










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Vampire |
| Class | Necromancer |
| Level / Exp | 50 / 1308% |
| Size | medium |
| Lifes / Deaths | Killed by Marcy at level 50 on the 6th Decay 124th year of Ascendancy at 05:30 7 / 1 |
Primary Stats
| Strength | 59 (base 41) |
| Dexterity | 88 (base 60) |
| Constitution | 75 (base 66) |
| Magic | 156 (base 60) |
| Willpower | 118 (base 61) |
| Cunning | 121 (base 60) |
Resources
| Mana | 743/1039 |
| Paradox | 300 |
| Life | 746/595 |
| Positive | 177/197 |
| Stamina | 497/517 |
| Soul | 12/23 |
| Healing Factor | 1.3995578233781 |
| Regeneration | 0.34988945584453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +117.29957955368% |
Vision
| Sight | 10 |
| Lite | 14.54964786986 |
| Infravision | 10 |
| See Stealth | 92.713787450359 |
| See Invisible | 102.71378745036 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 48 |
| Crit Chance | 51% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 98 |
| Crit Chance | 77% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Blight | +40% |
| Arcane | +8% |
| Cold | +50% |
| All | +2% |
| Darkness | +43% |
| Light | +13% |
| Temporal | +11% |
| Fire | +51% |
| Lightning | +7% |
Offense: Damage Penetration
| Temporal | +25% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 62 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 33%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 4%( 70%) |
| Temporal | + 33%( 70%) |
| Fire | + 37%( 70%) |
| Darkness | + 45%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 26% |
| Bleed Resistance | 100% |
| Confusion Resistance | 55% |
| Fear Resistance | 100% |
| Stun Resistance | 21% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 880 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Master of flesh | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Grave | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Master necromancer | 1.60 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Spell / Rime wraith | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Undead / Vampire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrosis | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Borfast the Broken. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by multi-hued drake. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by orc necromancer. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1313. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Silence- +26% Confus- +25% Stun/Frz- +21% Blink to a nearby random location (rad 8) Puts all charms on 14 cooldown A pair of boots made of leather. |
| Light source | Ivathra the Rainstreak1.0 T3 lite [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +12% cold ---------- misc Equi/ret +0.08 Psi/ret +0.12 Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Silytha the Shadowwild (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +14 Wil +14 Cun +2 Con dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +20% acid +6% darkness Res.pen +25% temporal ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +15% darkness ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
| Tool | Deliharachik the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +10 Mag dps ---------- Spell.crit +10% Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Dmg.mod +18% blight +9% temporal Apr +8 ---------- misc Max.mana +56.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Meteoric Crash You have set the ring to grant you Meteoric Crash! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Ashsweeper the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +15 Dex +4 Mag +12 Cun +10 Lck dps ---------- Phys.crit +14.0% Mind.crit +15% Res.pen +10% fire ----- def ----- Fatigue -10% Resists +15% lightning +10% temporal +15% fire Stealth +14 ---------- misc T.Disarm +30 Max.enc +60 Light +4 Infravis +8 A belt that goes around your waist. |
| In main hand | Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+3 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +9 Mag +7 Wil dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 4 acid 6 lightning 5 fire 7 arcane 5 cold Dmg.mod +6% arcane ----- def ----- Armour +2 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Giduneg the Winterobsidian (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +6 Mag +3 Wil +3 Cun +2 Con dps ---------- Melee Ret 4 cold ----- def ----- Defense +2 (+1 eff.) Die.at -40.00 life Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 9 light 6 darkness Dmg.mod +5% acid +11% light +5% darkness +5% fire +5% lightning +6% cold On Melee Ret: * 8% chance to reduce damage dealt by 30% * 7% chance to blind Amulets make your neck look great! |
Inventory
movement infusion (speed 705%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 705% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 356; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 411; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
vitalizing voratun amulet of willpower (+5)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +9 Wil +5 Con ----- def ----- Phys.save +12 (+6 eff.) Max.HP +55.00 HP.reg +11.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
pixie's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +8 Mag dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Max.HP +50.00 Disarm- +41% Pinning- +34% Knockbk- +42% Rings make your fingers look great! |
blazebringer's voratun battleaxe of crippling (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 59.5 - 89.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +94 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% All.spd +10% Res.pen +34% fire Massive two-handed battleaxes. |
truestriking voratun dagger of massacre (51-66 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 51.0 - 66.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +14 (+4 eff.) Apr +13 Sharp, short and deadly. |
elemental voratun greatmaul of corruption (64-95 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane Power 63.5 - 95.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Death 5 On Hit: * Create an explosion dealing 147 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +35% fire Res.pen +40% fire Massive two-handed mauls. |
warbringer's voratun greatmaul of projection (70-105 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Master/Psionic Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Con dps ---------- Phys.pwr +17 (+6 eff.) Res.pen +17% physical ----- def ----- Disarm- +43% Massive two-handed mauls. |
caustic voratun greatsword (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +28 acid +59 nature While equipped: dps ---------- Res.pen +23% acid +27% nature Apr +20 Massive two-handed swords. |
mage-hunter's dragonbone longbow4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +14 (+4 eff.) On Hit (Ranged): * 20 arcane resource burn ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of recursion4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +8 Str dps ---------- Phys.pwr +20 (+7 eff.) Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of enduring (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 44.5 - 62.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con +10 Wil dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +11 (+3 eff.) Max.HP +93.00 Disarm- +32% Sharp, long, and deadly. |
voratun longsword (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Normal] Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
hateful pulsing mindstar of flames (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +8% Melee+ 9 fire Dmg.mod +14% fire +12% mind +17% darkness Res.pen +12% fire +13% mind +7% darkness ----- def ----- Resists +16% fire ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +8% mind Res.pen +9% mind ----- def ----- Resists +5% mind Dmg.Resnn +19% ---------- misc Psi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +12.0% Res.pen +15% physical Acc +12 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
ranger's drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Dex dps ---------- Res.pen +9% all Acc +21 (+7 eff.) Apr +11 Slings are used to hurl stones or metal shots at your foes. |
warden's drakeskin leather sling of fire4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +16 fire While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% physical +9% temporal +20% fire Res.pen +9% temporal +12% physical ---------- misc Reload +4 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
ethereal dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +35 (+6 eff.) Dmg.mod +30% temporal Phasing +27% ----- def ----- Defense +20 (+5 eff.) Shield.pwr +19% ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +19% Phys.pwr +10 (+3 eff.) Spell.pwr +23 (+4 eff.) Dmg.mod +30% lightning Acc +11 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamgun of piercing4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +8 (+2 eff.) Apr +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Ranged): * 13 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of life draining4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +13 draining blight Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +10 Con +9 Wil dps ---------- Phys.crit +5.0% Acc +11 (+3 eff.) ----- def ----- Max.HP +69.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic orichalcum trident of massacre (74-119 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane/Master Power 74.5 - 119.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 246 damage over 5 turns and reducing armor and accuracy by 31 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing voratun waraxe of vileness (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 39 * 25% chance for lightning to strike from the target to a second target dealing 147 damage One-handed war axes. |
flaming voratun waraxe (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 fire One-handed war axes. |
inquisitor's voratun waraxe of persecution (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Disrupt Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +20% Unnatural On Crit: * Deals 107 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +4 Wil One-handed war axes. |
stormbringer's voratun waraxe of shearing (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 lightning +32 cold While equipped: dps ---------- Mov.spd +38% Res.pen +12% lightning +18% cold +12% all Acc +21 (+7 eff.) Apr +12 One-handed war axes. |
truestriking voratun waraxe (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +10 (+3 eff.) Apr +15 One-handed war axes. |
noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Against +26% Summoned ----- def ----- D.Red.from +30% Summoned Anom.red +15 Max.HP +119.00 ---------- misc Max.mana +80.00 Max.stam +35.00 Max.hate +17.00 Max.psi +34.00 Max.vim +40.00 Max.P.En +28.00 Max.N.En +34.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
murderer's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +4 Cun +1 Con dps ---------- Acc +6 (+2 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +5 Wil ----- def ----- Defense +11 (+3 eff.) Resists +20% light +21% fire Spell.save +11 (+3 eff.) Stealth +14 ---------- misc Max.mana +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe of light (+45%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +30% light ----- def ----- Resists +45% light +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +17% acid +17% physical +17% fire +21% cold ----- def ----- Resists +18% acid +17% physical +15% fire +15% cold +13% all Spell.save +27 (+7 eff.) ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of the mountain (+17%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +6 Cun dps ---------- Spell.crit +9% Spell.pwr +9 (+2 eff.) Dmg.mod +17% physical +13% light +25% darkness ----- def ----- Resists +15% all +17% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +5 Str +5 Dex +4 Cun ----- def ----- Armour +3 Resists +20% blight +13% darkness +10% arcane Affinity +15% nature Phys.save +13 (+6 eff.) Spell.save +21 (+5 eff.) ---------- misc Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
bladed voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +12 Str ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 258.6 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +5% darkness +5% temporal +4% light +4% physical ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
rejuvenating voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +2% Phys.save +11 (+5 eff.) HP.reg +4.70 ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
cleansing drakeskin leather armour of the deep (20 def, 13 armour)9.0 T5 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +13 Defense +20 (+5 eff.) Fatigue +8% Resists +12% acid +13% cold +14% nature +14% blight ---------- misc Breathe water A suit of armour made of leather. |
cleansing hardened leather armour of delving (9 def, 6 armour)9.0 T3 light armor [Ego+] Disrupt/Master While equipped: Stats +6 Str ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +13% blight +10% physical +15% darkness +16% nature ---------- misc Light +2 Track: Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +16% blight +9% physical +18% nature Phys.save +19 (+8 eff.) A suit of armour made of leather. |
drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 9 darkness Ranged+ 8 darkness ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +21% darkness +26% temporal Def/telep +30 Res/telep +30% Dur/telep +14% Blink to a nearby random location (rad 12) Puts all charms on 14 cooldown A suit of armour made of leather. |
duelist's drakeskin leather armour of the hero (26 def, 14 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +7 Str +15 Dex +8 Mag +7 Wil +17 Cun ----- def ----- Armour +14 Defense +26 (+7 eff.) Fatigue +8% Max.HP +49.00 A suit of armour made of leather. |
prismatic hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +8% physical +15% light +16% darkness Phys.save +18 (+8 eff.) A suit of armour made of leather. |
acidic voratun shield of resistance (0 def, 10 armour, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 acid Melee Ret 11 acid ----- def ----- Armour +10 Fatigue +8% Resists +12% acid +12% fire +10% lightning +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of the stars (0 def, 4 armour, 44 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +5 Mag dps ---------- Dmg.mod +14% light +14% darkness ----- def ----- Armour +4 Fatigue +8% Resists +13% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of patience (0 def, 10 armour, 202 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +13% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (480) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
barbed quiver of dragonbone arrows of crippling (21/21, 72-101 power, 18 apr)3.0 T5 arrow ammo [Ego++] Master Power 72.0 - 100.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +42.0% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
500 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str +6 Cun dps ---------- Acc +8 (+2 eff.) ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 44 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 55 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
ethereal dwarven lantern of the sun0.0 T5 lite [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +12% light ----- def ----- Resists +15% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 329.08 light damage. At talent level 3 you gain 55% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
23 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots (15/19, 54-65 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 54.0 - 64.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 19 On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of crippling (20/20, 51-61 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 20 Ranged+ +38 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 251 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of annihilation (41/45, 67-80 power, 19 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 67.0 - 80.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +19 Crit +13.0% Capacity 45 Rld cld 3 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Marcy the Vampire Necromancer level 34
3rd Allure 124th year of Ascendancy at 18:41 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Marcy the Vampire Necromancer level 50
35th Haze 124th year of Ascendancy at 23:43 see stats
Against all odds
Killed Ukruk in the ambush.By Marcy the Vampire Necromancer level 32
65th Haze 123rd year of Ascendancy at 07:24 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Marcy the Vampire Necromancer level 27
10th Dusk 123rd year of Ascendancy at 06:18 see stats
Arachnophobia
Destroyed the spydric menace.By Marcy the Vampire Necromancer level 38
9th Regrowth 124th year of Ascendancy at 06:39 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Marcy the Vampire Necromancer level 40
80th Regrowth 124th year of Ascendancy at 07:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Marcy the Vampire Necromancer level 45
4th Dusk 124th year of Ascendancy at 12:34 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Marcy the Vampire Necromancer level 46
43rd Dusk 124th year of Ascendancy at 21:42 see stats
Brave new world
Went to the Far East and took part in the war.By Marcy the Vampire Necromancer level 37
6th Regrowth 124th year of Ascendancy at 18:21 see stats
Bringer of Doom
Killed a Bringer of Doom.By Marcy the Vampire Necromancer level 50
5th Decay 124th year of Ascendancy at 18:30 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Marcy the Vampire Necromancer level 23
46th Pyre 123rd year of Ascendancy at 01:45 see stats
Clone War
Destroyed your own Shade.By Marcy the Vampire Necromancer level 45
41st Dusk 124th year of Ascendancy at 01:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Marcy the Vampire Necromancer level 16
31st Haze 122nd year of Ascendancy at 19:45 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Marcy the Vampire Necromancer level 36
2nd Regrowth 124th year of Ascendancy at 20:40 see stats
Dethroned
Vanquished the Glass Golem without letting it use the glass throne to heal.By Marcy the Vampire Necromancer level 30
61st Haze 123rd year of Ascendancy at 09:13 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Marcy the Vampire Necromancer level 28
20th Dusk 123rd year of Ascendancy at 06:41 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Marcy the Vampire Necromancer level 35
8th Allure 124th year of Ascendancy at 15:17 see stats
Exterminator
Killed 1000 creatures.By Marcy the Vampire Necromancer level 17
72nd Regrowth 123rd year of Ascendancy at 23:56 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Marcy the Vampire Necromancer level 28
31st Dusk 123rd year of Ascendancy at 18:54 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Marcy the Vampire Necromancer level 50
80th Haze 124th year of Ascendancy at 19:05 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Marcy the Vampire Necromancer level 41
26th Pyre 124th year of Ascendancy at 21:22 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Marcy the Vampire Necromancer level 27
3rd Dusk 123rd year of Ascendancy at 09:39 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Marcy the Vampire Necromancer level 40
80th Regrowth 124th year of Ascendancy at 08:20 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Marcy the Vampire Necromancer level 33
67th Haze 123rd year of Ascendancy at 11:30 see stats
Level 10
Got a character to level 10.By Marcy the Vampire Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 02:23 see stats
Level 20
Got a character to level 20.By Marcy the Vampire Necromancer level 20
4th Pyre 123rd year of Ascendancy at 14:37 see stats
Level 30
Got a character to level 30.By Marcy the Vampire Necromancer level 30
58th Haze 123rd year of Ascendancy at 13:23 see stats
Level 40
Got a character to level 40.By Marcy the Vampire Necromancer level 40
80th Regrowth 124th year of Ascendancy at 00:00 see stats
Level 50
Got a character to level 50.By Marcy the Vampire Necromancer level 50
58th Dusk 124th year of Ascendancy at 21:51 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Marcy the Vampire Necromancer level 29
72nd Dusk 123rd year of Ascendancy at 06:38 see stats
Orcrist
Killed the leaders of the Orc Pride.By Marcy the Vampire Necromancer level 50
53rd Haze 124th year of Ascendancy at 10:33 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Marcy the Vampire Necromancer level 26
8th Flare 123rd year of Ascendancy at 15:16 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Marcy the Vampire Necromancer level 26
78th Pyre 123rd year of Ascendancy at 00:29 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Marcy the Vampire Necromancer level 50
6th Decay 124th year of Ascendancy at 05:30 see stats
Size is everything
Did over 1500 damage in one attack.By Marcy the Vampire Necromancer level 45
41st Dusk 124th year of Ascendancy at 08:04 see stats
Size matters
Did over 600 damage in one attack.By Marcy the Vampire Necromancer level 28
57th Dusk 123rd year of Ascendancy at 20:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Marcy the Vampire Necromancer level 36
3rd Regrowth 124th year of Ascendancy at 03:25 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Marcy the Vampire Necromancer level 50
6th Decay 124th year of Ascendancy at 05:29 see stats
That was close
Killed your target while having only 1 life left.By Marcy the Vampire Necromancer level 19
75th Regrowth 123rd year of Ascendancy at 19:20 see stats
The Arena
Unlocked Arena mode.By Marcy the Vampire Necromancer level 5
5th Mirth 122nd year of Ascendancy at 07:25 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Marcy the Vampire Necromancer level 21
24th Pyre 123rd year of Ascendancy at 09:40 see stats
The Sun Still Shines
Aeryn survived the last battle.By Marcy the Vampire Necromancer level 50
6th Decay 124th year of Ascendancy at 05:30 see stats
The secret city
Discovered the truth about mages.By Marcy the Vampire Necromancer level 15
13rd Haze 122nd year of Ascendancy at 07:40 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Marcy the Vampire Necromancer level 41
33rd Pyre 124th year of Ascendancy at 20:39 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Marcy the Vampire Necromancer level 21
23rd Pyre 123rd year of Ascendancy at 23:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Marcy the Vampire Necromancer level 23
46th Pyre 123rd year of Ascendancy at 19:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Marcy the Vampire Necromancer level 15
74th Dusk 122nd year of Ascendancy at 03:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Marcy the Vampire Necromancer level 32
64th Haze 123rd year of Ascendancy at 13:07 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Marcy the Vampire Necromancer level 30
60th Haze 123rd year of Ascendancy at 04:32 see stats
Log
Heavy bone giant receives 101 healing from Ghoulking's purging blight area effect.
Ghoulking receives 64 healing from Ghoulking's purging blight area effect.
Ghast receives 64 healing from Ghoulking's purging blight area effect.
Ghoul receives 32 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior receives 36 healing from Ghoulking's purging blight area effect.
Ghast receives 32 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 9 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 9 healing from Ghoul's purging blight area effect.
Ghast receives 6 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 9 healing from Ghoul's purging blight area effect.
Ghoul receives 55 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 5 healing from Ghoul's purging blight area effect.
Ghast receives 55 healing from Ghoul's purging blight area effect.
Risen Ghoul receives 13 healing from Ghoul's purging blight area effect.
Ghast receives 111 healing from Ghast's purging blight area effect.
Ghoulking receives 111 healing from Ghast's purging blight area effect.
Dreadmaster receives 82 healing from Ghast's purging blight area effect.
Skeleton master archer receives 98 healing from Ghast's purging blight area effect.
Ghoul receives 127 healing from Ghast's purging blight area effect.
Lord of Skulls (mage) receives 86 healing from Ghast's purging blight area effect.
The corpselight implodes!
Staff of Bones: "That one wasn't such an impressive kill..."
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.








































































































































































