











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Tome Ru (Русификатор, бета версия) 1.7.4Данный русификатор находится на стадии разработки (DLC не переведены). Также хочу отметить, что перевод не профессиональный и сделан энтузиастами, поэтому к различным ошибкам просьба относиться с пониманием. Вы можете оставлять свои отзывы, пожелания, а также делиться скриншотами с ошибками перевода в нашем русскоязычном discord по Tales of Maj'Eyal https://discord.gg/gNq4UC7 и даже сами начать участвовать в переводе! Всем приятной игры! Также за помощь в переводе и создании шрифтов благодарим команду Zone of Games. ВАЖНО! Чтобы включить русский язык, нужно в игре ПОСЛЕ СОЗДАНИЯ ПЕРСОНАЖА нажать ESC > Language и выбрать Russian. FAQ (часто задаваемые вопросы): - Почему не переведено главное меню? (Самая высшая версия аддона - самая актуальная) Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Mindslayer |
| Level / Exp | 42 / 0% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 22 (base 13) |
| Dexterity | 16 (base 10) |
| Constitution | 51 (base 42) |
| Magic | 37 (base 10) |
| Willpower | 121 (base 60) |
| Cunning | 97 (base 60) |
Resources
| Life | 757/828 |
| Psi | 184/195 |
| Healing Factor | 1.5440316950178 |
| Regeneration | 1.9300396187723 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.72337093455% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 59 |
| Crit Chance | 34% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 59 |
| Crit Chance | 34% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +36% |
| Blight | +24% |
| Physical | +42% |
| Cold | +18% |
| All | 0% |
| Lightning | +28% |
| Mind | +81% |
| Darkness | +16% |
| Nature | +27% |
Offense: Damage Penetration
| Darkness | +10% |
| Cold | +25% |
| Blight | +40% |
| Physical | +13% |
| Mind | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 53 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 51%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 31%( 70%) |
| Temporal | + 26%( 70%) |
| Physical | + 33%( 70%) |
| Mind | + 41%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 40% |
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 55% faster, and you are invisible (power 27). Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Psionic / Projection | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 1/14 |
| 1/36 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Race / Shalore | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Effects
| talent | Charged Shield |
| talent | Thermal Shield |
| talent | Adventure Friendly Fire Disabler |
| talent | Heartstart |
| talent | Charged Aura |
| talent | Beyond the Flesh |
| talent | Skate |
| talent | Kinetic Aura |
Quests
Equipment
| Psionic focus | dwarven-steel greatmaul 'Beirasin' (40-60 power, 2 apr)5.0 T3 greatmaul 1H weapon Reqs Str 24 [Random Unique] Arcane/Psionic Power 40.0 - 60.0 Physical Uses 121% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 darkness +14 blight +16 cold +8 temporal Against +16% Living On Hit: * 7% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +4 Wil +4 Mag ---------- misc Max.mana +40.00 Massive two-handed mauls. |
| On hands | restful rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Acc +5 (+1 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% blight Spell.save +9 (+3 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.80 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Mayolrann the Freezeroar1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +18% blight +6% cold +10% mind Res.pen +25% blight +25% cold Melee Ret 8 light ----- def ----- Resists +18% cold ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Heatmortal the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +13 Wil +16 Cun dps ---------- Spell.pwr +3 (+0 eff.) Mind.pwr +5 (+2 eff.) Res.pen +15% blight Melee Ret 8 blight 6 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Defense +3 (+3 eff.) Resists +6% fire Mind.save +11 (+4 eff.) A pointy cloth hat, very wizardly... |
| On feet | blightbringer's pair of rough leather boots of massiveness (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Con dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% physical +6% blight ----- def ----- Armour +1 Disease- +25% ---------- misc Size +1 A pair of boots made of leather. |
| Tool | Dronik [power 278] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to reduce armor by 19% ----- def ----- Resists +18% acid ---------- misc Psi/ret +0.08 Wards +3 darkness +4 fire +4 nature +4 arcane Talents +1 Ward Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Mayona'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Con dps ---------- Mind.crit +1% Crit.mult +15.00% ----- def ----- Resists +6% temporal +6% fire +9% cold Spell.save +11 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.12 Max.stam +14.00 Rings make your fingers look great! |
| On fingers | copper ring 'Hylasta'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- S.pwr/crit +4 Dmg.mod +9% acid Acc +7 (+2 eff.) ----- def ----- Resists +5% arcane +20% nature Max.HP +80.00 Rings make your fingers look great! |
| Around neck | stralite amulet 'Breezefury'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +13 Wil dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +21% mind Melee Ret 10 nature ----- def ----- Resists +26% mind Confus- +40% ---------- misc Psi/ret +0.20 Amulets make your neck look great! |
| In main hand | Elamina the pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 acid On Hit.r1 +16 acid On Hit: * 20% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% physical +11% mind +16% darkness Res.pen +7% physical +10% mind +10% darkness On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Resists +6% physical Heal.mod +26% Heal/summ +29 ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Balancevault'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Crit.mult +20.00% Phys.pwr +8 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +12% mind Res.pen +10% nature Melee Ret 6 nature 10 light ----- def ----- Spell.save +10 (+4 eff.) ---------- misc Equi/ret +0.12 Size +1 A belt that goes around your waist. |
| In off hand | Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Cloak | Jetarc of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% Dmg.mod +6% nature +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 41 On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 10 * 27% chance to reduce damage dealt by 33% ----- def ----- Defense +2 (+2 eff.) Spell.save +16 (+6 eff.) Mind.save +16 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Erokalthorand the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Str +7 Mag +7 Wil +2 Cun +3 Con dps ---------- Mind.crit +3% Crit.mult +10.00% Dmg.mod +28% lightning +21% physical +12% cold +21% nature +21% acid ----- def ----- Resists +13% lightning +40% acid +11% cold +5% arcane +15% all Poison- +30% Disease- +48% ---------- misc Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+12 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Achievements
Log
Loyal Ghoul Alchemist activates Frost Infusion.
Loyal Ghoul Alchemist deactivates Mutation.
Loyal Ghoul Alchemist activates Mutation.
Character control switched to Loyal Ogre Wyrmic.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Loyal Ogre Wyrmic deactivates Elemental Harmony.
Loyal Ogre Wyrmic activates Elemental Harmony.
Loyal Ogre Wyrmic deactivates Icy Skin.
Loyal Ogre Wyrmic activates Icy Skin.
Loyal Ogre Wyrmic deactivates Adventure Friendly Fire Disabler.
Loyal Ogre Wyrmic activates Adventure Friendly Fire Disabler.
Loyal Ogre Wyrmic deactivates Elemental Harmony.
Loyal Ogre Wyrmic activates Elemental Harmony.
Loyal Ogre Wyrmic deactivates Icy Skin.
Loyal Ogre Wyrmic activates Icy Skin.
Loyal Ogre Wyrmic deactivates Adventure Friendly Fire Disabler.
Loyal Ogre Wyrmic activates Adventure Friendly Fire Disabler.
Character control switched to Loyal Shalore Mindslayer.
Loyal Shalore Mindslayer deactivates Skate.
Loyal Shalore Mindslayer activates Skate.
Loyal Shalore Mindslayer deactivates Adventure Friendly Fire Disabler.
Loyal Shalore Mindslayer activates Adventure Friendly Fire Disabler.
Loyal Shalore Mindslayer deactivates Beyond the Flesh.
Loyal Shalore Mindslayer activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Aura
- Heartstart
- Charged Aura
- Thermal Shield
- Charged Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
The raging fire around Loyal Ghoul Alchemist calms down and disappears.





































































