











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 27 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Lisille the Guardian at level 22 on the 17th Regrowth 123rd year of Ascendancy at 12:47 0 / 7Killed by Eilinomira the spitting spider at level 22 on the 17th Regrowth 123rd year of Ascendancy at 17:05 Killed by Emeluna the dire wolf at level 22 on the 19th Regrowth 123rd year of Ascendancy at 01:40 Killed by elven cultist at level 24 on the 51st Regrowth 123rd year of Ascendancy at 11:54 Killed by Grand Corruptor at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 19:59 Killed by The Master at level 27 on the 31st Pyre 123rd year of Ascendancy at 12:18 Killed by The Master at level 27 on the 31st Pyre 123rd year of Ascendancy at 15:10 |
Primary Stats
| Strength | 39 (base 26) |
| Dexterity | 84 (base 58) |
| Constitution | 62 (base 35) |
| Magic | 23 (base 10) |
| Willpower | 58 (base 12) |
| Cunning | 46 (base 12) |
Resources
| Life | -73/723 |
| Stamina | 241/358 |
| Healing Factor | 1.3398029716162 |
| Regeneration | 23.781502746187 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 56.553034213828 |
| See Invisible | 63.553034213828 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 60 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +21% |
| Cold | +15% |
| Light | +11% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (57.155997060385%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 38 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Lightning | + 50%( 70%) |
| Nature | + 39%( 70%) |
| Cold | + 48%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 24%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 4 temporal, 5 blight |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Vorinne the cold drake. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by poison gas trap. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 89. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed wretchling eyeball. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * You've found the needed naga tongue. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | sentry's quiver of yew arrows of grasping (39/41, 36-50 power, 16 apr)3.0 Encumbrance T3 arrow ammo [Ego++] Arcane/Nature Weapon Damage 36.0 - 50.4 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +2.0% Capacity 41 Auto Reload 3 On Hit: * 20% chance to create vines that bind the target to the ground dealing 158 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
| Light source | preserving alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con defense ------ Resistance +8% blight +3% all Spell save +5 (+2 eff.) Life Regen +4.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eilinylena (17 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Wil defense ------ Defense +17 (+4 eff.) Resistance +9% lightning +9% nature Physical save +8 (+4 eff.) Mind save +18 (+6 eff.) Unlife -40.00 life A pointy cloth hat, very wizardly... |
| Tool | yew totem of healing [power 278] (13/13 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Zubavea the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +2 Wil +4 Cun +1 Con offense ------ Accuracy +6 (+1 eff.) defense ------ Resistance +3% lightning +9% cold +6% nature Spell save +11 (+4 eff.) Mind save +4 (+2 eff.) other ------- Max stamina +14.00 Rings make your fingers look great! |
| On fingers | gladiator's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +3 Mag +5 Con offense ------ Physical Power +6 (+2 eff.) On-Hit 10 light On-Ranged-Hit 14 light Damage +11% light Rings make your fingers look great! |
| Around waist | noble's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +9 Cun +6 Lck offense ------ Against +20% Summoned defense ------ Resist Against +15% Summoned Stealth +6 other ------- Disarm Traps +10 Infravision +4 A belt that goes around your waist. |
| In main hand | enhanced yew longbow of enduring4.0 Encumbrance T3 longbow 2H weapon [Ego++] Nature Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +6 Str +9 Dex +8 Mag +19 Wil +8 Cun +19 Con defense ------ Life +63.00 Longbows are used to shoot arrows at your foes. |
| On hands | Hanuchak (20 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +3% blight defense ------ Armor +2 Defense +20 (+5 eff.) Resistance +2% physical Life Regen +7.00 other ------- Stamina/turn +0.50 Hate-on-crit +2.00 Max stamina +46.00 Max hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating reinforced leather armour of Toknor (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +6 (+2 eff.) defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Life Regen +4.50 other ------- Stamina/turn +0.60 A suit of armour made of leather. |
| Cloak | cashmere cloak 'Xanossra' (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +12% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +7 (+2 eff.) Resistance +7% acid +3% blight +7% fire +7% cold +13% lightning Spell save +12 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glacierwaker the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +6% blight Ignore resists +15% cold defense ------ Fatigue -4% Resistance +14% lightning +9% blight Life Regen +2.00 Blind Resist +10% Stun Resist +28% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
Inventory
mighty yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego+] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +2 Str offense ------ Physical Power +11 (+3 eff.) Ignore resists +11% all Accuracy +11 (+3 eff.) Ignore Armor +8 Longbows are used to shoot arrows at your foes. |
quiver of ash arrows 'Ce'Nelaith' (18/18, 28-38 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Master Weapon Damage 27.5 - 38.5 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.5% Capacity 18 On-ranged-hit +32 blight +8 arcane On Hit: * 14% chance to reduce strength, dexterity, and constitution by 6 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Archibad the Shalore Archer level 14
42nd Haze 122nd year of Ascendancy at 15:02 see stats
Exterminator
Killed 1000 creatures.By Archibad the Shalore Archer level 18
4th Allure 123rd year of Ascendancy at 10:21 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Archibad the Shalore Archer level 20
3rd Regrowth 123rd year of Ascendancy at 07:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Archibad the Shalore Archer level 20
3rd Regrowth 123rd year of Ascendancy at 05:59 see stats
Level 10
Got a character to level 10.By Archibad the Shalore Archer level 10
3rd Haze 122nd year of Ascendancy at 09:56 see stats
Level 20
Got a character to level 20.By Archibad the Shalore Archer level 20
9th Allure 123rd year of Ascendancy at 18:48 see stats
Size matters
Did over 600 damage in one attack.By Archibad the Shalore Archer level 25
15th Pyre 123rd year of Ascendancy at 12:40 see stats
The Arena
Unlocked Arena mode.By Archibad the Shalore Archer level 9
78th Dusk 122nd year of Ascendancy at 05:19 see stats
The secret city
Discovered the truth about mages.By Archibad the Shalore Archer level 7
39th Dusk 122nd year of Ascendancy at 17:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Archibad the Shalore Archer level 20
2nd Regrowth 123rd year of Ascendancy at 22:31 see stats
Log
Archibad receives 372 healing.
Armoured skeleton warrior receives 48 healing from Ghoulking's purging blight area effect.
Ghoul receives 64 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Archibad for 0 blight damage.
Lord of Skulls (mage) receives 47 healing from Ghoulking's purging blight area effect.
Elder vampire receives 48 healing from Ghoulking's purging blight area effect.
Ghoulking receives 64 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior uses Bone Armour.
The shield around armoured skeleton warrior crumbles.
A shield forms around armoured skeleton warrior.
Lord of Skulls (mage) uses Bone Armour.
The shield around Lord of Skulls (mage) crumbles.
A shield forms around Lord of Skulls (mage).
Elder vampire performs a diseased attack against Archibad.
Archibad repels an attack from Elder vampire.
Archibad's Intuitive Shots performs a ranged critical strike against Elder vampire!
Ghoul shrugs off the effect 'Dazzled'!
Elder vampire is pinned to the ground.
Archibad's Intuitive Shots hits Elder vampire for (40 ignored), 0 physical, 10 light, 12 nature (21 total damage).
Phantasmal Shield hits Armoured skeleton warrior for (83 blocked), (19 absorbed), 0 light (0 total damage).
Phantasmal Shield hits Ghoul for 102 light damage.
Phantasmal Shield hits Archibad for 103 light damage.
Phantasmal Shield hits Ghoulking for 102 light damage.
Phantasmal Shield hits Lord of Skulls (mage) for (102 absorbed), 0 light (0 total damage).
The Master uses Perfect Strike.
The Master casts Rigor Mortis.
Archibad reacts to damage from The Master, mitigating the blow!.
Archibad feels death coming!
The Master hits Archibad for 209 cold, (32 reacted , -3 stam), 234 darkness (442 total damage).
Archibad the level 27 shalore archer was shadowed to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.

































































