











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 23 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Nerivea the maulotaur at level 19 on the 78th Haze 122nd year of Ascendancy at 20:20 0 / 6Killed by Betutta the multi-hued drake hatchling at level 20 on the 79th Haze 122nd year of Ascendancy at 14:43 Killed by Ividhetta the gelatinous cube at level 20 on the 10th Decay 122nd year of Ascendancy at 16:57 Killed by Poruma the snow giant boulder thrower at level 21 on the 7th Allure 123rd year of Ascendancy at 15:29 Killed by Ce'Nidhekira the giant army ant at level 21 on the 7th Allure 123rd year of Ascendancy at 19:51 Killed by Ivigawen the brown bear at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 13:56 |
Primary Stats
| Strength | 49 (base 42) |
| Dexterity | 12 (base 10) |
| Constitution | 19 (base 13) |
| Magic | 58 (base 53) |
| Willpower | 14 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -73/765 |
| Mana | 0/252 |
| Stamina | 171/176 |
| Insanity | 0/100 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 1.3489654071944 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +42.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 18.532340182512 |
| See Invisible | 24.532340182512 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 54 |
| Crit Chance | 17% |
| APR | 11 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Physical | +3% |
| Cold | +4% |
| All | 0% |
| Lightning | +4% |
| Light | +24% |
| Mind | +21% |
| Darkness | +15% |
| Nature | +6% |
Offense: Damage Penetration
| Nature | +5% |
| Fire | +5% |
| Arcane | +15% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55 (88.568973732692%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 23 |
| Physical Save | 31 |
| Spell Save | 34 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 44%( 70%) |
| All | 0%( 70%) |
| Lightning | + 36%( 70%) |
| Physical | + 12%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | 0%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 17%( 70%) |
| Nature | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 13% |
| Disarm Resistance | 41% |
| Stun Resistance | 66% |
| Poison Resistance | 10% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 696% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 337 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. * You've found the needed red crystal shard. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerydhenor the Sunfurnace (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% nature +24% light ----- def ----- Armour +4 Fatigue -3% Resists +7% lightning +7% fire +6% temporal +7% cold Max.HP +33.00 ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Heatumbra2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% fire Melee Ret 6 fire ----- def ----- Armour +6 Resists +6% acid +5% arcane Mind.save +3 (+2 eff.) Max.HP +40.00 Poison- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Daguromilaran the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +20 (+6 eff.) Dmg.mod +3% physical Apr +1 ----- def ----- Armour +3 Fatigue +1% Die.at -60.00 life ---------- misc Infravis +1 A cap made of leather. |
| Tool | Floevortex [power 116] (8/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Res.pen +5% mind Melee Ret 4 cold ----- def ----- Resists +3% cold +9% mind +3% fire Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Earindil1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +21% cold Crit.chn- 10.00% Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | dwarven-steel battleaxe 'Ce'Nymirin' (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +23 cold On Crit.r2 +4 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex +1 Con dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +16 (+4 eff.) ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +6 Massive two-handed battleaxes. |
| On hands | Gunykalthorion (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 10 lightning 5 cold Dmg.mod +4% lightning +4% cold Res.pen +15% arcane Acc +6 (+2 eff.) Melee Ret 4 blight ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning +6% cold +5% arcane Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Isitha the steel plate armour (0 def, 20 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +1 Mag ----- def ----- Armour +20 Fatigue +22% Resists +5% acid +6% physical +7% fire +24% lightning +7% cold Disarm- +21% Stun/Frz- +21% Knockbk- +24% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Velona the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Mind.crit +1% Dmg.mod +6% mind ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +12% acid Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Venomknave'0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +6 Wil +3 Con dps ---------- Mind.pwr +7 (+3 eff.) Res.pen +5% nature ----- def ----- Resists +6% physical Phys.save +8 (+4 eff.) Mind.save +5 (+3 eff.) Max.HP +49.00 HP.reg +1.00 Confus- +13% ---------- misc Stam/turn +0.50 Light +2 Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 478%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 602%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 277; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 277 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 70; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 70 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 242; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
warrior's copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Belumina0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +1 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +31% acid Rings make your fingers look great! |
Blizzardknight0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +6% cold +3% fire Res.pen +10% cold ----- def ----- Resists +6% cold Spell.save +11 (+5 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
mule's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Silence- +21% ---------- misc Max.enc +22 Mana/turn +0.12 Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Blastsmasher'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +7 Dex +2 Con dps ---------- Dmg.mod +18% lightning Acc +14 (+4 eff.) ----- def ----- Resists +6% mind +6% temporal Mind.save +9 (+5 eff.) Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Woeoath the steel battleaxe (137% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 darkness Against +9% Living On Hit: * 20% chance to reduce damage dealt by 13% * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Mind.save +6 (+3 eff.) Silence- +10% Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Scaldstrider' (165% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +12 blight While equipped: Stats +12 Con +10 Wil dps ---------- Acc +12 (+3 eff.) Melee Ret 4 blight ----- def ----- Defense +12 (+7 eff.) Resists +18% fire Max.HP +19.00 Disarm- +43% Massive two-handed mauls. |
Emelovea the steel greatsword (123% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 123% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Res.pen +9% physical +12% all Acc +19 (+5 eff.) Apr +19 On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +6% darkness +5% arcane Heal.mod +5% Massive two-handed swords. |
Poryleba (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Mag dps ---------- Phys.crit +9.0% Crit.mult +5.00% Res.pen +5% blight ---------- misc Mana/turn +0.08 Massive two-handed swords. |
dwarven-steel greatsword (147% power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
dwarven-steel greatsword of amnesia (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
iron greatsword of enduring (112% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Nature Power 112% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Con +9 Wil ----- def ----- Max.HP +14.00 Massive two-handed swords. |
steel greatsword 'Camilathadin' (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 128% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +2 Cun dps ---------- Res.pen +15% acid +7% physical Acc +7 (+2 eff.) Apr +7 ----- def ----- Crit.chn- 10.00% Massive two-handed swords. |
steel longsword 'Rhukalthomas' (104% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 blight +9 cold On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 22 * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: ----- def ----- Resists +1% physical Phys.save +6 (+3 eff.) Disease- +10% Cut- +20% Sharp, long, and deadly. |
steel mace 'Halobar' (105% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 cold On Hit.r1 +6 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: dps ---------- Res.pen +15% acid ----- def ----- Resists +6% temporal Blunt and deadly. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 197.09 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Ravenquill (101% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 darkness +6 light +18 cold +8 arcane Against +11% Undead On Crit.r2 +4 arcane On Hit: * 10% chance to reduce damage dealt by 13% While equipped: dps ---------- Dmg.mod +3% darkness One-handed war axes. |
Islesevea the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Dex +5 Wil dps ---------- Mind.pwr +25 (+12 eff.) Dmg.mod +3% mind Melee Ret 4 physical ----- def ----- Defense +5 (+4 eff.) Resists +6% acid +7% blight A belt that goes around your waist. |
rough leather belt 'Manezor'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +15 (+9 eff.) Resists +2% physical Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Teleport- +20% A belt that goes around your waist. |
Frozendash (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Dmg.mod +15% physical +16% fire ----- def ----- Resists +24% fire +6% cold +15% all Phys.save +3 (+1 eff.) Die.at -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of nature (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% nature ----- def ----- Resists +24% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Stormsweeper' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +32% lightning ----- def ----- Resists +31% lightning +15% all Crit.chn- 15.00% ---------- misc Equi/ret +0.08 Psi/ret +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blindmaster (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Dex +1 Con dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +3% mind +6% light ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +6 ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +5 ----- def ----- Armour +3 A pair of boots made of leather. |
pair of rough leather boots 'Loamtrail' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +15% acid Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
Boryran the Weepwing (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +3% lightning Res.pen +5% nature Acc +5 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% lightning +6% blight Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +2.00 Disarm- +25% ---------- misc Stam/turn +0.70 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of strength (+2) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 6 physical Dmg.mod +5% physical ----- def ----- Armour +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
umbral iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eloleba (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% acid ----- def ----- Armour +3 Fatigue +5% Resists +3% acid Phys.save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Erilach the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Defense +5 (+4 eff.) Fatigue +1% Resists +3% blight +11% light +11% darkness Stun/Frz- +20% ---------- misc Psi/ret +0.04 A cap made of leather. |
Gileldil the Scaldtrail (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal +2% physical Max.HP +20.00 Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of strength (+3) (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blizzardwitch the dwarven-steel mail armour (3 def, 9 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +1% Dmg.mod +6% cold ----- def ----- Armour +9 Defense +3 (+3 eff.) Fatigue +12% Resists +8% acid +7% cold +6% physical Phys.save +13 (+6 eff.) Mind.save +16 (+8 eff.) ---------- misc Hate/m.crit +3.00 Breathe water A suit of armour made of mail. |
hardened leather armour of cold resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+6 eff.) Fatigue +8% Resists +18% cold A suit of armour made of leather. |
Erelifast the Sootcast (0 def, 10 armour, 205.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +15% darkness +6% mind ----- def ----- Armour +10 Fatigue +8% Resists +22% lightning +12% fire Mind.save +6 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of the stars (0 def, 4 armour, 43 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +1 Mag dps ---------- Dmg.mod +13% light +14% darkness ----- def ----- Armour +4 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows of grasping (20/20, 143% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Nature Power 144% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 78 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kindlestrider the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +2 Cun +2 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% fire Acc +3 (+1 eff.) ----- def ----- Armour +4 ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Unrydir2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% light Phys.save +12 (+6 eff.) Max.HP +44.00 HP.reg +2.00 Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blaze's kiss the steel torque of clear mind [power 2] (8/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Mind.crit +1% Dmg.mod +9% light +3% mind Melee Ret 2 mind Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 23] (8/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of mindblast [power 330] (8/21 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 399 mind damage and silencing them for 4 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing iron torque of mindblast [power 100] (8/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Glynn the Deepsblight [power 116] (8/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +9% temporal On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Resists +9% temporal Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Kindlepride' [power 105] (8/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +3% light +6% mind Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 210 Base Damage: 105 Armor: 8 All Resist: 2 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Syilt the Ogre Writhing One level 10
7th Flare 122nd year of Ascendancy at 06:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Syilt the Ogre Writhing One level 23
29th Regrowth 123rd year of Ascendancy at 06:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Syilt the Ogre Writhing One level 10
7th Flare 122nd year of Ascendancy at 06:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Syilt the Ogre Writhing One level 20
79th Haze 122nd year of Ascendancy at 13:10 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Syilt the Ogre Writhing One level 23
29th Regrowth 123rd year of Ascendancy at 18:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Syilt the Ogre Writhing One level 20
2nd Decay 122nd year of Ascendancy at 21:34 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Syilt the Ogre Writhing One level 9
7th Mirth 122nd year of Ascendancy at 04:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Syilt the Ogre Writhing One level 9
9th Mirth 122nd year of Ascendancy at 02:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Syilt the Ogre Writhing One level 21
6th Allure 123rd year of Ascendancy at 05:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Syilt the Ogre Writhing One level 15
34th Dusk 122nd year of Ascendancy at 07:53 see stats
Log
Syilt calms down.
Spydric Poison from Ivigawen the brown bear hits Syilt for 3 healing, 35 nature (35 total damage) [3 healing].
Poison from Ivigawen the brown bear hits Syilt for 5 healing, 58 nature (58 total damage) [5 healing].
Ivigawen the brown bear is not crippled anymore.
Melee retaliation hits Syilt for 2 healing, 20 acid (20 total damage) [2 healing].
Poison from Ivigawen the brown bear hits Ivigawen the brown bear for (38 antimagic), 0 nature (0 total damage).
Ivigawen the brown bear hits Syilt for 2 physical, 11 mind, 1 healing, 12 darkness (25 total damage) [1 healing].
Tentacle Constriction from Syilt hits Ivigawen the brown bear for (69 antimagic), 53 darkness, (4 antimagic), 0 lightning, (1 antimagic), 0 cold (53 total damage).
Melee retaliation hits Ivigawen the brown bear for (2 antimagic), 0 cold, (3 antimagic), 0 blight, (2 antimagic), 0 fire (0 total damage).
Syilt is disarmed!
Syilt's defiled blood area effect hits Ivigawen the brown bear for (10 antimagic), 0 darkness, (4 antimagic), 0 lightning, (1 antimagic), 0 cold (0 total damage).
Melee retaliation hits Syilt for 2 healing, 23 acid (23 total damage) [2 healing].
Syilt casts Carrion Feet.
Syilt casts Carrion Feet.
Syilt speeds up.
Poison from Ivigawen the brown bear hits Syilt for 6 healing, 68 nature (68 total damage) [6 healing].
Spydric Poison from Ivigawen the brown bear hits Syilt for 4 healing, 41 nature (41 total damage) [4 healing].
Poison from Ivigawen the brown bear hits Ivigawen the brown bear for (45 antimagic), 0 nature (0 total damage).
Melee retaliation hits Syilt for 2 healing, 23 acid (23 total damage) [2 healing].
Tentacle Constriction from Syilt hits Ivigawen the brown bear for (69 antimagic), 25 darkness, (4 antimagic), 0 lightning, (1 antimagic), 0 cold (25 total damage).
Syilt's defiled blood area effect hits Ivigawen the brown bear for (6 antimagic), 0 darkness, (4 antimagic), 0 lightning, (1 antimagic), 0 cold (0 total damage).
Melee retaliation hits Syilt for 2 healing, 23 acid (23 total damage) [2 healing].
Syilt casts Horrific Display.
Ivigawen the brown bear resists the horrific assault!
The protective shield of Syilt disappears.
Poison from Ivigawen the brown bear hits Syilt for 6 healing, 68 nature (68 total damage) [6 healing].
Syilt the level 23 ogre writhing one was slimed to death by Ivigawen the brown bear on level 1 of Bearscape.
Ivigawen the brown bear is free from the tentacle constriction.

































































































