2ndLaw the level 9 Drem Cultist of Entropy by kku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassCultist of Entropy
Level / Exp9 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity14 (base 10)
Constitution19 (base 18)
Magic34 (base 32)
Willpower9 (base 10)
Cunning14 (base 13)

Resources

Life225/225
Insanity0/100
Healing Factor1.1714285714286
Regeneration0.29285714285714

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage15
Accuracy8
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance6%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+19%
Acid+26%
Light+10%
All0%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)18.027478868968 (48%)
Defense2
Ranged Defense2
Fatigue0
Physical Save25
Spell Save15
Mental Save13

Defense: Resistances

Acid+ 22%( 70%)
Light+ 30%( 70%)
Cold+ 15%( 70%)
Physical+ 4%( 70%)
Fire+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Demented / Madness1.30
2/5
1/5
1/5
0/5
Demented / Entropy1.30
1/5
1/5
1/5
0/5
Demented / Nether1.30
1/5
1/5
0/5
0/5
Demented / Timethief1.30
1/5
1/5
0/5
0/5
Demented / Void1.30
1/5
1/5
1/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
1/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Demented / Doom1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By 2ndLaw the Drem Cultist of Entropy level 8
25th Voratun 122nd year of Ascendancy at 01:57
see stats

Log

2ndLaw picks up (b.): healing infusion (heal 20).
2ndLaw picks up (h.):
phase door rune (range 6; power 17; dur 4).
2ndLaw picks up (i.):
phase door rune of the duelist (range 6; power 19; dur 3).
2ndLaw picks up (e.):
regeneration infusion of the warrior (heal 114 over 5 turns).
Talent Frenzy is ready to use.
2ndLaw picks up (h.):
sun infusion (rad 6; power 20; turns 3; dispels darkness).
2ndLaw picks up (d.):
regeneration infusion (heal 110 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

2ndLaw wears:
insulating copper amulet of strength (+3).

2ndLaw wears (replacing
cruel elm vilestaff of fate (10-12 power, 2 apr, blight element)): earthen elm vilestaff of projection (10-12 power, 2 apr, darkness element).

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Void Stars
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

2ndLaw deactivates Jinxed Touch.

2ndLaw activates Jinxed Touch.

2ndLaw deactivates Chaos Orbs.

2ndLaw activates Chaos Orbs.

2ndLaw deactivates Chant of Fortress.

2ndLaw activates Chant of Fortress.

2ndLaw deactivates Grand Oration.

2ndLaw deactivates Chaos Orbs.

2ndLaw deactivates Jinxed Touch.

2ndLaw deactivates Chant of Fortress.

2ndLaw deactivates Grand Oration.

2ndLaw deactivates Void Stars.