











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Long Range Slings 1.7.6Makes all sling ranges longer. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Battleborn |
| Class | White Monk (Way of the Flying Arrow) |
| Level / Exp | 127 / 69% |
| Size | huge |
| Lifes / Deaths | Killed by skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 04:14 / 145Killed by skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 04:49 Killed by skeleton magus at level 4 on the 75th Pyre 122nd year of Ascendancy at 13:50 Killed by skeleton magus at level 4 on the 75th Pyre 122nd year of Ascendancy at 14:05 Killed by skeleton magus at level 4 on the 75th Pyre 122nd year of Ascendancy at 14:29 Killed by Forest Troll Hedge-Wizard at level 7 on the 77th Pyre 122nd year of Ascendancy at 13:49 Killed by Forest Troll Hedge-Wizard at level 7 on the 77th Pyre 122nd year of Ascendancy at 14:49 Killed by Poryta the thief at level 17 on the 1st Mirth 122nd year of Ascendancy at 19:31 Killed by Saleldata the rogue at level 17 on the 2nd Mirth 122nd year of Ascendancy at 05:23 Killed by Glatta the grizzly bear at level 22 on the 6th Mirth 122nd year of Ascendancy at 13:25 Killed by Glatta the grizzly bear at level 22 on the 6th Mirth 122nd year of Ascendancy at 14:01 Killed by Ce'Nynor the anaconda at level 23 on the 7th Mirth 122nd year of Ascendancy at 03:28 Killed by dragonsfire trap at level 23 on the 7th Mirth 122nd year of Ascendancy at 03:45 Killed by Porinne the elven cultist at level 26 on the 9th Mirth 122nd year of Ascendancy at 02:39 Killed by Porinne the elven cultist at level 26 on the 9th Mirth 122nd year of Ascendancy at 02:47 Killed by Porinne the elven cultist at level 26 on the 9th Mirth 122nd year of Ascendancy at 03:00 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 03:06 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 03:18 Killed by Porinne the elven cultist at level 26 on the 9th Mirth 122nd year of Ascendancy at 03:31 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 03:37 Killed by elven blood mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 03:54 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 04:36 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 05:23 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 05:54 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 06:32 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 06:39 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 06:50 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 07:07 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 07:14 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 07:39 Killed by elven blood mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 08:11 Killed by elven blood mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 08:48 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 09:12 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 09:47 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 10:19 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 10:58 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 11:25 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 11:58 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 12:24 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 13:03 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 13:31 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 14:08 Killed by Guratta the elven mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 14:46 Killed by ogre rune-spinner at level 26 on the 9th Mirth 122nd year of Ascendancy at 15:24 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 15:37 Killed by elven blood mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 16:04 Killed by elven blood mage at level 26 on the 9th Mirth 122nd year of Ascendancy at 16:43 Killed by ogre rune-spinner at level 26 on the 9th Mirth 122nd year of Ascendancy at 17:15 Killed by Ivyra the mean looking elven guard at level 26 on the 9th Mirth 122nd year of Ascendancy at 17:54 Killed by ogre rune-spinner at level 27 on the 9th Mirth 122nd year of Ascendancy at 18:34 Killed by ogre rune-spinner at level 27 on the 9th Mirth 122nd year of Ascendancy at 19:14 Killed by elven blood mage at level 27 on the 9th Mirth 122nd year of Ascendancy at 19:45 Killed by Ivyra the mean looking elven guard at level 27 on the 9th Mirth 122nd year of Ascendancy at 20:10 Killed by Ivyra the mean looking elven guard at level 27 on the 9th Mirth 122nd year of Ascendancy at 20:28 Killed by elven blood mage at level 27 on the 9th Mirth 122nd year of Ascendancy at 20:41 Killed by elven blood mage at level 27 on the 9th Mirth 122nd year of Ascendancy at 20:46 Killed by elven blood mage at level 27 on the 9th Mirth 122nd year of Ascendancy at 21:03 Killed by elven blood mage at level 27 on the 9th Mirth 122nd year of Ascendancy at 21:15 Killed by ogre rune-spinner at level 27 on the 9th Mirth 122nd year of Ascendancy at 21:23 Killed by Ivyra the mean looking elven guard at level 27 on the 9th Mirth 122nd year of Ascendancy at 21:38 Killed by Ivyra the mean looking elven guard at level 27 on the 9th Mirth 122nd year of Ascendancy at 22:31 Killed by Ivyra the mean looking elven guard at level 27 on the 9th Mirth 122nd year of Ascendancy at 23:05 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 00:03 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 00:43 Killed by ogre rune-spinner at level 27 on the 10th Mirth 122nd year of Ascendancy at 01:13 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 01:39 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 02:14 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 02:55 Killed by elven corruptor at level 27 on the 10th Mirth 122nd year of Ascendancy at 03:03 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 03:25 Killed by elven corruptor at level 27 on the 10th Mirth 122nd year of Ascendancy at 04:08 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 04:45 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 05:28 Killed by elven cultist at level 27 on the 10th Mirth 122nd year of Ascendancy at 05:37 Killed by elven cultist at level 27 on the 10th Mirth 122nd year of Ascendancy at 05:59 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 06:13 Killed by Bethilaith the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 06:37 Killed by Ivyra the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 07:11 Killed by elven cultist at level 27 on the 10th Mirth 122nd year of Ascendancy at 07:41 Killed by elven cultist at level 27 on the 10th Mirth 122nd year of Ascendancy at 07:58 Killed by Bethilaith the mean looking elven guard at level 27 on the 10th Mirth 122nd year of Ascendancy at 08:20 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 08:55 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 09:34 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 10:11 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 11:43 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 12:09 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 12:24 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 12:45 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 13:17 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 13:55 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 14:28 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 15:04 Killed by elven blood mage at level 28 on the 10th Mirth 122nd year of Ascendancy at 15:31 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 16:12 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 16:50 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 17:27 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 18:05 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 18:40 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 19:10 Killed by Bethilaith the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 19:43 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 20:06 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 20:27 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 21:17 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 21:47 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 21:56 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 22:13 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 23:04 Killed by Ivyra the mean looking elven guard at level 28 on the 10th Mirth 122nd year of Ascendancy at 23:39 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 00:29 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 01:19 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 02:05 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 03:15 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 03:48 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 05:00 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 05:21 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 06:06 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 06:29 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 07:05 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 07:37 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 08:06 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 08:14 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 08:41 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 09:19 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 09:59 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 10:48 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 11:25 Killed by Ivyra the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 11:55 Killed by Bethilaith the mean looking elven guard at level 28 on the 1st Summertide 122nd year of Ascendancy at 12:28 Killed by snow giant boulder thrower at level 28 on the 3rd Summertide 122nd year of Ascendancy at 18:25 Killed by snow giant boulder thrower at level 28 on the 3rd Summertide 122nd year of Ascendancy at 18:58 Killed by 3-headed hydra at level 32 on the 3rd Summertide 122nd year of Ascendancy at 22:20 Killed by shadow at level 32 on the 3rd Summertide 122nd year of Ascendancy at 22:41 Killed by shadow at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:26 Killed by shadow at level 32 on the 3rd Summertide 122nd year of Ascendancy at 23:33 Killed by shadow at level 32 on the 1st Flare 122nd year of Ascendancy at 00:10 Killed by snow giant boulder thrower at level 33 on the 1st Flare 122nd year of Ascendancy at 14:23 Killed by snow giant thunderer at level 33 on the 1st Flare 122nd year of Ascendancy at 14:52 Killed by Ivotha the fire drake at level 34 on the 2nd Flare 122nd year of Ascendancy at 01:40 Killed by Glorithra the faeros at level 34 on the 2nd Flare 122nd year of Ascendancy at 08:45 Killed by Doomed Shade of newway at level 127 on the 29th Haze 122nd year of Ascendancy at 11:09 Killed by Doomed Shade of newway at level 127 on the 29th Haze 122nd year of Ascendancy at 11:12 Killed by Doomed Shade of newway at level 127 on the 29th Haze 122nd year of Ascendancy at 11:15 Killed by Doomed Shade of newway at level 127 on the 29th Haze 122nd year of Ascendancy at 11:16 Killed by Doomed Shade of newway at level 127 on the 29th Haze 122nd year of Ascendancy at 11:18 Killed by Doomed Shade of newway at level 127 on the 29th Haze 122nd year of Ascendancy at 11:19 |
Primary Stats
| Strength | 585 (base 127) |
| Dexterity | 292 (base 130) |
| Constitution | 580 (base 106) |
| Magic | 79 (base 59) |
| Willpower | 91 (base 69) |
| Cunning | 95 (base 60) |
Resources
| Life | -3749/8902 |
| Mana | 1201/1261 |
| Stamina | 800/800 |
| Healing Factor | 2.5 |
| Regeneration | 306.71852557277 |
Speed
| Mental | +62.26815491502% |
| Attack | +27% |
| Movement | -60% |
| Spell | +27% |
| Global | +66.342981434095% |
Vision
| Sight | 10 |
| Lite | 18.155116630081 |
| Infravision | 14 |
| See Stealth | 16.403816263934 |
| See Invisible | 30.403816263934 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 1072 |
| Accuracy | 140 |
| Crit Chance | 114% |
| APR | 387 |
| Speed | 0.52 |
Offense: Barehand
| Damage | 795 |
| Accuracy | 141 |
| Crit Chance | 126% |
| APR | 272 |
| Speed | 0.49 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 85% |
| Speed | 0.78740157480315 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 100% |
| Speed | 0.78740157480315 |
Offense: Damage Bonus
| Acid | +81% |
| Blight | +79% |
| Physical | +91% |
| Cold | +92% |
| All | +61% |
| Lightning | +118% |
| Light | +103% |
| Temporal | +97% |
| Mind | +103% |
| Darkness | +92% |
| Fire | +119% |
| Nature | +103% |
Offense: Damage Penetration
| Physical | +19% |
| Lightning | +25% |
| Nature | +55% |
| Fire | +28% |
| Darkness | +35% |
| Arcane | +20% |
| Cold | +61% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 464.38655754343 (100%) |
| Defense | 183 |
| Ranged Defense | 183 |
| Fatigue | 0 |
| Physical Save | 142 |
| Spell Save | 143 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | +201%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 88% |
| Teleport Resistance | 62% |
| Blind Resistance | 100% |
| Silence Resistance | 88% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery - bows | 15.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Technique / Sniper | 15.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Technique / Martial Arts | 15.70 |
| 12/5 |
| 12/5 |
| 10/5 |
| 8/5 |
| Technique / Mending | 15.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 8/5 |
| Technique / Munitions | 15.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Technique / Archery training | 15.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Archery prowess | 15.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Rending | 15.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 3/5 |
| Technique / Combat veteran | 15.40 |
| 7/5 |
| 8/5 |
| 9/5 |
| 9/5 |
| Technique / Archery excellence | 15.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Agile Combatant | 15.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cunning / Tactical | 1.30 |
| 6/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 15.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Generic Talents
| Race / Dwarf | 1.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Cunning / Survival | 1.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Technique / Thuggery | 15.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 12/5 |
| Technique / Fending | 15.70 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Undead / Ghoul | 2.20 |
| 12/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 15.70 |
| 12/5 |
| 3/5 |
| 10/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Battleborn | 3.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Spell / Stone alchemy | 1.00 |
| 12/5 |
| 12/5 |
| 6/5 |
| 0/5 |
| Undead / Skeleton | 5.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Technique / Conditioning | 1.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| Technique / Unarmed training | 15.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Cunning / Scoundrel | 2.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 106%. Slow |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | The target's energy has been sapped, reducing movement speed by 393%.nil Enervate |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 410. Intimidated |
| detrimental effect | The target has been dominated. It is unable to move and has lost 46 armor and 66 defense. Attacks from Doomed Shade of newway gain 70% damage penetration. Dominated |
| detrimental effect | The target is losing hope, all damage it does is reduced by 57%. Numbing Darkness |
| beneficial effect | Increases defense by 133. Mobile Defense |
| beneficial effect | The target's skin reacts to damage, granting 98 armour. Stoneskin |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is suffering from distracting wounds, and has a 3% chance to fail to use a talent and injure itself for 766 physical damage. Fumble |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by newway. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Aerata the rattlesnake. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the injured seer from death by newway. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by skeleton assassin. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Lisorin the skeleton assassin. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glosessra the pair of drakeskin leather boots (104 def, 55 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +57 (+9 eff.) Armour: +55 Defense: +104 (+11 eff.) Damage when hit (Melee): 34 darkness Changes stats: +11 Str Changes resistances: +11% physical / +45% nature / +30% temporal Changes damage: +30% mind / +9% all Grants telepathy: Demon/Major Demon/Minor Spell save: +30 (+4 eff.) Knockback immunity: +69% Life regen: +13.89 Stamina each turn: +0.80 Maximum life: +347.28 Maximum stamina: +120.00 Spellpower: +16 (+0 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +119% Defense after a teleport: +52 Resist all after a teleport: +52% New effects duration reduction after a teleport: +52% A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Quiver | Void Quiver (0/0, 45-62 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 40% Mag, 65% Wil, 95% Dex Damage type: Temporal darkness Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 17 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Berohir the Freezewinnow (48 def, 19 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +19 Defense: +47 (+5 eff.) Fatigue: +5% Changes resistances: +12% lightning / +13% temporal / +24% cold / +21% blight Changes resistances penetration: +20% arcane Changes damage: +18% blight Reduces incoming crit damage: 23.81% Mental save: +18 (+4 eff.) Blindness immunity: +31% Spellpower on spell critical (stacks up to 3 times): +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Changes damage: +15% temporal / +10% all Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 9 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Hanilar the FurnacedreamInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 28 Damage (Melee): 23 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 28 Damage (Ranged): 23 physical Changes stats: +7 Cun Changes resistances: +9% nature / +18% light Changes resistances penetration: +28% fire / +20% nature / +25% cold Changes damage: +15% fire / +12% light / +21% cold Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 9 cooldown : Effective talent level: 3.5 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
| On fingers | Elenysahor the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +26 Changes stats: +10 Str / +2 Dex Changes resistances: +38% darkness / +40% acid Changes damage: +20% acid / +19% darkness / +12% mind Teleport immunity: +28% Only die when reaching: -115.38 life Light radius: +2 Rings make your fingers look great! |
| Around waist | Duvantir the MoldburstInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 28% chance to slow global speed by 55% * 28% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal Changes stats: +5 Str / +5 Con Changes resistances: +18% cold / +21% nature / +9% fire Changes resistances penetration: +15% nature / +36% cold Changes damage: +21% temporal / +12% nature / +18% fire Physical save: +11 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +10 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. This item has been sent to the Item's Vault. |
| On hands | Blazewend the drakeskin leather gloves |
| Main armor | drakeskin leather armour 'Radiancesnake' (70 def, 35 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +34 Defense: +69 (+7 eff.) Fatigue: +8% Changes stats: +8 Cun / +8 Dex Changes resistances: +24% light / +24% cold Changes damage: +20% lightning Damage affinity(heal): +20% lightning Blindness immunity: +33% Disease immunity: +33% Teleport immunity: +33% Light radius: +4 Movement speed: +15% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +33% Chance to avoid any damage: +8% A suit of armour made of leather. This item has been sent to the Item's Vault. |
| Cloak | murderer's elven-silk cloak of the guardian (17 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Armour: +10 Defense: +17 (+2 eff.) Changes stats: +6 Cun / +6 Dex Physical save: +22 (+2 eff.) Spell save: +25 (+3 eff.) Mental save: +22 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Deepsrot'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 31% chance to reduce damage dealt by 23% * 31% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 lightning Changes resistances: +48% light / +52% darkness Changes resistances penetration: +35% darkness / +25% lightning Changes damage: +27% lightning / +12% darkness / +30% light Blindness immunity: +40% Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 1243; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 1243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 773; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 773 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 2161; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 2161 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Emynn the NightwendInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +50 (+8 eff.) Changes stats: +9 Dex Changes resistances: +7% physical / +18% mind / +33% darkness Changes damage: +18% lightning / +24% nature Critical mult.: +25.00% Physical save: +15 (+2 eff.) Confusion immunity: +30% Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% mind Confusion immunity: +20% Amulets make your neck look great! |
GlitterrebelInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 5% Changes stats: +2 Cun / +6 Str Changes resistances: +9% acid Changes damage: +12% light Life regen: +7.00 Maximum life: +44.00 Healing mod.: +11% Rings make your fingers look great! |
MurkquillCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +50 (+7 eff.) Armour penetration: +14 Physical power: +19 (+3 eff.) Changes stats: +14 Wil Changes damage: +24% physical / +27% darkness / +8% all Critical mult.: +63.94% Spellpower: +18 (+0 eff.) Mindpower: +14 (+5 eff.) Mental crit. chance: +8% Rings make your fingers look great! |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Urthomazor the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +35 (+5 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +6 Cun / +5 Dex Changes resistances: +30% darkness Changes damage: +15% darkness / +30% physical Critical mult.: +24.00% Physical save: +21 (+2 eff.) Rings make your fingers look great! |
stralite ring 'Charge's kiss'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 31% chance to reduce all saves and defense by 28 * 31% chance to reduce damage dealt by 23% Damage when hit (Melee): 12 lightning Changes resistances: +39% lightning Changes resistances penetration: +39% lightning Changes damage: +27% lightning / +18% cold / +18% mind / +47% darkness Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +42% Maximum life: +42.00 Rings make your fingers look great! |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 0% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+3 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+0 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 119 to 238 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Ureslak's Femur (52-72 power, 5 apr)Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
IchorwedgeRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Travel speed: +200% Damage (Ranged): +25 nature When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +12 Effects on ranged hit: * 23% chance to slow global speed by 55% Changes stats: +7 Cun Changes resistances: +9% darkness / +9% fire Changes resistances penetration: +15% nature / +15% all Changes damage: +12% nature / +12% fire Spell save: +6 (+1 eff.) Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 7 power out of 16/16) : Effective talent level: 5.5 Power cost: 7 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 225% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
blurring rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+1 eff.) Stealth bonus: +5 Maximum life: +30.00 A belt that goes around your waist. |
Adamitira (6 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Changes resistances: +6% blight / +4% physical / +6% temporal Physical save: +12 (+1 eff.) Spell save: +13 (+2 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +20% Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% nature / +20% cold / -30% arcane / +20% fire Changes resistances cap: +10% lightning / +10% darkness / +10% nature / +10% cold / -30% arcane / +10% fire It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 21 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
linen cloak 'Yvokira' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +1 Cun / +2 Dex Critical mult.: +5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blighted hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 blight Changes stats: +2 Mag Changes resistances: +6% blight Changes damage: +5% arcane / +4% blight When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Soul Rot (20% chance level 3). Damage (Melee): +4 arcane Damage (radius 2) on crit: +5 arcane / +5 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Duskrazor' (0 def, 12 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +12 Damage (Melee): 15 physical Changes stats: +11 Mag Changes resistances: +15% light Changes damage: +50% darkness / +11% physical Critical mult.: +25.00% Maximum mana: +140.00 Maximum vim: +84.85 Spell crit. chance: +5% Light radius: +5 Damage Shield penetration: +50% When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Sand Breath (10% chance level 5). Damage (radius 1) on hit: +11 physical Damage (radius 2) on crit: +15 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chychak the Icequeen (8 def, 14 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+1 eff.) Fatigue: +5% Effects on melee hit: * 30 arcane resource burn Changes stats: +4 Cun / +12 Str Changes resistances: +23% cold / +9% darkness / +7% all Changes resistances penetration: +5% cold Allows you to breathe in: water Critical mult.: +5.00% Physical save: +13 (+1 eff.) Spell save: +6 (+1 eff.) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +5.00 Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 9 cooldown : Effective talent level: 69.3 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 456.5 Physical damage. If the attack hits, the target is confused (49% effect) for 16 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 7 power out of 30/30) : Effective talent level: 2.5 Power cost: 7 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.63 to 103.88 lightning damage (69.25 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Ragokalthohell (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 2 acid Changes resistances: +15% lightning Changes resistances penetration: +10% acid Changes damage: +3% physical A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Ce'Nogawyn the Obsidianrigor (0 def, 33 armour, 64-77 power, 279.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +279 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +33 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes resistances: +3% lightning / +20% physical / +9% nature Maximum wards: +7 lightning / +8 temporal / +8 darkness / +8 fire / +7 nature / +8 blight / +8 cold / +6 arcane / +8 light Talents granted: +1 Block +1 Ward Spell save: +12 (+2 eff.) Cut immunity: +23% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Handheld deflection devices. |
barbed quiver of dragonbone arrows of erosion (19/19, 70-98 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 70.5 - 98.7 Uses stats: 65% Wil, 95% Dex Damage type: Physical Mastery: Guided Hand Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 19 On weapon crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +27 nature Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
943 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
41 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 121.00 darkness damage (based on Mindpower and charge) Activation costs 5 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 9 power out of 25/25) : Effective talent level: 4.5 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
67 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 81 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eritir the Voidbreeze (21/21, 53-706 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 706.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 5 * 31% chance to reduce armor by 5% * 31% chance to reduce all saves and defense by 28 * 31% chance to reduce damage dealt by 23% Damage (Ranged): +31 acid / +31 darkness / +31 light / +14 blight Damage (radius 1) on hit: +31 darkness Damage (radius 2) on crit: +31 mind Shots are used with slings to pummel your foes to death. |
Magmaobsidian (21/21, 66-877 power, 15 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 66.5 - 877.8 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +16.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage Travel speed: +200% Damage (Ranged): +40 physical / +28 cold / +20 fire Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +20 acid / +8 fire / +38 cold Shots are used with slings to pummel your foes to death. |
Nuromirab (20/20, 101-1333 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 101.0 - 1333.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 20 On weapon crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Ranged): +12 blight When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Shadegrit (20/52, 52-686 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 52.0 - 686.4 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 52 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 31% chance to reduce damage dealt by 23% * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns Damage (Ranged): +20 darkness / +27 blight / +31 arcane Damage (radius 2) on crit: +31 darkness / +12 arcane When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Undeathwell the pouch of stralite shots (21/21, 67-884 power, 20 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 67.0 - 884.4 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +5.5% Capacity: 21 Travel speed: +339% Damage Shield penetration (this weapon only): +50% Damage (Ranged): +25 darkness Damage (radius 1) on hit: +24 nature / +33 fire Damage against: +14% Living When wielded/worn: Ammo reloads per turn: +6 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Searpain' (20/49, 43-567 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 567.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 49 On weapon hit: * 28% chance to reduce all saves and defense by 28 * 28% chance to reduce armor by 5% Damage (Ranged): +28 acid / +28 fire Damage (radius 1) on hit: +28 mind / +16 fire Damage (radius 2) on crit: +20 lightning / +28 fire / +28 acid When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Sleetstoker' (18/46, 53-699 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 699.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 46 Damage (Ranged): +33 fire / +33 mind / +33 cold Damage (radius 1) on hit: +33 mind / +33 light When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 13 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By newway the Battleborn White Monk level 64
62nd Dusk 122nd year of Ascendancy at 01:09 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By newway the Battleborn White Monk level 101
3rd Haze 122nd year of Ascendancy at 19:41 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By newway the Battleborn White Monk level 62
60th Dusk 122nd year of Ascendancy at 09:38 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By newway the Battleborn White Monk level 86
2nd Haze 122nd year of Ascendancy at 14:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By newway the Battleborn White Monk level 75
78th Dusk 122nd year of Ascendancy at 09:11 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By newway the Battleborn White Monk level 67
65th Dusk 122nd year of Ascendancy at 01:10 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By newway the Battleborn White Monk level 69
65th Dusk 122nd year of Ascendancy at 10:33 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By newway the Battleborn White Monk level 68
65th Dusk 122nd year of Ascendancy at 03:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By newway the Battleborn White Monk level 42
9th Dusk 122nd year of Ascendancy at 17:18 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By newway the Battleborn White Monk level 51
59th Dusk 122nd year of Ascendancy at 01:00 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By newway the Battleborn White Monk level 90
2nd Haze 122nd year of Ascendancy at 15:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By newway the Battleborn White Monk level 10
77th Pyre 122nd year of Ascendancy at 22:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By newway the Battleborn White Monk level 20
2nd Mirth 122nd year of Ascendancy at 21:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By newway the Battleborn White Monk level 30
3rd Summertide 122nd year of Ascendancy at 19:14 see stats
Level 40 (Exploration mode)
Got a character to level 40.By newway the Battleborn White Monk level 40
9th Flare 122nd year of Ascendancy at 15:17 see stats
Level 50 (Exploration mode)
Got a character to level 50.By newway the Battleborn White Monk level 50
58th Dusk 122nd year of Ascendancy at 17:38 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By newway the Battleborn White Monk level 42
10th Dusk 122nd year of Ascendancy at 01:41 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By newway the Battleborn White Monk level 35
2nd Flare 122nd year of Ascendancy at 11:23 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By newway the Battleborn White Monk level 106
12nd Haze 122nd year of Ascendancy at 21:21 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By newway the Battleborn White Monk level 35
2nd Flare 122nd year of Ascendancy at 09:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By newway the Battleborn White Monk level 28
10th Mirth 122nd year of Ascendancy at 16:01 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By newway the Battleborn White Monk level 71
65th Dusk 122nd year of Ascendancy at 11:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By newway the Battleborn White Monk level 32
3rd Summertide 122nd year of Ascendancy at 23:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By newway the Battleborn White Monk level 14
79th Pyre 122nd year of Ascendancy at 10:15 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By newway the Battleborn White Monk level 39
9th Flare 122nd year of Ascendancy at 15:17 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By newway the Battleborn White Monk level 35
2nd Flare 122nd year of Ascendancy at 10:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By newway the Battleborn White Monk level 42
9th Dusk 122nd year of Ascendancy at 14:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By newway the Battleborn White Monk level 21
6th Mirth 122nd year of Ascendancy at 10:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By newway the Battleborn White Monk level 60
60th Dusk 122nd year of Ascendancy at 05:45 see stats
Log
Doomed Shade of newway gains an extra blow!
Measured Blows performs a melee critical strike against newway!
Doomed Shade of newway HEALS from lightning damage!
Doomed Shade of newway HEALS from darkness damage!
Melee retaliation hits Doomed Shade of newway for (7 flat reduction), 0 temporal, (34 flat reduction), 0 darkness, 36 healing, (11 flat reduction), 0 lightning, 14 healing, (6 flat reduction), 0 temporal, (29 flat reduction), 0 darkness, 30 healing, (9 flat reduction), 0 lightning, 12 healing, (6 flat reduction), 0 temporal, (29 flat reduction), 0 darkness, 30 healing, (9 flat reduction), 0 lightning, 12 healing, (6 flat reduction), 0 temporal, (29 flat reduction), 0 darkness, 30 healing, (9 flat reduction), 0 lightning, 12 healing, (6 flat reduction), 0 temporal, (29 flat reduction), 0 darkness, 30 healing, (9 flat reduction), 0 lightning, 12 healing, (6 flat reduction), 0 temporal, (29 flat reduction), 0 darkness, 30 healing, (9 flat reduction), 0 lightning, 12 healing (0 total damage) [264 healing].
Measured Blows hits newway for (69 flat reduction), 3087 physical, (7 flat reduction), 0 blight, (19 flat reduction), 0 arcane (3087 total damage).
Doomed Shade of newway hits newway for (69 flat reduction), 4393 physical, (7 flat reduction), 0 blight, (19 flat reduction), 0 arcane, (69 flat reduction), 3432 physical (7827 total damage).
Elemental Surge hits newway for (69 flat reduction), 459 physical (460 total damage).
newway the level 127 battleborn white monk was splattered to death by a Doomed Shade of newway but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elemental Surge killed newway!
newway receives 88 healing.
Saving game...
Automatic use of talent Air Render skipped: cooldown too low (1).
Saving done.
You are sent back to the material plane!
Newway's morale has been lowered.
Doomed Shade of newway performs a melee critical strike against newway!
Newway slows down.
Newway's energy is sapped!
Doomed Shade of newway gains an extra blow!
Newway instinctively hardens his skin and ignores the attack!
newway repels an attack from Measured Blows.
Measured Blows performs a melee critical strike against newway!
Newway is weakened by the darkness!
Doomed Shade of newway uses Dominate.
Newway has been dominated!
Measured Blows performs a melee critical strike against newway!






































































































































































