











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Writhing One | 
| Level / Exp | 17 / 81% | 
| Size | medium | 
| Lifes / Deaths | Killed by worm that walks (servant of Manenawn) at level 17 on the 55th Dusk 122nd year of Ascendancy at 12:31/ 1 | 
Primary Stats
| Strength | 16 (base 14) | 
| Dexterity | 16 (base 10) | 
| Constitution | 19 (base 13) | 
| Magic | 74 (base 44) | 
| Willpower | 17 (base 10) | 
| Cunning | 35 (base 29) | 
Resources
| Life | -1/486 | 
| Insanity | 0/100 | 
| Healing Factor | 1.0791723257555 | 
| Regeneration | 0.26979308143888 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22.60995032651% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 32.205720692758 | 
| See Invisible | 35.205720692758 | 
Offense: Mainhand
| Damage | 24 | 
| Accuracy | 22 | 
| Crit Chance | 10% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 47 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +6% | 
| Cold | +3% | 
| Temporal | +10% | 
| Blight | +6% | 
| Arcane | +7% | 
| Fire | +4% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +15% | 
| Mind | +5% | 
| Cold | +5% | 
Defense: Base
| Armour (hardiness) | 13 (30%) | 
| Defense | 10 | 
| Ranged Defense | 10 | 
| Fatigue | 4 | 
| Physical Save | 22 | 
| Spell Save | 28 | 
| Mental Save | 18 | 
Defense: Resistances
| Blight | + 3%( 70%) | 
| Arcane | + 9%( 70%) | 
| Mind | + 3%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 9%( 70%) | 
| Temporal | + 6%( 70%) | 
| Physical | + 20%( 70%) | 
| Fire | + 6%( 70%) | 
| Lightning | + 3%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Pinning Resistance | 21% | 
| Disarm Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 21% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 476% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. | 
Class Talents
| Demented / Friend of the worm | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Horrific body | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Demented / Tentacles | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Staff combat | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul.Escort: injured seer (level 1 of Ruins of Kor'Pul) As a reward you improved Magic by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Daikara.Escort: injured seer (level 2 of Daikara) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost defiler (level 2 of Ruins of Kor'Pul) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved Constitution by +5. | done | 
| You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara.Escort: temporal explorer (level 1 of Daikara) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
Equipment
| On feet |  Willowtrial (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% cold On-Hit (Melee): * 10% chance to slow global speed by 47% defense ------ Armor +1 Fatigue -5% Resistance +5% arcane +6% temporal Physical save +6 (+3 eff.) other ------- Encumbrance +22 A pair of boots made of leather. | 
| Light source |  brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  catburglar's iron helm of blood magic (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil offense ------ Spell Crit +2% Damage +6% blight +7% arcane defense ------ Armor +3 Fatigue +5% Resistance +10% darkness other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  powerful iron torque of mindblast [power 100]  (10 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Nimbuscrack 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Mind Crit +2% Spellpower +5 (+2 eff.) Mindpower +15 (+8 eff.) Ignore resists +5% mind defense ------ Resistance +3% lightning other ------- Hate-on-crit +1.00 Rings make your fingers look great! | 
| On fingers |  wizard's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Life +20.00 Disarm Resist +23% Pinning Resist +21% Knockbk Resist +21% Rings make your fingers look great! | 
| Around waist |  rough leather belt 'Snowwrither' 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Cun offense ------ Mindpower +3 (+2 eff.) Ignore resists +5% cold When Hit 2 cold defense ------ Crit Resistance 10.00% Physical save +6 (+3 eff.) other ------- Infravision +3 See Invisibility +3 A belt that goes around your waist. | 
| In main hand |  elm starstaff 'Shimmerwrest' (100% power, 2 apr, temporal element) 5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Spell Crit +1% Mind Crit +1% Spellpower +3 (+1 eff.) Damage +6% lightning +10% temporal Ignore resists +15% acid other ------- Max hate +6.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  cinder iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 fire Damage +4% fire defense ------ Armor +1 Fatigue +1% Resistance +6% fire Unarmed combat: Weapon Damage 103% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  Spinal Cage (5 def, 8 armour) 9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+5 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 13 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 54.11 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. | 
| Cloak |  Malayon the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +1 (+1 eff.) Resistance +3% blight +5% arcane +3% mind Crit Resistance 15.00% Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  warrior's copper amulet of willpower (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! | 
Inventory
|  Fanged Collar 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+8 eff.) Mind save -7 (-7 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
|  cleansing cured leather armour of fire resistance (6 def, 4 armour) 9.0 Encumbrance T2 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +11% blight +16% fire +10% nature A suit of armour made of leather. | 
|  Eilinureyabeth the Blazerip (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Spell Crit +1% Spellpower +20 (+7 eff.) Damage +6% arcane +6% lightning defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +11% cold other ------- Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Vilelore the iron helm (0 def, 5 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +6% nature defense ------ Armor +5 Fatigue +5% Resistance +9% acid Mind save +9 (+5 eff.) Confus Resist +10% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm 'Skymarrow' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Spell Crit +3% Spellpower/crit +6 Ignore resists +10% arcane Ignore Armor +5 When Hit 4 arcane 2 lightning defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Bizzare Contraption 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. | 
|  Lightvagrant (dig speed 28 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ When Hit 2 light defense ------ Resistance +3% acid +9% fire Spell save +18 (+9 eff.) other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 20 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (3/3) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Manenawn the Cornac Writhing One level 16
25th Dusk 122nd year of Ascendancy at 10:21 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Manenawn the Cornac Writhing One level 10
7th Mirth 122nd year of Ascendancy at 18:05 see stats
 Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Manenawn the Cornac Writhing One level 15
15th Dusk 122nd year of Ascendancy at 06:47 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Manenawn the Cornac Writhing One level 11
8th Mirth 122nd year of Ascendancy at 19:22 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Manenawn the Cornac Writhing One level 8
3rd Mirth 122nd year of Ascendancy at 06:34 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Manenawn the Cornac Writhing One level 17
42nd Dusk 122nd year of Ascendancy at 21:16 see stats
Log
Manenawn starts regenerating health quickly.
Worm that walks (servant of Manenawn) casts Virulent Strike.
Worm that walks (servant of Manenawn) misses Ce'Neyalaith the gwelgoroth.
Worm that walks (servant of Manenawn) hits Ce'Neyalaith the gwelgoroth for 11 physical, 2 blight, 4 blight, 6 physical, 4 blight, 3 fire, 5 blight, 2 blight, 4 blight (45 total damage).
Manenawn's tentacle fails to move Ce'Neyalaith the gwelgoroth!
Tentacle Constriction from Manenawn misses Ce'Neyalaith the gwelgoroth.
Ce'Neyalaith the gwelgoroth slows down.
Ce'Neyalaith the gwelgoroth speeds up.
Your shield crumbles under the damage!
The shield around Manenawn crumbles.
War hound hits Manenawn for (20 absorbed), 28 physical (28 total damage).
Melee retaliation hits War hound for 1 cold damage.
Ce'Neyalaith the gwelgoroth performs a melee critical strike against Manenawn!
Ce'Neyalaith the gwelgoroth performs a melee critical strike against Manenawn!
Character control switched to worm that walks (servant of Manenawn).
Melee retaliation hits Ce'Neyalaith the gwelgoroth for 1 cold, 1 cold (3 total damage).
Ce'Neyalaith the gwelgoroth hits Manenawn for 54 nature, 13 lightning, 1 physical, 8 cold, 3 fire, 3 acid, 52 mind, 13 lightning (151 total damage).
Ce'Neyalaith the gwelgoroth is free from the tentacle constriction.
Ce'Neyalaith the gwelgoroth killed Manenawn!
worm that walks (servant of Manenawn) receives 3 healing from Carrion worm mass's wormblight area effect.
Ce'Neyalaith the gwelgoroth aims less carefully.
Ce'Neyalaith the gwelgoroth casts Lightning.
Ce'Neyalaith the gwelgoroth's spell attains critical power!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 9.
Ce'Neyalaith the gwelgoroth hits worm that walks (servant of Manenawn) for 66 lightning damage.
worm that walks (servant of Manenawn) receives 3 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Manenawn) casts Self-destruction.
War hound is afflicted by a weakness disease!
Character control switched to Manenawn.















































