










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 33 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Elydhelaith the wolf at level 33 on the 38th Haze 123rd year of Ascendancy at 20:41 / 1 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 72 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 26 (base 19) |
Resources
| Life | -70/749 |
| Paradox | 372 |
| Healing Factor | 1.2745771506546 |
| Regeneration | 12.682042649013 |
Speed
| Mental | +6.134043010971% |
| Attack | +6.134043010971% |
| Movement | +3.9523939676656E-12% |
| Spell | +6.134043010971% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 12 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 8% |
| Speed | 0.94220475507244 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 5% |
| Speed | 0.94220475507244 |
Offense: Damage Bonus
| Acid | +12% |
| Temporal | +28% |
| Nature | +15% |
| Mind | +4% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +20% |
| Blight | +20% |
| Fire | +5% |
| Mind | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 34 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 47%( 70%) |
| Acid | + 29%( 70%) |
| Nature | + 24%( 70%) |
| Temporal | + 38%( 70%) |
| Blight | + 43%( 70%) |
| Cold | + 56%( 70%) |
| Mind | + 21%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 66% |
| Silence Resistance | 34% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Bethiletta the copperhead snake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. * You've found the needed faerlhing fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +4 Fatigue +3% Silence- +34% Confus- +28% Stun/Frz- +26% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Loambait2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% fire ----- def ----- Armour +4 Resists +15% blight Max.HP +43.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Daimisus (15 def, 3 armour) =Water=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Res.pen +20% blight ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +3% Resists +18% darkness +10% cold Die.at -60.00 life ---------- misc Mana/s.crit +1.00 Infravis +4 Breathe water A cap made of leather. |
| Tool | Layomira the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Cun +4 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +15% acid Crit.chn- 15.00% ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 Stun/Frz- +20% ---------- misc Max.enc +22 Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around waist | Eilinuma the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +20% mind +20% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Fatigue -5% ---------- misc Max.enc +22 A belt that goes around your waist. |
| In main hand | yew magestaff 'Oozesorrow' (25-30 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +20 (+7 eff.) S.pwr/crit +7 Dmg.mod +3% nature +25% temporal Res.pen +15% nature ----- def ----- Armour +8 Defense +7 (+4 eff.) Resists +9% nature ---------- misc Wards +3 temporal Talents +3 Ward +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 29.09 to 34.91 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Eliwen the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +4 Wil dps ---------- Crit.mult +10.00% Melee+ 6 mind Dmg.mod +4% mind Melee Ret 4 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Layildamina (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +13% cold ----- def ----- Resists +17% blight +19% cold +15% temporal +11% all Max.HP +101.00 HP.reg +5.70 Heal.mod +22% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick cashmere cloak of the voidstalker (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +11% temporal +19% darkness +19% cold Def/telep +13 Res/telep +12% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the warrior (res 19%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (414.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Inflicts 529.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 59; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 59.36 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 19; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 435; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 435 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 28; blocks 3; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard =6 Con=2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
warrior's copper amulet of strength (+3) =3 Str=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Flarebender0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +25% fire ----- def ----- Defense +10 (+5 eff.) Resists +12% temporal +1% physical Spell.save +12 (+6 eff.) Pinning- +20% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Vargh Redemption =6 Con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 18.72 cold and 16.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+5 eff.) Rings make your fingers look great! |
Mayiba the Scorpionhue (21-31 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Arcane Power 21.0 - 31.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +16 cold On Hit.r1 +16 nature While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +20 (+7 eff.) Melee Ret 10 nature Massive two-handed battleaxes. |
balanced stralite greatsword of massacre (62-99 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Master Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +12 (+9 eff.) ----- def ----- Defense +12 (+6 eff.) Disarm- +50% Massive two-handed swords. |
blazebringer's dwarven-steel longsword (22-30 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Nature Power 22.0 - 30.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +29 fire While equipped: dps ---------- All.spd +4% Res.pen +13% fire Sharp, long, and deadly. |
steel mace 'Ulfiruigar' (13-18 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +18% blight Acc +9 (+8 eff.) Melee Ret 4 blight ----- def ----- Defense +33 (+14 eff.) Resists +5% arcane +6% temporal Phys.save +6 (+6 eff.) HP.reg +4.00 Heal.mod +20% Disarm- +30% Knockbk- +20% Blunt and deadly. |
Daimuroddavor the Cobrastone (20-24 power, 4 apr, fire element) =4 Con=5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Mag +3 Wil +4 Con dps ---------- Spell.crit +3% Spell.pwr +13 (+5 eff.) Dmg.mod +6% nature +20% fire ----- def ----- Armour +3 Hardiness +6% Phys.save +6 (+6 eff.) ---------- misc Max.mana +61.00 Talents +1 Command Staff On Spell Hit: 10% Manathrust 2 Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+7 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
ash vilestaff 'Chalularab' (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Mag +2 Wil dps ---------- Spell.crit +6% Spell.pwr +15 (+5 eff.) Dmg.mod +15% temporal Res.pen +10% mind ----- def ----- Phys.save +5 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +16 (+6 eff.) Melee+ 15 fire Dmg.mod +25% temporal ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood magestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.18 Max.mana +82.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Umbrawilter the stralite waraxe (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 blight +18 cold On Hit: 20% Epidemic 4 On Hit: * 20% chance to reduce damage dealt by 21% * 13% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Dmg.mod +6% darkness Res.pen +10% arcane +25% darkness Acc +13 (+10 eff.) Melee Ret 2 arcane ----- def ----- Disease- +21% One-handed war axes. |
blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+4 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Glidanne (30 def, 6 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Dmg.mod +6% physical +19% fire Apr +4 ----- def ----- Armour +6 Defense +30 (+13 eff.) Resists +28% fire +11% all ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
mindwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +6% acid +13% physical +13% fire +13% cold ----- def ----- Resists +14% acid +14% physical +16% fire +14% cold +13% all Mind.save +20 (+10 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour) =4 Con=2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% all Poison- +20% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinyma (0 def, 3 armour) =3 Con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Mag +3 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isasewen (0 def, 1 armour) =Equip=2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Res.pen +10% mind Apr +1 ----- def ----- Armour +1 Silence- +24% Confus- +21% Stun/Frz- +20% A pair of boots made of leather. |
Shadowenvy (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +1 Resists +6% lightning +7% temporal +3% darkness Phys.save +12 (+11 eff.) Die.at -60.00 life Pinning- +10% A pair of boots made of leather. |
Unreharaleg the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +6% fire +3% light +5% cold Die.at -40.00 life Silence- +20% A pair of boots made of leather. |
fleetfooted pair of hardened leather boots of force (6 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +3 Dex dps ---------- Phys.pwr +7 (+7 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) A pair of boots made of leather. |
Islelaith (0 def, 2 armour) =mayb=1.0 T2 hands armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex dps ---------- Mind.crit +3% Melee+ 11 temporal Ranged+ 11 temporal Dmg.mod +15% physical +12% mind +7% temporal ----- def ----- Armour +2 Resists +11% temporal ---------- misc Equi/ret +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's dwarven-steel gauntlets (0 def, 7 armour) =7 Con=1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +7 Hardiness +7% Fatigue +3% Resists +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Airwolf (0 def, 1 armour) =30 spell power=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Spell.pwr +30 (+10 eff.) Dmg.mod +9% temporal Phasing +30% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Phys.save +13 (+12 eff.) ---------- misc Max.vim +40.00 A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+11 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Turosantir the linen wizard hat (1 def, 0 armour) =Equip=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire +12% mind +5% arcane Phys.save +18 (+14 eff.) Max.HP +80.00 Stun/Frz- +20% A pointy cloth hat, very wizardly... |
iron helm 'Hanevon' (0 def, 3 armour) =5 con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag +1 Wil +1 Cun +5 Con ----- def ----- Armour +3 Fatigue +5% Crit.chn- 5.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Mayyyama' (11 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Defense +11 (+6 eff.) Resists +6% light +1% physical Phys.save +6 (+6 eff.) Max.HP +20.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Barirek' (0 def, 1 armour) =Water Breathing=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +1% Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +9% mind ----- def ----- Armour +1 Fatigue +1% Resists +7% cold Spell.save +3 (+1 eff.) ---------- misc Breathe water A cap made of leather. |
rough leather cap of strength (+2) (0 def, 1 armour) =2 Str=2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Khelogahad the Glitterumbra (15 def, 23 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Cun +4 Con ----- def ----- Armour +23 Defense +15 (+8 eff.) Fatigue +12% Resists +11% acid +6% physical +3% blight +11% fire +11% lightning +27% cold Mind.save +16 (+8 eff.) Max.HP +63.00 ---------- misc Light +3 A suit of armour made of mail. |
radiant stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +17% blight +7% physical +18% darkness Phys.save +17 (+14 eff.) ---------- misc Light +2 A suit of armour made of mail. |
dwarven-steel shield 'Glorasessra' (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun dps ---------- Dmg.mod +24% mind ----- def ----- Armour +6 Fatigue +8% Resists +20% blight +15% nature +9% light ---------- misc Equi/ret +0.20 Max.psi +30.00 Talents +1 Block Handheld deflection devices. |
steel shield 'Dazzletrail' (0 def, 4 armour, 43 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +5 Wil dps ---------- Melee+ 7 fire Dmg.mod +6% mind Res.pen +25% mind Melee Ret 8 mind 7 fire ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
630 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethigana2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Resists +3% mind Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Giwyn'2.0 T1 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+5 eff.) ----- def ----- Armour +2 Defense +10 (+5 eff.) ---------- misc Max.stam +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+6 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 140.89 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+3 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
cleansing elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Silk the Cornac Paradox Mage level 11
62nd Dusk 122nd year of Ascendancy at 00:56 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Silk the Cornac Paradox Mage level 23
63rd Pyre 123rd year of Ascendancy at 01:36 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Silk the Cornac Paradox Mage level 18
12nd Pyre 123rd year of Ascendancy at 11:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Silk the Cornac Paradox Mage level 10
9th Mirth 122nd year of Ascendancy at 11:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Silk the Cornac Paradox Mage level 20
32nd Pyre 123rd year of Ascendancy at 16:14 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Silk the Cornac Paradox Mage level 30
3rd Haze 123rd year of Ascendancy at 19:16 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Silk the Cornac Paradox Mage level 18
12nd Pyre 123rd year of Ascendancy at 13:40 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Silk the Cornac Paradox Mage level 12
13rd Haze 122nd year of Ascendancy at 01:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Silk the Cornac Paradox Mage level 6
3rd Mirth 122nd year of Ascendancy at 03:48 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Silk the Cornac Paradox Mage level 28
67th Dusk 123rd year of Ascendancy at 19:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Silk the Cornac Paradox Mage level 10
1st Summertide 122nd year of Ascendancy at 14:27 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Silk the Cornac Paradox Mage level 28
67th Dusk 123rd year of Ascendancy at 07:14 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Silk the Cornac Paradox Mage level 23
62nd Pyre 123rd year of Ascendancy at 18:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Silk the Cornac Paradox Mage level 17
41st Regrowth 123rd year of Ascendancy at 20:49 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Silk the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 18:14 see stats
Log
Attenuate from Silk killed Cold drake hatchling!
Attenuate from Silk killed Cold drake hatchling!
Silk's Temporal Bolt hits Elydhelaith the wolf for (1 to psi shield), 0 physical, (18 to psi shield), 7 temporal (8 total damage).
Elydhelaith the wolf uses Venomous Strike.
Elydhelaith the wolf performs a melee critical strike against Silk!
Elydhelaith the wolf performs a melee critical strike against Silk!
Silk is poisoned!
Silk slows down.
Silk converts damage to paradox!
Elydhelaith the wolf hits Silk for (18 dissipated), (79 converted), 185 nature, (14 dissipated), (10 converted), 24 fire, (7 dissipated), (5 converted), 12 physical, (18 dissipated), (49 converted), 114 nature, (0 dissipated), 0 arcane, (7 dissipated), (5 converted), 12 physical (349 total damage).
Melee retaliation hits Elydhelaith the wolf for (0 to psi shield), 0 physical, (0 to psi shield), 0 mind, (0 to psi shield), 0 physical, (0 to psi shield), 0 mind (0 total damage).
Talent Attenuate is ready to use.
Silk converts damage to paradox!
Deadly Poison from Elydhelaith the wolf hits Silk for (18 dissipated), (14 converted), 32 nature (33 total damage).
Poison from Elydhelaith the wolf hits Silk for (14 dissipated), (10 converted), 23 nature (24 total damage).
Silk receives 17 healing from Temporal Restoration Field.
Elydhelaith the wolf's Beyond the Flesh performs a melee critical strike against Silk!
Silk is crippled.
Silk converts damage to paradox!
Elydhelaith the wolf's Beyond the Flesh hits Silk for (18 dissipated), (30 converted), 70 physical, (5 dissipated), (4 converted), 9 lightning, (2 dissipated), (2 converted), 4 cold, (7 dissipated), (5 converted), 12 physical (97 total damage).
Attenuate from Silk hits Cold drake hatchling for 2 physical, 44 temporal (47 total damage).
Melee retaliation hits Elydhelaith the wolf for (0 to psi shield), 0 physical, (0 to psi shield), 0 mind (0 total damage).
Elydhelaith the wolf uses Telekinetic Smash.
Elydhelaith the wolf performs a melee critical strike against Silk!
Your Contingency triggered Time Shield!
Poison bursts out of Silk's corpse!
Silk converts damage to paradox!
Elydhelaith the wolf hits Silk for (18 dissipated), (70 converted), 165 physical, (14 dissipated), (10 converted), 24 fire, (7 dissipated), (5 converted), 12 physical, (18 dissipated), (16 converted), 39 physical, (0 dissipated), 0 arcane, (7 dissipated), (5 converted), 12 physical, (18 dissipated), (39 converted), 92 physical, (7 dissipated), (5 converted), 12 physical (359 total damage).
Melee retaliation hits Elydhelaith the wolf for (0 to psi shield), 0 physical, (0 to psi shield), 0 mind, (0 to psi shield), 0 physical, (0 to psi shield), 0 mind, (0 to psi shield), 0 physical, (0 to psi shield), 0 mind (1 total damage).
Silk the level 33 cornac paradox mage was crushed to death by Elydhelaith the wolf on level 1 of Ruined Dungeon.































































































































