's hardened leather gloves of strength (+7) (0 def, 2 armour) brawler's hardened leather gloves of strength (+7) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +7 Str +2 Dex +2 Cun dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 20.5 - 22.6 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate 124 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Elenithad Elenithad2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Mind.save +9 (+3 eff.) Max.HP +60.00 Blind- +20% Disarm- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 4.5 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 104 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
iron torque of psionic shield [power 25] (19 cooldown) iron torque of psionic shield [power 25] (19 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing iron torque of mindblast [power 100] (11 cooldown) piercing iron torque of mindblast [power 100] (11 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 139 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Crirclia the Cornac Mindslayer level 11
76th Dusk 122nd year of Ascendancy at 14:10 see stats
By Crirclia the Cornac Mindslayer level 22
16th Regrowth 123rd year of Ascendancy at 00:42 see stats
By Crirclia the Cornac Mindslayer level 25
20th Pyre 123rd year of Ascendancy at 11:57 see stats
By Crirclia the Cornac Mindslayer level 10
6th Mirth 122nd year of Ascendancy at 07:39 see stats
By Crirclia the Cornac Mindslayer level 20
8th Regrowth 123rd year of Ascendancy at 22:02 see stats
By Crirclia the Cornac Mindslayer level 19
3rd Regrowth 123rd year of Ascendancy at 01:48 see stats
By Crirclia the Cornac Mindslayer level 11
7th Mirth 122nd year of Ascendancy at 02:25 see stats
By Crirclia the Cornac Mindslayer level 27
50th Pyre 123rd year of Ascendancy at 05:27 see stats
By Crirclia the Cornac Mindslayer level 18
55th Haze 122nd year of Ascendancy at 00:28 see stats
By Crirclia the Cornac Mindslayer level 25
21st Pyre 123rd year of Ascendancy at 22:17 see stats
By Crirclia the Cornac Mindslayer level 17
36th Haze 122nd year of Ascendancy at 01:21 see stats
Log
Today is the 61st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:06.
Today is the 62nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:28.
Today is the 63rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:50.
There is a Shatur (Town) here (press '' or right click to use).
Today is the 64th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:00.
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.