











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 22 / 74% |
| Size | big |
| Lifes / Deaths | Killed by Glorama the dredge captain at level 19 on the 69th Dusk 122nd year of Ascendancy at 07:54 0 / 6Killed by Emelille the giant ice ant at level 21 on the 75th Dusk 122nd year of Ascendancy at 13:12 Killed by giant spider at level 22 on the 76th Dusk 122nd year of Ascendancy at 07:12 Killed by Eilinurann the treant at level 22 on the 76th Dusk 122nd year of Ascendancy at 11:28 Killed by Eilinurann the treant at level 22 on the 76th Dusk 122nd year of Ascendancy at 12:47 Killed by Velath the squid at level 22 on the 77th Dusk 122nd year of Ascendancy at 10:05 |
Primary Stats
| Strength | 60 (base 51) |
| Dexterity | 13 (base 10) |
| Constitution | 20 (base 12) |
| Magic | 44 (base 41) |
| Willpower | 12 (base 10) |
| Cunning | 22 (base 11) |
Resources
| Life | -229/671 |
| Stamina | 148/222 |
| Vim | 100/192 |
| Healing Factor | 1.2370588855781 |
| Regeneration | 8.9686769204413 |
Speed
| Mental | +1.9984014443253E-13% |
| Attack | 0% |
| Movement | +9.9999999999999% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 36 |
| Crit Chance | 33% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 36 |
| Crit Chance | 31% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +18% |
| Temporal | +3% |
| Cold | +15% |
| Physical | +24% |
| Fire | +20% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +5% |
| Physical | +5% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.317011280365 (72.903125182002%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 15 |
| Physical Save | 32 |
| Spell Save | 32 |
| Mental Save | 11 |
Defense: Resistances
| Physical | + 6%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 14%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Pinning Resistance | 0% |
| Silence Resistance | 29% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by Mayuda the giant carpenter ant. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Shardskin. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Amyrach the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil +1 Con dps ---------- Dmg.mod +15% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Die.at -40.00 life ---------- misc Hate/m.crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Smolderwolf' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold +9% fire Melee Ret 2 fire ----- def ----- Armour +3 Fatigue +5% Resists +12% fire +3% darkness +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Yvuwyn' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +25 (+7 eff.) Dmg.mod +9% physical ----- def ----- Armour +1 Fatigue +1% Die.at -40.00 life HP.reg +3.00 ---------- misc Stam/turn +0.80 Hate/m.crit +3.00 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of gale force 'Toranik' [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Apr +3 ----- def ----- Armour +2 ---------- misc Max.mana +20.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 136 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glorowen the Glitteridol0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +15% light Res.pen +5% light ----- def ----- Armour +8 HP.reg +2.00 Silence- +29% Stun/Frz- +23% ---------- misc Mana/turn +0.17 Rings make your fingers look great! |
| On fingers | Ebonywitch the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag +3 Wil dps ---------- Dmg.mod +11% fire Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Resists +3% cold +22% fire Rings make your fingers look great! |
| Around neck | wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | dwarven-steel battleaxe 'Sewerflash' (154% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +4 lightning On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+3 eff.) Dmg.mod +6% lightning Acc +12 (+5 eff.) ----- def ----- Defense +7 (+5 eff.) Resists +6% nature Disarm- +31% Massive two-handed battleaxes. |
| Around waist | Nerilemira the Winterpyre1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% cold ----- def ----- Resists +3% nature +6% temporal Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Heal.mod +15% Stun/Frz- +10% A belt that goes around your waist. |
| In off hand | Tarriran (97% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 97% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Crit.mult +10.00% Melee Ret 6 mind ----- def ----- Defense +5 (+4 eff.) Resists +3% mind ---------- misc Max.stam +20.00 Sharp, short and deadly. |
| Cloak | Noonravager the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% light Res.pen +5% physical ----- def ----- Armour +4 Defense +1 (+1 eff.) Die.at -40.00 life ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Pyrevalor the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% fire ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +6% physical +11% darkness +16% cold +6% fire +11% light Phys.save +11 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
Inventory
healing infusion of the sneak (heal 108; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 108 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 499%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 352; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 325; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 23%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 27%; magical, mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Brodudir the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +3% blight +11% fire +9% nature +11% cold Amulets make your neck look great! |
Yvodhevena0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind +11% fire Melee Ret 8 mind ----- def ----- Defense +5 (+4 eff.) Resists +22% fire Rings make your fingers look great! |
copper ring 'Fulimas'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +11% nature Melee Ret 8 physical ----- def ----- Resists +22% nature +3% acid Crit.chn- 5.00% Die.at -20.00 life ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
steel ring 'Kilnnight'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +6% acid +15% fire Acc +6 (+3 eff.) ----- def ----- Mind.save +6 (+6 eff.) Max.HP +24.00 Disarm- +24% Confus- +24% Pinning- +24% Knockbk- +20% Rings make your fingers look great! |
Neryriarin the steel battleaxe (117% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 117% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +10 (+3 eff.) Res.pen +7% physical ----- def ----- Resists +3% blight +3% lightning Heal.mod +10% Disarm- +14% Massive two-handed battleaxes. |
iron battleaxe 'Bethona' (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 111% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +10.0% ----- def ----- Resists +1% physical Massive two-handed battleaxes. |
Alimnir (102% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 102% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: Stats +2 Dex +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% physical +5% mind +7% all Acc +7 (+3 eff.) Apr +5 ----- def ----- Disarm- +10% ---------- misc Max.psi +10.00 Light +3 Sharp, short and deadly. |
Emelemina the Airrip (101% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master/Psionic Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning +5 cold +7 darkness Against +7% Living On Hit.r1 +12 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +9% lightning Sharp, short and deadly. |
Phlegmking (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +20 lightning +15 cold On Hit: * 20% chance to slow global speed by 39% While equipped: dps ---------- Mov.spd +25% Res.pen +9% lightning +9% cold ----- def ----- Resists +24% acid +6% light +6% lightning Sharp, short and deadly. |
Shadowwrack (111% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master Power 111% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage * Create an explosion dealing 61 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +8% all +14% fire Acc +14 (+5 eff.) Apr +7 Melee Ret 2 darkness ----- def ----- Resists +6% blight +6% light Sharp, short and deadly. |
Searmaim (147% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 147% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +13 fire On Crit.r2 +8 lightning While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +9 (+6 eff.) Resists +12% fire Disarm- +34% Massive two-handed mauls. |
dwarven-steel greatmaul 'Xariata' (165% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 165% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +14 lightning +14 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: Stats +3 Mag dps ---------- Spell.crit +1% S.pwr/crit +4 Mov.spd +35% Res.pen +13% lightning +7% cold Phasing +30% Massive two-handed mauls. |
Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Noonsear the steel longsword (112% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire On Crit.r2 +4 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 19 On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Mag +1 Wil dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Dmg.mod +6% light ----- def ----- Resists +3% light Sharp, long, and deadly. |
Blazewolf the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Armour +2 Resists +3% lightning Spell.save +6 (+3 eff.) Heal.mod +5% Cut- +20% ---------- misc Size +1 A belt that goes around your waist. |
Higrim1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +2 (+1 eff.) Acc +25 (+9 eff.) Apr +2 ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Runoraneg the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Mind.crit +1% Apr +1 ----- def ----- Mind.save +3 (+3 eff.) Max.HP +30.00 A belt that goes around your waist. |
Beozor the Shimmerstoker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +30% lightning Res.pen +10% lightning Melee Ret 8 lightning ----- def ----- Defense +2 (+2 eff.) Resists +6% lightning +9% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wretchtitan (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +9% mind +3% darkness Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Dawnrend' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Con ----- def ----- Defense +6 (+4 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Gunyrand' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Dex +1 Cun +1 Con dps ---------- Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gleamblood the pair of rough leather boots (0 def, 9 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +5% physical ----- def ----- Armour +9 Resists +3% light ---------- misc Infravis +1 A pair of boots made of leather. |
Cyrenne the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +9 Mag +10 Wil dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 9 blight 13 arcane Dmg.mod +6% blight +7% arcane +6% acid Res.pen +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +7% arcane +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Undeathlord (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Cun +1 Wil dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness Melee Ret 4 mind On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+5 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betoma (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% acid ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% Phys.save +11 (+6 eff.) ---------- misc Infravis +2 A cap made of leather. |
Gliwyn the Morningbraze (0 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% light Acc +15 (+6 eff.) ----- def ----- Armour +11 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sparkwisp the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% arcane Melee Ret 2 light ----- def ----- Armour +3 Fatigue +5% Resists +3% light +15% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Torchborn' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +9% darkness +6% cold Phys.save +9 (+5 eff.) Max.HP +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eluldath the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +6 Wil dps ---------- Dmg.mod +3% blight ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +14% blight +14% darkness +6% acid Max.HP +29.00 HP.reg +5.40 Heal.mod +11% ---------- misc Stam/turn +0.50 Max.vim +20.00 Light +1 A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Poranor the Spiderminister (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% arcane ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +12% arcane +17% lightning Spell.save +20 (+9 eff.) ---------- misc Mana/turn +0.04 A suit of armour made of mail. |
impenetrable steel mail armour of lightning resistance (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
Velidhetira (0 def, 9 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +7% cold +5% arcane +3% blight Mind.save +12 (+10 eff.) Max.HP +20.00 ---------- misc Breathe water A suit of armour made of metal plates. |
iron pickaxe 'Chedil' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +5% nature ----- def ----- Resists +11% nature Crit.chn- 5.00% Phys.save +3 (+2 eff.) Cut- +20% Disarm- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Dimspar2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% darkness Melee Ret 2 lightning ----- def ----- Resists +6% darkness +6% lightning ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hettagen the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +9 Wil +1 Con dps ---------- Res.pen +15% blight ----- def ----- Mind.save +7 (+7 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 112.87 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 112.87 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremurelar the Shimmerbrace [power 275] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% mind Melee Ret 6 lightning ----- def ----- Mind.save +6 (+6 eff.) ---------- misc Max.hate +4.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 341 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Milo the Ogre Doombringer level 22
76th Dusk 122nd year of Ascendancy at 14:17 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Milo the Ogre Doombringer level 6
79th Pyre 122nd year of Ascendancy at 02:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Milo the Ogre Doombringer level 10
10th Flare 122nd year of Ascendancy at 09:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Milo the Ogre Doombringer level 20
72nd Dusk 122nd year of Ascendancy at 03:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Milo the Ogre Doombringer level 13
33rd Dusk 122nd year of Ascendancy at 23:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Milo the Ogre Doombringer level 6
1st Flare 122nd year of Ascendancy at 10:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Milo the Ogre Doombringer level 22
77th Dusk 122nd year of Ascendancy at 01:30 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Milo the Ogre Doombringer level 16
47th Dusk 122nd year of Ascendancy at 04:44 see stats
Log
Poison from Velath the squid hits Milo for (34 abyssal shield), (34 absorbed), 0 nature (0 total damage).
Burning from Milo hits Bloated ooze for 6 fire damage.
Milo uses Infusion: Movement.
Milo is moving at extreme speed!
Milo casts Fearfeast.
You gain 0.0 turns!
Milo slows down.
Milo receives 9 healing from Fearfeast.
Your shield crumbles under the damage!
The shield around Milo crumbles.
Milo's spell attains critical power!
Milo loses 10 health to the soulburn.
Milo calms down.
Talent Incinerating Blows is ready to use.
Bloated ooze hits Milo for (0 abyssal shield), 0 nature (0 total damage).
Burning from Milo hits Bloated ooze for 59 fire damage.
Fiery Aegis from Milo hits Bloated ooze for 183 fire damage.
Melee retaliation hits Bloated ooze for 7 blight, 18 fire, 2 mind (27 total damage).
Poison from Velath the squid hits Milo for (27 abyssal shield), (82 absorbed), 39 nature (39 total damage).
Milo loses 10 health to the soulburn.
Milo feels pain again.
Milo's surge ends.
Poison from Velath the squid hits Milo for (27 abyssal shield), 93 nature (93 total damage).
Milo loses 10 health to the soulburn.
Talent Infusion: Healing is ready to use.
Poison from Velath the squid hits Milo for (26 abyssal shield), 148 nature (148 total damage).
Milo the level 22 ogre doombringer was treehugged to death by Velath the squid on level 2 of Lake of Nur.





































































































