










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 19 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Yvymima the red crystal at level 19 on the 2nd Haze 122nd year of Ascendancy at 14:06 / 1 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 58 (base 47) |
| Willpower | 54 (base 40) |
| Cunning | 19 (base 10) |
Resources
| Life | -104/459 |
| Mana | 428/428 |
| Paradox | 477 |
| Healing Factor | 1.4364835164835 |
| Regeneration | 2.3701978021978 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +132.26205876444% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 26.783939787388 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 22 |
| Crit Chance | 11% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Cold | +4% |
| Temporal | +24% |
Defense: Base
| Armour (hardiness) | 64.057116423138 (66.666666666667%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 4 |
| Physical Save | 34 |
| Spell Save | 43 |
| Mental Save | 40 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Nature | + 16%( 70%) |
| Blight | + 11%( 70%) |
| Acid | + 25%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 57% |
| Pinning Resistance | 100% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Matter Weaving |
| detrimental effect | The target is on fire, taking 97.23 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Increases global action speed by 32%. Speed |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Getha (0 def, 10 armour) (On feet)]Getha (0 def, 10 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) (-) Armour: +10 (-) Fatigue: +3% (-) Damage when hit (Melee): 20(-) physical Changes stats: +2(-) Str Physical save: +6 (+3 eff.) (-) Stamina each turn: +0.50 (-) Maximum stamina: +22.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Emelybretha (Light source)]Emelybretha Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6(-) Mag Spell save: +15 (+5 eff.) (-) Mana when firing critical spell: +4.00 (-) Spellpower on spell critical (stacks up to 3 times): +8 (-) Spellpower: +10 (+3 eff.) (-) Spell crit. chance: +3% (-) Light radius: +5 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Nerimita the rough leather cap (0 def, 7 armour) (On head)]Nerimita the rough leather cap (0 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+5 eff.) (-) Armour: +7 (-) Fatigue: +1% (-) Changes stats: +5(-) Dex / +3(-) Wil Changes resistances: +7%(-) blight Physical save: +20 (+10 eff.) (-) Mental save: +7 (+4 eff.) (-) Only die when reaching: -40.00 life (-) Healing mod.: +30% (-) A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. warrior's copper ring of tenacity (On fingers, 1 of 2)]warrior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 (-) Changes stats: +2(-) Str Disarm immunity: +20% (-) Pinning immunity: +21% (-) Knockback immunity: +20% (-) Maximum life: +21.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring of tenacity (On fingers, 1 of 2)]mule's copper ring of corrosion (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: -4% Changes stats: +0(-2) Str Changes resistances: +22% acid Changes damage: +11% acid Maximum encumbrance: +20 Disarm immunity: +0% (-20%) Pinning immunity: +0% (-21%) Knockback immunity: +0% (-20%) Maximum life: +0.00 (-21.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. potent yew starstaff of fate (24-28.8 power, 4 apr, temporal element) (In main hand)]potent yew starstaff of fate (24-28.8 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +24%(-) temporal Talents granted: +1.00(-) Command Staff Physical save: +5 (+2 eff.) (-) Spell save: +7 (+2 eff.) (-) Mental save: +7 (+4 eff.) (-) Spellpower: +12 (+4 eff.) (-) Spell crit. chance: +7% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Hurolemas the iron gauntlets (0 def, 1 armour) (On hands)]Hurolemas the iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) cold Changes stats: +3(-) Dex / +3(-) Mag / +1(-) Wil / +1(-) Cun Changes resistances: +6%(-) cold Changes damage: +4%(-) cold Light radius: +2 (-) Infravision radius: +2 (-) See invisible: +6 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. enlightening steel mail armour of Eyal (2 def, 6 armour) (Main armor)]enlightening steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +2 (+1 eff.) (-) Fatigue: +14% (-) Changes stats: +4(-) Cun / +3(-) Wil Mental save: +11 (+6 eff.) (-) Life regen: +1.40 (-) Maximum life: +45.00 (-) Healing mod.: +12% (-) A suit of armour made of mail. |
| Cloak | [vs. Swampguile the linen cloak (1 def, 0 armour) (Cloak)]Swampguile the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Dex / +1(-) Wil / +3(-) Cun Changes resistances: +12%(-) nature Reduces incoming crit damage: 10.00% (-) Maximum life: +34.00 (-) Infravision radius: +2 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. grounding copper amulet of willpower (+3) (Around neck)]grounding copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +12%(-) lightning Stun/Freeze immunity: +22% (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.teleportation rune (range 35) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune of the titan (radius 8; dur 12; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 15) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any demon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. potent yew starstaff of fate (24-28.8 power, 4 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. Alyrig (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-9.0 - -10.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Changes resistances: +12% light / +3% blight Changes damage: +15% lightning / +9% physical / +0%(-24%) temporal Talents granted: +1.00(-) Command Staff Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +20 (+7 eff.) (+13 (+5 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower: +6 (+2 eff.) (-6 (-2 eff.)) Spell crit. chance: +2% (-5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. potent yew starstaff of fate (24-28.8 power, 4 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. Flashpierce (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-12.5 - -12.7) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to blind (+40%) When wielded/worn: Changes resistances: +3% all / +6% fire Changes resistances penetration: +6% nature Changes damage: +18% fire / +9% light / +0%(-24%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Spell crit. chance: +0% (-7%) Light radius: +3 One-handed war axes. |
[vs. potent yew starstaff of fate (24-28.8 power, 4 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. Emyyalrana the Cracklelore (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6(-18.0 - -22.2) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+14) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 14 arcane resource burn (+14) * 40% chance to daze at end of turn (+40%) On weapon crit: + burns latent spell energy Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Cun / +2 Con Changes damage: +4% arcane / +0%(-24%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +3 (+1 eff.) (-4 (-1 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Spell crit. chance: +0% (-7%) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. potent yew starstaff of fate (24-28.8 power, 4 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. cured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-4) Crit. chance: +0.0% (-3.5%) Attack speed: 125% (+25%) Firing range: +7 Damage (Ranged): +5 lightning When wielded/worn: Changes damage: +10% lightning / +0%(-24%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Spell crit. chance: +0% (-7%) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Zanigrim the steel shield (6 def, 15 armour, 42 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +15 Armour Hardiness: +6% Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +5% arcane / +11% physical Talent granted: +2 Block Reduces incoming crit damage: 10.00% Maximum hate: +4.00 Mindpower: +6 (+3 eff.) Handheld deflection devices. |
[vs. enlightening steel mail armour of Eyal (2 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +2 (+1 eff.) (-) Fatigue: +14% (-) Changes stats: +0(-4) Cun / +0(-3) Wil Mental save: +0 (+0 eff.) (-11 (-6 eff.)) Life regen: +0.00 (-1.40) Maximum life: +0.00 (-45.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
[vs. enlightening steel mail armour of Eyal (2 def, 6 armour) (Main armor)]dwarven-steel plate armour 'Polariawe' (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+5) Defense: +5 (+2 eff.) (+3 (+1 eff.)) Fatigue: +24% (+10%) Changes stats: +0(-4) Cun / +0(-3) Wil Changes resistances: +6% lightning / +20% fire / +6% light / +6% temporal Spell save: +36 (+12 eff.) Mental save: +0 (+0 eff.) (-11 (-6 eff.)) Stun/Freeze immunity: +20% Life regen: +0.00 (-1.40) Maximum life: +0.00 (-45.00) Healing mod.: +0% (-12%) A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)]Isovena Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Changes stats: +3 Str / +3 Dex Changes resistances: +9% mind Grants telepathy: Humanoid/Orc Maximum encumbrance: +0 (-70) Physical save: +7 (+4 eff.) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Mindpower: +4 (+2 eff.) Light radius: +2 See invisible: +3 A belt that goes around your waist. |
[vs. Swampguile the linen cloak (1 def, 0 armour) (Cloak)]Eluretha (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2 Str / +0(-1) Dex / +5 Mag / +2(+1) Wil / +0(-3) Cun / +2 Con Changes resistances: +0%(-12%) nature Grants telepathy: Dragon Reduces incoming crit damage: 0.00% (-10.00%) Maximum life: +0.00 (-34.00) Infravision radius: +1 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Getha (0 def, 10 armour) (On feet)]This item will automatically be transmogrified when you leave the level. Chalarek the pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-8 (-4 eff.)) Armour: +3 (-7) Fatigue: +2% (-1%) Damage when hit (Melee): 0(-20) physical Changes stats: +4(+2) Str / +2 Con Critical mult.: +6.00% Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.50) Only die when reaching: -80.00 life Maximum stamina: +0.00 (-22.00) Spellpower: +4 (+2 eff.) Mental crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Getha (0 def, 10 armour) (On feet)]Bokezor the Prismblow (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-8 (-4 eff.)) Armour: +4 (-6) Fatigue: +3% (-) Damage when hit (Melee): 0(-20) physical Changes stats: +4(+2) Str / +7 Cun / +4 Con Changes resistances: +10% lightning / +8% temporal Changes damage: +6% light Grants telepathy: Dragon Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.50) Maximum stamina: +0.00 (-22.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Hurolemas the iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves of strength (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 (-) Damage (Melee): 0(-6) cold Changes stats: +3 Str / +0(-3) Dex / +0(-3) Mag / +0(-1) Wil / +0(-1) Cun Changes resistances: +0%(-6%) cold Changes damage: +0%(-4%) cold Light radius: +0 (-2) Infravision radius: +0 (-2) See invisible: +0 (-6) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Nerimita the rough leather cap (0 def, 7 armour) (On head)]This item will automatically be transmogrified when you leave the level. Hurutorig the rough leather cap (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-6) Fatigue: +1% (-) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +0(-5) Dex / +2(-1) Wil / +3 Cun Changes resistances: +0%(-7%) blight / +12% temporal / +5% arcane Changes resistances penetration: +20% arcane / +10% temporal Changes damage: +9% temporal Physical save: +0 (+0 eff.) (-20 (-10 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Only die when reaching: +0.00 life (+40.00 life) Mindpower: +4 (+2 eff.) Healing mod.: +0% (-30%) A cap made of leather. |
[vs. Nerimita the rough leather cap (0 def, 7 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +6 (-1) Fatigue: +8% (+7%) Changes stats: +5 Str / +0(-5) Dex / +4(+1) Wil / +5 Con Changes resistances: +0%(-7%) blight Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) (-8 (-4 eff.)) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) (+5 (+1 eff.)) Only die when reaching: +0.00 life (+40.00 life) Healing mod.: +0% (-30%) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Emelybretha (Light source)]brass lantern 'Gloraleda' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +6 Changes stats: +0(-6) Mag / +6 Con Changes damage: +6% physical Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mana when firing critical spell: +0.00 (-4.00) Spellpower on spell critical (stacks up to 3 times): +0 (-8) Spellpower: +0 (+0 eff.) (-10 (-3 eff.)) Spell crit. chance: +0% (-3%) Light radius: +4 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Emelybretha (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0(-6) Mag Changes resistances: +30% light Changes damage: +10% light Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mana when firing critical spell: +0.00 (-4.00) Spellpower on spell critical (stacks up to 3 times): +0 (-8) Spellpower: +0 (+0 eff.) (-10 (-3 eff.)) Spell crit. chance: +0% (-3%) Light radius: +4 (-1) Healing mod.: +10% It can be used to call light (111 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Prox's Lucky Halfling Foot (Tool)]dwarven-steel pickaxe 'Scorpionresolve' (dig speed 15 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 acid Changes stats: +2 Str / +0(-5) Lck Changes resistances: +9% nature Changes resistances penetration: +20% acid Changes damage: +6% acid / +10% fire / +6% mind Trap disarming bonus: +0 (-5) Mental save: +7 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]supercharged ash totem of cure ailments [power 2] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Changes stats: +0(-5) Lck Trap disarming bonus: +0 (-5) It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Oilaann the Shalore Paradox Mage level 15
72nd Dusk 122nd year of Ascendancy at 08:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Oilaann the Shalore Paradox Mage level 14
34th Dusk 122nd year of Ascendancy at 03:10 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Oilaann the Shalore Paradox Mage level 14
34th Dusk 122nd year of Ascendancy at 03:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Oilaann the Shalore Paradox Mage level 10
7th Flare 122nd year of Ascendancy at 08:01 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Oilaann the Shalore Paradox Mage level 15
50th Dusk 122nd year of Ascendancy at 21:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Oilaann the Shalore Paradox Mage level 11
9th Flare 122nd year of Ascendancy at 19:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Oilaann the Shalore Paradox Mage level 7
76th Pyre 122nd year of Ascendancy at 11:46 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Oilaann the Shalore Paradox Mage level 16
73rd Dusk 122nd year of Ascendancy at 14:27 see stats
Log
Yvymima the red crystal casts Congeal Time.
Porumira the giant red ant shoots!
Attenuate from Oilaann hits Yvymima the red crystal for 68 temporal damage.
Attenuate from Oilaann hits Porumira the giant red ant for 74 temporal damage.
Oilaann casts Repulsion Blast.
Oilaann is no longer suffering from insomnia.
Talent Grace of the Eternals is ready to use.
Burning from Yvymima the red crystal hits Oilaann for 51 fire damage.
Porumira the giant red ant shoots!
Oilaann casts Grace of the Eternals.
Oilaann speeds up.
Attenuate from Oilaann hits Yvymima the red crystal for 68 temporal damage.
Attenuate from Oilaann hits Porumira the giant red ant for 74 temporal damage.
Oilaann casts Dust to Dust.
Oilaann hits Yvymima the red crystal for 53 temporal, 45 physical (98 total damage).
Yvymima the red crystal casts Flame Bolt.
Yvymima the red crystal's spell attains critical power!
Oilaann hits Porumira the giant red ant for 16 physical damage.
Porumira the giant red ant hits Oilaann for 5 nature damage.
Porumira the giant red ant's Shoot hits Oilaann for 30 physical, 12 darkness (42 total damage).
Oilaann stops regenerating health quickly.
Burning from Yvymima the red crystal hits Oilaann for 51 fire damage.
Yvymima the red crystal's Flame Bolt hits Oilaann for 230 fire damage.
Dimensional Step is still on cooldown for 6 turns.
Oilaann casts Temporal Reprieve.
You time travel to a quiet place.
Saving game...

























































































