











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Stone Warden | 
| Level / Exp | 17 / 96% | 
| Size | medium | 
| Lifes / Deaths | Killed by Headless Horseman at level 17 on the 37th Profit 122nd year of Ascendancy at 08:32/ 1 | 
Primary Stats
| Strength | 33 (base 23) | 
| Dexterity | 12 (base 10) | 
| Constitution | 17 (base 12) | 
| Magic | 40 (base 36) | 
| Willpower | 35 (base 29) | 
| Cunning | 10 (base 10) | 
Resources
| Life | -8/520 | 
| Mana | 143/321 | 
| Equilibrium | 65 | 
| Healing Factor | 1.062941519274 | 
| Regeneration | 0.2657353798185 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 18.843738619919 | 
| See Invisible | 21.843738619919 | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 41 | 
| Crit Chance | 4% | 
| APR | 0 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 22 | 
| Accuracy | 41 | 
| Crit Chance | 4% | 
| APR | 0 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 30 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +6% | 
| Nature | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +20% | 
| Lightning | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 32.551211628464 (73.607947236566%) | 
| Defense | 4 | 
| Ranged Defense | 4 | 
| Fatigue | 30 | 
| Physical Save | 23 | 
| Spell Save | 27 | 
| Mental Save | 32 | 
Defense: Resistances
| Acid | + 17%( 70%) | 
| Blight | + 8%( 70%) | 
| Physical | + 1%( 70%) | 
| Cold | + 17%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 10%( 70%) | 
| Light | + 20%( 70%) | 
| Mind | + 23%( 70%) | 
| Nature | + 5%( 70%) | 
Defense: Immunities
| Confusion Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
Class Talents
| Spell / Eldritch shield | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Deeprock | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Earthen power | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Earthen vines | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Dwarven nature | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Race / Dwarf | 1.00 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul.Escort: repented thief (level 1 of Ruins of Kor'Pul) As a reward you improved talent Track (+1 level(s)). | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Glint's kiss the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +5 Lck offense ------ Ignore resists +5% blight When Hit 2 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 defense ------ Armor +1 Resistance +9% light Stealth +7 A pair of boots made of leather. | 
| Light source |  Rheromirath 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +5 Mag offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +2 Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Branedig the Rotnoon (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +5% lightning On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +3 Fatigue +5% Resistance +12% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  naturalist's iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 5 nature Damage +3% nature defense ------ Armor +1 Fatigue +1% Resistance +5% nature Unarmed combat: Weapon Damage 107% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 nature On Hit: 10% Venomous Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Elenohor the voratun torque of mindblast [power 385]  (15 cooldown) 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +1 Str offense ------ Physical Power +20 (+6 eff.) Ignore resists +15% blight defense ------ Resistance +9% blight Blast the opponent's mind dealing 385 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  psionicist's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! | 
| On fingers |  mule's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 Rings make your fingers look great! | 
| Around neck |  clarifying copper amulet of mastery (0.11 Spell / Eldritch stone) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% mind Confus Resist +20% other ------- Masteries +0.11 Spell/Eldritch stone Amulets make your neck look great! | 
| In main hand |  Blindmaim the iron shield (0 def, 2 armour, 93% power, 23.5 block) 7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 93% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +23 On-Hit, radius 1 +12 light While equipped: offense ------ Mindpower +5 (+3 eff.) defense ------ Armor +2 Fatigue +8% Resistance +6% mind +17% cold other ------- Talents +1 Block Handheld deflection devices. | 
| Around waist |  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand |  acidic steel shield of acid resistance (+17%) (0 def, 4 armour, 108% power, 37.5 block) 7.0 Encumbrance T2 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 108% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +37 On Hit: * 12% chance to reduce armor by 26% While equipped: offense ------ On-Hit 5 acid When Hit 5 acid defense ------ Armor +4 Fatigue +8% Resistance +17% acid other ------- Talents +1 Block Handheld deflection devices. | 
| Cloak |  linen cloak of the Shaloren (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  iron plate armour 'Emoda' (0 def, 7 armour) 17.0 Encumbrance T1 massive armor [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Power +15 (+5 eff.) When Hit 2 physical defense ------ Armor +7 Fatigue +22% Resistance +6% mind +1% physical Mind save +10 (+5 eff.) A suit of armour made of metal plates. | 
Inventory
|  healing infusion of the psychic (heal 111; cd 12) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  movement infusion of the duelist (speed 439%; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the sneak (speed 430%; cd 13) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 430% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  exposing iron shield (0 def, 2 armour, 100% power, 22 block) 7.0 Encumbrance T1 shield armor [Ego] Psionic When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: offense ------ On-Hit (Melee): * 6% chance to reduce all saves and defense by 18 When Hit: * 10% chance to reduce all saves and defense by 18 defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  iron shield (0 def, 2 armour, 93% power, 19 block) 7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 93% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +19 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  iron shield (0 def, 2 armour, 98% power, 21.5 block) 7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 98% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +21 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  reinforced iron shield (0 def, 3 armour, 93% power, 43 block) 7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 93% Range: 1.0x-1.2x Uses 100% Str Damage Physical Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +43 While equipped: defense ------ Armor +3 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  Glitterpain (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats +3 Cun offense ------ Ignore resists +5% light defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +6% physical Physical save +13 (+6 eff.) other ------- Hate-on-crit +3.00 A suit of armour made of mail. | 
|  iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. | 
|  impenetrable dwarven-steel mail armour (3 def, 15 armour) 14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +15 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. | 
|  rough leather belt 1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. | 
|  rough leather belt of the mystic 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Mind save +5 (+2 eff.) A belt that goes around your waist. | 
|  pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. | 
|  Sewerwell the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +12% nature Ignore resists +5% nature +10% temporal defense ------ Armor +1 Fatigue +1% Resistance +3% acid Physical save +11 (+5 eff.) A cap made of leather. | 
|  Polibrenor 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Critical power +5.00% Ignore resists +5% acid defense ------ Resistance +12% acid Mind save +5 (+2 eff.) other ------- Psi when Hit +0.04 Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  iron torque of mindblast [power 105]  (15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  Telekinetic Core 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+2 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+6 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 42 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
|  Spiderwrecker the elm wand of conjuration [power 105]  (15 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +15% nature +3% cold Ignore resists +15% cold On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Resistance +3% nature Fire a magical bolt dealing 105 lightning damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Manenawn the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 23:01 see stats
 Squadmate (Nightmare (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Nightmare (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Manenawn the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 15:42 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Manenawn the Dwarf Stone Warden level 11
2nd Profit 122nd year of Ascendancy at 16:43 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Manenawn the Dwarf Stone Warden level 13
7th Profit 122nd year of Ascendancy at 10:23 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Manenawn the Dwarf Stone Warden level 16
25th Profit 122nd year of Ascendancy at 12:23 see stats
Log
Headless Horseman receives 6 healing from Headless Horseman's Blood Grasp.
Animated hand casts Frost Grab.
Manenawn resists the effect 'Slow movement'!
Manenawn counter attacks Animated hand with her shield shards!
Manenawn performs a melee critical strike against Animated hand!
Animated hand's armor corrodes!
Bethille the degenerated skeleton warrior casts Path of the Sun.
Bethille the degenerated skeleton warrior receives 9 healing from Shield of Light.
Melee retaliation hits Animated hand for (5 flat reduction), 0 acid, (2 flat reduction), 0 physical, (2 flat reduction), 0 blight, (7 flat reduction), 0 arcane (0 total damage).
Manenawn hits Animated hand for (11 flat reduction), 0 nature, (8 flat reduction), 0 acid, (8 flat reduction), 0 nature, (17 flat reduction), 0 arcane, (17 flat reduction), 3 light, (17 flat reduction), 4 nature, (8 flat reduction), 0 acid, (8 flat reduction), 0 nature, (17 flat reduction), 0 arcane (9 total damage).
Manenawn hits Bethille the degenerated skeleton warrior for 20 light damage.
Animated hand hits Manenawn for (10 flat reduction), 0 cold (0 total damage).
Animated hand throws two quick punches.
Melee retaliation hits Animated hand for (5 flat reduction), 0 acid, (2 flat reduction), 0 physical, (2 flat reduction), 0 blight, (7 flat reduction), 0 arcane, (5 flat reduction), 0 acid, (2 flat reduction), 0 physical, (2 flat reduction), 0 blight, (7 flat reduction), 0 arcane (0 total damage).
Bethille the degenerated skeleton warrior's sun path area effect hits Manenawn for (18 flat reduction), 0 light (0 total damage).
Skeleton archer is seized by a stone vine.
Talent Nature's Balance is ready to use.
Weakness Disease from Headless Horseman hits Manenawn for (31 flat reduction), 0 blight (0 total damage).
Skeleton archer shoots!
Animated hand speeds up.
Stone Vine from Manenawn hits Skeleton archer for 18 nature, 19 arcane (38 total damage).
You pickup 0.55 gold pieces.
Animated hand casts Bone Grab.
Manenawn resists the effect 'pinned by a bone spike'!
Manenawn resists being teleported by Bone Grab!
Headless Horseman uses PLUMPKIN FURY!.
Animated hand hits Manenawn for 13 physical damage.
Headless Horseman hits Manenawn for (68 flat reduction), 58 nature (58 total damage).
Manenawn the level 17 dwarf stone warden was treehugged to death by a Headless Horseman on level 2 of Hallowed Fields.















































