











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Spell Merchants 1.7.4T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arena Quest 1.7.4You cannot enter anywhere except Derth if arena quest isn't completed when player reach level 10. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer's Guild 1.7.4 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 25 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Eleldabeth the copperhead snake at level 13 on the 9th Mirth 122nd year of Ascendancy at 03:16 1 / 5Killed by Bill the Stone Troll at level 13 on the 9th Mirth 122nd year of Ascendancy at 03:59 Killed by Aeroyanor the large brown snake at level 20 on the 75th Haze 122nd year of Ascendancy at 07:03 Killed by shadow at level 24 on the 8th Allure 123rd year of Ascendancy at 12:03 Killed by elven cultist at level 25 on the 4th Regrowth 123rd year of Ascendancy at 10:34 |
Primary Stats
| Strength | 84 (base 55) |
| Dexterity | 21 (base 10) |
| Constitution | 23 (base 13) |
| Magic | 71 (base 44) |
| Willpower | 20 (base 12) |
| Cunning | 12 (base 10) |
Resources
| Life | 687/687 |
| Insanity | 0/100 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 3.6071822188418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 42 |
| Crit Chance | 11% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +3% |
| Darkness | +16% |
| Blight | +4% |
| Physical | +10% |
| Mind | +8% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Lightning | +5% |
| Physical | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 2 |
| Physical Save | 42 |
| Spell Save | 46 |
| Mental Save | 21 |
Defense: Resistances
| Physical | + 15%( 70%) |
| Acid | + 15%( 70%) |
| Light | + 3%( 70%) |
| Cold | + 3%( 70%) |
| Darkness | + 3%( 70%) |
| Arcane | + 25%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 0% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Wolfmire. Escort: repented thief (level 3 of Wolfmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 15. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]pair of iron boots 'Deepsvortex' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Str +1(-) Wil +1(-) Con dps ---------- Dmg.mod +12%(-) darkness ----- def ----- Armour +3 (-) Fatigue -2% (-) Resists +3%(-) cold Phys.save +6 (+2 eff.) (-) ---------- misc Max.enc +20 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Arcspike (Light source)]Arcspike 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) lightning ----- def ----- Resists +3%(-) light +3%(-) darkness Mind.save +12 (+10 eff.) (-) Max.HP +42.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-) Str +4(-) Wil +5(-) Con dps ---------- Dmg.mod +10%(-) physical ----- def ----- Armour +6 (-) Fatigue +8% (-) Phys.save +12 (+5 eff.) (-) Spell.save +12 (+4 eff.) (-) Mind.save +12 (+10 eff.) (-) ---------- misc Masteries +0.20(-) Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5(-) Str dps ---------- Melee+ 0(-20) item expose Res.pen +10%(-) mind +25%(-) physical On Hit (Melee): * 20% chance to reduce all saves and defense by 19 Blast the opponent's mind dealing 173 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. warrior's stralite ring of pilfering (On fingers, 1 of 2)]warrior's stralite ring of pilfering 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4(-) Str dps ---------- Acc +10 (+3 eff.) (-) Apr +7 (-) ----- def ----- Armour +8 (-) Defense +9 (+5 eff.) (-) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's stralite ring of pilfering (On fingers, 1 of 2)]copper ring of war 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4(-) Str +4 Con dps ---------- Acc +0 (+0 eff.) (-10 (-3 eff.)) Apr +0 (-7) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-9 (-5 eff.)) Talents granted by this ego do not have their typical weapon type requirements. Stunning Blow: Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Hit the target twice with your two-handed weapon, doing 63% damage. Each hit will try to stun the target for 4 turns. The stun chance increases with your Physical Power. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Glorytha the rough leather belt (Around waist)]Glorytha the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% (-) Mind.pwr +2 (+1 eff.) (-) Acc +5 (+2 eff.) (-) Melee Ret 2(-) physical ----- def ----- Armour +6 (-) Defense +20 (+10 eff.) (-) Phys.save +6 (+2 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. Anmalice (47-66 power, 20 apr) (In main hand)]Anmalice (47-66 power, 20 apr) 3.0 T4 longsword 1H weapon Reqs Wil 20 Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 (-) Crit +7.0% (-) Atk.spd 100% (-) On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+4 eff.) (-) Dmg.mod +8%(-) mind ----- def ----- Mind.save -18 (-9 eff.) (-) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
| On hands | [vs. Firesmash the iron gauntlets (0 def, 1 armour) (On hands)]Firesmash the iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +3%(-) acid Res.pen +15%(-) acid +5%(-) lightning Acc +6 (+2 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +9%(-) fire Phys.save +6 (+2 eff.) (-) Mind.save +6 (+4 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Spinal Cage (5 def, 8 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2(-) Dex ----- def ----- Armour +8 (-) Defense +5 (+3 eff.) (-) Fatigue +3% (-) Resists +15%(-) physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 61.91 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Cloak | [vs. Thunderpython the linen cloak (1 def, 0 armour) (Cloak)]Thunderpython the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +4(-) Str +3(-) Dex +2(-) Wil +2(-) Cun dps ---------- Mind.pwr +6 (+3 eff.) (-) Dmg.mod +3%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) ---------- misc Light +1 (-) Allure: Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Description: Allure foes in a radius of 2.0, forcing them to attack you and muddling their minds, potentially numbing, blinding, exposing, confusing, or silencing them. The power of these effects is 17.0, based on Mindpower. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Tarrinarista (Around neck)]Tarrinarista 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +2(-) Str +6(-) Mag ----- def ----- Fatigue -8% (-) Resists +15%(-) acid HP.reg +3.00 (-) ---------- misc Max.stam +30.00 (-) See.Invis +24 (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 158; cd 13)] (on body)]healing infusion of the wizard (heal 184; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, darkness, temporal, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 4 darkness, 4 temporal, 4 mind, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Tarrinarista (Around neck)]Mayyda the Bolthash 0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +0(-2) Str +1 Dex +2(-4) Mag +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% lightning ----- def ----- Fatigue +0% (+8%) Resists +0%(-15%) acid Crit.dmg- 10.00% Mind.save +5 (+3 eff.) HP.reg +0.00 (-3.00) Confus- +10% ---------- misc Max.stam +0.00 (-30.00) Light +3 See.Invis +0 (-24) Amulets make your neck look great! |
[vs. Tarrinarista (Around neck)]Tarragund the copper amulet 0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +0(-2) Str +0(-6) Mag dps ---------- Res.pen +5% mind ----- def ----- Fatigue +0% (+8%) Resists +0%(-15%) acid +7% temporal +6% mind Crit.dmg- 15.00% HP.reg +0.00 (-3.00) ---------- misc Psi/ret +0.08 Psi/m.crit +2.00 Max.stam +0.00 (-30.00) Max.hate +2.00 Max.psi +6.00 See.Invis +0 (-24) Amulets make your neck look great! |
[vs. Tarrinarista (Around neck)]Duathelwrack the gold amulet 0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +0(-2) Str +0(-6) Mag dps ---------- Dmg.mod +9% darkness Res.pen +25% cold Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce armor by 35% * 20% chance to reduce damage dealt by 16% ----- def ----- Fatigue +0% (+8%) Resists +0%(-15%) acid +8% mind +7% darkness HP.reg +0.00 (-3.00) ---------- misc Hate/m.crit +2.00 Max.stam +0.00 (-30.00) Max.hate +7.00 See.Invis +0 (-24) Amulets make your neck look great! |
[vs. warrior's stralite ring of pilfering (On fingers, 1 of 2)]copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-4) Str dps ---------- Acc +0 (+0 eff.) (-10 (-3 eff.)) Apr +0 (-7) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-9 (-5 eff.)) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's stralite ring of pilfering (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Str +2 Mag dps ---------- Acc +0 (+0 eff.) (-10 (-3 eff.)) Apr +0 (-7) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-9 (-5 eff.)) Spell.save +4 (+1 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's stralite ring of pilfering (On fingers, 1 of 2)]steel ring 0.1 T2 ring jewelry [Normal] While equipped: Stats +0(-4) Str dps ---------- Acc +0 (+0 eff.) (-10 (-3 eff.)) Apr +0 (-7) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-9 (-5 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]Gravitational Staff (30-36 power, 8 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Power 30.0 - 36.0(-17.0 - -29.8) Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 (-12) Crit +0.0% (-7.0%) Atk.spd 100% (-) On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +20% physical +0%(-8%) mind +10% temporal ----- def ----- Resists +15% physical Mind.save +0 (+0 eff.) (+18 (+9 eff.)) ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 94.81 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.85 (up to a maximum of 47.41 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)] The Schism (21-25 power, 4 apr, arcane element)The Schism (21-25 power, 4 apr, arcane element) 5.0 T3 staff 1H weapon Reqs Mag 20 [Unique] Arcane Power 21.0 - 25.2(-26.0 - -40.6) Temporal Uses 150% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 (-16) Crit +0.0% (-7.0%) Atk.spd 100% (-) On Crit: 26% Unstable Vortex 1 On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Spell.crit +4% Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) S.pwr/crit +4 Dmg.mod +25% temporal +19% arcane +0%(-8%) mind Res.pen +22% arcane +13% temporal ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Anom.red +10 ---------- misc Mana/turn +3.00 On Spell Hit: 12% Manahread 3 On Spell Hit: 17% Scismlash 3 Each turn the stats on this staff fluctuate and the damage type has a 50% chance to change from Temporal to Arcane and vice versa. This 'staff' is short enough to be wielded in one hand and is too unstable to command. This staff, whose upper half seems trapped in a never ending explosion, looks like it was an attempt to blend arcane and temporal energies. The result is both wildly successful and horribly unstable. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]greater elven-wood vilestaff of might (25-30 power, 5 apr, blight element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0(-22.0 - -35.8) Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 (-15) Crit +4.5% (-2.5%) Atk.spd 100% (-) On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Spell.crit +14% Spell.pwr +17 (+5 eff.) Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +25% acid +25% darkness +25% blight +25% fire +0%(-8%) mind ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]iron longsword (13-18 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 13.0 - 18.2(-34.0 - -47.6) Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-18) Crit +2.5% (-4.5%) Atk.spd 100% (-) On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-8%) mind ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Sharp, long, and deadly. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]time-lost iron longsword of massacre (18-25 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 18.0 - 25.2(-29.0 - -40.6) Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-18) Crit +2.5% (-4.5%) Atk.spd 100% (-) On Hit: + 25% chance to afflict the target with Wasting, causing 175 Temporal damage over 5 turns. - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +2 (+1 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-8%) mind +6% temporal ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Sharp, long, and deadly. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]hateful steel longsword of massacre (21-29 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Master/Psionic Power 21.0 - 29.4(-26.0 - -36.4) Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-17) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +9 darkness Against +8% Living On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-8%) mind ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Sharp, long, and deadly. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]balanced dwarven-steel longsword of massacre (30-42 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master Power 30.0 - 42.0(-17.0 - -23.8) Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-16) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-8%) mind Acc +5 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Disarm- +25% Sharp, long, and deadly. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]stralite mace (37-52 power, 5 apr) 3.0 T4 mace 1H weapon Reqs Str 35 [Normal] Power 37.0 - 51.8(-10.0 - -14.0) Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 (-15) Crit +2.5% (-4.5%) Atk.spd 100% (-) On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-8%) mind ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Blunt and deadly. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]balanced steel dagger of massacre (17-22 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 17.0 - 22.1(-30.0 - -43.7) Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 (-14) Crit +5.0% (-2.0%) Atk.spd 100% (-) On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-8%) mind Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Disarm- +24% Sharp, short and deadly. |
[vs. Anmalice (47-66 power, 20 apr) (In main hand)]sun-touched elm longbow of recursion 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego+] Arcane Power 0.0 - 0.0(-47.0 - -65.8) Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +0 (-20) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +6 Ranged+ +9 light On Hit: 10% Shoot 1 On Hit: - torments the target with many mental effects On Kill: - reduces mental save penalty While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-9 (-4 eff.)) Dmg.mod +0%(-8%) mind ----- def ----- Mind.save +0 (+0 eff.) (+18 (+9 eff.)) Longbows are used to shoot arrows at your foes. |
ricochet quiver of elven-wood arrows of wind (23/23, 42-58 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane/Nature Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 23 Proj.spd +200% On Hit: * 25% chance for your shot to deal an extra 32 physical damage to your target and then ricochet to a second target, dealing 42 physical damage to it. * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 211 physical damage Arrows are used with bows to pierce your foes to death. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]enlightening reinforced leather armour of fire resistance (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego+] Master/Psionic While equipped: Stats +0(-2) Dex +4 Wil +4 Cun ----- def ----- Armour +7 (-1) Defense +12 (+6 eff.) (+7 (+3 eff.)) Fatigue +8% (+5%) Resists +0%(-15%) physical +19% fire Mind.save +14 (+7 eff.) A suit of armour made of leather. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-2) Dex ----- def ----- Armour +4 (-4) Defense +2 (+1 eff.) (-3 (-2 eff.)) Fatigue +12% (+9%) Resists +0%(-15%) physical A suit of armour made of mail. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]iron mail armour of resilience (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature While equipped: Stats +0(-2) Dex ----- def ----- Armour +4 (-4) Defense +2 (+1 eff.) (-3 (-2 eff.)) Fatigue +12% (+9%) Resists +0%(-15%) physical Max.HP +20.00 A suit of armour made of mail. |
[vs. Glorytha the rough leather belt (Around waist)]cleansing rough leather belt 1.0 T1 belt armor [Ego] Disrupt While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 0(-2) physical ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-20 (-10 eff.)) Resists +5% acid +5% blight Phys.save +0 (+0 eff.) (-6 (-2 eff.)) A belt that goes around your waist. |
[vs. Glorytha the rough leather belt (Around waist)]rough leather belt 'Ulfanarigund' 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 0(-2) physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-20 (-10 eff.)) Resists +12% cold +3% nature +3% fire Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +33.00 A belt that goes around your waist. |
[vs. Thunderpython the linen cloak (1 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-4) Str +0(-3) Dex +1 Mag +1(-1) Wil +0(-2) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-3%) lightning ----- def ----- Defense +1 (+1 eff.) (-) ---------- misc Light +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Thunderpython the linen cloak (1 def, 0 armour) (Cloak)]spellcowled linen cloak of Irzen's Pyre (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +0(-4) Str +0(-3) Dex +1 Mag +1(-1) Wil +0(-2) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 6 manaburn arcane 5 fire burn Ranged+ 6 manaburn arcane 6 fire burn Dmg.mod +0%(-3%) lightning +5% fire burn +6% manaburn arcane ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +5 (+1 eff.) ---------- misc Max.mana +43.00 Light +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Thunderpython the linen cloak (1 def, 0 armour) (Cloak)]Urthyrogrim the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2(-2) Str +0(-3) Dex +3 Mag +0(-2) Wil +2(-) Cun dps ---------- Phys.crit +2.0% Phys.pwr +3 (+0 eff.) Mind.pwr +15 (+8 eff.) (+9 (+5 eff.)) Dmg.mod +0%(-3%) lightning ----- def ----- Defense +2 (+1 eff.) (+1 (+0 eff.)) Fatigue -4% ---------- misc Max.hate +8.00 Light +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]Camyndur the Glaresmash (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-3) Str +0(-1) Wil +0(-1) Con dps ---------- Dmg.mod +3% light +9%(-3%) darkness +3% mind Res.pen +5% mind Melee Ret 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 (-2) Fatigue +0% (+2%) Resists +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
[vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Str +0(-1) Wil +0(-1) Con dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Armour +3 (-) Fatigue +2% (+4%) Resists +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.enc +0 (-20) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]pair of iron boots 'Torirand' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-3) Str +0(-1) Wil +0(-1) Con dps ---------- Spell.pwr +9 (+3 eff.) S.pwr/crit +10 Dmg.mod +0%(-12%) darkness ----- def ----- Armour +3 (-) Fatigue +2% (+4%) Resists +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Spell.save +3 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +0 (-20) Mana/turn +0.04 Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-3) Str +0(-1) Wil +0(-1) Con dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% Dmg.mod +0%(-12%) darkness ----- def ----- Armour +3 (-) Fatigue +2% (+4%) Resists +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.enc +0 (-20) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]miner's pair of dwarven-steel boots of repreive (0 def, 7 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-3) Str +0(-1) Wil +0(-1) Con dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Armour +7 (+4) Fatigue -3% (-1%) Resists +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +2.00 Infravis +2 Second Wind: (Instant) Puts all charms on 60 cooldown Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 50 stamina. The stamina recovery improves with your Strength and Willpower. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of iron boots 'Deepsvortex' (0 def, 3 armour) (On feet)]restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +0(-3) Str +0(-1) Wil +0(-1) Con dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Armour +4 (+1) Fatigue +3% (+5%) Resists +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) HP.reg +3.00 Heal.mod +11% ---------- misc Max.enc +0 (-20) Stam/turn +0.50 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Firesmash the iron gauntlets (0 def, 1 armour) (On hands)]fractal hardened leather gloves of magic (+4) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Melee+ 5 mind 4 temporal Dmg.mod +0%(-3%) acid +4% temporal +5% arcane +3% mind Res.pen +0%(-15%) acid +0%(-5%) lightning Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +2 (+1) Fatigue +0% (-1%) Resists +0%(-9%) fire Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Mind.save +6 (+4 eff.) (-) Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Firesmash the iron gauntlets (0 def, 1 armour) (On hands)]malefic iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 3 acid 3 light Dmg.mod +2%(-1%) acid +3% light Res.pen +0%(-15%) acid +0%(-5%) lightning Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-9%) fire Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Spell.save +5 (+1 eff.) Mind.save +0 (+0 eff.) (-6 (-4 eff.)) Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]linen wizard hat 'Sparklash' (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-5) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +12% lightning +0%(-10%) physical +6% darkness Res.pen +5% lightning Melee Ret 4 nature ----- def ----- Armour +0 (-6) Defense +1 (+0 eff.) Fatigue +0% (-8%) Resists +3% darkness Phys.save +0 (+0 eff.) (-12 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +0 (+0 eff.) (-12 (-10 eff.)) ---------- misc Talents +1 Operative Masteries +0.00(-0.20) Technique/Thuggery Operative: Passive - Increase Mindcrit by 2% per each enemy you can see in a radius of 2. A pointy cloth hat, very wizardly... |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]insulating rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-5) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +0%(-10%) physical ----- def ----- Armour +1 (-5) Fatigue +1% (-7%) Resists +5% fire +5% cold Phys.save +0 (+0 eff.) (-12 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +0 (+0 eff.) (-12 (-10 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A cap made of leather. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-5) Str +0(-4) Wil +0(-5) Con dps ---------- Dmg.mod +0%(-10%) physical ----- def ----- Armour +3 (-3) Fatigue +5% (-3%) Phys.save +0 (+0 eff.) (-12 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +0 (+0 eff.) (-12 (-10 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
[vs. Arcspike (Light source)]Coalburst 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% acid +0%(-3%) lightning ----- def ----- Resists +6%(+3%) darkness +0%(-3%) light Crit.dmg- 10.00% Mind.save +6 (+6 eff.) (-6 (-4 eff.)) Max.HP +0.00 (-42.00) ---------- misc Light +3 (-) See.Stealth +7 See.Invis +16 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Arcspike (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-3%) lightning ----- def ----- Resists +30%(+27%) light +0%(-3%) darkness Mind.save +0 (+0 eff.) (-12 (-10 eff.)) Max.HP +0.00 (-42.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Arcspike (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) lightning ----- def ----- Resists +0%(-3%) light +0%(-3%) darkness Mind.save +0 (+0 eff.) (-12 (-10 eff.)) Max.HP +0.00 (-42.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Str dps ---------- Melee+ 0(-20) item expose Dmg.mod +5% blight Res.pen +0%(-10%) mind +0%(-25%) physical Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-4) Str dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-10%) mind +0%(-25%) physical ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-5) Str +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 0(-20) item expose Res.pen +0%(-10%) mind +0%(-25%) physical ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-5) Str dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-10%) mind +0%(-25%) physical ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]piercing elm wand of lightning storm [power 110] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-5) Str dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-10%) mind +0%(-25%) physical Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. steel torque of mindblast 'Zubinn' [power 160] (15 cooldown) (Tool)]supercharged elm wand of conjuration [power 120] (19 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-5) Str dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-10%) mind +0%(-25%) physical Fire a magical bolt dealing 120 fire damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SexyBoy2.0 the Higher Writhing One level 14
7th Flare 122nd year of Ascendancy at 11:36 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By SexyBoy2.0 the Higher Writhing One level 20
73rd Haze 122nd year of Ascendancy at 21:47 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SexyBoy2.0 the Higher Writhing One level 25
8th Allure 123rd year of Ascendancy at 18:25 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By SexyBoy2.0 the Higher Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 16:47 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By SexyBoy2.0 the Higher Writhing One level 20
38th Haze 122nd year of Ascendancy at 16:45 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By SexyBoy2.0 the Higher Writhing One level 18
1st Time of Equilibrium 122nd year of Ascendancy at 03:58 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By SexyBoy2.0 the Higher Writhing One level 16
30th Dusk 122nd year of Ascendancy at 10:03 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By SexyBoy2.0 the Higher Writhing One level 6
77th Pyre 122nd year of Ascendancy at 07:55 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By SexyBoy2.0 the Higher Writhing One level 17
35th Dusk 122nd year of Ascendancy at 23:25 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By SexyBoy2.0 the Higher Writhing One level 17
33rd Dusk 122nd year of Ascendancy at 00:02 see stats
Log
Today is the 6th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:03.
Talent Dig is ready to use.
SexyBoy2.0 uses Dig.
Digging starts...
Dug for 13 turns.
SexyBoy2.0 uses Dig.
Digging starts...
Dug for 13 turns.
Wall turns into floor.










































































































